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Thread: LOL puppetmaster nerf     submit to reddit submit to twitter

  1. #81
    BRP
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    I wonder if it will be possible if SE releases gear that raises the automaton's magic skill.

  2. #82
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    Quote Originally Posted by BRP
    I wonder if it will be possible if SE releases gear that raises the automaton's magic skill.
    Probably when they release AF2.

    I could see one peice being stacked with Automation Magic Skill +15 or something

    You would need what? 255 skill?

  3. #83
    the whitest knight u' know
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    Reduce overload rate by 1/2.

    Increase duration of maneuvers by 100%.

    Allow up to 6 maneuvers to be active.

    /fixedpup

  4. #84
    Sea Torques
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    Quote Originally Posted by miokomioko
    Reduce overload rate by 1/2.

    Increase duration of maneuvers by 100%.

    Allow up to 6 maneuvers to be active.

    /fixedpup
    the amount of skill needed to get the next spell is not constant. Sometimes you get a spell within a few levels, but thunder II -> Stone III is a very long stretch.

  5. #85
    Bagel
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    Never played Pup but that's a kinda silly point considering that's a tier jump.

  6. #86
    the whitest knight u' know
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    Quote Originally Posted by Tahngarthor
    the amount of skill needed to get the next spell is not constant. Sometimes you get a spell within a few levels, but thunder II -> Stone III is a very long stretch.
    With that in mind, Fire III should be @ about 256 skill or higher... still impossible until more 'Automaton Magic Skill' is added.

  7. #87
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    Reduce overload rate by 1/2.

    Increase duration of maneuvers by 100%.

    Allow up to 6 maneuvers to be active.
    Win.

    ENM60 aside, these three things would pretty much remove the remainder of the lolpup BS. Although I will say, considering the difference between the 2nd and 3rd FM with an Attuner, if I could stack 6 FMs with it the puppet would probably be so damn busted that it would hit as hard as a wyrm. Being able to split 6 maneuvers, with 3 max for each element, would be more realistic and still provide what it needs.

    -Vyzrael (Asura)

  8. #88
    the whitest knight u' know
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    P.S. Overdrive blows, and enable critical ranged attacks.

  9. #89
    Fake Numbers
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    Quote Originally Posted by Tahngarthor
    the amount of skill needed to get the next spell is not constant. Sometimes you get a spell within a few levels, but thunder II -> Stone III is a very long stretch.
    I only looked into verifying the tier 2-3 elemental spells, but it is constant. Matons learn magic based on the level RDMs get the elemental spells. However, the spell is only acquired when the maton reaches what would be equivalent to an A+ skill level at the level RDM obtains the spell.

    For example, RDM learns Thunder2 at 60, Stone3 at 65. A+ skill at those levels would be 203 and 227, respectively. Due to this system, and the mage maton only having B- in magic skill, this creates a large gap in the learning process. As a result, the maton gets Thunder2 at lv63 and Stone3 at 72.

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