I used MNK on Hydra first day it came out. Really ripped shit up with it too. Last time i went MNK/WAR to fafnir, i got blamed for all the wings...LIKE IT WAS MY FAULT.
My lolKI sig >.>
http://img110.imageshack.us/img110/3269/sigbt4.jpg
I used MNK on Hydra first day it came out. Really ripped shit up with it too. Last time i went MNK/WAR to fafnir, i got blamed for all the wings...LIKE IT WAS MY FAULT.
My lolKI sig >.>
http://img110.imageshack.us/img110/3269/sigbt4.jpg
Bringing melee to give fafhog extra tp makes the fight interesting. I remember back in the day when I'd go as thf and would only engage > TA > turn for 1 mine > TA > ws when I got tp. All so we didnt give him tp, sure hardly no wings and the fight took forever.
Now it's more like thf war drk rng mnk etc running in the ally (yay for me in blm pt and another pt with 3-4 melees in it) and doing 2 light renkei's a minute or more. Now we'll see a wing every 45 sec or so, fun stuff. Course it dies in 10 mins or so. Always interesting to see back to back to back wings in a 1min span when he gets low hp.
Back to the topic. yea mnk is rape on fafnir, just like pretty much anything else they can get their hands on.
Would like to see if anyone has paired up MNK with a COR for Monk's Roll to see how long, if at all, this will hold off an HNM from spamming a TP attack. My guess is not much.Originally Posted by Heian
Not noticeable. COR roll reduces TP gained by mob from 10 per hit to about 7 or 8 (hard to test since ballista TP gain is nerfed compared to mob TP gain) which doesn't really matter when you have 6 melees beating on cerberus, which is what I fought with it. Mobs use TP faster as their HP gets lower - making it even more pointless since he gets 100tp in like 5 seconds. If MNK was the only melee - like if you only had a MNK and SAM at fafhogg - it might be worth it to help limit the TP moves. Any fight with more than a few melee will be giving the mob so much TP that MNK roll would be like using an eyedropper on a forest fire.Originally Posted by Norelco
I think it would help, especially since less TP given is never a bad thing, but seeing as some HNMs will spam moves regardless of whether you hit it makes it less sparkly then it should be.
Hitting stuff with mad TP regen is like not hitting it at all, the only concern is getting raped with WS pressuring WHMs to heal you.
Berserk and aggressor (merited) is what make war outshine mnk on most HNM imo, well, that and the ability to kite* >_> But yeah, mnk/war destroy HNM like faf.
This is true, Fafnir should be kited so the sams can SA + tachi: gekko him while he's running around the aery.
Armand has mastered this technique, bringing Fafnir to all-time lows like 96% before finally falling.Originally Posted by draxyl