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Thread: Full Assault Gear Sets     submit to reddit submit to twitter

  1. #61
    Relic Horn
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    Charming the Overgrownrose you will be able to solo Faf - no rly try it!

  2. #62
    RIDE ARMOR
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    Quote Originally Posted by Delekii
    I think 18 VT familiared pets would have a chance at killing an NQ faf before familiar wears off - those things fucking rip out the damage. The only problems I could see would be wing spam and fafnir killing the pets first Positioning to not get flail spiked would be a pain too.
    Actually... the other problem I see is you could only do this once. The second time you show up for a Faf camp the other LS's would keep killing your Darter's between windows. Heck, on Levi people tend to kill the Darter's seemingly half the time anyway.

    Quote Originally Posted by Delekii
    As for full yigit for bard - buy a freakin verm if all you want is the refresh. Sure you can gear swap and get the refresh whenever you want, but you will also more than likely be losing MP, if you are a /mage. Not saying that its not good for bard to get a free (relatively speaking) refresh gear set, but if my only job is bard I wouldnt have got anything but the body, tbh. You can hardly say its GREAT gear for bard, when you can get the same effect from a 5million vermillion cloak, in 3 less slots.
    Macro swapping in a Vermy would be a lot easier than macro swapping the full Yigit set, mostly because Vermy is only one piece. Sure the hMP+ is pretty godly on the full Yigit... but the last time I recall /healing as a bard in meripo was to cancel that ATT+ song I was accidentally singing on the RDM >_>;;

    If the full Yigit set had nicer stats for Bard (putting aside the body piece) it would be a much more viable option. But in my opinion you would be better served by macro swapping a Vermy.

    I expect I'll eventually obtain most of the Yigit set (I'll have RDM/BLM/WHM/SMN/BRD @ 75 one day) and everything except the Legs seems useful to one or two of those jobs (R.Pumps > Yigit Shoes IMO when not nuking).

  3. #63
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    results are in. i just got the full amir set

    BurstII w/o set : 971 consistent every shot
    BurstII W/ set: 945 every shot
    reduction : 2.68%

    Thunder IV w/o set : 854 consistent every shot
    Thunder IV w/ set : 813 consitent every shot
    reduction : 4.8%

    Thunder III w/o set : 641 consistent every shot
    Thunder III w set : 603 consistent every shot
    reduction : 5.9% (edited to correct %'s))

    Thunder w/o set : 185 consistent every shot
    Thunder w set : 170 consistent eveyr shot
    reduction : 8.1% (edited to correct %'s)

    did about 4 runs each. all the numbers were the same for each hit. seems to be tier based and in the wrong direction.. more reduction on lower lvl spells...........


    yigit is 1mp/tick

    http://www3.sympatico.ca/cuongmach/set.jpg

  4. #64
    RIDE ARMOR
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    Cool thanks for the info man. It's petty but still nice to swap out with macros when you know a mean spell is coming lol.

  5. #65
    Relic Shield
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    Quote Originally Posted by darkhero168
    Thunder III w/o set : 641 consistent every shot
    Thunder III w set : 603 consistent every shot
    reduction : 5.6%

    Thunder w/o set : 185 consistent every shot
    Thunder w set : 170 consistent eveyr shotT
    reduction : 7.6%
    Are these typos? It seems to me the reduction for Thunder III was 5.9% and for Thunder it was 8.1%

  6. #66
    HABS SUCK!!!!!
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    Quote Originally Posted by darkhero168
    results are in. i just got the full amir set

    BurstII w/o set : 971 consistent every shot
    BurstII W/ set: 945 every shot
    reduction : 2.68%
    Numerical Reduction: 26

    Thunder IV w/o set : 854 consistent every shot
    Thunder IV w/ set : 813 consitent every shot
    reduction : 4.8%
    Numerical Reduction: 41

    Thunder III w/o set : 641 consistent every shot
    Thunder III w set : 603 consistent every shot
    reduction : 5.6%
    Numerical Reduction: 38

    Thunder w/o set : 185 consistent every shot
    Thunder w set : 170 consistent eveyr shotT
    reduction : 7.6%
    Numerical Reduction: 15
    numbers also peak at higher tiered spells. You would need to test with Thunder4 and Stone4, mixing up gear.

  7. #67
    Relic Horn
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    I think its safe to say:

    lolamir

  8. #68
    ٩๏̯͡๏)۶

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    Quote Originally Posted by Lyramion
    I think its safe to say:

    lolamir
    I think it's safer to say :

    lolassault

  9. #69
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    Why lol? It's fun missions that have decent rewards that are relatively easy to obtain. It was designed to be a casual thing with situational rewards, some of which are actually pretty good(Amir Boots). It's not like every fight in this game has to drop a Ridill to be worth doing...

  10. #70
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    Why lol? It's fun missions that have decent rewards that are relatively easy to obtain. It was designed to be a casual thing with situational rewards, some of which are actually pretty good(Amir Boots). It's not like every fight in this game has to drop a Ridill to be worth doing...
    Gusse you havent gotten yours yet have you.

  11. #71
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    no negativity toward FFXI in that post. fail.

  12. #72
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    Quote Originally Posted by Ace_135
    Why lol? It's fun missions that have decent rewards that are relatively easy to obtain. It was designed to be a casual thing with situational rewards, some of which are actually pretty good(Amir Boots). It's not like every fight in this game has to drop a Ridill to be worth doing...
    Gusse you havent gotten yours yet have you.
    Sweet's had a ridill longer than I have.

  13. #73
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    Quote Originally Posted by nivlakian
    Quote Originally Posted by darkhero168
    Thunder III w/o set : 641 consistent every shot
    Thunder III w set : 603 consistent every shot
    reduction : 5.6%

    Thunder w/o set : 185 consistent every shot
    Thunder w set : 170 consistent eveyr shotT
    reduction : 7.6%
    Are these typos? It seems to me the reduction for Thunder III was 5.9% and for Thunder it was 8.1%
    sorry you're right. it was about 4am when those tests were finished so i was kinda tired XD.

    also nynja, how does that explain why am2 has such low numerical reduction? i'll try diff tier 4 spells tonight

  14. #74
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    I don't know the answer, it was merely an observation of mine.

  15. #75
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    Quote Originally Posted by darkhero168
    Quote Originally Posted by nivlakian
    Quote Originally Posted by darkhero168
    Thunder III w/o set : 641 consistent every shot
    Thunder III w set : 603 consistent every shot
    reduction : 5.6%

    Thunder w/o set : 185 consistent every shot
    Thunder w set : 170 consistent eveyr shotT
    reduction : 7.6%
    Are these typos? It seems to me the reduction for Thunder III was 5.9% and for Thunder it was 8.1%
    sorry you're right. it was about 4am when those tests were finished so i was kinda tired XD.

    also nynja, how does that explain why am2 has such low numerical reduction? i'll try diff tier 4 spells tonight
    Its been shown that Magic Attack Bonus plays a significantly larger part in bigger damage spells than in small damage spells. more +INT helps tier 1 and tier 2 spells.

    Your results are exactly what I would expect to see as the full yigit set has very little +INT on it, however does have a decent amount of +MAB.



    That said, most BLMs likely will use yigit feet for their MAB setups, can arguably use hands for small nukes, and can make use of the hat on some occasions.

  16. #76
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    But he was testing Amir's magic damage reduction ^^;;

  17. #77
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    You could always use it for your resting macro with dark staff to get back MP faster with its massive amount of +hMP and 1 MP/tick refresh. The +MAB isn't bad either, but to balance it out you would have more INT in the rest of your remaining equip slots.

  18. #78
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    Quote Originally Posted by Ichthyos
    But he was testing Amir's magic damage reduction ^^;;
    I'll go back to sleep now!

  19. #79
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    Merman's would give a better magic damage reduction I would imagine. Stats aren't as halfway decent as amir's but at least you don't need a full set to activate the damage reduction. I wonder if Breath attacks are reduced by the same amount, someone will have to partner up with a blu.

  20. #80
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    Quote Originally Posted by SassiAsura
    Merman's would give a better magic damage reduction I would imagine. Stats aren't as halfway decent as amir's but at least you don't need a full set to activate the damage reduction. I wonder if Breath attacks are reduced by the same amount, someone will have to partner up with a blu.
    Breath attacks are so neglible in the game that it hardly matters. Probably only Vrtra's Sable Breath does enough damage for people to care. But that's just a matter of kiting and positioning and angle, and the amount that the set seems to reduce makes even that useless. If wyrm aerial attacks were considered Breath attacks and not Magical, then it could matter. Looks like Coral gear/elemental resist builds ftw.

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