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  1. #21
    Salvage Bans
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    Lakshmi

    Re: Trying to beat Kirin in under 10minutes, any tips?

    Quote Originally Posted by Bananas
    4 MNK/SAM
    WAR sub would help a little more, I think.

  2. #22
    Ridill
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    Re: Trying to beat Kirin in under 10minutes, any tips?

    Quote Originally Posted by vegetaa
    Quote Originally Posted by Bananas
    4 MNK/SAM
    WAR sub would help a little more, I think.
    Well, the point of them, I'm assuming, was just to make SCs for the BLMs.

    The main damage in the speed kirin is SMN/BLM.

    Though I do wonder how well a melee-heavy speed kirin might do compared to the typical mage heavy kind.

  3. #23
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    Re: Trying to beat Kirin in under 10minutes, any tips?

    Quote Originally Posted by Khamsin
    Quote Originally Posted by vegetaa
    Quote Originally Posted by Bananas
    4 MNK/SAM
    Though I do wonder how well a melee-heavy speed kirin might do compared to the typical mage heavy kind.
    Better than the SMN/BLM burn would. Look at Rukenshin's post.

  4. #24
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    Blu stun was pretty good on our last Kirin run. Stun landed about 80% ish also from what I was told.

    We recently upped our 70+ Blu department to about 5 or 6 now with most at 75. We're going to try and stun lock that bish the whole fight come next Kirin.

  5. #25
    Ruke
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    Re: Trying to beat Kirin in under 10minutes, any tips?

    Quote Originally Posted by Khamsin
    Quote Originally Posted by vegetaa
    Quote Originally Posted by Bananas
    4 MNK/SAM
    WAR sub would help a little more, I think.
    Well, the point of them, I'm assuming, was just to make SCs for the BLMs.

    The main damage in the speed kirin is SMN/BLM.

    Though I do wonder how well a melee-heavy speed kirin might do compared to the typical mage heavy kind.
    Totally just posted a bunch of info on faster kills with melee alliances on the first page.

    Quote Originally Posted by RKenshin
    Just get a bunch of well-equiped DDs, stationary tank it with some NIN or /NIN, and support them with BRDs and out PT healing.. As long as everyone does their job it'll be a fast fight.

    We had five sets saved up from the past like 6 months that we used up a week and a half ago (also was our first attempt straight tanking), and each kill was under 20 minutes easily.

    We ended up having WAR/NINx3, SAM, NINx2, MNK, and a few BLMs on rotation for the runs as DDs... But nearly all the damage was done with melees, BLM PT primarly handeled gods (if they were spawned).

    The WAR/NINx3+BRDx2+WHM PT parsed to deal around 70% of the damage or more each fight (have all fights parsed and saved if you want).. Madrigal+March+Minuetx2, all using Sole Sushi, and using just about the best equip in the game for WAR bar a few small improvements like HQ abjurations. ShellV/ProtectIV and barspells were kept on them at all times, and out PT WHMs kept them alive when things got nasty. (the WARs were me/Lhexh/Blackice)

    Fastest time was 8:10 without any 2 hours and just those DDs. We also had a kill where we got it to 40% in under 2 minutes using those same DDs but with 2 hours, only thing is at 40% it landed Stonega IV > Astral Flow right away and slowed everything down drastically when a few people died. So it ended up being a 12m kill.

    A few LS members made vids of it:
    http://youtube.com/watch?v=aF0NtDdXP3c

    Higher quality:
    http://rapidshare.de/files/29942981/SpeedKirin.wmv.html

    Stonega isn't usually a problem though, as you can see in that vid the first is interupted.. Most of them are from the melee + WS damage (around 80% of the time), but in the end depends on luck. When it lands it does about 600-800 across the people, so either way it's not so bad. Astral isn't really a problem either as long as mages aren't sleeping.

    Gods usually aren't a problem either, he won't have time to summon them all in <10m kills. Usually only two, and they depop if Kirin dies with them out.
    And yeah, if you are doing a melee bum rush then MNK/WAR would be considerably better since as a melee on Kirin the damage you do is primarly about melee damage and not WS damage, and attack/acc means A LOT on him. But, only if you have a few good WAR/NIN or NIN/WAR or xxx/NIN that can match their damage/hate output to hold hate above them, or MNK/WAR will get eaten. Otherwise MNK/NIN best IMO.

  6. #26
    Puppetmaster
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    how about.... 10 THF/DRK! na jk war>thfs on kirin
    but no seriously thf/drk rocks on kirin >.>

  7. #27
    Sea Torques
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    Quote Originally Posted by Karik
    how about.... 10 THF/DRK! na jk war>thfs on kirin
    but no seriously thf/drk rocks on kirin >.>
    You've suceeded in confusing the hell out of me, congratulations.

  8. #28
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    Bahamut

    Quote Originally Posted by Karik
    how about.... 10 THF/DRK! na jk war>thfs on kirin
    but no seriously thf/drk rocks on kirin >.>
    That's 4 "quality" posts

  9. #29
    New Spam Forum
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    Quote Originally Posted by Karik
    how about.... 10 THF/DRK! na jk war>thfs on kirin
    but no seriously thf/drk rocks on kirin >.>
    are you retarded?

    like seriously, do you suffer from some mental illness?

  10. #30
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    Ruken what parser do you use, only parser I have is Spyle's and I always have error's when I parse stuff with too much data to compute(HNM, long kills, Brittle Rock's =/)

  11. #31
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    Alexander

    @Rukenshin

    My linkshell doesn't do kings. Do you think it would be possible for melees without stuff like Ridills and e. bodies to get something approaching your results with straight-tanking Kirin?(Obviously we can't go as fast without those items.)

  12. #32
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    Quote Originally Posted by Deftscythe
    My linkshell doesn't do kings. Do you think it would be possible for melees without stuff like Ridills and e. bodies to get something approaching your results with straight-tanking Kirin?(Obviously we can't go as fast without those items.)
    And yeah, if you are doing a melee bum rush then MNK/WAR would be considerably better since as a melee on Kirin the damage you do is primarly about melee damage and not WS damage, and attack/acc means A LOT on him. But, only if you have a few good WAR/NIN or NIN/WAR or xxx/NIN that can match their damage/hate output to hold hate above them, or MNK/WAR will get eaten. Otherwise MNK/NIN best IMO.
    from the sound of that, yes, with MNK/WARs.

  13. #33
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    Better have some pimped out WAR/NIN or NIN/WAR to hold hate off of the MNK/WARs lol... He said if your tanks aren't so insane damage wise to hold hate off of a MNK.. then the MNK should sub NIN so they can actually live long enough to do damage lol. I do not think however you need insane gear to do this, just the right strategy and people willing to try something different.

  14. #34
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    Alexander

    Considering the post Ruke was replying to there, it seemed like he was just endorsing Mnk/war over Mnk/sam for damage, not touting Mnk/war as the main source of damage for a melee-zerg Kirin. Whatever though, we were going to do this anyways, so I'll just wait and see how we do.

  15. #35
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    Quote Originally Posted by Deftscythe
    Considering the post Ruke was replying to there, it seemed like he was just endorsing Mnk/war over Mnk/sam for damage, not touting Mnk/war as the main source of damage for a melee-zerg Kirin. Whatever though, we were going to do this anyways, so I'll just wait and see how we do.
    Good Luck and keep your barstonra and Shell V up. Might want to experiment with earth carol on the tank party if it gets too hairy. Marches and haste the main tanks of course. Accuracy songs on all the melee DD since Kirin has high ass evasion.

  16. #36
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    Re: Trying to beat Kirin in under 10minutes, any tips?

    Quote Originally Posted by Khamsin
    Quote Originally Posted by vegetaa
    Quote Originally Posted by Bananas
    4 MNK/SAM
    WAR sub would help a little more, I think.
    Well, the point of them, I'm assuming, was just to make SCs for the BLMs.

    The main damage in the speed kirin is SMN/BLM.

    Though I do wonder how well a melee-heavy speed kirin might do compared to the typical mage heavy kind.
    Wins the award for least attention paid this week.

  17. #37
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    Quote Originally Posted by Deftscythe
    Considering the post Ruke was replying to there, it seemed like he was just endorsing Mnk/war over Mnk/sam for damage, not touting Mnk/war as the main source of damage for a melee-zerg Kirin.
    "But, only if you have a few good WAR/NIN or NIN/WAR or xxx/NIN that can match their damage/hate output to hold hate above them, or MNK/WAR will get eaten."

    is what I was getting at

  18. #38
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    Ah, I misunderstood. I'm pretty confident in our tanks, and if not we'll just know to have the monks sub Nin next time. My concern was doing damage fast enough to not wipe out our mages mp.

  19. #39
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    Re: Trying to beat Kirin in under 10minutes, any tips?

    Quote Originally Posted by Raivyn
    Quote Originally Posted by Khamsin
    Quote Originally Posted by vegetaa
    Quote Originally Posted by Bananas
    4 MNK/SAM
    WAR sub would help a little more, I think.
    Well, the point of them, I'm assuming, was just to make SCs for the BLMs.

    The main damage in the speed kirin is SMN/BLM.

    Though I do wonder how well a melee-heavy speed kirin might do compared to the typical mage heavy kind.
    Wins the award for least attention paid this week.
    I also noticed this upon first read.

  20. #40
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    Quote Originally Posted by Deftscythe
    Ah, I misunderstood. I'm pretty confident in our tanks, and if not we'll just know to have the monks sub Nin next time. My concern was doing damage fast enough to not wipe out our mages mp.
    Can you "tank" (in the traditional sense) if you want to melee burn Kirin? That sounds like what you mean and I'm not sure you can expect your tanks to be useful if you're trying to get the most out of this tactic.

    My 8-ball is saying "no" but it's never played FFXI.

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