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Thread: August 23rd Interview     submit to reddit submit to twitter

  1. #241
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    Quote Originally Posted by bercus
    go through the 2 Threads like I did about the Interview, and write down the questions YOU think are important.
    The new HNM hydra, was a very fun battle, but little to no reward, the same for the 3 beastman kings. Why do you put such amazing fights for no reward? The armor that drops off hydra is horrible, the latent effects are too severe for the benefits.

    He needs to make DM redoable for different earrings.

    I'd still like to know if they are any plans to make PUP more attractive. With C+ skill and very difficult to acquire attachments that are being sold for very high prices on the servers, PUP is still not living up to its potential.

    adding the 3 new jobs to relics or possibly creating a new form of relic weapons that include the new jobs.

    The reall problem with the Zilart Kings is that there is no progression. WHy kill other HNM when the bulk of the best gear is three years old. Yes make new HNM hard but make it drop gear that allows you to proceed to the next tier as an LS.

    Two expansions later Nidhogg drops are still the most amazing gear in the game by most standards (even AV's drops are arguably unimportant).

    EXP scrolls from quests and Dynamis are way, way broken. 3-6K plz, not 200-1k

    Weekly Memoirs are great but 4k a week c'mon, 4k a day is more reasonable. And they really need to make dynamis mobs give like 2-4 exp each, I don't think 1k per run is going to drastically alter the game.

    Would it be possible to make Instanced (I think that's the word) dynamis zones so multiple linkshells could be in the same area but seperate zones? (Aka two different Dynamis-Xarcs at once)

    add a merit band thats on a separate timer than empress/lolchariot and only accessable to 75 so it doesnt screw the leveling game, but edges off the mindless merit PTs

    CoP is a disgrace, we all know this, and i hope they do too, its time do something to progress this game, leveling another job to 75 is not my idea of fun

    making jorg, vrtra, and hell even tia worth something

    Have you guys ever heard of Direct3d or OpenGL? If so, why has it not been used to replace the current PC version's rendering engine so that users of the PC version wont have to deal with as much lag as the current version?

    give us an assault area we pay for that gives us a 1:30 hour limit thats covered in mobs, we merit there for an hour and a half then time is up

    Add more ways for crafters(fishermen too...) to get rid of their results, hopefully in an exchange of rare/ex synth items.

    What happened to Fellowship? Is it done? No more level cap raising? No adding additional tactical upgrades? Do you ever plan to level them(or any AI, like Automatrons) cure party members? Are you simply going to abandon the project?

    I'd like to ask them how they plan to scale existing end-game content to the new number of Lv75 players that exist. For example the changes made to Ullikummi over the last few years have seemed to try to make Sky less active, when there is more and more competition actually farming Gods. Sky gods and the land kings are the only NMs which drop Abjurations, and with more and more Lv75 active players the competition for these items hasn't been scaled to match the playerbase.

    Rare is one thing, 120+ people in the pit at Dragon's Aery for 3 hours is stupid.

    Sea's drop-rates and pop conditions are more discouraging where it takes hours upon hours to pop some NMs and then the next level NM isn't a guarenteed drop either. Are there plans to make Sea farming a little more friendly to the people who are activly trying to farm.

    hat good these interviews are considering SE dodges every question that they should seriously be answering. Issues like why does hydra suck, Gilsellers in general, why hasent there been anything better than 3 kings lootwise its just going to be typical dodge ball from SE time and again.

    Is there anything in the works to restore balance to the Conquest system?

    Why does SE rarely ever go back on it's design, even though many players would like these older things changed to suit their requests?

    Why are there no adjustment to loot pools on CoP wyrms and jailers? True, they are an older part of the game, but it does not mean they should not be paid attention to.

    Why do older sections of the game receive 0% attention from the dev team, when a few simple fixes can change them for the better? They keep telling us to use the comments and suggestions, we use them, and the devs dont even listen.

    Why is it so, that a genuine player can identify who is RMT, living in sky 24/7, and their highly trained and well paid GMs cannot? If this is not the case, this "no tolerance" to RMT policy is rather false. Are the players better than GMs at their own job? It was said by SE a long time ago that monopoly will NOT be accepted nor tolerated, yet RMT monopolize sky with nothing.

    Do they have any more plans for any areas along the lines of dynamis and limbus? They are amazing and we could use more battle dungeons(that do NOT share the same timers).

    When we will get better endgame equipment to help push us away from 3 year old content? We arent asking to make this content obsolete, but a second tier is sorely needed in the endgame.

    In a previous version update, the potency and casting time of elemental Bar-spells was adjusted. As it stands now, however, status Bar-spells are borderline useless and are mostly used in situations to prevent more useful buffs, like Reraise, from being dispelled.

    Many of us have been playing the same character for years and it is a lot to ask to lvl a whole new character as that can take forever. Are there any plans to allow a one time race/toon change for those who are sick of having to look at the same toon day in day out? Or along those lines are there any plans to ever make a 6th race and would old players get a chance to change their toon to that race as a one-time-only option?

    Are there any thoughts to either taking the old kings and putting them into bcnms instead of 24 hour pops? It is no longer about healthy competition at these camps, rather who can bot faster or who can mpk the best in order to get (still) some of the best items in the game. Or perhaps keeping the kings where they are but also giving quests to access seperate bcnm fights with them that also drop the abj/ridills/D.Ring/etc.

    The most frustrating thing for me and maybe the majority of the player base (guessing most people feel the same on this) is the low drop rates. Why can they not fix this? Is there a reason to make pop items/drops from the Lumoria NMs so low that players give up on sea and some even quit the game with how disappointing CoP turned out? Does the SE CoP team enjoy making the playerbase frustrated to a point where some will just quit?

    The rampant botting of Kings and Ulli does need to be mentioned. The fact that things like Cerebus and Tiamat are camped proves that there needs to be more end-game content in this game.

    Why is there such a bias against solo activities in the game? The only real event that is designed to be done by one person, the level 60 solo ENM, has no rewards of decent monetary value and only sometimes drops a job specific item that is not even useful for every job. (Such as Enchantment: MP recovered while healing +3.) It is an MMORPG, but that does not mean that people should only be able to accomplish things by begging 5 to 17 other people.

    Is there any chance that there could be a follow up quest for people who have achieved Rank 10 in all three nations, like the Shadows of the Departed and Apocalypse Nigh for people who completed Rise of the Zilart and Chains of Promethia? Or maybe a special CP item like an EX Duchy Aketon.

    Kings should be trashed for the system I've said a million times

    Beastmen King/ect/ENM/ect gets you rare/ex orb

    Trade orb to the area they pop, now a BC. You fight harder version of PH(which is really the HQ), a bit harder than what sky gives you, though more gimmicky(behemoth being resistant to magic for one, save earth and becomer faster as his HP drops. Adamantoise ). These would be impossible to mana/meleeburn. Their drops, plus some better new ones. Fafnir's abjuration split among them. 60-70% change of dropping the progressing orb. This fight is on a 21 hour timer.

    Trade next orb to same area. Fight a very hard battle, imagine a flee speed Behemoth that summons IT thunder elementals, ect. Nidhogg summoning a very-low-health wyrmling(loldrg) immune to magic everytime he Hurricane Wings, ect. Aspid giving a Alliance wiping Drown DoT while in his shell(50-100 damage a tick, can't be erased), which he can only be knocked out of when he is SC and MBed. Unique and hard stuff, even the best alliance can wipe if a moron screws it up for them and its not something a LS out of sky can do. Give them high enough Evasion so you need to not suck to hit them. Give them enough magic resistance so you need to not suck to not be resisted. Of course not manaburn/meleeburnable like above. All have very good drop. KB could drop Longinus(or whatever, the Spear of Destiny) would be the Ridil of spears. Maybe a Adaman Breastplate(however lets make it Damage Reduction-10% and Magic Damage+5%) for Aspid. Also for Aspid, a OMGMELEE shield that would be very sex on THF/BST/WAR(lawl ;o)/ect, a "Adaman Sipar". Ridil would probably be more fitting in the uber nidhogg's pool, screw mythology. Pretty much abjuration + 3-4 unique rare/ex drops. 5 day reenter timer.

    Make Wyrms harder and more unique(how about Rangers getting 150% bonus when shooting at them in the air, and them being able to cast IV -aga spells while in the air), Hydra(2hand weapon WS closing cuts off their head only, needs a certain amount of fire/ice damage to be down to keep the head off or otherwise it will respawn in a second). Give Wyrms way more drops and give Hydra and Cerberus item synths better stats and give them more synths.

    Just give bard the flee speed mazurka again.

    i made it to page 8 on one thread and page 5 on another... i cant go on anymore T_T but im sure all the other pages are just the same shit repeated

  2. #242
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    a questions I personally would ask.

    Are there any plans to introduce a pvp like melee range amendment............nvm

    It appears to us the player base that you are not concerned about introducing content that is not able to be played as intended, unless you believe that waiting 30-60secs for your targets to register on the players system befor one can target and engage, as well as ............................nvm


    -With the recent updates, and ingame events like besiged, the designers seem forced to ignore game hardware thresholds as a whole when designing new open world content, ............................nvm

    We all know having 100+ people in close proximity, "ala a weekend spawn camp in DA", an issue that has been known since the introduction of the kings, and nothing can be done about it, .........................nvm

    The question is every time you are pressed on the feasibility of instancing such things to allow every player to have the game function as intended your response has been "we want the content in the open world" yet never explain exactly "why?" are you unable to create an instance with the current game code? currently your instances are limited to 6 or so identical maps per BC's i believe...........................nvm

    At the time the majority of the playerbase is at the higher level bracket, and the game is at high population around 24 hours a day, yet end game content like certain hnms still to this day is designed on once a 21-4 hour period, as well as some on a 72+hrs spawn rate, yet coupled with these updates are centralised at specific times of the day ie 2amJST which resets these 21-4 hour HNM pop times, hence going really against your Login retoric which we must click of "Please do not let game play distrupt your life/family/work" when if you have the means to do so you undoubtably will forsake the above only to chance at this content that as you say is free to all players to enjoy, hence refuse to instance the content........................... is there any intent to adjust the initial spawn timers to allow a more diverse group of people with limited play time to chance such encounters in the future.........nvm



    ahh screw it, i got 2grand USD coming your way if you just get a baseball bat and beat the shit out of him, and take pics,

  3. #243
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    Quote Originally Posted by bercus
    Oh and if ANYONE IS interested, since I still have to pick the perfect questions for 30-35 minutes, go through the 2 Threads like I did about the Interview, and write down the questions YOU think are important.
    I don't recall this being in the main thread, but I'd really like to see them asked about why they're centering gameplay on experience points. "Grinding" is arguably the worst part of any MMO out there, and SE has chosen to base entry into things like ISNMs and getting your new job abilities entirely on a huge time sink. I really enjoyed some of the new job abilities, but they're not worth jumping back into the grind for jobs I've already spent the time getting to 75.

  4. #244
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    Quote Originally Posted by Miji
    Quote Originally Posted by bercus
    Oh and if ANYONE IS interested, since I still have to pick the perfect questions for 30-35 minutes, go through the 2 Threads like I did about the Interview, and write down the questions YOU think are important.
    I don't recall this being in the main thread, but I'd really like to see them asked about why they're centering gameplay on experience points. "Grinding" is arguably the worst part of any MMO out there, and SE has chosen to base entry into things like ISNMs and getting your new job abilities entirely on a huge time sink. I really enjoyed some of the new job abilities, but they're not worth jumping back into the grind for jobs I've already spent the time getting to 75.
    its on like the page before this one O.o

  5. #245
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    I'm going to post one more time for old time sakes simply asking one thing, please please please PLEASE dont follow the same path as other interviews and ask really stupid questions seriosly, some of these questions despritly need to be asked. I think alot of people can agree that no one cares about ballista atm, its about NMs. I agree with the [H]NM bcnm's thats a great idea you should present them with.

    Just let them know the large majority of players are rather sick of their total lack of consirn for what we want.

    Also inform them the owners of IGE have bought alla so they stop looking to alla for info, they want some real comments from real players, sup BG.

  6. #246
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    Quote Originally Posted by Miji
    I don't recall this being in the main thread, but I'd really like to see them asked about why they're centering gameplay on experience points. "Grinding" is arguably the worst part of any MMO out there, and SE has chosen to base entry into things like ISNMs and getting your new job abilities entirely on a huge time sink. I really enjoyed some of the new job abilities, but they're not worth jumping back into the grind for jobs I've already spent the time getting to 75.
    Because they want your MONEY!!!!!!

  7. #247
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    Quote Originally Posted by senoska
    Also inform them the owners of IGE have bought alla so they stop looking to alla for info, they want some real comments from real players, sup BG.
    judging by the fact that SE always defends gilsellers despite such absurd proof of them being gilsellers, I think Alla being bought out by IGE would only motivate SE to get even more information from Alla.

    After all, these are players with more playtime than us, of course they are more experienced.

  8. #248
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    Quote Originally Posted by bercus
    -Do they know Allakhazam is now owned by a company that owns RMT companies?
    Give me details about this.
    For details, see: http://www.corpnews.com/node/133

  9. #249
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Bascially for me, GET PEOPLE OUT OF DA. Seriously like everyone said, more and more are getting 75 and want good gear. I like the bcnm idea. Putting good drops on the newer hnms won't get people out of da/vos/bd, because most hnms take in new members as old members quit/leave, and the drop rates on some of the best old king items suck and they'll always need to get the sack that just lvled war a ridil or the new rdm a dalm. Making them bcnm fights not only gets people out of the zone but allows people to omg schedule a time when people can go and do it versus staying up till 3 am only to not get pull.


    Also really really stress the fact that everytime people say something is a problem they think it isn't, and now people have been quiting the game left and right. Are they seriously s o prideful that they'll let their game die over trying to fix all the things that have been wrong. That everyone know is wrong.

    Also, ask them why are there three players in Castle O. everyday getting a good 98% of deggi and quu pulls, and they don't get introuble for "monopolization".

    And I know you won't ask but figured I'd pipe up and say I'd also like a racechanger/hairstyle/newrace we can chance to just once. I know many think it's dumb so I know you won't ask but figured I'd let you know there's more than one person out there that would like a change XD

  10. #250
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    Quote Originally Posted by Norelco
    Quote Originally Posted by Miji
    I don't recall this being in the main thread, but I'd really like to see them asked about why they're centering gameplay on experience points. "Grinding" is arguably the worst part of any MMO out there, and SE has chosen to base entry into things like ISNMs and getting your new job abilities entirely on a huge time sink. I really enjoyed some of the new job abilities, but they're not worth jumping back into the grind for jobs I've already spent the time getting to 75.
    Because they want your MONEY!!!!!!
    While this may be true, I seriously doubt this is their primary motivation as game developers. The guys who do actual game design aren't the ones who sit around twisting their mustaches hatching out plans just to make money. There seems to have been some miscommunication somewhere along the line.

  11. #251
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    Quote Originally Posted by Ksandra
    Also, ask them why are there three players in Castle O. everyday getting a good 98% of deggi and quu pulls, and they don't get introuble for "monopolization".
    Ask any GM. Their definition of "monopolization" is when someone holds an a mob and won't kill it.

    Quote Originally Posted by Miji
    While this may be true, I seriously doubt this is their primary motivation as game developers. The guys who do actual game design aren't the ones who sit around twisting their mustaches hatching out plans just to make money. There seems to have been some miscommunication somewhere along the line.
    No, but they get direct orders from the suits positioned above them to program the game in such a way that it takes a long time to do the most meaningless activity. Program in as many time sinks as you can so ultimately it takes everyone to complete their objectives longer, so much so that we can make more money. At least that's how I see it.

  12. #252
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    Quote Originally Posted by Norelco
    No, but they get direct orders from the suits positioned above them to program the game in such a way that it takes a long time to do the most meaningless activity. Program in as many time sinks as you can so ultimately it takes everyone to complete their objectives longer, so much so that we can make more money. At least that's how I see it.
    The guys in suits realize that putting in frustrating time sinks will just cause people to quit. I'm sure they see their constant player base despite the new console release. The guys in suits know that player retention isn't based on frustrating your customers. They want this to stop more than anybody, which just points more to the misunderstanding of people saying they liked merits and SE hearing that they liked getting experience points.

  13. #253
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    please ask them if they can add a quest that will let you merge all the obis into 1 item. space is already enough of a problem. to complete the quest you must first get all the other obis and then you can merge them all into a rainbo oni or something...

    also one for staffs would be nice too ^.^ you could even make the items rare/ex which would help the econamy when people lolquit

  14. #254
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Quote Originally Posted by Norelco
    Quote Originally Posted by Ksandra
    Also, ask them why are there three players in Castle O. everyday getting a good 98% of deggi and quu pulls, and they don't get introuble for "monopolization".
    Ask any GM. Their definition of "monopolization" is when someone holds an a mob and won't kill it.
    That's when you ask why they won't rethink that definition....they're going to give a lame excuse no matter what you say but the only way anything will get done is you don't leave it at that.

  15. #255
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    One item is too easy for Obis.

    Two... Light Skillchain based and Dark Skillchain based.

  16. #256
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    Quote Originally Posted by BRP
    One item is too easy for Obis.

    Two... Light Skillchain based and Dark Skillchain based.
    deal

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    Quote Originally Posted by BRP
    One item is too easy for Obis.

    Two... Light Skillchain based and Dark Skillchain based.
    Makes sense for staffs, too. Call them something like a Rising Staff (Light) and a Setting Staff (Dark), since at this point elemental staves are pretty much a given post-51 for mages. Rare/Ex, too (as mentioned before).

    Woodworkers would crap their pants at the resulting demand for NQ staves if it was a synth. Each one would get 4 NQ staves out of the market and give people a reason to do so, preferrably as a Tier 0 synth.

    And we'd all get 3-6 extra spaces in our inventory/Mog House. Can't say no to that being an RDMholycraphowmanyequipswapsdoIneednow?

  18. #258
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    Serious endgame questions onry. I think there were a few really good ones about loot tables and stuff mentioned. (ie Why do 2003 mobs drop better stuff then current mobs)

  19. #259
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    Quote Originally Posted by Kyreth
    Quote Originally Posted by BRP
    One item is too easy for Obis.

    Two... Light Skillchain based and Dark Skillchain based.
    Makes sense for staffs, too. Call them something like a Rising Staff (Light) and a Setting Staff (Dark), since at this point elemental staves are pretty much a given post-51 for mages. Rare/Ex, too (as mentioned before).

    Woodworkers would crap their pants at the resulting demand for NQ staves if it was a synth. Each one would get 4 NQ staves out of the market and give people a reason to do so, preferrably as a Tier 0 synth.

    And we'd all get 3-6 extra spaces in our inventory/Mog House. Can't say no to that being an RDMholycraphowmanyequipswapsdoIneednow?
    Staves are already rediculously powerful (arguably more unbalancing than ridill.) Their balancing factor is that there are 8 of them and thus consumes an extra resource (inv space.)

  20. #260
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    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Kyreth
    Quote Originally Posted by BRP
    One item is too easy for Obis.

    Two... Light Skillchain based and Dark Skillchain based.
    Makes sense for staffs, too. Call them something like a Rising Staff (Light) and a Setting Staff (Dark), since at this point elemental staves are pretty much a given post-51 for mages. Rare/Ex, too (as mentioned before).

    Woodworkers would crap their pants at the resulting demand for NQ staves if it was a synth. Each one would get 4 NQ staves out of the market and give people a reason to do so, preferrably as a Tier 0 synth.

    And we'd all get 3-6 extra spaces in our inventory/Mog House. Can't say no to that being an RDMholycraphowmanyequipswapsdoIneednow?
    Staves are already rediculously powerful (arguably more unbalancing than ridill.) Their balancing factor is that there are 8 of them and thus consumes an extra resource (inv space.)
    The demand for HQ would go up too, assuming they let you synth an HQ all-in-one staff from a set of HQs, as well.

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