Item Search
     
BG-Wiki Search
Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 101 to 120 of 129
  1. #101
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Quote Originally Posted by Suiram
    MAB doesn't do shit for drain/aspir, I'm reasonably certain of it.
    I'm actually pretty sure it does. Drain and Aspir themselves just seem to be random period.

    Quote Originally Posted by Suiram
    If you're a BLM with Novio, and your other MAB comes from say Weskit, Ugg pendant, Yigit feet, and 5/5 merits in the potency of the spell you're casting (let's assume you're using AF2 on MB and not Zenith), that's MAB of 65 with Job Trait. Using Static in the other ear slot on MB is the equivalent of just over MAB+8 with that setup compared to MAB+5 from Moldavite. That's what makes it the best earring for BLM, but if you've got one of the jobs I listed above, maybe that extra 3 MAB isn't enough for you to want it over etherial, which is understandable.
    So the Burst bonus on Static is a multiplier on top of the entire magic damage calculation?

  2. #102
    Nerull
    Guest

    Quote Originally Posted by Jeryhn
    So the Burst bonus on Static is a multiplier on top of the entire magic damage calculation?
    Yes. Exactly the same as AF2 gloves.

  3. #103
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    It works on the same multiplier as the day/weather bonus, I think.

  4. #104
    BRP
    BRP is offline
    Banned.

    Join Date
    Dec 2005
    Posts
    15,019
    BG Level
    9

    Quote Originally Posted by aurik
    It works on the same multiplier as the day/weather bonus, I think.
    I'm not sure what you mean, but they stack.

  5. #105
    New Spam Forum
    Join Date
    Sep 2005
    Posts
    152
    BG Level
    3

    Quote Originally Posted by Jeryhn

    So the Burst bonus on Static is a multiplier on top of the entire magic damage calculation?
    THere are a couple of damage multipliers on blm spells. Everyone knows about Magic Attack bonus. Seperate from that you have a multiplier from elemental staves, thats not added directly into the Magic attack bonus from other gear. LIkewise on magic bursts the extra damage from AF2 gloves or the Static earring is seperate as well.


    The seperate parts of the damage is based on an INT difference of yours - the mobs, a base damage based on the spell you use and the following fields multiplied in.

    MAB
    Staff bonus
    Day/weather bonus
    Magic Burst Bonus gear

    This is one reason why the obis are so good, AF2 gloves are so underrated and the elemental HQ staves are the single most important piece for a BLM to get.

  6. #106
    New Spam Forum
    Join Date
    Sep 2005
    Posts
    152
    BG Level
    3

    Quote Originally Posted by aurik
    It works on the same multiplier as the day/weather bonus, I think.
    I believe its seperate from the day/weather bonus from my testing at least. I could be wrong here, but the testing I have done seems to say its day/weather * magic burst bonus... not (day/weather + magic burst bonus gear).

    Once again, I could be wrong but this is my belief from my testing.

  7. #107
    Nidhogg
    Join Date
    Jan 2006
    Posts
    3,701
    BG Level
    7

    Yeah, it's 5% bonus on MB, which means regardless of how much MAB you have, you're going to do 5% more. With value of 65, you'd need 8.2 more MAB to do 5% more damage was my point.

    As for drain/aspir, look at it this way. Nukes hit their cap as a function of your INT vs. the enemy's INT, and then are further modified by MAB and % bonus as from MB, staves, weather, af2 gloves/legs or static. At 75 and naked, my stone 1 does 55 damage to ronfaure rabbit, and it does the same if i put on as much INT gear as I can. However, add 10 MAB and it does 59, or add a terra staff and it does 63. It's the function which caps * 1.MAB * the product of static % bonuses. Now if that was true for drain and aspir, then you should presumably go above the 125 cap on aspir by adding more MAB, but you don't. The only way you go higher is 138 with pluto's staff, or additionally more with the right day/weather (or in MB I guess). I don't know what the cap for Drain is, if there is one, but it presumably works the same way. That and it just feels like MAB doesn't help (on drain specifically).

  8. #108
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    Quote Originally Posted by BRP
    Quote Originally Posted by aurik
    It works on the same multiplier as the day/weather bonus, I think.
    I'm not sure what you mean, but they stack.
    dmg = [(delta int) x Tier modifier + spell base damage] x MAB x staff bonus x misc bonus

    Calculating misc bonus:
    1.0 (default)
    +0.1/-0.1 for day (100% with proper obi on, otherwise random)
    +0.1/-0.1 for each weather icon (100% with proper obi on, otherwise random)
    +0.05 for day+AF2 pants+proper spell
    +0.05 for AF2 hands + magic burst
    +0.05 for static earring + magic burst

    If you want to maximize your damage done, try to maximize the term MAB x misc bonus. Default MAB is 1.32 for BLM70+. Do the math to optimize this term depending on current conditions.

  9. #109
    New Spam Forum
    Join Date
    Sep 2005
    Posts
    152
    BG Level
    3

    Quote Originally Posted by aurik
    Quote Originally Posted by BRP
    Quote Originally Posted by aurik
    It works on the same multiplier as the day/weather bonus, I think.
    I'm not sure what you mean, but they stack.
    dmg = [(delta int) x Tier modifier + spell base damage] x MAB x staff bonus x misc bonus

    Calculating misc bonus:
    1.0 (default)
    +0.1/-0.1 for day (100% with proper obi on, otherwise random)
    +0.1/-0.1 for each weather icon (100% with proper obi on, otherwise random)
    +0.05 for day+AF2 pants+proper spell
    +0.05 for AF2 hands + magic burst
    +0.05 for static earring + magic burst

    If you want to maximize your damage done, try to maximize the term MAB x misc bonus. Default MAB is 1.32 for BLM70+. Do the math to optimize this term depending on current conditions.

    Are you sure on that? my testing seems to lead me to believe its not calculated in the day/weather stuff. that its a seperate *.05 or *.1 if you have both. I've been wrong before, and my ex-wife used to remind me of that alot.. but I could swear they were different multipliers (like elemental staves)

  10. #110
    Old Merits
    Join Date
    Sep 2005
    Posts
    1,030
    BG Level
    6

    Aurik, staff bonus goes under misc bonus, though I don't think it matters in the equation you set up (been 5 years since my last math course)

  11. #111
    Nidhogg
    Join Date
    Jan 2006
    Posts
    3,701
    BG Level
    7

    It does matter, and it doesn't go under misc bonus. It matters because, if you were naked and cast a spell that did 1000 damage, it would do 1150 with HQ staff, 1100 with day bonus, and 1265 with both, rather than 1250 if they were added together. The only thing that is possibly in dispute is whether aurik is right that everything he has classified as 'misc bonus' is infact added up before it is multiplied to the damage, or if it is instead a series of products or some other combination of sums and products, which is something I'm not in a position to test at the moment, personally.

  12. #112
    New Spam Forum
    Join Date
    Sep 2005
    Posts
    152
    BG Level
    3

    Quote Originally Posted by Suiram
    It does matter, and it doesn't go under misc bonus. It matters because, if you were naked and cast a spell that did 1000 damage, it would do 1150 with HQ staff, 1100 with day bonus, and 1265 with both, rather than 1250 if they were added together. The only thing that is possibly in dispute is whether aurik is right that everything he has classified as 'misc bonus' is infact added up before it is multiplied to the damage, or if it is instead a series of products or some other combination of sums and products, which is something I'm not in a position to test at the moment, personally.
    I guess thats what I am trying to get at. I did this testing a while back, and my belief from that testing is there are seperate groups of damage multiplies:

    MAB
    Day/weather
    Magic burst bonus
    Elemental staves

    The staves, mb gear and day/weather aren't lumped into one group, as that would make the math off. The numbes I received made me feel the Magic burst bonus was a *.05 to the formula rather than added into something else.

    I fully welcome others to test and doublecheck me here, but if they were in the same multiplier I would have expected slightly smaller numbers. Thats why I think MB bonus gear is highly underrated for primary black mages who do fights with skillchains (ie: fafnir, etc)

  13. #113
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    I was going off the Alla (yes, I know, Alla...but occasionally it has good data) guide on the subject.

    http://ffxi.allakhazam.com/db/jobs.html ... =50;page=1


    I'm just double-checking that data now on the JP wiki, it looks like Alla is wrong after all.

    http://ff11.s101.xrea.com/index.php?%B4 ... ontent_1_7

  14. #114
    New Spam Forum
    Join Date
    Sep 2005
    Posts
    152
    BG Level
    3

    Quote Originally Posted by aurik
    I was going off the Alla (yes, I know, Alla...but occasionally it has good data) guide on the subject.

    http://ffxi.allakhazam.com/db/jobs.html ... =50;page=1


    I'm just double-checking that data now on the JP wiki, it looks like Alla is wrong after all.

    http://ff11.s101.xrea.com/index.php?%B4 ... ontent_1_7
    I can't read the jp site here from work right now, and don't enjoy reading Alla too much.. do they support my beliefs, or say I'm wrong on this?

    (Sorry , I'm being lazy today. Fridays do that to me. Just has my curiosity up some since this was something I was quite interested in a while back when I did all this testing.)

  15. #115
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    They support your beliefs, my alla resource is wrong.

    I'm going to translate the JP site in a sec, hold on...

  16. #116
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    actual dmg = floor(floor(floor(floor(floor(floor(D * resist) * staff bonus) * DWB) * (MAB/MDB)) * Magic Burst bonus) * target magic dmg reduction)

    resist = 1, 1/2, 1/4, 1/8, 1/16, or 0

    staff bonus = 1.15, 1.1, 1.0, 0.9, 0.85 depending on HQ/NQ and the type of interaction between staff and spell

    DWB is calculated as
    1.0
    +0.1 for the correct day
    +0.1 for single weather
    +0.25 for double weather
    This is capped at 1.3 in the event of double weather + day.

    MAB is as we know it. Correct element potency merits at +2 MAB per merit.

    MB bonus is 30% for a 2-WS renkei, gaining 20% per extra WS in the renkei series (so a 3-way renkei should be 50%, hence peoples discovery that "darkness/light continuation" from relic WS gives a more potent MB) plus 5% per equipment.

    Target magic dmg reduction is as it seems. Note that most HNMs don't have target magic dmg reduction but rather a huge MDB value (they mention Tiamat = 200, Jorm = 224...)

    Edit: I forgot to translate the calculation of D, hold on...

    Calculation of D:
    Each magic tier has an inherent mutliplier value M. Each magic spell has a base value V. Let dINT be caster int - target int.

    For dINT < 0:
    D = V + dINT [when dINT is a penalty, the tier mult. is always 1]
    For dINT > 0, but less than some inflection point:
    D = V + (dINT * M)
    For dINT > 0, but after some inflection point:
    D = V + (const + (dINT-const) * M / 2)) [above some critical value, adding INT becomes half as effective]
    For dINT > 0, but after some cap:
    D = cap

    M = 1.0 for all -ga spells up to Blizzaga2
    M = 1.5 for all -ga spells Thundaga2 and beyond
    M = 1.0 for all I/II single target nukes
    M = 1.5 for all III single target nukes
    M = 2.0 for all IV and AM spells.
    Not sure about AM2.

    They don't seem to have a chart for "V" by spell.

  17. #117
    Nidhogg
    Join Date
    Jan 2006
    Posts
    3,701
    BG Level
    7

    Do they list the known or projected dINT caps for each spell?

  18. #118
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    No, but from my understanding, you'll never even hit the diminishing point on anything of importance.

  19. #119
    Nidhogg
    Join Date
    Jan 2006
    Posts
    3,701
    BG Level
    7

    That was my understanding too, was just curious.

  20. #120
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Nerull
    Ouryu? after the BLM nerf patch, my LS did two ouryu runs using three SAM's for skillchains, and a couple BLM's to MB on em. We wound up wiping. We later revamped our strat and changed those SAM's to BLM's and just free nuke it. We've won something like 6 in a row, taking around 30-40 min per fight.
    Bahamut? Are you fucking kidding me ?
    Kirin? Diabolos
    Genbu?
    Suzaku?
    Seiryu?
    Byakko? For the above four I cant argue, but would you really consider these HNM's at this point ?
    Tiamat? Summoners
    Jormungand? Who the fuck fights Jormungand ?
    etc etc etc
    sorry just got home from work, see bold

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast

Similar Threads

  1. Apoc. Nigh Earring Choices With BLM & PLD
    By Midge in forum FFXI: Everything
    Replies: 33
    Last Post: 2007-10-14, 15:32
  2. Apocalypse Nigh Earrings
    By Soldier in forum FFXI: Everything
    Replies: 3
    Last Post: 2007-08-24, 18:43
  3. Which Apocalypse Nigh earring did you choose?
    By Mifaco in forum FFXI: Everything
    Replies: 31
    Last Post: 2007-03-12, 17:11
  4. Apocalypse Nigh.
    By Lylie in forum FFXI: Everything
    Replies: 21
    Last Post: 2006-11-10, 01:24
  5. Apocalypse nigh quest gayfaggery
    By Alleya in forum FFXI: Everything
    Replies: 16
    Last Post: 2006-08-21, 12:18
  6. Question about Apocalypse Nigh quest
    By rbt in forum FFXI: Everything
    Replies: 3
    Last Post: 2006-03-21, 18:39
  7. Apocalypse Nigh BCNM Speculation
    By Demetrios in forum FFXI: Everything
    Replies: 359
    Last Post: 2006-03-02, 18:34