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Thread: lvl 70 latent earrings     submit to reddit submit to twitter

  1. #21
    Relic Horn
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    I just tested on WHM:

    RED HP + Phalanx = Colibri hits me for 0-15 dmg

    Staying engaged and curing HP up its back to hitting me for 5-25 dmg with Phalanx

  2. #22
    Ridill
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    A RDM fighting Proto-Ultima could probably survive Citadel Buster with Fencer's Earring + Merman gear/rings/earring + Resentment Cape. All together, that's -57% magic damage. If you had a d.ring, that'd be -63% magic damage. If you had a minerva's ring, that'd be -67% magic damage.

    The -30% on Fencer's Earring would activate since Citadel Buster would have taken you to red (or kill you).

    Then again, that's very situational and only when you pull hate at the wrong time and become the target of Citadel Buster. But hey, turning 2000 damage into 660 (or less with Shell IV + possible resists) has to feel good, right?

  3. #23
    Ridill
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    Doesn't it cap at 50%?

  4. #24
    Ridill
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    Quote Originally Posted by Elcura
    Doesn't it cap at 50%?
    I don't know, I've never bothered trying to stack that much -damage % gear before. All I know is I look like a retard in the darksteel outfit. I tried the subligar once... just to see. I was curious.

    Never again.

  5. #25
    Ridill
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    Quote Originally Posted by Khamsin
    Quote Originally Posted by Elcura
    Doesn't it cap at 50%?
    I don't know, I've never bothered trying to stack that much -damage % gear before. All I know is I look like a retard in the darksteel outfit. I tried the subligar once... just to see. I was curious.

    Never again.
    Doesn't help that you're an Elf.

  6. #26
    Old Merits
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    -Physical taken has a cap at 50%

    I believe -Magical does as well but I haven't tested it. However the Defending Ring might break that because it's not "-% Magical Damage Taken" it's just "-% Damage Taken" so it may be calculated seperatly.

  7. #27
    Mr. Bananagrabber
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    Magic and Physical Damage Reduction does indeed cap at 50%.

    It's easy enough for PLDs to survive Citadel Buster already, not to mention the difficulty of a RDM having to spam for hate everytime Ultima readies Citadel Buster.

  8. #28
    Bagel
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    Quote Originally Posted by Krandor
    Magic and Physical Damage Reduction does indeed cap at 50%.
    Which would mean Aegis + Shell would put you right near cap. Fencer's Earring + Shell would put you at cap even without RDM innate magic def.

  9. #29
    Ridill
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Krandor
    Magic and Physical Damage Reduction does indeed cap at 50%.
    Which would mean Aegis + Shell would put you right near cap. Fencer's Earring + Shell would put you at cap even without RDM innate magic def.
    magic dmg taken != MDB.

  10. #30
    Old Merits
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    Shell is to -% Magic Damage Taken as Protect is to -% Physical Damage Taken.


    It's not handled in the same part of the formula.


    Edit: Aurik beat me. ;;

  11. #31
    Sea Torques
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    Quote Originally Posted by cassiraa
    Shell is to -% Magic Damage Taken as Protect is to -% Physical Damage Taken.


    It's not handled in the same part of the formula.


    Edit: Aurik beat me. ;;
    Aurik said that mdb is not the same as -% magic damage. I'm pretty sure all he was saying is that mdb is not part of that 50% cap.

  12. #32
    Bagel
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    Quote Originally Posted by DrObvious
    Aurik said that mdb is not the same as -% magic damage. I'm pretty sure all he was saying is that mdb is not part of that 50% cap.
    1 MDB = 1% less damage, it's the same as magick attack basically. Toss shell IV on and you take 20% less damage from Fafnir's wings, cursed spheres etc. If they're not figured into cap then you can do some crazy stuff

    Shell V = 23
    RDM innate = 10-12
    AF2 gloves = 2
    Lamia mantle +1 = 4
    Lamia bow = 2
    Dalmatica = 5
    Resolute Belt = 2
    = 50

    carbuncle = 5
    diabolos = ? (does it stack with carby anyway?)
    WHM bar merits = 10
    magus roll = 5+
    = 70+

    Then you have -damage
    Fencer's Earring = 30
    merman's ringx2 = 8
    coral +1 (sans body) = 9
    = 47

    So RDM could go to 70 MDB and -47% magic damage without defending ring.

    BLU could do pretty much the same sans fencer's earring but they have self-buffs that are as high as +30 MDB.

    I want to see a RDM with red hp take a Citadel Buster for 0. I did see a BLM either evade or get a no effect on one once.

  13. #33
    Sea Torques
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    It's not exactly 1%, it depends on the enemy's mab. Besides blm and rdm mobs I don't think we know if hnms, or even normal mobs for that matter, have mab.

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