Low post count so think whatever you want.
The basic problems with either system, as I see it, can be described as follows:
1) Points System:
The obvious purpose of a points system is to free leadership from all accusations of bias. Every member of the linkshell is allowed to see exactly where they stand. As mentioned the challenge comes in implementing a fair way to award points and a fair way for those points to be redeemed.
Therein lies the fatal weakness of a points system. The system is, by necessity, as rigid as possible, because people MUST know exactly where they stand, so any flexibility in the rules must be necessarily rare, if nonexistent without the preapproved consent of the majority of the linkshell. Close call decisions can not be allowed to happen, or must only happen in extreme circumstances, because the instant they do there comes the suspicion of bias on the part of the decision makers.
In addition, and perhaps more importantly, the system must, also by necessity, take into account as many things as possible to ensure that everyone is being awarded equally for the effort that they are able to put in. This can quickly lead to ever more complex rules in order to cover all situations to ensure absolute fairness, and eventually it is entirely possible to have a situation where two rules are brought into conflict, and you screw someone over no matter what you do. And of course the more complex your system becomes in order to be perfectly fair to everyone, the more loopholes there will be for people to exploit who are just looking to do the bare minimum.
The system is saved by the fact that situations where rules may come into conflict can be extremely rare, possibly to the point that the leaders drawing up the system never consider their possibility. But of course that makes it all the worse when the situation occurs, and the more complex the system(again in order to ensure complete fairness) the more likely it will occur. Even so for the most part, as far as most of the linkshell is concerned, the whole thing is pretty straight forward and usually easy to understand, but the pitfalls are there even so.
2) Divine Rule:
Divine Rule's primary weakness, is of course bias on the part of the linkshell leader(s), intentional or otherwise. However, such corruption is actually easier to spot in this case, because while humans aren't always smart in general, they will pay attention when it comes to getting their loot. A corrupt leadership with a points system can build rules into it that allow them to exploit the system, all the while having something they can point to in order to say "see? its all on the level". People of course will eventually catch on, or so its hoped, but alot of damage might be done this way. With a divine rule system, people are going to be able to spot corruption pretty quickly, and you'll find that most of your members that are worth a damn will quickly move on.
This leaves the question of how to make sure its a fair system even under shells with leaders who aren't corrupt, but might deal out loot according to bias they aren't even aware of. The solution here is that leaders must build in some checks which may include taking attendence for everything as a reference(always good), multiple leaders voicing their opinions, and constant communication and more importantly trust between the leaders and the general linkshell population(even without points its easy to set up ways for your linkshell members to know where they stand). This can also incidentally lead to a better bond between linkshell mates overall, which is a side benefit to the system.
To put it simply you must must MUST have a trust between your leaders and your members, and the leaders must constantly be communicating with their members, and above all must have more than a smattering of common sense. Which leads to the main advantage of the system, which is that it is in fact better able to adapt to extreme circumstances that might come up. If something comes up where theres a close call, common sense is allowed to, and in fact encouraged to, rule the day, and leaders who have made a habit of using their common sense will find such calls easier to make over people who have based their entire decision making process on a spreadsheet.
Downfall of the system, is that that trust takes time to build, can be easily broken, and no doubt someone will cry about loot somewhere, but usually those are the self righteous lootwhores who are probably a bigger detriment anyway.
As said, both systems have their pros and cons. No system will be perfect because humans are not perfect, and in the end whats important is having a system that everyone can agree on, and that everyone agrees is fair.
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