The new HNM hydra, was a very fun battle, but little to no reward, the same for the 3 beastman kings. Why do you put such amazing fights for no reward? The armor that drops off hydra is horrible, the latent effects are too severe for the benefits.Originally Posted by bercus
He needs to make DM redoable for different earrings.
I'd still like to know if they are any plans to make PUP more attractive. With C+ skill and very difficult to acquire attachments that are being sold for very high prices on the servers, PUP is still not living up to its potential.
adding the 3 new jobs to relics or possibly creating a new form of relic weapons that include the new jobs.
The reall problem with the Zilart Kings is that there is no progression. WHy kill other HNM when the bulk of the best gear is three years old. Yes make new HNM hard but make it drop gear that allows you to proceed to the next tier as an LS.
Two expansions later Nidhogg drops are still the most amazing gear in the game by most standards (even AV's drops are arguably unimportant).
EXP scrolls from quests and Dynamis are way, way broken. 3-6K plz, not 200-1k
Weekly Memoirs are great but 4k a week c'mon, 4k a day is more reasonable. And they really need to make dynamis mobs give like 2-4 exp each, I don't think 1k per run is going to drastically alter the game.
Would it be possible to make Instanced (I think that's the word) dynamis zones so multiple linkshells could be in the same area but seperate zones? (Aka two different Dynamis-Xarcs at once)
add a merit band thats on a separate timer than empress/lolchariot and only accessable to 75 so it doesnt screw the leveling game, but edges off the mindless merit PTs
CoP is a disgrace, we all know this, and i hope they do too, its time do something to progress this game, leveling another job to 75 is not my idea of fun
making jorg, vrtra, and hell even tia worth something
Have you guys ever heard of Direct3d or OpenGL? If so, why has it not been used to replace the current PC version's rendering engine so that users of the PC version wont have to deal with as much lag as the current version?
give us an assault area we pay for that gives us a 1:30 hour limit thats covered in mobs, we merit there for an hour and a half then time is up
Add more ways for crafters(fishermen too...) to get rid of their results, hopefully in an exchange of rare/ex synth items.
What happened to Fellowship? Is it done? No more level cap raising? No adding additional tactical upgrades? Do you ever plan to level them(or any AI, like Automatrons) cure party members? Are you simply going to abandon the project?
I'd like to ask them how they plan to scale existing end-game content to the new number of Lv75 players that exist. For example the changes made to Ullikummi over the last few years have seemed to try to make Sky less active, when there is more and more competition actually farming Gods. Sky gods and the land kings are the only NMs which drop Abjurations, and with more and more Lv75 active players the competition for these items hasn't been scaled to match the playerbase.
Rare is one thing, 120+ people in the pit at Dragon's Aery for 3 hours is stupid.
Sea's drop-rates and pop conditions are more discouraging where it takes hours upon hours to pop some NMs and then the next level NM isn't a guarenteed drop either. Are there plans to make Sea farming a little more friendly to the people who are activly trying to farm.
hat good these interviews are considering SE dodges every question that they should seriously be answering. Issues like why does hydra suck, Gilsellers in general, why hasent there been anything better than 3 kings lootwise its just going to be typical dodge ball from SE time and again.
Is there anything in the works to restore balance to the Conquest system?
Why does SE rarely ever go back on it's design, even though many players would like these older things changed to suit their requests?
Why are there no adjustment to loot pools on CoP wyrms and jailers? True, they are an older part of the game, but it does not mean they should not be paid attention to.
Why do older sections of the game receive 0% attention from the dev team, when a few simple fixes can change them for the better? They keep telling us to use the comments and suggestions, we use them, and the devs dont even listen.
Why is it so, that a genuine player can identify who is RMT, living in sky 24/7, and their highly trained and well paid GMs cannot? If this is not the case, this "no tolerance" to RMT policy is rather false. Are the players better than GMs at their own job? It was said by SE a long time ago that monopoly will NOT be accepted nor tolerated, yet RMT monopolize sky with nothing.
Do they have any more plans for any areas along the lines of dynamis and limbus? They are amazing and we could use more battle dungeons(that do NOT share the same timers).
When we will get better endgame equipment to help push us away from 3 year old content? We arent asking to make this content obsolete, but a second tier is sorely needed in the endgame.
In a previous version update, the potency and casting time of elemental Bar-spells was adjusted. As it stands now, however, status Bar-spells are borderline useless and are mostly used in situations to prevent more useful buffs, like Reraise, from being dispelled.
Many of us have been playing the same character for years and it is a lot to ask to lvl a whole new character as that can take forever. Are there any plans to allow a one time race/toon change for those who are sick of having to look at the same toon day in day out? Or along those lines are there any plans to ever make a 6th race and would old players get a chance to change their toon to that race as a one-time-only option?
Are there any thoughts to either taking the old kings and putting them into bcnms instead of 24 hour pops? It is no longer about healthy competition at these camps, rather who can bot faster or who can mpk the best in order to get (still) some of the best items in the game. Or perhaps keeping the kings where they are but also giving quests to access seperate bcnm fights with them that also drop the abj/ridills/D.Ring/etc.
The most frustrating thing for me and maybe the majority of the player base (guessing most people feel the same on this) is the low drop rates. Why can they not fix this? Is there a reason to make pop items/drops from the Lumoria NMs so low that players give up on sea and some even quit the game with how disappointing CoP turned out? Does the SE CoP team enjoy making the playerbase frustrated to a point where some will just quit?
The rampant botting of Kings and Ulli does need to be mentioned. The fact that things like Cerebus and Tiamat are camped proves that there needs to be more end-game content in this game.
Why is there such a bias against solo activities in the game? The only real event that is designed to be done by one person, the level 60 solo ENM, has no rewards of decent monetary value and only sometimes drops a job specific item that is not even useful for every job. (Such as Enchantment: MP recovered while healing +3.) It is an MMORPG, but that does not mean that people should only be able to accomplish things by begging 5 to 17 other people.
Is there any chance that there could be a follow up quest for people who have achieved Rank 10 in all three nations, like the Shadows of the Departed and Apocalypse Nigh for people who completed Rise of the Zilart and Chains of Promethia? Or maybe a special CP item like an EX Duchy Aketon.
Kings should be trashed for the system I've said a million times
Beastmen King/ect/ENM/ect gets you rare/ex orb
Trade orb to the area they pop, now a BC. You fight harder version of PH(which is really the HQ), a bit harder than what sky gives you, though more gimmicky(behemoth being resistant to magic for one, save earth and becomer faster as his HP drops. Adamantoise ). These would be impossible to mana/meleeburn. Their drops, plus some better new ones. Fafnir's abjuration split among them. 60-70% change of dropping the progressing orb. This fight is on a 21 hour timer.
Trade next orb to same area. Fight a very hard battle, imagine a flee speed Behemoth that summons IT thunder elementals, ect. Nidhogg summoning a very-low-health wyrmling(loldrg) immune to magic everytime he Hurricane Wings, ect. Aspid giving a Alliance wiping Drown DoT while in his shell(50-100 damage a tick, can't be erased), which he can only be knocked out of when he is SC and MBed. Unique and hard stuff, even the best alliance can wipe if a moron screws it up for them and its not something a LS out of sky can do. Give them high enough Evasion so you need to not suck to hit them. Give them enough magic resistance so you need to not suck to not be resisted. Of course not manaburn/meleeburnable like above. All have very good drop. KB could drop Longinus(or whatever, the Spear of Destiny) would be the Ridil of spears. Maybe a Adaman Breastplate(however lets make it Damage Reduction-10% and Magic Damage+5%) for Aspid. Also for Aspid, a OMGMELEE shield that would be very sex on THF/BST/WAR(lawl ;o)/ect, a "Adaman Sipar". Ridil would probably be more fitting in the uber nidhogg's pool, screw mythology. Pretty much abjuration + 3-4 unique rare/ex drops. 5 day reenter timer.
Make Wyrms harder and more unique(how about Rangers getting 150% bonus when shooting at them in the air, and them being able to cast IV -aga spells while in the air), Hydra(2hand weapon WS closing cuts off their head only, needs a certain amount of fire/ice damage to be down to keep the head off or otherwise it will respawn in a second). Give Wyrms way more drops and give Hydra and Cerberus item synths better stats and give them more synths.
Just give bard the flee speed mazurka again.
i made it to page 8 on one thread and page 5 on another... i cant go on anymore T_T but im sure all the other pages are just the same shit repeated
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