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  1. #61
    A. Body
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    Quote Originally Posted by Kelvanis
    Quote Originally Posted by Huggo
    And they're not even touching Absorb-TP at this time! /wristDRKs be happy!
    fixed
    Fixed right the second time.

    ABS-TP means I don't lolDRK anymore. The loltwins are now (still) loldrg and lolpup (the new winner, it can't even have ADD).

    Maybe some day, we can go back to lolbifrons if they ever managed to fix all the jobs (yaright).

  2. #62
    Sea Torques
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    I deleted all my <call>'s a long time ago...don't think anyone has died because of it either. Typical SE genius programming talent at work for these...we'll make all game sounds & music mutable - but not calls!

  3. #63
    C A P S UNLEASH THE FURY
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    Quote Originally Posted by draxyl
    I deleted all my <call>'s a long time ago...don't think anyone has died because of it either. Typical SE genius programming talent at work for these...we'll make all game sounds & music mutable - but not calls!
    then the purpose (or one of the purposes) of the call would be defeated. you use <call> to wake ppl up if they're asleep at a king camp or afk or something. it works someitmes

  4. #64
    BRP
    BRP is offline
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    My only complaint is that people who use calls are dumb. The less annoying ones such as drum beat are fine a Weaponskills. The more "holy crap ouch" ones should be reserved for waking people up or linkshell leaders to get everyone to pay attention to a move that will wipe the alliance if not dealt with correctly, like Suzaku's 2hr or something.

  5. #65
    CoP Dynamis
    Join Date
    May 2006
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    FFXI Server
    Asura

    Quote Originally Posted by BRP
    My only complaint is that people who use calls are dumb. The less annoying ones such as drum beat are fine a Weaponskills. The more "holy crap ouch" ones should be reserved for waking people up or linkshell leaders to get everyone to pay attention to a move that will wipe the alliance if not dealt with correctly, like Suzaku's 2hr or something.
    The other day, my party had to use:
    /p WHM Use Stona on <stpc>!!!! <call3>

    Because the guy didn't know how to filter chat and couldn't follow directions. The call was far less annoying than the idiot WHM.

    -edit misspelled "idiot"... lol

  6. #66
    Ridill
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    Funny seeing as PUPs never needed ADD in the first place.

  7. #67
    D. Ring
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    Quote Originally Posted by Elcura
    Funny seeing as PUPs never needed ADD in the first place.
    PUP:ADD:Disengage/Engage trick

  8. #68
    Relic Shield
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    Shiva

    Quote Originally Posted by Cylo
    Quote Originally Posted by BRP
    My only complaint is that people who use calls are dumb. The less annoying ones such as drum beat are fine a Weaponskills. The more "holy crap ouch" ones should be reserved for waking people up or linkshell leaders to get everyone to pay attention to a move that will wipe the alliance if not dealt with correctly, like Suzaku's 2hr or something.
    The other day, my party had to use:
    /p WHM Use Stona on <stpc>!!!! <call3>

    Because the guy didn't know how to filter chat and couldn't follow directions. The call was far less annoying than the idiot WHM.

    -edit misspelled "idiot"... lol
    i just blist people like that until the PT is over >.>

  9. #69
    Ridill
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    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Elcura
    Funny seeing as PUPs never needed ADD in the first place.
    PUP:ADD:Disengage/Engage trick
    No, cause it didn't do anymore then help you skill up faster. You could do the same damage by having the right manuvers up and good equipment. ADD delays your attack rounds and lessens the damage you do and increases the AtMs damage because you aren't hitting as much as you could be (and low lvls we have god awful delay).

    Only idiots did ADD in EXP PTs.

  10. #70
    Sea Torques
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    Quote Originally Posted by Elcura
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Elcura
    Funny seeing as PUPs never needed ADD in the first place.
    PUP:ADD:Disengage/Engage trick
    No, cause it didn't do anymore then help you skill up faster. You could do the same damage by having the right manuvers up and good equipment. ADD delays your attack rounds and lessens the damage you do and increases the AtMs damage because you aren't hitting as much as you could be (and low lvls we have god awful delay).

    Only idiots did ADD in EXP PTs.
    This is true, but the other side effect of this is that pup wont be able to solo half as good as it used to before. To solo T+ stuff you need ADD.

  11. #71
    The God Damn Kuno
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    Kuno Sedai
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    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Tahngarthor
    Quote Originally Posted by Elcura
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Elcura
    Funny seeing as PUPs never needed ADD in the first place.
    PUP:ADD:Disengage/Engage trick
    No, cause it didn't do anymore then help you skill up faster. You could do the same damage by having the right manuvers up and good equipment. ADD delays your attack rounds and lessens the damage you do and increases the AtMs damage because you aren't hitting as much as you could be (and low lvls we have god awful delay).

    Only idiots did ADD in EXP PTs.
    This is true, but the other side effect of this is that pup wont be able to solo half as good as it used to before. To solo T+ stuff you need ADD.
    I'm not a Pup but Ive seen them solo in sea and they definatly didnt do any of that.

  12. #72
    the whitest knight u' know
    Join Date
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    Miya Kai
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    Excalibur

    Not once have I ever used A.D.D. Mana Tank & Mana Converter & Damage Gauge are more than enough to keep you alive without Ninja sub.

  13. #73
    Relic Shield
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    Bahamut

    Quote Originally Posted by miokomioko
    Not once have I ever used A.D.D. Mana Tank & Mana Converter & Damage Gauge are more than enough to keep you alive without Ninja sub.
    enjoy ur nerf lol

  14. #74
    New Merits
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    The people bitching about A.D.D are the same people who have trouble with the enm60 fight, just learn to play the job without using an obvious gimmick that shouldnt be there. Have I used A.D.D?, yes to skill up ranged/magic and also for brief xp sessions on crabs when the pt had no blm and the crab spammed def moves. Learn how to balance your attachments/maneuvers/frames and you wont even notice the change in the deactivate timer (hi2u VE head/SW frame = cure+flash bot with full mp). Even at 5 minutes it would still mean you can deactivate/activate a fresh puppet with full mp without having to rest at all.

    All they need to do in order to make people completely forget about A.D.D is reduce the 20 second delay between casts/rattks the puppet has. Drum Magazine already takes care of one of these, at the cost of accuracy, and there is another attachment that should take care of the casting delay. Unfortunately its currently broken (Tactical Processor), or works in some odd way I havent been able to figure out yet.

    -Vyzrael (Asura)

  15. #75
    Sea Torques
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    Feb 2006
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    Quote Originally Posted by doofy
    The people bitching about A.D.D are the same people who have trouble with the enm60 fight, just learn to play the job without using an obvious gimmick that shouldnt be there. Have I used A.D.D?, yes to skill up ranged/magic and also for brief xp sessions on crabs when the pt had no blm and the crab spammed def moves. Learn how to balance your attachments/maneuvers/frames and you wont even notice the change in the deactivate timer (hi2u VE head/SW frame = cure+flash bot with full mp). Even at 5 minutes it would still mean you can deactivate/activate a fresh puppet with full mp without having to rest at all.

    All they need to do in order to make people completely forget about A.D.D is reduce the 20 second delay between casts/rattks the puppet has. Drum Magazine already takes care of one of these, at the cost of accuracy, and there is another attachment that should take care of the casting delay. Unfortunately its currently broken (Tactical Processor), or works in some odd way I havent been able to figure out yet.

    -Vyzrael (Asura)
    It's a pretty minor thing really... but it isnt really something they need to change other than than to get people to stop using it as a crutch.

    on a side note, how can you be so sure that tactical processor is simply supposed to reduce casting delay? All it says is that it reduces "decision making time." That could mean just about anything.

  16. #76
    Jer
    Jer is offline
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    Quote Originally Posted by BRP
    My only complaint is that people who use calls are dumb. The less annoying ones such as drum beat are fine a Weaponskills. The more "holy crap ouch" ones should be reserved for waking people up or linkshell leaders to get everyone to pay attention to a move that will wipe the alliance if not dealt with correctly, like Suzaku's 2hr or something.
    This is something I always wished they should implement. Some way for Shell/Sack holders to grab the attention of the linkshell without trying to just spam text and flashy symbols. But no, being able to signal somebody without being in a party would be too crazy.

  17. #77
    BRP
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    Quote Originally Posted by Jer
    Quote Originally Posted by BRP
    My only complaint is that people who use calls are dumb. The less annoying ones such as drum beat are fine a Weaponskills. The more "holy crap ouch" ones should be reserved for waking people up or linkshell leaders to get everyone to pay attention to a move that will wipe the alliance if not dealt with correctly, like Suzaku's 2hr or something.
    This is something I always wished they should implement. Some way for Shell/Sack holders to grab the attention of the linkshell without trying to just spam text and flashy symbols. But no, being able to signal somebody without being in a party would be too crazy.
    Nice on an end-game shell, but I can imagine the horror of someone's social LS leader going completely insane, playing "Funky Town" with ear shattering calls.

  18. #78
    D. Ring
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    Quote Originally Posted by BRP
    Quote Originally Posted by Jer
    Quote Originally Posted by BRP
    My only complaint is that people who use calls are dumb. The less annoying ones such as drum beat are fine a Weaponskills. The more "holy crap ouch" ones should be reserved for waking people up or linkshell leaders to get everyone to pay attention to a move that will wipe the alliance if not dealt with correctly, like Suzaku's 2hr or something.
    This is something I always wished they should implement. Some way for Shell/Sack holders to grab the attention of the linkshell without trying to just spam text and flashy symbols. But no, being able to signal somebody without being in a party would be too crazy.
    Nice on an end-game shell, but I can imagine the horror of someone's social LS leader going completely insane, playing "Funky Town" with ear shattering calls.
    The feature should be hidden and only allowed for BG members.

  19. #79
    Sea Torques
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    Quote Originally Posted by Jer
    Quote Originally Posted by BRP
    My only complaint is that people who use calls are dumb. The less annoying ones such as drum beat are fine a Weaponskills. The more "holy crap ouch" ones should be reserved for waking people up or linkshell leaders to get everyone to pay attention to a move that will wipe the alliance if not dealt with correctly, like Suzaku's 2hr or something.
    This is something I always wished they should implement. Some way for Shell/Sack holders to grab the attention of the linkshell without trying to just spam text and flashy symbols. But no, being able to signal somebody without being in a party would be too crazy.
    In wow i believe they added a ready check feature that would make a box appear on party member's screens and they would have to click yes or no. Something like that would be really nice. maybe they meant /propose to be useful for something like that, but it's really cumbersome to use.

  20. #80
    New Merits
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    Unfortunately its currently broken (Tactical Processor), or works in some odd way I havent been able to figure out yet.
    I've tried testing it in every way I could think of, and so far the only noticable effect it has is making it practically impossible to stack 3 maneuvers at once. I've tried casting delays (mana booster is ice as well), attack delays, maneuver influence, response times, etc. As of right now its on par with the upgraded animator, if it does something its either so minor that its not noticable or it hasnt been figured out yet.

    And the other reason why my first assumption was casting delays is that its the tier III ice attachment. If it wasnt meant for casting I dont see why they made the tier III MAB attachment water based instead of making it ice based (loudspeaker I+II). Unless of course they know the scanner is broken and forces debuffs, so instead of fixing the scanner they just moved the tier III MAB to water.

    -Vyzrael (Asura)

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