Oh I see what you mean, my mistake. I didn't know that.
Oh I see what you mean, my mistake. I didn't know that.
People have been saying this for a while, but it isn't true unless it really happened in the last update, as I've missed our last few events of sea farming. When you cast he stops for a half second for the cast-back animation. He doesn't stop for very long, but it's long enough to where if someone is kiting him without movement+% and Fortitude has caught up, dia > dia > dia and he's a full length away from the kiter.Originally Posted by Not Kuno
Edit: Which, to clarify my point, is the longest he ever stopped for, he never had a full cast time reflect if my memory serves me.
Lots of great information.
Thanks ^^
Originally Posted by Suiram
I agree with this post. Unless it was the latest update (which we have not fought him since), he was still slowing down for us as we spammed him with spells. Its not a stop or anything, but tanks never get hit while we hammer him with stuff to cast back.
One of the things I noticed recently that was touched upon here is that he hits a lot harder once the Kf'Ghrah have been killed. The damage he deals to my Paladin increases about 35% I'd say.
His damage goes up, and he gains Vorpal Blade when the Ghrahs die. Also, one thing people didn't mention is that Fortitude doesn't have physical resistance, he just has melee attack resistance. This means that RNG, COR, and NINs throwing shurikens actually do heavy damage to him as well.
The Kf'Ghrahs share hate until they change to an animal form, at which time they temporarily unlink with Fortitude, or at least that's my experience.
If you have mass BLMs, just kill him before you kill the Ghrahs for a 2 minute fight. If you only have a couple, melee the Ghrahs to death (they resist magic pretty decently, although you *can* nuke them if you really feel the need to), and then just kill Fortitude. 2 NINs, 2 WAR/NIN, whatever is fine to tank it. Otherwise kite
One correction is I'm almost certain he has Vorpal Blade even before the Grah die. I think it's just that most people kill the Grah first while kiting Fortitude, so Fortitude basically has no real way to gain TP.. Then when the Grah die and others begin to attack him, people start feeding him TP and thus he'll start spamming Vorpal Blade.Originally Posted by MisterBob
I never really noticed his damage going up after the Grah die though, I'll look for it next time.
I'm almost positive his damage does indeed go up. He seems to have TP regen, because he uses Actnic Burst a lot during kiting. Haven't once seen a Vorpal during the first stage of the fight in 20+ Fortitudes. Then again, we may just be lucky
They won't use vorpal if they're not in melee range.Originally Posted by MisterBob
I don't think that's the case, since we continue to kite him in the same fashion the entire fight. He often readies Vorpal Blade and gets it cancelled due to being out of range after Ghrahs die. Also, Actnic Burst requires at least one nearby target to activate, so it would fall under the same conditions.Originally Posted by aurik
In this case, he is readying vorpal when the target is in range and then the target exceeds the range before it executes. Actinic Burst's activation range is much higher than Vorpal's.Originally Posted by MisterBob
Let me put it this way: when you pull hate on a goblin using nukes from 15+ units away, have you ever seen it ready goblin rush on you, only to fail? No. It will always throw a bomb (which you can also outrange if you're fast) because the activation range for goblin rush is quite short.
But what I'm saying is, we're kiting it the exact same way the entire time. He only begins to Vorpal Blade after the Ghrahs are dead. Not once has he attempted to ready it before their death, and we don't bother to lock him in place with Dia spam or anything, so he's often in range to ready Vorpal Blade.Originally Posted by aurik
Your fortitudes must be "special" then? Fact still remains if you're out of vorpal activation range and he decides to TP, he won't ever use it and auto-fail.Originally Posted by MisterBob
Well, in Aurik's defense, I'm pretty certain that whether you realize it or not.. The people that Fortitude is trying to attack are much closer to him on average after the Grah are killed as opposed to before.
Before the Grah are killed, the tank(s) are basically just kiting it with little regard to how much hate they're generating since no one is attacking Fortitude and all they have to do is kite. While after, the tanks have to focus on generating more hate since people begin to attack Fortitude and as a result they have to stop more to use abilities/spells, and at the same time people who pull hate are more often than not at a closer rather than farther range. Most of the time I see BLMs pull hate is right as Fortitude passes by them, and they eat a Vorpal Blade almost right away in some cases.
But yeah, that just struck me as a logical explanation for what Aurik was trying to say.
I just wanna fight this again now that bard's leveled, so I can charm the fuck out of myself.
We've done that before lol, sadly his skill is quite low and you'll usually just resist Virelai. It does land on a few occasions thoughOriginally Posted by Zetah
Bard in my linkshell did this, and he ate one of my Predator Claws.Originally Posted by Zetah
Actually if you decide to leave the balls up (as we do when killing him) the counter cast delay actually makes life harder on the kiter. All those little delays add up to a big lead over him, while the balls are still on your tail, at some point (with a lot of mage spamming, it happens a lot quicker) he'll be out of voke/flash range while the balls are still on top of the kiter. At that point you have to stop for a second while he catches up, eating mele hits from the Ghrah.Ignoring the Ghrahs can be nice for mass farming Fortitude if you have a bunch of BLMs. He will pause very briefly when he counter-casts, making kiting even easier.
I don't feel like finding the quote, but he certanly has Vorpal Blade the entire fight. We haven't killed off the balls in a long time, and silly mages pulling hate ocasionally eat a vorpal blade.
Fortitude is the Genbu of sea, i never had any experience with keeping the balls alive but kiting it 9/10 times i fought it, he ran about as fast as me while wearing W. legs...Vorpal was easy to outrun but he caught up alot with the pause in JAs for hate control, NINs kiting are technically more efficient, especially at nighttime. Ranged attacks seem to do normal damage, we had 1 RNG pulling off 1k+ Sidewinders while the other melees would just build TP on swords for SW. Hate control on the Kf'ghrahs i never figured out, im sure you can pull hate from them eventually because a few times i've had only Fortitude chasing me while the other 2 (ball/spider/bird form) were sitting on a pile of melees. It might be similar to how Angra / DL share hate with their pets....whenever Kf'ghrahs change form their hate resets? If this was already discussed, oh well...im lazy today.
Chip farming was definetly harder after a certain update, i remember getting 4-5 chips in Palace while running to Ix'MNK spawn but after an update (possibly April) i was lucky to see 1-2 chips drop. Garden drop rate always seemed lower than Palace too.
sidenote: Reflect + Sleepga II is a total riot
I fucked shit up the one time I did get charmed.Originally Posted by MisterBob