To put into unicorn terms: If Melee TP was lowered significantly, offline would be able to kill fafnir. Do we want that?
To put into unicorn terms: If Melee TP was lowered significantly, offline would be able to kill fafnir. Do we want that?
How shit at how stupid people are. Who the fuck wants a nerf for anything? 10 TP for every 100 dmg a blm does? Are you retarded? What needs to be fixed is mob TP gain. Start it off as mobs getting (your tp-3) and then factor in any subtle blow after that and instant win.
well thieves get something like 4-4.5 per hit, so between subtle blow gear a thief could give 0 TP constantly.Originally Posted by Not Kuno
Exactly. Nerfing BLM to the extent of rendering them utterly useless (as they are now on lolcerb and lolhydra) has little to do with controlling the RMT plague. The RMT that took Tiamat down used their BLMs for burning adds.Originally Posted by BRP
For 75 levels, (or close to), you practice one thing in xp parties...tank holds hate, melee skillchain, blms mb. Why should endgame change any of that? The concept of "balance" should relate to that initial "ideal" setup party where every job was useful and no one had to be left out. But hey, maybe it's just me...
Back on topic... Let's think of a real solution to RMT...like, idk...off the top of my head...don't buy fucking gil?
our RMT is moving into the aery now. supposedly had 13-15 ppl there this morning.![]()
How about...Originally Posted by Jooeetheplatypus
tier 1 nukes 10 tp
tier 2 nukes 20tp
tier 3 nukes 30tp
tier 4 nukes 40tp lol
Thieves giving hnms 0 tp might actually encourage people to use them them as something other than TH whores, I wouldn't mind it.
THF does a shitton of damage nowadays. Anyone who uses them as purely TH whores is just retarded.Originally Posted by Amara
It would be kind of cheap (looking aside from HNMs THFs could probably solo just about anything since the mob would never get TP), would need to have some kind of floor on Mob TP growth.Originally Posted by Amara
Well, I was making the assumption nms would be the only thing to gain tp differently, of course it would cause problems in xp/solo, things that die in 30 seconds wouldn't even get off a tp move.
monsters give players 2tp every hit they connect no matter their delay,
it should be the same for the players <.<
but then Exp mobs would be a joke.Originally Posted by shinobi_tabi
1) Like they arentOriginally Posted by BRP
2) Its not regardles of delay. Check ffxicyclopedia.
derailed ftl wtf.
Derail or not, lol..
I still maintain if I wanted a melee buff I would want adjustments to fSTR.
A hypothical level 80 mob that I hit for 65-114 damage a punch for.. without changing its vitality or defense this happens:
Level:Damage
80:65-114
85:61-96
90:47-78
95:29-61
I would hit an actual level 95 mob for much less, since its stats would be higher than a level 80 mob...
Rangers used to be immune to such a mechanic and thats why there were so insane. Something in between would be nice.
Would it be fair for a melee to outdamage a blm on a HNM? You couldn't exactly throw 10 monks on Nidhogg... so it balances out.
counterstance tank ftw
I dont understand how nerfing BLMs or SMNs would even hurt RMT shells. I think we forget that they can level anything fast as theyre on 24/7. It doesnt really matter what gets nerfed, theyll adapt to whatever SE does. They are parasites.
I've been saying that for almost a year.Originally Posted by Not Kuno
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Fix mob TP Gain and you fix almost every problem in the game when it comes to melee on HNM
Your TP -3 is hardly a good fix though. It unbalances it even more in favor single handed weapons, do we want that?Originally Posted by Heian