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  1. #1
    Old Merits
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    Handout for Square Enix

    Ok guys, this is for Handouts for Square Enix ONLY.

    Everything you write here will be copied and pasted and be handed out to them. Except the Bullshit. Also if you already posted in one of the last two Threads, do it again, the more often they read it, the hopes they deal with it are higher .

    As of now I will hand out this :

    HANDOUT/FEEDBACK FROM FF XI PLAYERS

    Handout/Feedback 1
    The one I love the most is the CPNM. To be honest, I still find it fascinating that a weapon from a NM in 2003 is still better than any other weapon so far. I mean that's 3 years. Common knowledge has shown us that with every new expansion, there should be harder NMs and better lot (rewards). i.e Cerberus now. The fight is amazing and requires a lot more teamwork than Fafnir but has craptastic rewards. Now look at Cerberus; he's unclaimed half the time just like Vrtra.

    They need to revamp pretty much their whole rewarding system. A drop from Nidhogg is still better than any other body piece for almost all jobs. A waist item for MNK is completely destroying all else so far, and was released back in 2003. Last by not least; The difficulty of these fights is beyond comprehension. It can as little as 10 mins to bring down Fafnir and about 20 mins for Nidhogg when they still drop the best loot in the game. If this was their ideology, why add more HNMs or NMs to the game when others can demolish their loot? For the fun? Maybe. But just like anything in life, the amount of input in the beginning should be proportional or exceed the output, in the end. SE is currently doing the opposite.


    Handout/Feedback 2
    The new HNM hydra, was a very fun battle, but little to no reward, the same for the 3 beastman kings. Why do you put such amazing fights for no reward? The armor that drops off hydra is horrible, the latent effects are too severe for the benefits.

    Handout/Feedback 3
    SE needs to make Divine Might redoable for different earrings.

    Handout/Feedback 4
    I'd still like to know if they are any plans to make PUP more attractive. With C+ skill and very difficult to acquire attachments that are being sold for very high prices on the servers, PUP is still not living up to its potential.

    Handout/Feedback 5
    adding the 3 new jobs to relics or possibly creating a new form of relic weapons that include the new jobs.

    Handout/Feedback 6
    The recall problem with the Zilart Kings is that there is no progression. WHy kill other HNM when the bulk of the best gear is three years old. Yes make new HNM hard but make it drop gear that allows you to proceed to the next tier as an LS.

    Two expansions later Nidhogg drops are still the most amazing gear in the game by most standards (even AV's drops are arguably unimportant).

    EXP scrolls from quests and Dynamis are way, way broken. 3-6K plz, not 200-1k

    Weekly Memoirs are great but 4k a week c'mon, 4k a day is more reasonable. And they really need to make dynamis mobs give like 2-4 exp each, I don't think 1k per run is going to drastically alter the game.

    Would it be possible to make Instanced (I think that's the word) dynamis zones so multiple linkshells could be in the same area but seperate zones? (Aka two different Dynamis-Xarcs at once)

    add a merit band thats on a separate timer than empress/lolchariot and only accessable to 75 so it doesnt screw the leveling game, but edges off the mindless merit PTs

    CoP is a disgrace, we all know this, and i hope they do too, its time do something to progress this game, leveling another job to 75 is not my idea of fun

    Handout/Feedback 7
    making jorg, vrtra, and hell even tiamat worth something

    give us an assault area we pay for that gives us a 1:30 hour limit thats covered in mobs, we merit there for an hour and a half then time is up

    Add more ways for crafters(fishermen too...) to get rid of their results, hopefully in an exchange of rare/ex synth items.

    What happened to Fellowship? Is it done? No more level cap raising? No adding additional tactical upgrades? Do you ever plan to level them(or any AI, like Automatrons) cure party members? Are you simply going to abandon the project?

    Handout/Feedback 8
    I'd like to ask them how they plan to scale existing end-game content to the new number of Lv75 players that exist. For example the changes made to Ullikummi over the last few years have seemed to try to make Sky less active, when there is more and more competition actually farming Gods. Sky gods and the land kings are the only NMs which drop Abjurations, and with more and more Lv75 active players the competition for these items hasn't been scaled to match the playerbase.

    Rare is one thing, 120+ people in the pit at Dragon's Aery for 3 hours is stupid.

    Handout/Feedback 9
    Sea's drop-rates and pop conditions are more discouraging where it takes hours upon hours to pop some NMs and then the next level NM isn't a guarenteed drop either. Are there plans to make Sea farming a little more friendly to the people who are activly trying to farm.

    hat good these interviews are considering SE dodges every question that they should seriously be answering. Issues like why does hydra suck, Gilsellers in general, why hasent there been anything better than 3 kings lootwise its just going to be typical dodge ball from SE time and again.
    Handout/Feedback 10
    Is there anything in the works to restore balance to the Conquest system?

    Why does SE rarely ever go back on it's design, even though many players would like these older things changed to suit their requests?

    Why are there no adjustment to loot pools on CoP wyrms and jailers? True, they are an older part of the game, but it does not mean they should not be paid attention to.

    Handout/Feedback 11
    Why do older sections of the game receive 0% attention from the dev team, when a few simple fixes can change them for the better? They keep telling us to use the comments and suggestions, we use them, and the devs dont even listen.

    Why is it so, that a genuine player can identify who is RMT, living in sky 24/7, and their highly trained and well paid GMs cannot? If this is not the case, this "no tolerance" to RMT policy is rather false. Are the players better than GMs at their own job? It was said by SE a long time ago that monopoly will NOT be accepted nor tolerated, yet RMT monopolize sky with nothing.

    Handout/Feedback 12
    Do they have any more plans for any areas along the lines of dynamis and limbus? They are amazing and we could use more battle dungeons(that do NOT share the same timers).

    When we will get better endgame equipment to help push us away from 3 year old content? We arent asking to make this content obsolete, but a second tier is sorely needed in the endgame.

    In a previous version update, the potency and casting time of elemental Bar-spells was adjusted. As it stands now, however, status Bar-spells are borderline useless and are mostly used in situations to prevent more useful buffs, like Reraise, from being dispelled.

    Are there any thoughts to either taking the old kings and putting them into bcnms instead of 24 hour pops? It is no longer about healthy competition at these camps, rather who can bot faster or who can mpk the best in order to get (still) some of the best items in the game. Or perhaps keeping the kings where they are but also giving quests to access seperate bcnm fights with them that also drop the abj/ridills/D.Ring/etc.


    Handout/Feedback 13
    The most frustrating thing for me and maybe the majority of the player base (guessing most people feel the same on this) is the low drop rates. Why can they not fix this? Is there a reason to make pop items/drops from the Lumoria NMs so low that players give up on sea and some even quit the game with how disappointing CoP turned out? Does the SE CoP team enjoy making the playerbase frustrated to a point where some will just quit?

    The rampant botting of Kings and Ulli does need to be mentioned. The fact that things like Cerebus and Tiamat are camped proves that there needs to be more end-game content in this game.

    Handout/Feedback 14
    Why is there such a bias against solo activities in the game? The only real event that is designed to be done by one person, the level 60 solo ENM, has no rewards of decent monetary value and only sometimes drops a job specific item that is not even useful for every job. (Such as Enchantment: MP recovered while healing +3.) It is an MMORPG, but that does not mean that people should only be able to accomplish things by begging 5 to 17 other people.

    Is there any chance that there could be a follow up quest for people who have achieved Rank 10 in all three nations, like the Shadows of the Departed and Apocalypse Nigh for people who completed Rise of the Zilart and Chains of Promethia? Or maybe a special CP item like an EX Duchy Aketon.

    Kings should be trashed for the system I've said a million times

    Handout/Feedback 15
    Beastmen King/ect/ENM/ect gets you rare/ex orb

    Trade orb to the area they pop, now a BC. You fight harder version of PH(which is really the HQ), a bit harder than what sky gives you, though more gimmicky(behemoth being resistant to magic for one, save earth and becomer faster as his HP drops. Adamantoise ). These would be impossible to mana/meleeburn. Their drops, plus some better new ones. Fafnir's abjuration split among them. 60-70% change of dropping the progressing orb. This fight is on a 21 hour timer.

    Trade next orb to same area. Fight a very hard battle, imagine a flee speed Behemoth that summons IT thunder elementals, ect. Nidhogg summoning a very-low-health wyrmling(loldrg) immune to magic everytime he Hurricane Wings, ect. Aspid giving a Alliance wiping Drown DoT while in his shell(50-100 damage a tick, can't be erased), which he can only be knocked out of when he is SC and MBed. Unique and hard stuff, even the best alliance can wipe if a moron screws it up for them and its not something a LS out of sky can do. Give them high enough Evasion so you need to not suck to hit them. Give them enough magic resistance so you need to not suck to not be resisted. Of course not manaburn/meleeburnable like above. All have very good drop. KB could drop Longinus(or whatever, the Spear of Destiny) would be the Ridil of spears. Maybe a Adaman Breastplate(however lets make it Damage Reduction-10% and Magic Damage+5%) for Aspid. Also for Aspid, a OMGMELEE shield that would be very sex on THF/BST/WAR(lawl ;o)/ect, a "Adaman Sipar". Ridil would probably be more fitting in the uber nidhogg's pool, screw mythology. Pretty much abjuration + 3-4 unique rare/ex drops. 5 day reenter timer.







    Handout/Feedback 16
    Make Wyrms harder and more unique(how about Rangers getting 150% bonus when shooting at them in the air, and them being able to cast IV -aga spells while in the air), Hydra(2hand weapon WS closing cuts off their head only, needs a certain amount of fire/ice damage to be down to keep the head off or otherwise it will respawn in a second). Give Wyrms way more drops and give Hydra and Cerberus item synths better stats and give them more synths.

    Just give bard the flee speed mazurka again.

    Handout/Feedback 17
    The best endgame items in the game come from a 3 year old expansion. Thus far, the last two expansions have done nothing to solve this, leading to the same content being rehashed over and over by the majority of the community. The CoP encounters, such as the three wyrms and new dynamis' were a nice addition, but as with most newer content added to the game post-RoZ, they arent worth the effort to be actively pursued because of their lackluster loot tables.

    1- What is being done to make the newer, more challenging encounters more appealing to players?

    2- Along those same lines, When we will get better endgame equipment to help push us away from 3 year old content? We arent asking to make this content obsolete, but a second tier is sorely needed in the endgame.


    Handout/Feedback 18
    Gameplay:
    #1 Is there any way to fix the fact that you lose messages or miss parts of conversation while zoning?

    #2 Do they have any more plans for any areas along the lines of dynamis and limbus? They are amazing and we could use more battle dungeons(that do NOT share the same timers).

    #3 Along those same lines, When we will get better endgame equipment to help push us away from 3 year old content? We arent asking to make this content obsolete, but a second tier is sorely needed in the endgame.
    Yet the same people still have to camp Fafnir, Behemot and Adamantoise, inclduing the HQs


    #4 Is there going to be any adjustment for Signet bonuses?
    Sanctions +15% of exp and possible selection with refresh/regen/extra food duration is so much better than Signet Conquest Points. That it makes exping on old areas unwanted. This imbalance makes new ToAU areas packed. Also exp rates differ quite alot.

    Suggestion.
    Change Signet to be more wanted and change old areas pop times to be something to ToAU, 15min pop times on exp mobs is ridiculous compared to 5min in ToAU areas. Old areas can't support the amount of people that new areas can, still both are packed on prime times. It's sad to not be able to exp because of every place if full.

    #5 2. Characters:

    Many of us have been playing the same character for years and it is a lot to ask to lvl a whole new character as that can take forever. Are there any plans to allow a one time race/toon change for those who are sick of having to look at the same toon day in day out? Or along those lines are there any plans to ever make a 6th race and would old players get a chance to change their toon to that race as a one-time-only option?


    #6 Any plans to increase inventory space? The current increase of storage with the mog locker is a really nice additions, but it would also be nice (espeicially for brds rangers and others), for an increase in inventory considering the amount of gear that has to be taken around for any particular job.

    Are there any plans to add more sets to the armor npc storer? Things like fishing/mining/digging gear are sets that aren't often used but end up taking four slots each for those that use them. Also low-lvl gear like lizard were overlooked. (many are at the point where they are getting all their subjobs up and lvling several jobs to 75). Vise-versa a lot of end-game gear has been overlooked as well, errant, JSE sets, etc. Adding AFv2 gear to the storage npc would be a huge bonus too since it's come to the point where many people have 3,4, and more jobs at 75 and want to get sets for all of them. Lastly, will there ever be a possibility to allow the storing of the +1 sets (AF +1, seers +1, etc.)? This storage npc I thought was a really great idea but it seems like you haven't added sets to it, which would make it even better.

    #7 The rampant botting of Kings and Ulli does need to be mentioned. The fact that things like Cerebus and Tiamat are camped proves that there needs to be more end-game content in this game.

    Why is there such a bias against solo activities in the game? The only real event that is designed to be done by one person, the level 60 solo ENM, has no rewards of decent monetary value and only sometimes drops a job specific item that is not even useful for every job. (Such as Enchantment: MP recovered while healing +3.) It is an MMORPG, but that does not mean that people should only be able to accomplish things by begging 5 to 17 other people.

    #8 Can they do something better with the seek comments and search function? I know I often would like to be able to "seek" as one job while playing as another. Or be able to search for all people at a certain point in missions or assault (e.g. all SP people) like you could do with rank for missions. And when looking for items being able to search for specific item name would also be nice.
    All this would help a lot in setting up xp PTs, mission alliances, assaults, BCNMs, and any other group activity.

    #9 Will the green teleporters in Ru'Aun gardens ever be put to use?

    #10 Tell them that, if THF is about +critical rate and DRG is about +haste, then they should have those traits on the actual job. Not just one trait, but a couple. THF should be a crit hitting machine and DRG should look like they are Penta Thrusting while normally attacking. Make jumps give more TP while at it. Finally, make DRK spells more useful or give them another tier(Drain-TP even, or a Bio/Drain that no one else can get, like III/II)

    #11 Question - Are there any current plans to add uncapped Beastmen Seal Battles or new BCNM's/KSNM's? A BS99 uncapped with drops equivalent to (or unique from) KS30 battles would allow players to expend their seals without having to acquire level-capped equipment.

    #12 One question I would ask is why isn't there a windower?
    I work from home quite often and need to have AIM and Outlook open at all times while I'm on my 12 hour oncall status.

    #13 2 - Why continue banning the RMT accounts that hold the gil? That obviously hasn't stopped the RMT business, just slows it down (Band-ain on a gunshot wound) It's fairly clear who the RMT players are, if you watch them for a day or 2 in sky or other hot zones, target the farmers.

    Handout/Feedback 19

    Dynamis:
    #1 Would it be possible to make Instanced (I think that's the word) dynamis zones so multiple linkshells could be in the same area but seperate zones? (Aka two different Dynamis-Xarcs at once)

    #2 CoP dynamis, many many many people complain they would like time extensions laid out around the zone, so we can spend more time inside, yet after submitting my suggestions many times, with alot of other people, it feels like it's falling on deaf ears.
    The maximum time in Normal dynamis = 3.5hours, all zones. Maximum time in CoP dynamis is 2 hours. We are missing 1.5hours that we would like.
    Handout/Feedback 20
    Besieged :
    #1 Will the losing Besieged during maintenence problems be fixed?


    Wyrms:
    #1 Why are there no adjustment to loot pools on CoP wyrms and jailers? True, they are an older part of the game, but it does not mean they should not be paid attention to.
    So in conclusion : Why do older sections of the game receive 0% attention from the dev team, when a few simple fixes can change them for the better?
    They keep telling us to use the comments and suggestions, we use them, and the devs dont even listen

    #2 3. Why don't the new wyrms drop any abjurations like the gods or the other NMs that drop the abjurations when yet the wyrms are much more difficult to defeat than the other monsters that can drop the abjurations?


    Sea :
    #1 Why not make Jailers Virtue Stones drop 100% just like the Seals from Sky Gods? Why not increase the drop rate of Jailers Items, like Capes?

    #2 CoP:

    The most frustrating thing for me and maybe the majority of the player base (guessing most people feel the same on this) is the low drop rates. Why can they not fix this? Is there a reason to make pop items/drops from the Lumoria NMs so low that players give up on sea and some even quit the game with how disappointing CoP turned out? Does the SE CoP team enjoy making the playerbase frustrated to a point where some will just quit? It should not be hard to increase the drop rates on the Lumoria NMs, hell, they should also make them pop easier (Ix'Drk anyone?); and nothing is worst than spending hours upon hours farming chips(grah M chips)/organs said items to pop a jailer, to see it not drop anything other than a weapon...

    I actually can say I love the fights in sea, they are a nice change of pace, but I hate the fact that my ls has killed the Ix'Aerns numerous times and only has had 1 cape drop out of many kills, we have killed as many jailers and torques are something we hardly see, and when we finally poped JoL we received weapon (guaranteed) and the torque, no earrings (again low drop rate and we have thfs in each of the parties that has dds/blms)..really SE, why the low drop rate, I like playing this game, but I feel that I am not receiving the enterntainment that I am paying for, I feel as if I am paying to get kicked in the nuts everytime we spend countless of our RL hours to get hosed on drops.

    Handout/Feedback 21
    RMT/Gilseller:
    #1 Why is it so, that a genuine player can identify who is RMT, living in sky 24/7, and their highly trained and well paid GMs cannot? If this is not the case, this "no tolerance" to RMT policy is rather false.
    Are the players better than GMs at their own job? It was said by SE a long time ago that monopoly will NOT be accepted nor tolerated, yet RMT monopolize sky with nothing.


    Handout/Feedback 22
    1) In the last interview, it was revealed there will be job adjustments.
    There were some done like pld's shield mastery and auto-refresh
    as well as adjustments to tp. However when are the other job-specific
    adjustments and additions be in place? According to the development
    timeline is seems way overdue.

    2) Abjurations - we all know it was intentional to make these rare
    in comparison to relic weapons. Problem with this is dedicated
    players spend years without attaining this goal. Has SE considered
    bringing alternatives with a challenge at the same level to give
    more opportunity for rare abjurations to hard-working players?
    Like a special BCNM, etc.

    3) Player Immigration - The last world shift was done in purpose
    to balance server populations. With the servers upgraded to
    meet technology demands, has it been considered to set up
    a world immigration system with conditions and terms. Many
    other mmo games have adapted a system like this. Basically
    my concern is I have friends who immigrated to another server
    and later regretted, if SE can consider making a system with
    a one-time exception rule it would be nice.

    4) Lastly, is on the entertainment side of the game. In the past SE
    has adapted a cross world feature evident in many games, like Kingdom
    Hearts. Could SE consider something like this for FFXI so that players
    can fight against square legends? Like a bcnm, or mini-quest oriented
    to xi culture so that it doesn't interfere with storyline etc.

    Handout/Feedback 23
    3. Is it not possible to instance the dynamis zones? With so many people at 75, the number of shells doing dynamis on a regular basis has increased dramatically. Most everyone seems to do them on around the same days (wed/thurs/sat/sun). This creates a log jam. As someone said, the cop zones aren't used as much as developers thought because it's VERY easy to mess up and not kill the boss (relatively) and therefore only spend an hour in the zone, and if you do have a good run it's short anyway and the drop rate is extremely low for things like currency/af. SO the zones are largely ignored and everyone still does the towns/icelands. Allowing zones to be instanced would allow people to reduce a lot of problems with scheduling. Getting 30-60 people to a spot only to find it's taken and moving them somewhere else is a royal pain in the ass. This problem will only increase as time goes on.

    4. Change Ulli to a strict pop every 2-2:30 hrs. Please. For the love of christ.

    #1) Storage in home towns only- If my moogle can warp himself to my moghouse from a rental moghouse to check on my plants, I would love for the ability for him to retrieve my storage items as well.
    #2) Armor Storing NPC - I like the fact that Al Zahbi/Aht will get one, but it would be nice to see more sets of equipment on his list, including HQ equipment.
    #3) more teleportation spells or items. FFXI is not very friendly towards casual gamers with limited hours. Improving the travel time spent towards old locations would be a tremendous help. Staging point style costs could be one way to balance this. (Teleports to BCNM locations for instance)
    #4) Many players have voiced this so I'll join in the chorus. Sanction is incredible. This has made Signet not so much.

    Handout/Feedback 24
    That's why xarc is packed and will always be packed until every rdm, pld, blm, etc... get their af2. Tav has some nice stuff too, but no one in their right mind is going to farm there, expecially if they have over 18 people in their ls that would want some level 75 af2.


    Few people gave it a real chance. I think if they allow multiple instances of dyna-tav it would be great (split ls group into 2 groups.)

    But heres what I think needs to be changed (the full list):

    1. Sea. Its 50x more fun than sky, but add some money drops and increase pop item drop rate. And make ix drk/drg more sane to pop. I bet AV would be figured out by now if it was sane to pop.

    2. Ulli. Change to a force pop from items that drop from aura statues.

    3. Kings. Make pop window 18-24. More pops are good and more unpredictability would make it less rewarding to camp.

    4. CoP dynamis. Guarantee 2-3 100 pieces off the boss. Increase af drop rate slightly. Buff up af2+1 a bit.

    5. Make aydeewha subterrane worth going to. The music there is awesome.

    6. Wyrms. Better money drops on jorg, better item drops on vrtra.

    7. Botting. Honestly its fine now, botting is for lazy people but legit campers can do fine.

    8. Buff PUP DRK and DRG. How? Well give PUP new attachments and allow them to use eastern gear. Honestly, PUP will be fine after a little while I bet. DRG just needs some new gear and a new GOOD (maneater or juggernaut quality) polearm. DRK needs a new scythe at the same strength, a last resort buff (30% for 1m30 is too much to ask?), and souleater duration buff (2m please).

    9. Nerf multihit weapons so its full tp first hit but half next hit, 1/4 3rd hit, etc. That would be fair I think.

    10. Buff non-sidewinder/slug RNG wses. Bitching about a WS that SAYS its low acc missing is stupid but they need a better alternative.

    11. Change BLM so resists are linear, not exponential. Make it so 'unresisted' is decently hard to get but a normal resist isnt a whole 50% reduction. A slightly lower average damage but more consistent.

    12. New CP rewards would be nice. Honestly, signet isnt as bad as people say (you have to do besieged to keep sanction good.)

    13. Change SMN lvl 70 BPs to be about half as effective at 0 avatar tp, same effective at 75 tp, better as it goes up. Its currently pretty nuts.

    Handout/Feedback 25
    #20
    FFXI has been out for awhile now; many players are level 75 on one or multiple jobs, and the number of players with a 75 job is growing every day. More 75 players means more demand for gear to outfit those jobs, but many of the pieces of gear, especially those from King Behemoth, Aspidocholne, Fafnir and Nidhogg drop at the same rate as they did 2 years ago. More 75 players means more competition, and it is not uncommon to see 150 to 200 people in Dragon's Aery on more populated servers during Fafnir and Nidhogg's spawn time, yet only 18 players will be able to engage in battle. How does the development team plan on addressing this increasing demand for endgame gear?"


    #21 Question: Is the development team aware that placing a telepoint or an outpost in the near east would greatly decrease the playerbase homepointing in the near east?

    Follow up question: Is the development team aware that rearranging some monsters in the existing areas and adding something to Signet would further disperse players?

    I won't repeat them, but I also want to show my support for the questions regarding older content that is ignored (sky, sea, CoP Dynamis, Garrison, Expedicitionary Force, 3 kings, etc.) in favor of whatever the newest thing is.

    Ninja edit:

    Word the question similiar to this manner, as it makes a strong point.

    Question: Are the developers aware that players that have all the outposts (including hard to get ones like beginner zones) are basically unable to switch nations and enjoy the other nations storyline and content due to the fact that they would lose all their outposts?


    I noticed at the fan fest that no one dared bring up botting, like it didn't exist or something. Ask them if they're ever gonna do something about that, or certain endgame items are only meant for botters.


    Ask them why dragoon doesn't have a weaponskill that matches other melee weaponskills in damage.

    Why do they make it difficult for dragoon to get the gear they need when it is the most hated job in the game? For example barone, it takes an entire HNM to bring Jorm down and then requires a high lvl goldsmither to craft the ores.

    Why did they include dragoon in the tp nerf when sam and monk jobs were the ones to be targeted?

    Why isn't dragoon allowed to wear Osode?

    Tell them to add a teleport for the new area too.



    Handout/Feedback 26

    Will they be giving us any gobbie bag upgrades?
    Will they be making more assault gear? ie for whm.
    I didnt find anything better then the gear I already have.
    Will they be doing more JSE? ie. regen or cure potency gear
    Will they be re-doing sea cuz it sucks monkey butt after working so hard to get there
    Will they be adding more categories to merits? ie. cure potency



    will they add to THF to let it catch up to the other Melee? right now it is dead last (wubs that TP changed killed THF beyond all imagination. for every TP% we get we give the mob 2.5% more. and i thought it helped 2 handed weapons)

    will they mod SMN so it is not determined by their sub? (atm it is /whm or not party and then you are a healer with some flashy spells)

    will they ever change drop rates of pop items in Sea

    Will they ever resort to what WoW uses to stop botters (WoW has spywear on yourr computer looking for strange enviroments)

    When will the merit point for spells and abiliies be implimented




    When will SMN be fixed? Are there any plans to make SMN something else than a gimp WHM in the near future? When are SMNs going to be able to play like SMNs have throughout the whole FF series? Are there any plans to give SMN Avatar-only BP's such as Heaven's Strike?

    When will they make Dynamis Instanced?

    When will we get merit additions?


    I'll add more when I remember XD


    Handout/Feedback 27
    Don't bother asking about gilseller problem, since they can't do much about that without
    evidence. Instead ask if they are planning to do anything to "Certain groups/individuals
    trying to monopolize various NMs", like Ullikummi at Ru'Avitau. Shouldn't be too hard to
    track NM monopolization and probably deal with few RMTs while doing so



    About instancing stuff, I don't see that as necessary thing. Currently there's 32 servers,
    not including test server. So there can be 32*6 (not including new Dynamises) =192
    Dynamises going on at same time in all servers. Instance that and chances are that
    most groups would decide to do Dynamis about same time causing huge load on
    servers instead of spreading it over time.

    Handout/Feedback 28
    . Sub job merits:
    If you have a lvl 75, you can merit that job so that using that job as a sub will give certian bonuses. (Makes sense, level 75 xxx job should be overwhelmingly good and be able to merit its abilities to shine as a sub). It would allow for more job/sub combinations, which SE supposedly wants to encourage.

    2. Main job merits:
    More job specific merits plz! let us do a third column, heck raise the number of merit points per upgrade if needed. Give rangers barrage merits! (Why would a rng seperate sharpshot and barrage?)

    3. More job mixing merits:
    For example, a WHM can merit cure potency 1% - 5%, which will be reflected on ALL level 75 jobs.

    4. Party combo merits:
    Merits that benifit party members (excluding yourself). For example, BLMs can increase INT or MAB for non BLM party members

  2. #2

    1) In the last interview, it was revealed there will be job adjustments.
    There were some done like pld's shield mastery and auto-refresh
    as well as adjustments to tp. However when are the other job-specific
    adjustments and additions be in place? According to the development
    timeline is seems way overdue.
    Thought a lot of this was covered in group2 merits. Besides some crap like giving blm a bonus for being the only one in pt.

  3. #3
    The God Damn Kuno
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    Theres alot of outdated stuff in there, like when someone asked for absorb-tp, bio3, heavenly strike, asking when the job updates will be etc. You should take that out. Other then that the questions mostly look good, I hope they can fix alot of the stuff.

  4. #4
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    very very nice, now let's jsut hope they actually pay attention to it.

  5. #5
    BG is my LJ
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    Re: Handout for Square Enix

    Quote Originally Posted by bercus
    Ok guys, this is for Handouts for Square Enix ONLY.

    Everything you write here will be copied and pasted and be handed out to them. Except the Bullshit. Also if you already posted in one of the last two Threads, do it again, the more often they read it, the hopes they deal with it are higher .

    As of now I will hand out this :



    <viewtopic.php?p=247496> Posted: Wed Jun 28, 2006 2:25 pm Post subject: <posting.php?mode=quote&p=247496>

    epigram wrote:
    Some of the items in xarc may not be good, but they have exceptional ones, like absolutely I just fucked your sister and on your bed exceptional.

    yeah, dont send them that lol

  6. #6

    Sorry but given the design of the game a lot of this just isn't realistic. Say some of this to the devs and they'll think you're an idiot.

  7. #7
    the whitest knight u' know
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    I hope you're going to re-write each one of these into intelligently structured sentences directed towards the developers, instead of complaints in the first person.

    "making jorg, vrtra, and hell even tia worth something"

    "Two expansions later Nidhogg drops are still the most amazing gear in the game by most standards."

    So far this is an extremely redundant list.

  8. #8
    Relic Horn
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    They need to talk to like the top 20~30 posters on these forums and Rukenshin and alas, 99% of FFXI's problems would be fixed.

  9. #9
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Quote Originally Posted by Jooeetheplatypus
    Sorry but given the design of the game a lot of this just isn't realistic. Say some of this to the devs and they'll think you're an idiot.
    I think that part of the point of the handout is so the devs can see what some of the endgame playerbase is feeling versus the lolzam crowd. Not saying they HAVE to do this but maybe get their gears working that clearly certain things need to be fixed (like ulli, kings, etc.)

    [edit] I would suggest though some grammar/spelling checking be done and take out some of the swears if not all.

  10. #10
    Hayleystrator
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    Also, put the good ones near the top. What they're probably going to do is take it out of your hands with some fake smile, glance over the first few to get the general idea of what's being suggested, and say something like "We'll look into this and see what we can do." So, if they don't read anything but the first few, at least we'll have the good stuff out of the way. =(

  11. #11

    Ok heres my attempt at making it more cohesive, readable, and sane.





    Hydra was a very fun but the items from him were subpar and nearly useless. Why did you do it this way and are there plans to change it?

    Currently PUP is seen as a job that is vastly subpar to other damage dealers. Are there plans to improve the job?

    Zilart kings are 3 years old and yet still drop what is considered the best gear in the game. Are there plans to make gear that is better than this really old stuff or possibly improve the drop rate on ridill?

    EXP scrolls are vastly underwhelming and mostly useless. Can we possibly see some improvements in the future? Is getting a small amount of EXP from dynamis and limbus mobs possible?

    Can we possibly get an engine upgrade for the PC version such as how everquest has done it?

    Is there a possibility for instanced zones for meriting and exping?

    Are improvements to the fellowship system underway?

    Lumoria's NMs seem very tedious and unrewarding compared to sky. Can We see improvements, maybe new items or increased pop item drop rates?

    Why is it that you never seem to go back into old areas and NMs to improve them?

    Are there plans to make signet seen as less useless in comparison to sanction?

    Why is it that though we can identify RMT players quite easily and obviously we see few get banned?

    Are there plans for new areas like dynamis and limbus?

    Status barspells are relatively useless. Can we get an improvement?

    Can we have improved solo activites? Few things worthwhile are soloable.

    CoP dynamis areas have pitiful drop rates for AF and Currency. Can we get improvements and possible improvements to AF2+1?

    Why are not allowed to have FFXI in a windowed mode nd why do we still have it crash upon losing focus? It doesnt stop third party programs, which has become increasingly obvious. Can we change this issue?

    Why are the two handed weapons so inferior to the one handed weapons such as such as Juggernaut, Destroyers, etc?

    Can we get an improvement in Polearm weaponskills to make them more useful in endgame merit situations?



    Those are the ideas as I see them all consolidated.

  12. #12
    Bagel
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    ol... before you give this list to anyone you should definitaly have someone proofread it. And I'm glad that something like this is finally being done... I just see that they are gonna take this back to the office and then throw it in the circular file :\

  13. #13
    Old Merits
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    Quote Originally Posted by miokomioko
    I hope you're going to re-write each one of these into intelligently structured sentences directed towards the developers, instead of complaints in the first person.

    "making jorg, vrtra, and hell even tia worth something"

    "Two expansions later Nidhogg drops are still the most amazing gear in the game by most standards."

    So far this is an extremely redundant list.
    Honestly I dont have the time for the Handout to rewrite everything.
    The questions for the Interview and after the Interview are done RIGHT now. Had to finish everything at work.

    If someone wants to rewrite or delete the shitty parts for the Handout posted above, feel free to help me/us.

    If not I will just go through everything again and weed the shit out :D.

    EDIT: I personally would like to delete not much because maybe thats the way how to understand that, and with various things beeing mentioned there multiple times they will maybe get it.

  14. #14

    Quote Originally Posted by bercus
    Quote Originally Posted by miokomioko
    I hope you're going to re-write each one of these into intelligently structured sentences directed towards the developers, instead of complaints in the first person.

    "making jorg, vrtra, and hell even tia worth something"

    "Two expansions later Nidhogg drops are still the most amazing gear in the game by most standards."

    So far this is an extremely redundant list.
    Honestly I dont have the time for the Handout to rewrite everything.
    The questions for the Interview and after the Interview are done RIGHT now. Had to finish everything at work.

    If someone wants to rewrite or delete the shitty parts for the Handout posted above, feel free to help me/us.

    If not I will just go through everything again and weed the shit out :D.
    I just did...

  15. #15
    Old Merits
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    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by bercus
    Quote Originally Posted by miokomioko
    I hope you're going to re-write each one of these into intelligently structured sentences directed towards the developers, instead of complaints in the first person.

    "making jorg, vrtra, and hell even tia worth something"

    "Two expansions later Nidhogg drops are still the most amazing gear in the game by most standards."

    So far this is an extremely redundant list.
    Honestly I dont have the time for the Handout to rewrite everything.
    The questions for the Interview and after the Interview are done RIGHT now. Had to finish everything at work.

    If someone wants to rewrite or delete the shitty parts for the Handout posted above, feel free to help me/us.

    If not I will just go through everything again and weed the shit out :D.
    I just did...
    Hehe, one sec I got a meeting I brb in 1 hour or so.
    ;; :D

  16. #16
    Sea Torques
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    lol ridell is tu hard 2 get nerf it plz bcuz i cant' get one;;

  17. #17

    There's no reason to have only 2 ridills out of 80 fafnir kills. If getting a ridill is about demonstrating the ability to kill fafnir then it should be made less rare, as it is now, you need to have spectacular luck, but in saying that we get back into the conversation of kings being easy to kill as is and the only hard part being the claim.

  18. #18
    Relic Horn
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    These points, even the way max wrote them, could use some re-writing to make them more encompassing of the idea we wish to get across to S/E. Example:

    Are there plans for new areas like dynamis and limbus?
    Rewrite to:
    Are there plans for new areas like dynamis, limbus and assault which have their respective unique rewards, are challenging, and do not require extremely large amounts of time invested?

    That rewrite makes sure that the Devs know why we like limbus/dynamis/assault.

  19. #19
    Sea Torques
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    Quote Originally Posted by DeadLegend
    There's no reason for really good equipment to be rare, gimme my D.ring!!1 ZAM4lyfenukkalol

  20. #20

    Really good gear should be rare but pure luck is kinda ridiculous lol

    As we saw in another thread here a guy got his ls 2 ridills in their first 2 fafnir kills while someone else was something like 2/200. There has to be some kind of equalizer. Either that or just make it nidhogg only and have it become a myth. We see one person saying they shouldn't be as rare, and he gets shit on, some other schmuck gets one before he gets byakko haidate, and he is shit on(for some other reasons but w/e!). lol Can't really have it both ways.

    At the point where only a few people in the ls remember ridill exists, and you have to remind yourself every time you run up the tree, there's a problem. I have reached this point.

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