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Thread: Handout for Square Enix     submit to reddit submit to twitter

  1. #81
    Nidhogg
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    Here's a question:

    "What is your take on the increasing rise of new characters with random yet corresponding handles, a country ranking of 1, and no linkshell? They often are seemingly controlled by a single person and disconnect from the server in unison. The consensus amongst veteran and accomplished players is that these are essentially RMT armies in the making. Surely this must raise a red flag for you as it does us. What are you doing to make sure these "armies" don't affect the gameplay of legitmate players?"

  2. #82
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    fix the 3 kings plz... make them popable like sky gods... make them 100% drop ridill and dring... make them this do that...
    I don't think anyone has said that and quite frankly your just being retarded. Making three kings into pop nm's with a lower proportional drop rate has been suggested and is a good idea. The number of new ridills/day doesn't increase by dramatic amounts, and the NM is hardly challenging.

    Keeping people engaged in an activity, reducing negative competition between ls's, and creating challenges are important, twenty-one hour claim fests are not. I camped FF daily for numerous months in the same ls your in, it's borring as fuck and a waste of time that I could be doing something enjoyable. That's why I don't do it, and that's why a lot of people on these forums don't do it.

    That is also why adding or moving drops to hydra and cerberus are not good ideas. It turns into the same retarded event where most of the endgame is only experienced by a few dozen people on each server. More content needs to be moved into ouryu style events where everyone has a shot at it, not the people with the most game time.

  3. #83
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    What about the 3 new Beastmen Kings being totally worthless (as far as we know)? This goes along with ToAU drops not being worthwhile I guess.

  4. #84
    Fake Numbers
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    Quote Originally Posted by takedown2
    SEA: adjust the drop rates FFS (on pop sets not torques), don't make it 100% drop but 25% would be decent. (if they were 100% gilsellers would pollute sea even more)

    thats about all i think is really wrong with the game, everything else is just fine
    Pollute sea even more? I guess I'm lucky to be on leviathan where the RMT only camp Serket, Behemoth and KA

  5. #85
    Cerberus
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    'twas mentioned in the OP, but I really like the idea (for idiots like me who choose lolknights)

    Do you plan to make such quests as Divine Might repeatable so that one could choose a different earring instead of the one they had originally? Many players have chosen an earring that may have seemed good at the time of the choice, but later learned that they would much rather have a different earring.

  6. #86
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    Quote Originally Posted by takedown2
    fix the 3 kings plz... make them popable like sky gods... make them 100% drop ridill and dring... make them this do that...


    RMT/Botters: both definetly ruining the game
    Not only have you missed the fact, but you're continuing to be a fucking hypocrite. Weren't you the one who said to get better bots? Now, you're saying bots are ruining, like we didn't already know.

    Any fool can tell you that the 3 Kings need some serious fixing, but we can only hope that SE will hopefully do something. Not going to hold my breath for it.

  7. #87
    Science Fiction Super Fan
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    Quote Originally Posted by Khalil
    Quote Originally Posted by takedown2
    fix the 3 kings plz... make them popable like sky gods... make them 100% drop ridill and dring... make them this do that...


    RMT/Botters: both definetly ruining the game
    Not only have you missed the fact, but you're continuing to be a fucking hypocrite. Weren't you the one who said to get better bots? Now, you're saying bots are ruining, like we didn't already know.

    Any fool can tell you that the 3 Kings need some serious fixing, but we can only hope that SE will hopefully do something. Not going to hold my breath for it.
    just becuz i said get better bots (i dont bot never have, dont have enuff cheese in my paypal acc to get the app but i know members of my LS do) doesnt mean that it isnt ruining the game... i said it so you would pick up the sand that your vagina left all over the floor and go and try and compete you useless faggot

    3 kings do not need changing, on my server FF and NH are consistently claimed by multiple LS's that have the balls to go out to try and compete


    Epigram, get some of the ppl from your "chat LS" together and come try and claim i bet if you came out for 7 days straight and everyone from your group of 12-18 ppl you would get at least 1-2/7 claims

    ppl are just so pissed that they dont think they can claim they just never even try and they just sit here and cry about it...

    thats how these boards (and all ffxi boards) are 50% claim daily and the other 50% cry about how they never get claim, which most likely is due to there stupid whm/blm blm/rdm sam/thf, rng/nin, etc etc dont use there fast cast spells (dia, stun, flash, holy) to even try they just ignore the window and hope a pld nin or war gets the claim

  8. #88
    BRP
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    Why isn't Takedown banned? He is an eye soar and a complete waste of air.

  9. #89
    Science Fiction Super Fan
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    why would i get banned? because you and a few haters want me to?

    go make a poll see how that works out

  10. #90
    Cerberus
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    What shocks me most is he just made two posts in a row without an instance of the word "Ridill" in non-quoted text.

  11. #91
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    Quote Originally Posted by Sekkite
    Why have two-handed weapons be vastly inferior to one-handed weapons? It seems that the only means that have been implemented in game to try to narrow the gap are items from Lumoria (Homam Corazza and Brutal Earring) and Algol from Cerberus, but those alone are not enough. Are there any plans to give a boost to two-handed weapons, be it through better weapon itemization or a change in the damage formula itself?
    Agree 100%

    Giving higher damage or lower delay would be a great change

  12. #92
    D. Ring
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    Quote Originally Posted by Isildur
    Quote Originally Posted by Sekkite
    Why have two-handed weapons be vastly inferior to one-handed weapons? It seems that the only means that have been implemented in game to try to narrow the gap are items from Lumoria (Homam Corazza and Brutal Earring) and Algol from Cerberus, but those alone are not enough. Are there any plans to give a boost to two-handed weapons, be it through better weapon itemization or a change in the damage formula itself?
    Agree 100%

    Giving higher damage or lower delay would be a great change
    As I've said 100x, the issue is we have no maneater, no ridill, no juggernaut, no destroyers. Thats the issue. The DMG/Delay ratio is fine.

  13. #93
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    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Isildur
    Quote Originally Posted by Sekkite
    Why have two-handed weapons be vastly inferior to one-handed weapons? It seems that the only means that have been implemented in game to try to narrow the gap are items from Lumoria (Homam Corazza and Brutal Earring) and Algol from Cerberus, but those alone are not enough. Are there any plans to give a boost to two-handed weapons, be it through better weapon itemization or a change in the damage formula itself?
    Agree 100%

    Giving higher damage or lower delay would be a great change
    As I've said 100x, the issue is we have no maneater, no ridill, no juggernaut, no destroyers. Thats the issue. The DMG/Delay ratio is fine.
    We don't have the +attack options to support a 90-100 damage two-handed weapon so that the damage range won't be so large (usually ending up on the low-end the tougher the mob gets) on tougher mobs.

  14. #94
    BRP
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    In most games when you wield a weapon with both hands you get a 1.5 bonus... because you are wielding it with 2 hands. A nice way to 'nerf' /NIN and boost 2-hand would be to give weapons a 1.25 WS modifier if its being held with one hand(non duel wielding 1hand weapons, even with shield) and 2-hand weapons a 1.5 WS modifier. Something along those lines is something 2-hand needs.

  15. #95
    Melee Summoner
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    gj on pretty much covering anything. Question tho, is this the actual list of questions? Or just handout for them to review after the interview.

    And if it is a handout, is there a way to get them to respond to it, like making a special thread on this board for their Dev's to visit thats locked only to them, and questions etc have to be passed through PM to a set account on here for future questions of this nature that they can answer, or respond to suggestions etc.

    Would be nice if even on person that doesn't speak in corporate excuse language could answer some questions and discuss suggestions with end game players on a weekly, bi-weekly, monthly or w/e basis.

  16. #96
    >The Implying
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    Quote Originally Posted by Confucion
    gj on pretty much covering anything. Question tho, is this the actual list of questions? Or just handout for them to review after the interview.
    Actually, this is a good point. Even if you can only ask a certain number of questions, give the Devs a handout from the players that display all the question we wanted to ask, including the ones in the interview.

  17. #97
    RIDE ARMOR
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    Quote Originally Posted by Sekkite
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Isildur
    Quote Originally Posted by Sekkite
    Why have two-handed weapons be vastly inferior to one-handed weapons? It seems that the only means that have been implemented in game to try to narrow the gap are items from Lumoria (Homam Corazza and Brutal Earring) and Algol from Cerberus, but those alone are not enough. Are there any plans to give a boost to two-handed weapons, be it through better weapon itemization or a change in the damage formula itself?
    Agree 100%

    Giving higher damage or lower delay would be a great change
    As I've said 100x, the issue is we have no maneater, no ridill, no juggernaut, no destroyers. Thats the issue. The DMG/Delay ratio is fine.
    We don't have the +attack options to support a 90-100 damage two-handed weapon so that the damage range won't be so large (usually ending up on the low-end the tougher the mob gets) on tougher mobs.
    If there were any decent endgame 2H weapons with good +attack like Juggernaught then that probably wouldn't be as much of an issue. BRP's idea is nice too. Maybe not that extreme, but they really need to do something to counter the fact that dual-wielders get a 15% delay reduction and extra hit on their weaponskills just due to the fact that they're dual-wielding.

    edit: Might be too late to add questions/comments, but one thing I'd really like to see someday is raids that have some sort of storyline progression or background to them. I hate drawing parallels with WoW but that's something that they seem to do quite nicely. I'm not even sure that type of event would be possible with FFXI's engine, as it would probably have to be instanced, but it would be fun to go through a massive alliance or multi-alliance raid fighting bosses as part of a storyline working your way to the 'end' boss or something along those lines. They took a very small step in this direction with dynamis and limbus, but the dynamis story is so far removed from the raid itself that it's not really even worth mentioning, and limbus is sort of just 'there', not really tied to any aspect of the game.

  18. #98
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    *coughassaultcough*

  19. #99
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    Re: Handout for Square Enix

    nvm

  20. #100
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    Sometimes, on Tuesday or Saturday, I go down to 7-11 and play some numbers on the lotto, its totally random for me to do this and not very common, but when I play I imagine Ive won and think of what I could do for myself and my family If I actually did win. That is what I see these threads as, alot of people imagining they will win the lottery, when obviously chances are 1/34875385734838. No matter what they say, People will keep playing and hoping that at some point SE will break down and say "OK OK WELL FIX THE FUCKING GAME!" Good luck with that.

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