
Originally Posted by
Jooeetheplatypus

Originally Posted by
aurik

Originally Posted by
Stellar
Aurik's reply is more of what I was looking for. So stacking haste does make a 2% haste item actually more than 2% haste?
And about the defending ring statement, I've been meaning to ask about that, because I was under the impression it all factored in simultaneously.. For instance target hits you for 100 damage. Are you saying they measure seperately? Earth staff would provide 20 damage off alone, but only 18.2 dmg in conjunction with Arhat's Gi?
No, they're cumulative, not multiplicative. So if you have 40% damage reduction, and you get hit by 1000 needles alone, you take 600 damage. If you were to put on a d.ring, you take 500 dmg. The net reduction from the d.ring is 100 / 600 = 16.6~%.
Similarly, (ignoring caps / feasibility for illustration purposes) if you somehow had 50% haste and someone used a spell that gave you "25% haste", you would attack twice as fast as before.
No you wouldnt. You would attack 16.6% faster. You normally have 100% speed. With +50% haste you would have 150% speed. Add 25% haste to that and you would get a 25/150 = 16.6% bonus.
Nope, aurik is right.
Assume a 100 delay weapon.
You have 50% haste (magically somehow), you are now attacking with 50 delay.
Someone casts 25% haste spell on your 100 delay weapon, that's now 75% haste.
75% haste on 100 delay is 25 delay.
25 delay is "twice as fast" as 50 delay.
That is why the more haste you stack, the more it adds. Adding 6% once you already have 25-30% haste is alot more than 6%.