
Originally Posted by
epigram
I think about the best way to do things is just a hate system. At least for sky pop NMs and three kings.
Set it up so if at any point your on the hate list for an NM you get added to the NM's rancor after it dies. That means even if you wipe to it, when the next ls takes it your added to the rancor. If you try to steal it with cures and get on the hate list you get rancor, if you log out to clear hate, you still get rancor since you were at one point on that NM's hate list. Even if you cure out of alliance you still get rancor.
When a monster pops and an alliance engages it the highest rancor throughout the fight determines the rancor level. Heals from out side the alliance do not determine the racor level, although they will get rancor when the NM dies. Adding people to an alliance is the only way to change rancor settings during a fight. If the fight is at level two rancor and someone with level three rancor joins the alliance the monster will switch to level three rancor mode even if the person immediately leaves the alliance.
Rancor mode will switch to zero when the monster goes back to full health and is unclaimed/unaggroed.
More rancor the more destructive the NM gets. The ONLY way to lower rancor is time.
It should be setup so that for sky pop nms you loose one kill rancor 5 days.
Faf, Behemoth, NQ turtle one per 5 days.
HQ one every 10 days.
Level 1 rancor : (someone has killed the nm within the last X days)
increase in damage by 25%
Level 2 rancor : (someone has killed the nm before rancor clear from level 1)
increase in damage by 50%
25% increase in TP moves
Level 3 rancor : (someone has killed the nm before rancor clear from level 2)
increase in damage by 100%
50% increase in TP moves
-occasional flail by Faf/Nih
-25% reduction in cast time for King Behemeoth
-25% increase in speed for Behemoth/King
-100% DA rate on turtle
-25% magic and melee def on turtle
Level 4 rancor (someone has killed the nm before rancor clear from level 3):
rage mode + level 3 rancor
The system doesn't seem too hard to implement. With the cool down timers there is incentive to not camp every day. Stronger ls's can kill an NM at a higher rancor mode without having it reset back to zero.
It doesn't fix camping, but it does fix monopolization to a limit. When you hit level 4 you can't kill it so others can have a shot at the nm. You can grief by holding in a high rancor level too, but that's no different than screwing people over with rage mode.