
Originally Posted by
Kitha
I think I remember reading on the Vanguard forums that they were going after a 20/30/40 split for content: 20% solo, 30% party, 40% raid.
Vanguard excites me from a design standpoint; the Sigil staff has a lot of genre veterens that know how to make a good game, and all the information I've found really excites me about how they want the playerbase to be actively involved with the game.
My only reservation is my subjective observation that much of the technical art isn't all that well done. One video clip showed a player atop a flying dragon-esque mount, and the animations were horrible. I started laughing at how amateurish they were, so stiff/rigid and just plain ugly. There was also a video of some battles, where things looked washed out and the lighting didn't seem right (wasn't rendering properly? I don't know). I know the game is still in beta, so there's some hope that some of that will get fixed before open/release.
Aesthetics aside, as long as the meat and bones of the game (design) is solid, it'll be fun and worthwhile in my book.