Kraken Club Drk's are serious buisness.
Kraken Club Drk's are serious buisness.
only for our minute of fame ; ; then to the back of the bus
lol and that's not the popular opinion everywhere else? KI and Zam have a different opinion?Originally Posted by Jooeetheplatypus
I think most people are able to separate the running lol<insert|job|here> joke from reality... though I think most of us have had enough shitty experiences with loldrks to continue to justify the joke D:
Trickle down. Almost everything starts here lol.Originally Posted by Hyjynx
That makes all of no sense... since DRK has been lol before I even knew what a "BG" was... or even that there was actually a mob that popped in Behe. Dom.... or even where Dragon's Aery was.
I'm not saying that the stigma doesnt start somewhere but I highly doubt that BG had much to do with it. BG is just where all the ppl who started those rumors grew up and moved to. DRK and DRG have been THE loljobs as long as I can remember and I've wasted 3 years of my life playing FFXI.
And BG probably existed before you knew about it, hard concept to swallow I'm sure.
Was that directed to me? If so:Originally Posted by Krandor
Doesnt change the fact that BG probably hasnt controlled the mental evolution of ALL FFXI players for 3+ years.Originally Posted by Hyjynx
****
If that wasnt directed to me and I totally missunderstood what you were saying:
Sososry.
99% of the cause of something being demoted to 'lolxxx' is attributed by elitists on forums.
loljiangOriginally Posted by jiang
Shinzon, lemme guess relic bow and Acid Bolts? You'd need like max STR and such to do those or maybe a Gun, I use /war and a bow and hit 2400s without like any great gear. Rngs can hit big Epeen screenshots but when it comes down to it, A) When a mob isn't peircing weak and T, B) NO haste, C) No 100% Crits = D) Gimped compared to the powerhouse jobs.
Ebow and max merits for Archery, capped str, capped Everything pretty much, Ammo of choice is demon arrows. Again just minuet, war sub and attack food, subs are also the food used.
Behemoth and Fafnir were around before you or before you heard of loldrk.Originally Posted by Hyjynx
And yet there we always have this:Originally Posted by Jooeetheplatypus
For the ten thousandth time, rng/war would have done more damage before the patch than it does now, and from any distance. People act like you'd get a critical game error and ffxi would crash if you tried to select war as your subjob before.Originally Posted by *Shinzon*
The problem was it would be too much hate being gained(even without /WAR), making /NIN pretty much a must for survival.Originally Posted by DrObvious
Depends on what you're fighting. Most people wouldn't even sub war on kited stuff like kirin back in the day where it would be safe enough.
Everyone is so gungho about rng/war in exp now, how exactly is it more feasible now then it used to be? The flawed argument I keep seeing is people claiming that rng does more damage now than it used to, when they really mean rng/war does more damage than rng/nin used to.
before the changes made to ranger, ranger did so much dammage and pulled hate so often that ninja sub was needed to keep alive and give the tank a chance to get hate back. and even then inexperienced rangers would quickly die if they did not watch their hate.
rng/war before the update would certaintly do the most dammage and provide the best e-peen shots of major dammage but would quickly die or become an mp sponge.
after the update rng/nin is ok dmg and i find myself using rng/nin more for situations like dynamis where there are alot of AoE and survivability is key or pulling.
and after the update rng/war still does alot more dammage than rng/nin just like before the update the difference now is that it is practical to use it in an xp pt and not pull hate all the time and become an mp sponge.
I'm glad someone remembered that it was possible to sub war before the nerf. I was starting to think I was imagining it.Originally Posted by DrObvious
But I've stopped arguing with people who say the nerf wasn't so bad or that the nerf only applied to sucky players. Their argument always starts with "look at all the dmg I can do with /war." It's almost impossible to wrap their minds around just how godly rng was before the nerf. They had to live it to understand it.
Wimpy ToAU mobs has made rng fun again but it's just not the same.
I remember some folks rng/war'ing at Kirins before the patch, since XP was so quick to come by (for those days) at Chain 23 center camp parties. My god the devastation...
3000+ Sidewinders, will mostly one shot any of the expansion exp mobs from half hp about, except qutrubs.
If your exping in the mire or Puks in the thickets you can basically 1 shot them with a sidewinder /war. /nin does nothing considering the low DoT per shot but high WS that will kill the mob.The problem was it would be too much hate being gained(even without /WAR), making /NIN pretty much a must for survival.
Max gear/merits/Ebow Epeen screenshots show nothing btw. We can hit high WSs but our DoT is shit (a little better then a non Ridill war on peircing mobs)