Whenever I play with friends we do 4d6 and get the three highest numbers. >.>
Whenever I play with friends we do 4d6 and get the three highest numbers. >.>
That's how my DM has us roll. He once let us reroll ones but we came out with like half our scores 18 and we totally destroyed his campaign so he TPKd us.Originally Posted by Not Kuno
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My DM's usually use a point system. Either 26-32 Points (Although I've seen up to 36 with other people, for high powered campaigns).
We play 32 point buy. You get 32 points to divide through all 6 of your stats. All stats start at 8, and each point over 8 costs a specific value.
Score / Points
8 / 0
9 / 1
10 / 2
11 / 3
12 / 4
13 / 5
14 / 6
15 / 8
16 / 10
17 / 13
18 / 16
So you could have a character with an 18 in 2 scores, but all your other scores would be a 8.
Its always seemed to work for us quite well.
When I DM I have my players roll 4d6, drop the lowest, reroll ones. If they happen to roll 4 6's it's a 19.
Errrr... My rules when begining a campaign is 4d6 pick 3, or 3d6 + 1 time reroll of 1 dice if desired, I let the players decide/vote wich system they prefer and the majority goes for everyone.Originally Posted by Gares
And about rolling 4 6s going on a 19? That's a bit rough, i'd never allow it. A 18/00 on str MAYBE... (depending how good the bribe is. My gang functions with bribes. It's good to be DM sometimes ^^)
P.S. : All my D&D games are done on 2nd edition, I dont have money to fork over for 3rd or 3.5 books. Does 18/00 still exist in 3rd+?![]()
All your page 4 are belong to us.
I don't think 3rd had 18/00 STR, I think its just plain old 18 STR now. I don't mind giving PC's a 19 if they roll 4 6's. It doesn't happen often, and when it does it's cool but not that big of a deal. My adventures aren't all jam packed with mindless encounters. I like to space my encounters out, have them well planned, it makes each one more signifigant.
There's nothing fun about just mowing down kobold, after kobold, after kobold for hours straight. On the other hand, sometimes PC's like to do that kind of stuff, so I always make use of colluseums, gambling halls, and similar time sinks.
I spend a very long time putting myself in the PC's shoes and writing my campaigns that way. And as the DM if a player has a high stat or a good item you can always put them in situations where they can't rely on it. Power campaigns are no fun.
My PC's quickly find out they need to use their brains first, occasionally falling back on a good item, or high stats and whatnot to get them through situations.