Adamantoise Orb
Quadav King - 100%
*new* Antica King - 100%
New HNM - 50%
Xolotl - 50% (now has more health, summons more and no limit of number of summons, 3-7 day timer, 1 new drop, higher drop rates)
KSNM99 - 30%*
Certain BCNMs and ENMs - 10%*
Other Quests(Garrison? Unwelcomed Guest?) - 5%*
Metal Chip Limbus - 100%*
Both Metal Chip Limbus reward 1 Orb 100%, randomly chosen.
*=non-camping things
A LS with 30 active members, 1 week of activity.
1 Metal Chip Limbus, they get a random chip 100%(maybe even twice) 100%
They do 3-4 KSNM99(maybe even 5-8), 30% each. 3-4 * 30%
They do 5 six man ENMs for 10% each. 5 * 10
Garrison, and such wouldn't be reliable, but its not hard to imagine LS members earning orbs for their LS while doing these things, LS event or not.
Now...
4 x 3 HNMs. 12 HNMs. That pop in 3-7 Day Timers. Now, you add in Wyrms(who in this system, now have the best loot in the game, along with being harder), Cerberus , and Hydra(both with improved loot, or better said, better recipes and results, also being harder). Limbus(maybe evening an orb with the 75-coin chip). Dynamis. Free-time(people like to craft and stuff).
Thats 17 3-7 Day Timer HNMs, Limbus, Dynamis, and general free time(not to forget earning the orbs in the non-camping ways). Most LSes still do Sky. And Sea(though not mentioned, would probably be improved as well) If one LS can monopolize all that, then the server fucking blows, sorry. I know this wouldn't be the case. The biggest risk would be RMT, which is understandable. However, even they wouldn't be able to completely control all the pops. They can't control Sky, simply an annoyance.
Mind you, without massive pos.haxing some of these HNMs will not be easy to get to. RotZ Beastmen Kings would be big targets as they are 100% drop rate like the original Beastmen Kings. However, the Antican king wouldn't be easy to get to at all. I mentioned the idea of HNMs at the bottom of Pso'Xja zones... most lootwhores have never visited some of the uncapped towers, let alone know how to climb to the bottom.