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Thread: FFXI Apocarypse Nigh?     submit to reddit submit to twitter

  1. #61
    >The Implying
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    Quote Originally Posted by BRP
    Still.. someone could go in and possibly flail someone fighting Fafnir in a BC technically and steal the mob and kill it at 1% and gank the loot.
    If that doesn't ban a player, I don't think anything will.
    There's no need. Ever done the CoP 8-3 BC? You can target players, talk with them, trade with them, etc. But you cannot commit actions on them (Cure, Raise).

    The same holds true for the other battlefields in the game. You can POS into a battlefield arena, but if you don't have that battlefield access icon, you can't cast spells on the players inside.

    (Although I imagine it still would be possible to claim a white monster, or pop a chest inside the battlefield. Haven't tested it.)

  2. #62
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    Quote Originally Posted by Lokim
    I won't bother creating a new in-game example, instead I'll ask you a question: if you were writing a game like FFXI and you had an encryption system that you thought was unbreakable, would you design all of the calculations to be server-side?
    Nobody considers anything unbreakable.

  3. #63
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    Ah don't competely write off Lokim, he's right about some things even if his examples aren't too hot and he's talking in general terms at times.

    Yeah, there must be a balance between what happens on the server and what happens on the client, you can't overload either and the client doing too much can lead to haxes.

    Also yeah, the server has to inherently trust the client about some things (like the toon's position on the map as mentioned earlier) but we don't know what all those things are. Maybe someone will one day discover that damage is calculated on the client and people will have a field day or maybe they'll find the only thing is the character's position on the map. At this time we only know for certain about about the POS thing, and all other things are certainly possible but with varying degrees of probability.

    As for the "designing your own MMO with encrypted packets" deal there are too many assumptions made, the fact is we really have zero clue as to what the back end of FFXI looks like. They may very well have made the tradeoff of server doing everything and client diong almost nothing, we really don't know at this point.

    With cheap, fast computing these days and the game not having to do much intense number crunching I would bet 99% of stuff is done on the server, but that's just my guess. That and I would hope anyone who designs something like this would realize the encryption will probably be broken at one point or that values can be read out of memory before they're encrypted and sent over the wire. By using encryption they can slow down whoever is trying to reverse engineer things and add a nice fuck you at the end by having the server doing everything so the encryption is really just another time sink (lol?).

    Post some of those PSO links you've mentioned, I would like to check them out.

  4. #64
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    Quote Originally Posted by Lokim
    The debate is really pointless - either things will break, or they won't. Sorry for stirring up so much resentment, but feel free to do a little research on PSO if you're curious - I think you'll be shocked.
    PSO WAS UNBREAKABLE

  5. #65
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    Damage is not calculated on the client ... period. This is incredibly easy to test. If you engage a monster and auto-attack, then quit the client, your character will continue attacking and doing damage until the character times out after 30 seconds. If attacks and damage were calculated client-side, the character would stop attacking as soon as the client disconnected from the server.

  6. #66
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    Quote Originally Posted by Sykes
    Damage is not calculated on the client ... period. This is incredibly easy to test. If you engage a monster and auto-attack, then quit the client, your character will continue attacking and doing damage until the character times out after 30 seconds. If attacks and damage were calculated client-side, the character would stop attacking as soon as the client disconnected from the server.
    Oh how many times I've died that way.

  7. #67
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    I'd love a private server, not to change the game in any way but so that I wouldn't have to put up with useless GMs and there would be no RMT or botters because the people running the server would ban them.
    I hope a lot of stuff said in this thread isn't true though, I'd hate FFXI to end up like PSO, it's no fun playing alongside all the hackers.

  8. #68
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    Quote Originally Posted by SephirothYuyX
    Quote Originally Posted by Sykes
    Damage is not calculated on the client ... period. This is incredibly easy to test. If you engage a monster and auto-attack, then quit the client, your character will continue attacking and doing damage until the character times out after 30 seconds. If attacks and damage were calculated client-side, the character would stop attacking as soon as the client disconnected from the server.
    Oh how many times I've died that way.
    I miss exploits like that. If you were about to die in Hardcore Diablo 2 (death = character gone for good, done, over) you could sometimes alt-tab fast enough, come back and not be dead. I did the same thing with and old old D-n-D text based game on my friend's 80x86: If you died you and you could turn the computer off before it had time to write the data indicating you've died to the floppy drive you could boot back up and no problems, alive again.

  9. #69
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    do you have any idea how freaking hot that would be to have your own private servers for your LS. Extremely

    hmm wheres the pic of the cartoon panel that say"do you realize the ramifications of this?!"

  10. #70
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    OK, I skimmed through all of the posts and I don't think anyone mentioned this because I don't think many knew at all. Back in the summer of 2004 a friend of mine told me that FFXI is hacked. At first I didn't believe him, then he explained. Apparently the player pointer was found and replicated on many accounts. What this meant is 1 player did something, every account with the same pointer got the same rewards, exp, gil, items...ect. He knew the guy that was sorta heading the operation, in order to prove it, he sent my friend 10 mill back when it was considered to be a lot. If you also remember back then gil sellers weren't a big problem, they were mostly in Upper Delfkut(sp?) Tower. If you're wondering why, take the gil dropped by the giants and multiply it by however many clients had the same pointers...they were making rediculous amounts of gil with very little effort.

    Towards the end of that sumnmer SE fixed the exploit and here we are today with a lot more gilsellers that are present and no gil sellers in Upper Delfkut(sp?). If the encryption was figured out (and whoever said it, there is no encryption that can't be figured out) there will be exploits, but I doubt it would be anything as bad as in 04'. If we see all the gilsellers go away and gil is still for sale...then another big exploit has been discovered.

  11. #71
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    They started in Delkfut cause that's all they could do. As they got more and more together and leveled up, they could earn more cash in other ways. Delkfut just became obsolete. It had nothing to do with some mysterious hack your friend told you all about.

  12. #72
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  13. #73
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    Quote Originally Posted by miokomioko
    Well inviting 2000-3000 of your friends into server without gilsellers or dumb GMs would be nice.

  14. #74
    the whitest knight u' know
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    Quote Originally Posted by BRP
    Well inviting 2000-3000 of your friends into server without gilsellers or dumb GMs would be nice.
    Since when does anyone who plays online RPGs have 2000-3000 friends?

  15. #75
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    Quote Originally Posted by miokomioko
    Quote Originally Posted by BRP
    Well inviting 2000-3000 of your friends into server without gilsellers or dumb GMs would be nice.
    Since when does anyone who plays online RPGs have 2000-3000 friends?
    gmail type invite system, would keep the RMT out. Even if you don't have 2-3k you could get that many decent players easily, could seed them among good people on each server. A real world immigration.

    Private server would be a blast.

  16. #76
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    Quote Originally Posted by Everlasting
    Quote Originally Posted by miokomioko
    Quote Originally Posted by BRP
    Well inviting 2000-3000 of your friends into server without gilsellers or dumb GMs would be nice.
    Since when does anyone who plays online RPGs have 2000-3000 friends?
    gmail type invite system, would keep the RMT out. Even if you don't have 2-3k you could get that many decent players easily, could seed them among good people on each server. A real world immigration.

    Private server would be a blast.
    And you can have a real bunch of GM's, ones that actually play and care about the game.

  17. #77
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    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Everlasting
    Quote Originally Posted by miokomioko
    Quote Originally Posted by BRP
    Well inviting 2000-3000 of your friends into server without gilsellers or dumb GMs would be nice.
    Since when does anyone who plays online RPGs have 2000-3000 friends?
    gmail type invite system, would keep the RMT out. Even if you don't have 2-3k you could get that many decent players easily, could seed them among good people on each server. A real world immigration.

    Private server would be a blast.
    And you can have a real bunch of GM's, ones that actually play and care about the game.
    Elections would be fun.

    For some things, I'm sure some mob justice of some sort would be permissable.

  18. #78
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    Quote Originally Posted by Everlasting
    Elections would be fun.

    For some things, I'm sure some mob justice of some sort would be permissable.
    Would be so fucking cool too! I can imagine it to be like Survivor, where shitty botting LS's get voted to be kicked out.

  19. #79
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  20. #80
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    Quote Originally Posted by Zigma
    Holy christ I hope that works, that would be awesome.

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