
Originally Posted by
Lockecole
All joking aside, difficulty should mirror quality of drops, the end. Chiv. Chain is awesome, correct? Then Hydra should drop something even better. Not the other way around. I think you should be able to agree with that. Even if it's just a Chiv. Chain +1...it's still better, it still means I put more effort/skill/organization into an event (Assault is like a 9-5 job, put in your time and you get your paycheck, its hardly challenging), so I should be rewarded accordingly. SE wants to get away from RMT, then why not make all of the enviable items on mobs gilfarmers will never be able to touch?
Difficulty cannot mirror quality of drops. After people figure out how to easily beat a NM, which is a matter of a few short weeks, the difficulty is gone. With enough digging for information anyone can easily find out winning strageties for every monster in FFXI, therefore difficulty is a moot point, the end. What don't we know how to beat easily besides AV and stuff that you sometimes just get screwed on (DL, that popped NM that runs back and eats the soup)? With the amount of information sharing difficulty of the monster isn't much of an issue, it's simply a question of the player's skill and the persistence to get claim and learn from mistakes.
What's debatable is reward for the effort/skill/organization. Let's face it: HNM fights are predictable, many people know how the monsters act. Assaults are predictable, we know pretty much what to do. Both have the element of random screwage and enough danger to have you fail. Just like a linkshell gathers for the daily 3 hour king window so do people for daily assault runs. As for the skill factor, how is killing the same turtle you've killed for 3 years more of an accomplishment than a tough Assault? It's predictable, you've killed it hundereds of times already. Compare this with Assault, it's much much more unpredictable (hasn't been out long, we don't know all the ins and outs) and that's where skill plays a greater role because we must improvise more.
I have much more respect for people who are trailblazers in Assault and Limbus than the people who kill the same mob over and over for years. Assault/Limbus and god/king both take the effort of showing up, the skill to achive victory and the organization to keep people coming back and winning.
"RMT never be able to touch", you're a funny man.