Item Search
     
BG-Wiki Search
Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast
Results 141 to 160 of 161
  1. #141
    D. Ring
    Join Date
    May 2006
    Posts
    4,655
    BG Level
    7

    To put into unicorn terms: If Melee TP was lowered significantly, offline would be able to kill fafnir. Do we want that?

  2. #142
    The God Damn Kuno
    Join Date
    Dec 2004
    Posts
    13,360
    BG Level
    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    How shit at how stupid people are. Who the fuck wants a nerf for anything? 10 TP for every 100 dmg a blm does? Are you retarded? What needs to be fixed is mob TP gain. Start it off as mobs getting (your tp-3) and then factor in any subtle blow after that and instant win.

  3. #143
    HD
    HD is offline
    Puppetmaster
    Join Date
    Jul 2006
    Posts
    59
    BG Level
    2
    FFXI Server
    Quetzalcoatl


  4. #144
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Not Kuno
    How shit at how stupid people are. Who the fuck wants a nerf for anything? 10 TP for every 100 dmg a blm does? Are you retarded? What needs to be fixed is mob TP gain. Start it off as mobs getting (your tp-3) and then factor in any subtle blow after that and instant win.
    well thieves get something like 4-4.5 per hit, so between subtle blow gear a thief could give 0 TP constantly.

  5. #145
    Hydra
    Join Date
    Apr 2006
    Posts
    148
    BG Level
    3

    Quote Originally Posted by BRP
    You do realize RMT used mostly SMN on Tiamat right? Just stop talking, I don't know what you are trying to prove, but your nerf has no positive aspects. All it would do is make more people be alienated and quit. Instead of making a job more unique or limiting the use of the job in mass number against HNMs, your nerf just flat out kills the job in all situations. You suck at this.
    Exactly. Nerfing BLM to the extent of rendering them utterly useless (as they are now on lolcerb and lolhydra) has little to do with controlling the RMT plague. The RMT that took Tiamat down used their BLMs for burning adds.

    For 75 levels, (or close to), you practice one thing in xp parties...tank holds hate, melee skillchain, blms mb. Why should endgame change any of that? The concept of "balance" should relate to that initial "ideal" setup party where every job was useful and no one had to be left out. But hey, maybe it's just me...

    Back on topic... Let's think of a real solution to RMT...like, idk...off the top of my head...don't buy fucking gil?

  6. #146
    New Merits
    Join Date
    Sep 2005
    Posts
    212
    BG Level
    4

    our RMT is moving into the aery now. supposedly had 13-15 ppl there this morning.

  7. #147
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Quote Originally Posted by Jooeetheplatypus
    How about TP=(DamageDealt/(level*.5))

    a 2000 damage nuke would be 53 tp. Damn, I'm such a genius I think this game would be a quadrillion times better if they hired me to fix the problems [/septimus]
    How about...

    tier 1 nukes 10 tp
    tier 2 nukes 20tp
    tier 3 nukes 30tp
    tier 4 nukes 40tp lol

  8. #148
    Fake Numbers
    Join Date
    Jan 2006
    Posts
    96
    BG Level
    2

    Thieves giving hnms 0 tp might actually encourage people to use them them as something other than TH whores, I wouldn't mind it.

  9. #149
    D. Ring
    Join Date
    May 2006
    Posts
    4,655
    BG Level
    7

    Quote Originally Posted by Amara
    Thieves giving hnms 0 tp might actually encourage people to use them them as something other than TH whores, I wouldn't mind it.
    THF does a shitton of damage nowadays. Anyone who uses them as purely TH whores is just retarded.

  10. #150
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2005
    Posts
    55,255
    BG Level
    10
    FFXI Server
    Asura

    Quote Originally Posted by Amara
    Thieves giving hnms 0 tp might actually encourage people to use them them as something other than TH whores, I wouldn't mind it.
    It would be kind of cheap (looking aside from HNMs THFs could probably solo just about anything since the mob would never get TP), would need to have some kind of floor on Mob TP growth.

  11. #151
    Fake Numbers
    Join Date
    Jan 2006
    Posts
    96
    BG Level
    2

    Well, I was making the assumption nms would be the only thing to gain tp differently, of course it would cause problems in xp/solo, things that die in 30 seconds wouldn't even get off a tp move.

  12. #152
    Relic Weapons
    Join Date
    Aug 2006
    Posts
    370
    BG Level
    4

    monsters give players 2tp every hit they connect no matter their delay,
    it should be the same for the players <.<

  13. #153
    BRP
    BRP is offline
    Banned.

    Join Date
    Dec 2005
    Posts
    15,019
    BG Level
    9

    Quote Originally Posted by shinobi_tabi
    monsters give players 2tp every hit they connect no matter their delay,
    it should be the same for the players <.<
    but then Exp mobs would be a joke.

  14. #154
    D. Ring
    Join Date
    May 2006
    Posts
    4,655
    BG Level
    7

    Quote Originally Posted by BRP
    Quote Originally Posted by shinobi_tabi
    monsters give players 2tp every hit they connect no matter their delay,
    it should be the same for the players <.<
    but then Exp mobs would be a joke.
    1) Like they arent
    2) Its not regardles of delay. Check ffxicyclopedia.

  15. #155
    A. Body
    Join Date
    Jan 2006
    Posts
    4,008
    BG Level
    7
    WoW Realm
    Area 52

    derailed ftl wtf.

  16. #156
    Chram
    Join Date
    Jun 2006
    Posts
    2,539
    BG Level
    7

    Derail or not, lol..

    I still maintain if I wanted a melee buff I would want adjustments to fSTR.

    A hypothical level 80 mob that I hit for 65-114 damage a punch for.. without changing its vitality or defense this happens:

    Level:Damage
    80:65-114
    85:61-96
    90:47-78
    95:29-61

    I would hit an actual level 95 mob for much less, since its stats would be higher than a level 80 mob...

    Rangers used to be immune to such a mechanic and thats why there were so insane. Something in between would be nice.

    Would it be fair for a melee to outdamage a blm on a HNM? You couldn't exactly throw 10 monks on Nidhogg... so it balances out.

  17. #157
    Salvage Bans
    Join Date
    Feb 2006
    Posts
    799
    BG Level
    5

    counterstance tank ftw

  18. #158
    Chram
    Join Date
    Sep 2005
    Posts
    2,674
    BG Level
    7
    FFXIV Character
    Helmut Lang
    FFXIV Server
    Excalibur

    I dont understand how nerfing BLMs or SMNs would even hurt RMT shells. I think we forget that they can level anything fast as theyre on 24/7. It doesnt really matter what gets nerfed, theyll adapt to whatever SE does. They are parasites.

  19. #159
    Relic Horn
    Join Date
    Jun 2005
    Posts
    3,280
    BG Level
    7
    FFXI Server
    Carbuncle

    Quote Originally Posted by Not Kuno
    How shit at how stupid people are. Who the fuck wants a nerf for anything? 10 TP for every 100 dmg a blm does? Are you retarded? What needs to be fixed is mob TP gain. Start it off as mobs getting (your tp-3) and then factor in any subtle blow after that and instant win.
    I've been saying that for almost a year.

    Fix mob TP Gain and you fix almost every problem in the game when it comes to melee on HNM

  20. #160
    D. Ring
    Join Date
    May 2006
    Posts
    4,655
    BG Level
    7

    Quote Originally Posted by Heian
    Quote Originally Posted by Not Kuno
    How shit at how stupid people are. Who the fuck wants a nerf for anything? 10 TP for every 100 dmg a blm does? Are you retarded? What needs to be fixed is mob TP gain. Start it off as mobs getting (your tp-3) and then factor in any subtle blow after that and instant win.
    I've been saying that for almost a year.

    Fix mob TP Gain and you fix almost every problem in the game when it comes to melee on HNM
    Your TP -3 is hardly a good fix though. It unbalances it even more in favor single handed weapons, do we want that?

Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast

Similar Threads

  1. Merit Point Additions(07/22/2006)
    By Falce in forum FFXI: Everything
    Replies: 327
    Last Post: 2006-07-25, 14:14
  2. Merit Point Additions(07/22/2006)
    By DnightX in forum FFXI: Everything
    Replies: 2
    Last Post: 2006-07-22, 05:16
  3. Why complain about the economy, when you can prosper?
    By SephYuyX in forum FFXI: Everything
    Replies: 67
    Last Post: 2005-12-26, 22:13
  4. Quitting, for the time being...
    By Aenarion in forum FFXI: Everything
    Replies: 15
    Last Post: 2005-12-17, 06:28