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  1. #181
    Ridill
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    Quote Originally Posted by layoneil
    Quote Originally Posted by Jeryhn
    Or rather, the Bahamut's Zaghnal shouldn't be the piece of shit it is.
    Crank up its damage. Same thing with the Amood.

    Or better yet, release more weapons like Ridill, good multiattack weapons, but instead of making it drop in the Aery, make it drop off of HNMs that matter, like Hydra.
    what DMG would Mercurial Pole have to have for MNKs to merit staff instead of H2H like WARs with Sword and Axe merits?
    No great 100TP WS means it would need to have like 80+ damage to even compete. And I'm not sure it would even then.

    http://wiki.ffxiclopedia.org/images/...nion_staff.jpg
    http://ffxi.allakhazam.com/images/it...urial-Pole.jpg

  2. #182
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    Have garrison / EF produce orbs 100% (king orb 25% of the time) of the time and let them be rare/ex (not so far fetched when level 40 ENM produce orbs for ouryu). Also have it work towards conquest so I can actually op warp to jeuno most weeks ...

    Scale loot tables to be proportional to the current drop rate.

    It actually requres "Dedication" to get orbs, and it's freely distributed with no bots. Holy shit how did this happen.

    Just add a ??? to each area, you don't even need to block off paths. All you need to do is add some:

    I am Behemoth I smote things and have sex with your sister. Bow down before me blah blah blah.

    If SE wants to be cool, add an item to the loot pool called Conquest Orb. Trade the orb to some guy in jeuno with your ls pearl on and it will add the orb to your score. Then you can wack off to having the highest score every night and add it to your resume'.

  3. #183
    >The Implying
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    Quote Originally Posted by BRP
    Quote Originally Posted by BRP
    http://img58.imageshack.us/img58/186...temcopygp5.jpg
    Thar yah go. (a bit ugly, I know)
    Anyway to include what couldn't fit on chart.
    Behemoth Orb
    Orc King - 100%
    *new* Tonberry King - 100% (3-7 day timer)
    New HNM - 50% (3-7 day timer)
    New HNM - 50% (3-7 day timer)
    KSNM99 - 30%
    Certain BCNMs and ENMs - 10%
    Other Quests(Garrison? Unwelcomed Guest?) - 5%
    Metal Chip Limbus - 100%
    Fafnir Orb
    Yagudo King - 100%
    *new* Sahagin King - 100% (ect, ect, just assume for all below)
    New HNM - 50%
    King Vinegarroon - 50% (now has more health and doesn't depop, 3-7 day timer, 1 new drop, higher drop rates)
    KSNM99 - 30%
    Certain BCNMs and ENMs - 10%
    Other Quests(Garrison? Unwelcomed Guest?) - 5%
    Metal Chip Limbus - 100%
    Adamantoise Orb
    Quadav King - 100%
    *new* Antica King - 100%
    New HNM - 50%
    Xolotl - 50% (now has more health, summons more and no limit of number of summons, 3-7 day timer, 1 new drop, higher drop rates)
    KSNM99 - 30%
    Certain BCNMs and ENMs - 10%
    Other Quests(Garrison? Unwelcomed Guest?) - 5%
    Metal Chip Limbus - 100%

    Both Metal Chip Limbus reward 1 Orb 100%, randomly chosen.

    On the scale of toughness. NQ should be in the Ouryu range(though, probably a little easier) and HQ should be in the Bahamutv2 range, maybe even harder due to new strategies that would be required.
    Forgot somethings(sources of orbs and got rid of the question marks). I also got rid of my name, to avoid that kind of 'drama'. Anyway, Bercus I hope this becomes apart of your handout, I suck at photoshop, so it was a bitch to make.
    Some things I'd change on the chart:

    Instead of imposing plan ol' reentry time limits... do it similarly to Limbus. You need the hard item orb to access to BC (like a chip), along with a key item bought from an NPC (which will have its own reentry time like Cosmo Cleanse). You can even fashion a story behind the whole deal: The key item could be bought from the guy that uncurses the armor in San d'Oria, in exchange for a small amount of gil which could be a "donation" to the Cathedral.

    The orbs for these battlefields should drop from multiple sources found in all expansions. That point cannot be stressed enough. This can include NMs and BCs, and it should not be a 100% drop rate in any (but certainly not Cloud Evoker rarity... maybe more like Sea Virtue rarity... tougher HNMs to beat should have obvious higher drop rates).

  4. #184
    Science Fiction Super Fan
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    its a decent idea (BRP's)

    but what about noobs? someone mentioned make the "Nidhogg" orb drop from Bahamut BC 50% of the time... how does that make it more fair?

    you are now limiting the amount of people that can get the items even more so. So i wouldnt care since my LS can easily kill bahamut but what about everyone who can barely make it to Ouryu let alone kill it. Ouryu > Bahamut > Proto-Nidhogg. just seems like even more time taken then a simple 21-24 hour pop

    sure you dont have to compete for claim anymore but now you are forcing the noob LS's out of all the fun

    you all have to remember that Fafnir used to be hard, the skills that players have obtained just allow us to make it seem easy. there are still alot of LS's that cannot beat FF and still think of them of hard.

    those same LS's wouldnt even dare "waste" an ouryu orb knowing they lack the skill to beat it when they could sell it now that it has a 50% drop for a Nidhogg orb it would be worth 10x what some LS's pay for them.

    i dont know any gilsellers that do ouryu/bahamut but could you imagine if they did? they are already doing JOL on some servers, if they have the teamwork needed to do JOL im sure they can come together for Ouryu/Bahamut/Proto-Nidhogg(if the KB/NH/Aspi orbs were put out like that)

    even some of the really great LS's out there can barely handle Bahamut so you are now limiting the Ridill/Dring even more then it already is, especially if the drop rate remains the same (which is should... do u really want to see one LS consistenly beating proto KB and gettting a 1/4 chance for a dring and all their tanks walking in them... to the point where they are now selling the DRING for 100m because they all have one?)

  5. #185
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    Quote Originally Posted by BRP
    Quote Originally Posted by BRP
    http://img58.imageshack.us/img58/186...temcopygp5.jpg
    Thar yah go. (a bit ugly, I know)
    Anyway to include what couldn't fit on chart.
    Behemoth Orb
    Orc King - 100%
    *new* Tonberry King - 100% (3-7 day timer)
    New HNM - 50% (3-7 day timer)
    New HNM - 50% (3-7 day timer)
    KSNM99 - 30%
    Certain BCNMs and ENMs - 10%
    Other Quests(Garrison? Unwelcomed Guest?) - 5%
    Metal Chip Limbus - 100%
    Fafnir Orb
    Yagudo King - 100%
    *new* Sahagin King - 100% (ect, ect, just assume for all below)
    New HNM - 50%
    King Vinegarroon - 50% (now has more health and doesn't depop, 3-7 day timer, 1 new drop, higher drop rates)
    KSNM99 - 30%
    Certain BCNMs and ENMs - 10%
    Other Quests(Garrison? Unwelcomed Guest?) - 5%
    Metal Chip Limbus - 100%
    Adamantoise Orb
    Quadav King - 100%
    *new* Antica King - 100%
    New HNM - 50%
    Xolotl - 50% (now has more health, summons more and no limit of number of summons, 3-7 day timer, 1 new drop, higher drop rates)
    KSNM99 - 30%
    Certain BCNMs and ENMs - 10%
    Other Quests(Garrison? Unwelcomed Guest?) - 5%
    Metal Chip Limbus - 100%

    Both Metal Chip Limbus reward 1 Orb 100%, randomly chosen.

    On the scale of toughness. NQ should be in the Ouryu range(though, probably a little easier) and HQ should be in the Bahamutv2 range, maybe even harder due to new strategies that would be required.
    Forgot somethings(sources of orbs and got rid of the question marks). I also got rid of my name, to avoid that kind of 'drama'. Anyway, Bercus I hope this becomes apart of your handout, I suck at photoshop, so it was a bitch to make.
    I already printed it out and no printer at my home. I will deleat it with a pen though : P. ok iam off to bed now, see you late after the Interview tomorrow.

  6. #186
    BRP
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    I am in disagreement with Conquest being a source to Kings(or at least, a very big source). Conquest should be the 'end-game'-similar content for all levels. EFs needs good rewards based on level(very easy to do, seeing how little good back/neck/earring/ect pieces of armor level 30s and 40s have and very good source to cut into O-Kotes and Sniper Rings). Garrison should have more rewards as well, however it doesn't even effect conquest, that should be changed. For both EFs and Garrison, there should be more scroll rewards... they should be alternatives to grinding for a day. Finally, being an active player in both should reward players with an exp bonus. There you have it, another flawless system.

    Night bercus

  7. #187
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Quote Originally Posted by takedown2
    its a decent idea (BRP's)

    but what about noobs? someone mentioned make the "Nidhogg" orb drop from Bahamut BC 50% of the time... how does that make it more fair?

    you are now limiting the amount of people that can get the items even more so. So i wouldnt care since my LS can easily kill bahamut but what about everyone who can barely make it to Ouryu let alone kill it. Ouryu > Bahamut > Proto-Nidhogg. just seems like even more time taken then a simple 21-24 hour pop

    sure you dont have to compete for claim anymore but now you are forcing the noob LS's out of all the fun

    you all have to remember that Fafnir used to be hard, the skills that players have obtained just allow us to make it seem easy. there are still alot of LS's that cannot beat FF and still think of them of hard.

    those same LS's wouldnt even dare "waste" an ouryu orb knowing they lack the skill to beat it when they could sell it now that it has a 50% drop for a Nidhogg orb it would be worth 10x what some LS's pay for them.

    i dont know any gilsellers that do ouryu/bahamut but could you imagine if they did? they are already doing JOL on some servers, if they have the teamwork needed to do JOL im sure they can come together for Ouryu/Bahamut/Proto-Nidhogg(if the KB/NH/Aspi orbs were put out like that)

    even some of the really great LS's out there can barely handle Bahamut so you are now limiting the Ridill/Dring even more then it already is, especially if the drop rate remains the same (which is should... do u really want to see one LS consistenly beating proto KB and gettting a 1/4 chance for a dring and all their tanks walking in them... to the point where they are now selling the DRING for 100m because they all have one?)
    So basically what you're saying is rather than have the better the gear the harder the fight system we should continue to let random idiots get ridills and d.rings based on whose bot went off first? brilliant.

  8. #188
    The God Damn Kuno
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    The problem with BRP's system is that it's easy for someone to just bot the outside lesser HNMs and still cockblock legit players some more. Even Ouryu starts with an Evoker, which any player can get.

  9. #189
    >The Implying
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    Quote Originally Posted by Not Kuno
    The problem with BRP's system is that it's easy for someone to just bot the outside lesser HNMs and still cockblock legit players some more. Even Ouryu starts with an Evoker, which any player can get.
    That's why I said that the orbs should come from multiple sources, including NMs and BCs.

  10. #190

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Not Kuno
    The problem with BRP's system is that it's easy for someone to just bot the outside lesser HNMs and still cockblock legit players some more. Even Ouryu starts with an Evoker, which any player can get.
    At least there's far far more ground to cover.

    Yagudo King - 100%
    *new* Sahagin King - 100% (ect, ect, just assume for all below)
    New HNM - 50%
    King Vinegarroon - 50% (now has more health and doesn't depop, 3-7 day timer, 1 new drop, higher drop rates)
    KSNM99 - 30%
    Certain BCNMs and ENMs - 10%
    Other Quests(Garrison? Unwelcomed Guest?) - 5%
    Metal Chip Limbus - 100%


    If someone can cokcblock 4 separate HNM on separate timers more power to them. They won't be able to monopolize Garrison(?), KSNM99, KS30, and BCNMs too though. That's all for just one of the three battle lines too. RMT (or haijin LSs) would need to monopolize the spawns (and be able to beat) 12 HNMs to control anything even partially. Not just Ulli or Faf.

    Some would pay whatever for the convenience of another entry item right now, but there's enough ways to get one that you can't block them all. Certainly no one can stop you from (per the list) doing 3 KS99 runs with a high chance of getting a pop item. Plus some loot to boot.

    Once you're in that first fight it's all on you to win. No one can stop you, you're guaraunteed helpful drops too. Go when you want as often as you want (within timer restrictions).

    It's a nice idea.

  11. #191
    Cerberus
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    Quote Originally Posted by Not Kuno
    Even Ouryu starts with an Evoker, which any player can get.
    :/

    I've seen more Blaus drop than Evokers in the past 6 months.

  12. #192
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    Quote Originally Posted by takedown2
    its a decent idea (BRP's)

    but what about noobs? someone mentioned make the "Nidhogg" orb drop from Bahamut BC 50% of the time... how does that make it more fair?

    you are now limiting the amount of people that can get the items even more so. So i wouldnt care since my LS can easily kill bahamut but what about everyone who can barely make it to Ouryu let alone kill it. Ouryu > Bahamut > Proto-Nidhogg. just seems like even more time taken then a simple 21-24 hour pop

    sure you dont have to compete for claim anymore but now you are forcing the noob LS's out of all the fun

    you all have to remember that Fafnir used to be hard, the skills that players have obtained just allow us to make it seem easy. there are still alot of LS's that cannot beat FF and still think of them of hard.

    those same LS's wouldnt even dare "waste" an ouryu orb knowing they lack the skill to beat it when they could sell it now that it has a 50% drop for a Nidhogg orb it would be worth 10x what some LS's pay for them.

    i dont know any gilsellers that do ouryu/bahamut but could you imagine if they did? they are already doing JOL on some servers, if they have the teamwork needed to do JOL im sure they can come together for Ouryu/Bahamut/Proto-Nidhogg(if the KB/NH/Aspi orbs were put out like that)

    even some of the really great LS's out there can barely handle Bahamut so you are now limiting the Ridill/Dring even more then it already is, especially if the drop rate remains the same (which is should... do u really want to see one LS consistenly beating proto KB and gettting a 1/4 chance for a dring and all their tanks walking in them... to the point where they are now selling the DRING for 100m because they all have one?)
    Okay Takedown, normally I avoid your posts. Why? Because you are a moron. I already said it, you are an eye soar. However, this gives me the chance to explain why the system is just that flawless.

    The End-game community is made of 7 types I would say: 1. Social-only players, 2. High level social-only, 3. Laid back Sky LSes, 4. Active Sky Lses, 5. Active end-game LSes with low number of members, 6. Hardcore LSes, and 7. Zerg LSes.

    1. Doesn't matter for the most part, however the end-game community will be eaiser to break into.

    2. These guys probably do Dynamis and ENMs. Their LS probably has like-minded people. Possibily most of the LS don't plan on joining another end-game LS. They could probably do sky if they recruited a little more, but would never dream of doing kings. However, if they were active with KS99 and ENMs, maybe camped a HNM or two a month. Not all end-game socials are good, but the ones that are won't have trouble and will be able to occasionally be able to experience this stuff. They probably won't be winning HQ(or even NQ) battles very easily, but will be able to experience it at not one else cost.

    3. Laid back Sky LSes who are very much like the above and the same can be said for them.

    4. Active sky LSes are usually almost or just as good as hardcore LSes when you don't put gear into the equation. However, they can't stay up to windows or just flat out hate the idea of camping. They just can't edure it. Well this system is perfect for them, simply because its mostly watching out during the 3-7 days than camping and if they have active numbers to do KS99 and ENMs they can easily do several NQ battles a month and slowly gear up for HQs.

    5. This system really help these guys. A LS that lost a few members being on much due to rl and jobs or whatever, but otherwise hardcore LS. If they are strong enough, they can do NQs with a little less than 18 and save HQs when they have the numbers for it. A LS like this will have no problems killing HNMs that require 18ish people or 12-very good people.

    6. No one in the world like to camp, even these guys. Even if the system is very open, these guys get the biggest piece of the pie. They will camp and kill the most HNMs, do the most ENM/KSNM99s, ect ect. Metal Chip Limbus... everything. A good and active LS will experience more battles than they did before. Considering the NQs will be harder the HQs and the HQs will be like Bahamutv2 if the magic nerf did anything, they will have more than enough interesting challenge.

    7. A large of people who flat out suck will be hurt by the change slightly, but thats a good thing. The battles will be harder. Players will be forced to become better in order to get the gear. These battles will really stab at alliances with a really good ninja, but a fucking retarded red mage. Due to 18 players only and instant kick on a full wipe, they can't use zombie tactics. The good thing about this is, lets say a good LS was about to enter, when a shitty LS ninja-traded it and entered, the good LS can watch 18 bodies spill out because their Fafnir-kite didn't work out too well, so the whole "watching retards aspect is still there".

    How many Behemoths will be popped in 7 days:

    2 100% HNMs
    2 50% HNMs

    King Behemoth orb would be a 70-80% drop off Behemoth.

    That gives a base for 2-4. KSNMs and Metal Chip Limbus would also be a good source. ENMs, BCNMs, and other quests give a very tiny percent, that builds up if a LS is active enough.

    So a LS that barely cares will still 'claim' once a month. A LS that cares a lot will 'claim' 3 to 4 times a week. A LS that would normally never get the chance to fight these battles will 'claim' 1 to 3 times a month. No one is botting to advance.

    Finally, the fact this removes 3 HNM camps(that are 21-24 hour) and adds 9 HNMs(that are 3-7 day), this pretty much kills a lot of 3 hour camping being done and allows players to do other things, checking for spawns inbetween. All three RotZ beastmen kings wouldn't be a simple walk in the part to get to(especially Antican) and I could imagine adding a HNM(s) to the bottom floors of Pso'Xja(wasted potential) which is a maze in itself.

    A system like this would still require Wyrms having better loot. Hydra and Cerberus all the same. Also, the three ToAU beastmen kings, which are even depended on Besieged status. Its all pretty pointless if all of the above remain as easy as they are because they would be pretty easy compared to the HQ battles. So they would need be made stronger to feel like real advancement.

  13. #193
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    3 Kings -- Issue & Resolution

    Goal:

    1. Minimize monopolization of HNM:

    2. Remove incentive for use of 3rd party hacks/cheats.

    3. Increase enjoyment and participation.

    4. Foster healthy competition and promote LS's to work together.

    4. Keep items rare, but potentially-obtainable with effort and dilligence.

    Current Status:

    1. Current HNM's cannot be monopolized easily, however third party tools used correctly can vastly increase the probability of an ls obtaining an nm.

    2. Any ls that does not obtain the nm will feel disastisfied and will gain little-to-no enjoyment for the endevour.

    3. Healthy competition is not promoted through HNM camping as seen by numerous kill steals, MPK's etc... prior "fixes" have not fixed anything with this situation.

    4. Many players _WILL_ leave the game if they have little-to-no chance to obtain end game gear. These same players value their time and see no reason to have their time _PLAYING_ dominated by standing in the same zone periodically spamming macros to have a _CHANCE_ to even fight an NM.

    Desired Resolution:

    1. Change current HNM into a series of schedule-able fights.

    2. Allow for the fights to be leveled in such a manner that a group can obtain a progression of difficulty.

    3. Reward players with the same items that are in the current version, but drop rates are proportionately scaled to reflect the current desired amount of rarity by the SE development team.

    4. Allow the items to trigger these fights to be based around a timer and attainable item.

    5. Let the source of this item _NOT_ be the target of a monopoly. (E.G. Limbus item drop, Dynamis item drop, Expeditionary Forces item drop, Garrison item drop.

    6. Make the item reasonably attainable within a week (e.g. relic weapon level drop rate).

    7. Provide a system where linkshells can register kill difficulty, time, and number of members through a point system. This allows for Healthy competition.

  14. #194
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    Quote Originally Posted by Jeryhn
    Quote Originally Posted by Nirokun!
    (had to address this) whm af2:

    head: useless
    body: best thing in the world, refresh body with -enmity, use for all spells (except flash, blessed briault) that arent cure, unless you have nashira body (raise spells, all non-cure/non-regen spells in situations where hate is not important)
    hands: selfcare, enfeebling nice when sleep lands on IT after you flash it and ESeal isnt up
    legs: barspells
    feet: barspells, dont really need it to hit cap on stoneskin, cure V macro (or if you're lazy like me, keep it macroed for all cures in situations where hate is not important, change your macro to include blessed pumps when you do a sketchy hate fight ;P)

    whm af2 is good >_>
    Which is why everyone wears Noble's and Blessed legs/feet/hands almost fulltime right?

    Head: You said head is useless, npok.
    Body: The enmity- is nice... if WHM had any spells that pull hate besides Cure and Flash.
    Hands: Nice for enfeebling or banishing. How many WHMs are landing Paralyze on HNMs though?
    Legs: The only reason why a WHM's Barelemental spell will reduce more damage than an RDM's.
    Feet: Stoneskin macro! ...only all that MND and Haste on Blessed gear is better for trying to cap Stoneskin (and get it back up faster if need be) than Cleric's (assuming you're a good WHM with capped Enhancing, of course).
    people who dont have cleric's wear nobles if they dont see the -enmity bonus to cleric's, they're not a very good whm~

    Head: yah
    Body: over time, all spells casted under veil of the additional -2enmity will pull less hate when it counts (like clutch cure spells) than casted without. its a good/main whm thing. If you dont agree with this statement, you either dont appreciate doing the best possible job, and wearing the right gear, or you just dont care. [good DDs pimp out their gear to parse above their lesser-geared counterparts, but just because -enmity isnt a parsed stat, doesnt mean it isnt worth the time/money/inventory space.]
    Hands: i said selfcare only, like, you know, not having to actually use RR3 because you slept/bound the mob that would have otherwise killed you. If you dont care about your exp, thats fine~ I care about mine though (*'-')
    Legs: yah, and how wonderful they are paired with a blessed briault~
    Feet: Stoneskin is capped with typical gear setups (well, mine (*'-')) and capped enhancing. But, i used to use them for my stoneskin (along with the rest of my stoneskin gearswap macro) until i actually did the math, and didnt need it

  15. #195
    The God Damn Kuno
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    Quote Originally Posted by TsingTao
    If someone can cokcblock 4 separate HNM on separate timers more power to them.
    Are you retarded? Fafnir/Nidhogg, Aspid, KB are all already cockblocked, whats one more to the mix? Theres has to be a non hnm way to get this stuff or it will be exactly the same.

  16. #196
    Xavier
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    The only gay thing about 3 kings is that everything else that has followed has been meaningless.

    Outside of every new HNM dropping nothing, my single greatest complaint is that I can't change my sky earring.

  17. #197
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    stop skirting the issue and get to the hard-hitting topic, the most pressing issue on the minds of the playerbase

    why is beaucedine so hard to go through

  18. #198
    Sea Torques
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    Quote Originally Posted by Priran
    stop skirting the issue and get to the hard-hitting topic, the most pressing issue on the minds of the playerbase

    How do Galka reproduce anyway?
    Fix'd

  19. #199
    HABS SUCK!!!!!
    Sepukku is my Hero
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    both are very good questions...

    however, I will raise you with a:
    WHY THE FUCK ARE THERE TRUE SIGHT MOBS IN ULEGUERAND RANGE ?!?

  20. #200
    Xavier
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    Reincarnation.

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