Item Search
     
BG-Wiki Search
Page 8 of 11 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 141 to 160 of 211

Thread: Handout for Square Enix     submit to reddit submit to twitter

  1. #141
    Melee Summoner
    Join Date
    Jan 2005
    Posts
    39
    BG Level
    1

    The funny thing is, I believe it's in that Sage Sundi interview, or from that last panel before ToAU was released, when endgame people were complaining about not having enough to do, and having to do the same things over and over again, their answer was:

    "We implement things like the NPC Quest, as well as new regional quests that no one ever does, we really wish players would complete all of these before they begin to complain about having nothing to do."


    But then they still won't fix 21-24 endgame HNM :/

    I think some of them are retarded.

  2. #142
    New Spam Forum
    Join Date
    Jul 2005
    Posts
    153
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    I like a lot of these suggestions but much of the wording in the OP is disorganized. You may want to reword and simplify a lot of the suggestions before submitting to SE otherwise the suggestions will likely be ignored. I can help with any rewording if you like. As other people noted, if we can organize the suggestions in a clear and concise manner, then many users of this forum could cut and paste the suggestions into POL and have a much greater chance of being heard.

    Overall, FFXI has a big discrepancy between time invested and rewards given. This seems to stem mainly from the fact that SE doesn't want to make existing content easier which would force them to continue to create new harder content to keep the game interesting. Perhaps they just don't have enough developers left working on the game to pump out as much fresh endgame content. Or perhaps it is because due to the way the game is designed, it is not possible to instance anything, only to fake instances by having a fixed number of multiple arenas for bcnms. Nevertheless, for an expansion with the word "Treasures" in the title, the new items that drop from Cerberus, Hydra, and the new beastmen kings have been far too weak. In most cases they aren't even good enough for situational purposes. That has got to change.

    At this point in the FFXI life cycle, SE is not going to invest the time in creating a real instancing system for the game. So for any of your suggestions that talk about instancing, you may want to instead suggest something more reasonable such as adding more arenas for reserved zones. For the Dynamis suggestion, perhaps suggest that they have 4 copies of each Dynamis zone so that 4 linkshells could do Dynamis-Xarcabard at the same time for example.

    Other suggestions that I really like are making all Sea trigger drops 100%, improving wyrm loot pools possibly with a chance for King abjurations, adding more BC/ENM fights that have a chance to drop high-demand items such as Ridills, Defending Rings, Kraken Club, and King abjurations, and extending the maximum available time in CoP Dynamis zones by 1 hour. I would also love it if when using a blood pact or a weaponskill when the target is too far away, that it doesn't result in resetting the blood pact timer or the player's TP, respectively.

    The main issue is really the time/reward balance though. Everything else is just bonus.

  3. #143
    RIDE ARMOR
    Join Date
    Jun 2006
    Posts
    20
    BG Level
    1

    Handout for Square Enix

    Rmt blocking end game progression in sky, 3 Kings time sink, Sea being broken and shitty loot tables on COP wyrms/Hydra are my biggest concerns and are the reasons I quit.

  4. #144
    Science Fiction Super Fan
    Join Date
    Jul 2006
    Posts
    3,053
    BG Level
    7
    FFXI Server
    Cerberus

    Quote Originally Posted by senoska
    Quote Originally Posted by aurik
    Quote Originally Posted by bercus
    Glad now?

    Give Hydra a Sword that hits 2-3 times as well, cause of its 3 heads.
     Give Hydra’s Sword maybe the same amount of Damage then Ridill.
     Make Hydra pop more often OR/AND Better his loot pool
     Make Cerberus pop more often OR/AND Better his loot pool
     Give Jorm Dalmatica Abjuration and make him pop more often. OR/AND Better his loot pool ov
     Give Tiamat Crimson Body Abjuration and make her pop more often. OR/AND Better his loot pool
     Give Vrtra Koenig Body and make her pop more often. OR/AND Better his loot pool
    I doubt any Linkshell can then camp all of them
     Increase the chance on KS99 Kings to drop Black Belt Items.

     OR SIMPLY INCREASE THE DROP RATE FOR EVERY NM/HNM BY THE PERCENTAGE OF 75 PLAYERS YOU HAVE NOW COMPARED TO 1 YEAR AGO ^ ^. 40-50% drop rate on many Items would be really helpfull.
    I still think that making the BIG stuff 21-24 would help us as a End Game Community more then always need to have ppl standing at Wyrms Camps (only Tiamat worth it a bit atm) to see if it is up.>.<
    Give us more limbus-style stuff to do and we won't want to waste 3 hours waiting for something to pop.
    Thank you, please, seriosly, 3 hours a day is fucking annoying. Just make it like a BCNM / Limbus / something else.

    your giving the Devs a totaly wrong view of what a large majority of end game players want.

    rare is rare, 1-5% drop rate on ridill is down right annoying.

    Anyone got a screenshot of the opening "Okay" buttion when opening FFXI? "Dont let this game interfear with real life, school, friends, or work" or some crap. yea, really hard to do when you want semi decent gear when u gotta camp 3 hours a day every day.
    no offense but if you dont want to spend 3 hours a day camping your chance at a ridill you dont have to

    gear was meant to be rare for a reason

  5. #145
    Forum Donator
    Join Date
    Jun 2005
    Posts
    597
    BG Level
    5
    FFXI Server
    Titan

    Theres a difference between rare and just stupid hard to get.
    In the case of the ridill its just stupid hard to get since the drop rate is so low. If it were moved to a more challenging fight (no matter what that is), it still be rare but those that did get it would have earned it not just gotten lucky with the random # generator one day.

  6. #146
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by takedown2
    no offense but if you dont want to spend 3 hours a day camping your chance at a ridill you dont have to

    gear was meant to be rare for a reason
    No offense, but having the single best sword in the game drop off of a mob that takes less than 15 minutes to kill is just silly.

    Ridill should be moved to Bahamut v2, hard fights deserve great rewards.

  7. #147
    Science Fiction Super Fan
    Join Date
    Jul 2006
    Posts
    3,053
    BG Level
    7
    FFXI Server
    Cerberus

    Quote Originally Posted by Gatsby
    Theres a difference between rare and just stupid hard to get.
    In the case of the ridill its just stupid hard to get since the drop rate is so low. If it were moved to a more challenging fight (no matter what that is), it still be rare but those that did get it would have earned it not just gotten lucky with the random # generator one day.
    ridill is still hard to get, doesnt matter if it drops from tom tit tat or absolute virtue. if you put it on a harder monster it just limits the number of ppl that can get it even more and then you would have even more ppl complaining that they can't get it same situation just made it worse

    and if you increase the drop rate then you will see even more noobs running around with it

    either way you try and solve the problem you are still going to have a problem

    keep it rare drop rate is fine and monster u kill to get it gives every endgame person (where the item belongs) a change to get it

  8. #148
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
    Join Date
    Mar 2006
    Posts
    22,829
    BG Level
    10
    FFXIV Character
    Allyra Arianos
    FFXIV Server
    Sargatanas
    WoW Realm
    Windrunner

    Quote Originally Posted by takedown2
    Quote Originally Posted by Gatsby
    Theres a difference between rare and just stupid hard to get.
    In the case of the ridill its just stupid hard to get since the drop rate is so low. If it were moved to a more challenging fight (no matter what that is), it still be rare but those that did get it would have earned it not just gotten lucky with the random # generator one day.
    ridill is still hard to get, doesnt matter if it drops from tom tit tat or absolute virtue. if you put it on a harder monster it just limits the number of ppl that can get it even more and then you would have even more ppl complaining that they can't get it same situation just made it worse

    and if you increase the drop rate then you will see even more noobs running around with it

    either way you try and solve the problem you are still going to have a problem

    keep it rare drop rate is fine and monster u kill to get it gives every endgame person (where the item belongs) a change to get it
    wrong the difference is in a bahamut fight you feel the person (and the alliance that helped) earned the ridill since it's a hard fight. whereas fafnir is a baby and people don't really earn it just have lucky botting that day.

  9. #149
    Forum Donator
    Join Date
    Jun 2005
    Posts
    597
    BG Level
    5
    FFXI Server
    Titan

    People have records of their LSes going 2/180 or something equally dumb. Others have gone 2/2. The problem here is that one of the most overpowered weapons in the game only comes into people's hands by sheer luck. No skill is involved.

    If it were dropped from a hard mob, then people would recognize the fact that people earned it from a hard to fight monster instead of just getting it one day when the RNG worked for you.

  10. #150
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Quote Originally Posted by Septimus
    Quote Originally Posted by takedown2
    no offense but if you dont want to spend 3 hours a day camping your chance at a ridill you dont have to

    gear was meant to be rare for a reason
    No offense, but having the single best sword in the game drop off of a mob that takes less than 15 minutes to kill is just silly.

    Ridill should be moved to Bahamut v2, hard fights deserve great rewards.
    Or rather, the Bahamut's Zaghnal shouldn't be the piece of shit it is.
    Crank up its damage. Same thing with the Amood.

    Or better yet, release more weapons like Ridill, good multiattack weapons, but instead of making it drop in the Aery, make it drop off of HNMs that matter, like Hydra.

  11. #151
    Cerberus
    Join Date
    Apr 2005
    Posts
    463
    BG Level
    4
    FFXI Server
    Bahamut

    I really hope SE takes the hint with all this, but I somehow doubt it. I think they'll just take this like "All this over one little sword OMG NERF!"

  12. #152
    Smells like Onions
    Join Date
    Jun 2006
    Posts
    6
    BG Level
    0

    don't change 3 kings system, it is perfect. people who complain about it want to turn every strong/rare item into forced pop, so eventually any player who spends a long time can get whatever item they want if their linkshell wants to give them.

    3 kings system keeps precious items rare and more importantly forces the linkshells to compete. How else are linkshells supposed to compete if not for 3 kings?

    only the most organized and dedicated LS's can camp in all time zones the way 3 kings are right now, and the rarity and random aspect of items dropping still keeps it hard even for those LS's. this keeps precious items really rare and is the reason it takes some people literally years to finish 1 set of abj. or never finish at all.

    the 3-hrs + per day does suck, but it is the only way to keep 3 kings revolving through all NA, EUR and JP times as evenly as possible. Now that kings go hyper they can not easily be held in time zones. even aspid, although it can be done, is difficult to hold through time zone without other linkshells coming to area to compete. everyone has a chance to camp with the 3hrs +/day system, all you need is the organization and desire to go camp. stop complaining about botting, legit LS's get 3 kings all the time when they actually go and camp.

    also 3 kings are nicely drawn and detailed NM's, set up in zones where everyone who camps is forced to see eachother and can /check eachother or just be involved. SE wants to make the powerful boss NM's good looking and famous FF-type mobs like King Behemoth, which will always require at least a group to take down, so anyone who comes to watch will see that at high lvl play it requires organization and effort to fight awesome NM's that pop only around once a week. if new high lvl people want to see awesome looking NMs they need to go to beautiful areas like aery where it is difficult to journey to and then will see the dedicated senior people there wearing rare/powerful armor and camping powerful NM's with beautifully drawn graphics, that look intimidating,, so even anyone looking over the shoulder of a player at his comp will obviously know that it is a high-lvl area fighting a giant HNM, and ffxi will show impressive environments and enemies for high lvl people to go to. even after years of going, aery still is beautiful to look at, dominion is ominous and scary at night and when you hear thunder, and during the day just contributes to making the more dedicated players in impressive suits of equipment look like powerful rpg adventurers. VOS forces everyone to huddle in one area and looks beautiful imo at night , and has many mobs sufficient for skillup or even soloing for lvl 75s who just want to go watch. they tried to make areas look like that on purpose to provide a good atmosphere for HNM camps.

    the only thing that does suck is when it promotes stupid players to congregate and then start spamming shout or chat at HNM camp,, but it makes the LS's interact, although unfortunately some players can't handle competition and take a negative attitude when placed next to rival linkshells.

    there's enough forced-pop type eq in dynamis for everyone to get that. if you want abj/dring/rid go suffer camping HNMs like everyone else, at least you'll be competing with other LS's and earning a rare/powerful item instead of just organizing a bunch of people to perform forced-pop tasks like in sky, or like BCNM's. dynamis is the perfect way for people who don't agree with 3 kings system to get powerful, so lvl rdm or blm and farm hats @ xarc, or farm beauc for ninja body or start working on a relic. if you want dalmatica or ridill go to aery but be ready to compete for it.

    The pop times of HNMs are perfect because they should be a little more rare than the cooldown times for dynamis, so items will stay rare and it gives as much chance to everyone as possible to go and camp and get lucky for a random drop of a precious item.

    the point is if you want powerful items in a forced-pop type system dynamis is there, but if you want 3kings loot you need to compete for it, and the current system is the best way to take care of as much as possible while trying to still be fair to all players in different time zones. there's no way to keep items fair unless it's all random. that is the most fair way, even if it is frustrating.

    it is very obvious that SE knows loot from 3 wyrms or even AV or other powerful NM's are arguably not as good as loot from 3 kings, so stop pointing that out.

    it's done on purpose so that organized groups of players will be rewarded accordingly for what development team decides is a more difficult and significant task: interacting with other LS's and competing in lag for claim against 250 people or posting on a website or /lsmes to be at jormungand next time he pops so he can be zerged.

    sorry for length of post.

  13. #153
    Old Merits
    Join Date
    Dec 2005
    Posts
    1,125
    BG Level
    6

    The problem is that kings are a waste of time, they are borring, and they aren't engaging.

    No one wants a 100% drop rates on ridill, D. ring or whatever. But people wish to be engaged, challenged, and be rewarded. Unless your some highschool or college kid with a shit ton of free time, three kings does not achieve this.

    Let's say one ridill drops a month on average.

    If you let ls's fight with pop items or something similar with a timer similar to limbus you could adjust the drop rate to be similar.

    1/30 ~ 1/(30 * number of ls's that fight per month)

    So for most servers it would be around 20-30 groups of 12 - 18 people (probably less).

    So with a three day re-try timer = 25 * 10 * 30 = 750. So now ridill is still pretty damn rare and everyone gets a shot, this is similar to today where everyone gets a shot but your not wasting three hours standing in darter shit.

    Yeah so it's true some new people could go in and get lucky with a ridill, but that's no different than today.

  14. #154
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by takedown2
    ridill is still hard to get, doesnt matter if it drops from tom tit tat or absolute virtue. if you put it on a harder monster it just limits the number of ppl that can get it even more and then you would have even more ppl complaining that they can't get it same situation just made it worse

    and if you increase the drop rate then you will see even more noobs running around with it

    either way you try and solve the problem you are still going to have a problem

    keep it rare drop rate is fine and monster u kill to get it gives every endgame person (where the item belongs) a change to get it
    Except if Ridill were placed in a difficult BCNM like Bahamut v2, retards like you wouldn't be running around with em.

    Feel free to quote that for emphasis.



    Quote Originally Posted by epigram
    Unless your some highschool or college kid with a shit ton of free time, three kings does not achieve this.
    Where does Med School fit into the free time classification fyi ?

  15. #155
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Quote Originally Posted by WhiteCuirass
    don't change 3 kings system, it is perfect.
    Wow, you're retarded. Let's begin finding out why.

    Quote Originally Posted by WhiteCuirass
    3 kings system keeps precious items rare and more importantly forces the linkshells to compete. How else are linkshells supposed to compete if not for 3 kings?
    This game is based on cooperative play, rather than competitive.

    Quote Originally Posted by WhiteCuirass
    only the most organized and dedicated LS's can camp in all time zones the way 3 kings are right now
    You mean, only the LS with the highest availability of people who are willing to stay up all hours of the night for a pop, right?

    Quote Originally Posted by WhiteCuirass
    the 3-hrs + per day does suck, but it is the only way to keep 3 kings revolving through all NA, EUR and JP times as evenly as possible.
    Or... we can pick and choose what times we want to fight monsters, holy shit what a concept!

    Quote Originally Posted by WhiteCuirass
    there's enough forced-pop type eq in dynamis for everyone to get that.
    Protip: Dynamis isn't a force-pop, its an instance. Also, not all relic armor is useful.

    Quote Originally Posted by WhiteCuirass
    if you want abj/dring/rid go suffer camping HNMs like everyone else, at least you'll be competing with other LS's and earning a rare/powerful item instead of just organizing a bunch of people to perform forced-pop tasks like in sky, or like BCNM's.
    Or, you could organize these drops into BCs, and instill more players to play cooperatively.

    Quote Originally Posted by WhiteCuirass
    dynamis is the perfect way for people who don't agree with 3 kings system to get powerful, so lvl rdm or blm and farm hats @ xarc, or farm beauc for ninja body or start working on a relic. if you want dalmatica or ridill go to aery but be ready to compete for it.
    Yes, if you want your DRK to become powerful, you should go to Beaucedine and lot on the Abyss Cuirass. You'll definitely show those mobs what-for with your MAB+10.

    Again, not all relic armor is useful. I'm looking at you white mage relics.

    Quote Originally Posted by WhiteCuirass
    it is very obvious that SE knows loot from 3 wyrms or even AV or other powerful NM's are arguably not as good as loot from 3 kings, so stop pointing that out.
    But... that's the goddamn motherfucking point, you godforsaken sack of meat.

    Quote Originally Posted by WhiteCuirass
    it's done on purpose so that organized groups of players will be rewarded accordingly for what development team decides is a more difficult and significant task: interacting with other LS's and competing in lag for claim against 250 people or posting on a website or /lsmes to be at jormungand next time he pops so he can be zerged.
    Yes, because lag and other people being annoying was meant to be hurdles to overcome in the game. Gee, I hope they add a filter or a blacklist option someday, that'd be great for helping me get my Dalmatica!

  16. #156
    Science Fiction Super Fan
    Join Date
    Jul 2006
    Posts
    3,053
    BG Level
    7
    FFXI Server
    Cerberus

    Quote Originally Posted by NynJa
    Quote Originally Posted by takedown2
    ridill is still hard to get, doesnt matter if it drops from tom tit tat or absolute virtue. if you put it on a harder monster it just limits the number of ppl that can get it even more and then you would have even more ppl complaining that they can't get it same situation just made it worse

    and if you increase the drop rate then you will see even more noobs running around with it

    either way you try and solve the problem you are still going to have a problem

    keep it rare drop rate is fine and monster u kill to get it gives every endgame person (where the item belongs) a change to get it
    Except if Ridill were placed in a difficult BCNM like Bahamut v2, retards like you wouldn't be running around with em.

    Feel free to quote that for emphasis.



    Quote Originally Posted by epigram
    Unless your some highschool or college kid with a shit ton of free time, three kings does not achieve this.
    Where does Med School fit into the free time classification fyi ?
    except that i have bahamuts mask as well so if it were a bv2 drop i would have it as well

  17. #157
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Quote Originally Posted by NynJa
    Quote Originally Posted by takedown2
    ridill is still hard to get, doesnt matter if it drops from tom tit tat or absolute virtue. if you put it on a harder monster it just limits the number of ppl that can get it even more and then you would have even more ppl complaining that they can't get it same situation just made it worse
    and if you increase the drop rate then you will see even more noobs running around with it
    You must have missed the part when I said he's in the strongest LS on Cerberus, capable of beating Bahamut v2 very easily, as well as the fact that he already has a Bahamut's Mask.

    Yea, moving Ridill to Bahamut would sure solve the problem all right.

  18. #158
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Cerberus obviously fails as a server, much like the HNM counterpart.

  19. #159
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Quote Originally Posted by NynJa
    Cerberus obviously fails as a server, much like the HNM counterpart.
    Fun Fact: He actually is a good WAR, even though his merits are retarded, and his equipment isn't top-notch. Good thing his main job is PLD though.

    But hey, I merit summoning skill, what do I know?

  20. #160
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Being a good war is done simply in relation to gear and merits...


    as far as his PLD goes:
    *cue quote of "all it takes is a team of good support to make even a retard pld look good"*

Page 8 of 11 FirstFirst ... 6 7 8 9 10 ... LastLast

Similar Threads

  1. Square Enix working on PS3 and Windows Vista MMORPG
    By Popanu in forum FFXI: Everything
    Replies: 20
    Last Post: 2012-08-10, 08:42
  2. Square Enix, This is for you and FFXIV
    By Stumps in forum FFXI: Everything
    Replies: 71
    Last Post: 2009-07-22, 22:54
  3. For the "FFXI: Square-Enix Direct Discussion" sect
    By Fhqwghads in forum FFXI: Everything
    Replies: 28
    Last Post: 2007-04-08, 22:05
  4. Dear Square Enix
    By macbain24 in forum FFXI: Everything
    Replies: 16
    Last Post: 2006-04-24, 12:57
  5. FUCK YOU SQUARE-ENIX!
    By Zigma in forum FFXI: Everything
    Replies: 36
    Last Post: 2006-01-19, 12:53
  6. SQUARE ENIX Gil Sell
    By Battle in forum FFXI: Everything
    Replies: 91
    Last Post: 2006-01-05, 03:43
  7. Square-Enix Fails
    By Lordwafik in forum FFXI: Everything
    Replies: 14
    Last Post: 2005-09-21, 23:04