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  1. #241
    ¯\(°_o)/¯
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    Mar 2006
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    I don't believe DA can kick in on any swing because if so a war with a 1/5 chance to DA (merits+brutal, throw in AF boots and AF2 legs if feeling saucy) would have more 7 hit rampages than 6, and I just don't see that.

  2. #242
    Ruke
    Join Date
    Nov 2005
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    I said the same thing in my original argument against it, and that's why I added in my post above that it may work differently for dual wielding somehow.

    But, on the other hand, there was a few really long posts about this on the DRK forum of KI. The actual math comes out to I think something like a 38% (don't remember off my head) chance of DA once as a DRK/WAR with Brutal in Guillotine. A few people did some testing over long periods of time on TW mobs (to hit the acc cap), and the DA rate for all of them came out just a few % below the actual number (like 35%) accounting for misses due to the accuracy cap.

    Pretty convinced it's at least true for 2h weapons.

  3. #243
    Relic Weapons
    Join Date
    Oct 2006
    Posts
    348
    BG Level
    4

    What gear setup were you using for that True Strike?

  4. #244
    Relic Weapons
    Join Date
    Mar 2006
    Posts
    290
    BG Level
    4

    Quote Originally Posted by Bagel
    I don't believe DA can kick in on any swing because if so a war with a 1/5 chance to DA (merits+brutal, throw in AF boots and AF2 legs if feeling saucy) would have more 7 hit rampages than 6, and I just don't see that.
    You have to factor in misses though if you're basing your testing on exp/merit mobs, which are usually VT at the least. Even if you had a few DAs in there, you might have missed a hit or two.

    Pretty sure each hit/hand does have a chance to double/triple attack though, which is why its easier to have extra attacks on WS that natively have a higher # of attacks. For instance, you'll see many more 7-8 hit Rampage and Dancing Edges compared to 2 hit Tachi: Gekkos or Spinning Slashes.

    Using Mercy Stroke as an example though, you can have up to a 6 hit Mercy (13% return) with a Triple on both hands. Its a native 1-hit WS which becomes 2 hits with /NIN off-hand. Its rare as fuck, but it can happen, and happens easier ofc with a forced Triple with Assassin's Charge.

  5. #245
    Cerberus
    Join Date
    Apr 2005
    Posts
    411
    BG Level
    4
    FFXIV Character
    Cortana Windraker
    FFXIV Server
    Excalibur

    wow that true strike is crazy lol gonna have to look at the mods for that ws.

  6. #246
    Ruke
    Join Date
    Nov 2005
    Posts
    3,972
    BG Level
    7

    Quote Originally Posted by Vistani
    What gear setup were you using for that True Strike?
    Was the following if I remember correctly:

    Main: Horrent Mace (stealing a Raphael's Rod for the future)
    Sub: Ridill
    Ammo: Fire Bomblet
    Head: Heca
    Neck: Breeze
    Ear1: Brutal
    Ear2: Assault
    Body: Adaman
    Hands: Alky
    Ring1: Rajas
    Ring2: Mars'
    Back: Forager's
    Waist: Potent
    Legs: Warrior's Cuisses
    Feet: Heca

    True Strike is really buff on high defense stuff, I pretty much use Club on WAR/NIN exclusively in Dynamis-Xarcabard now save DL/fragment fights.

  7. #247
    Cerberus
    Join Date
    Sep 2006
    Posts
    454
    BG Level
    4
    FFXIV Character
    Karina Silverstar
    FFXIV Server
    Excalibur
    FFXI Server
    Gilgamesh

    Wow.... definitley gonna consider picking up a Horrent Mace, that's really impressive. Latent on that mace is something dumb like red HP right? I'd pick it up more for the DMG in any case though...

  8. #248
    Ruke
    Join Date
    Nov 2005
    Posts
    3,972
    BG Level
    7

    It's some stupid combination of red HP and 300% TP and engaged, forgot what it is exactly... But 99% of the time it won't be active in any case, so it's kind of a worthless latent.

    I'm going to steal the Rapheal's Rod no one uses to replace it, since it has the same base damage and lower daily, and even better is now I can look pretty wielding my rainbow wand while doing pretty damage.

    I feel pretty, oh so pretty?

    Btw, Blackice is fat... Making fun of my singing.

  9. #249
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2005
    Posts
    55,206
    BG Level
    10
    FFXI Server
    Asura

    I think the TP mod was proven false, but it kicks in at Red HP at least.

    I've had one rotting in my Locker for months now, no one wants to actually buy it (I think for obvious reasons ), but I haven't really felt like chucking it either.

  10. #250
    Blackice
    Guest

    Quote Originally Posted by RKenshin

    I feel pretty, oh so pretty?

    Btw, Blackice is fat... Making fun of my singing.
    Told you I'd get you back..

  11. #251
    Ruke
    Join Date
    Nov 2005
    Posts
    3,972
    BG Level
    7

    Ok now it's on, I'm going through my folder of dirt I have on you.

    And that screen is SO out of context.

  12. #252
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Quote Originally Posted by Plow
    Quote Originally Posted by NynJa
    2hr ??
    trying to understand how you have 21% tp...
    triple DA on penta...

    14 tp first hit + 4 more + 3 double attacks
    If he was wearing a Corazza and a triple attack proced, it could have been
    15TP first hit + 4 more + 2 from triple attack.

    I don't know about polearms though, if there's one that gives 14TP return like you said, i'm sure there's a higher delay one that gives 15.

  13. #253

    Sweaty Dick Punching Enthusiast

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    Mar 2006
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    FFXI Server
    Ragnarok

    Quote Originally Posted by DragonCloud64
    Quote Originally Posted by NynJa
    Quote Originally Posted by DragonCloud64
    I must say, that is impressive.

    details ?
    75BLU/37NIN

    2hr + Burst Affinity
    Wait wait, you landed it without elemental seal on JoL.. and broke 1000? Tell me more >.>

  14. #254
    Bagel
    Join Date
    Nov 2005
    Posts
    1,460
    BG Level
    6
    FFXI Server
    Ragnarok

    Quote Originally Posted by Celeras
    Quote Originally Posted by DragonCloud64
    Quote Originally Posted by NynJa
    Quote Originally Posted by DragonCloud64
    I must say, that is impressive.

    details ?
    75BLU/37NIN

    2hr + Burst Affinity
    Wait wait, you landed it without elemental seal on JoL.. and broke 1000? Tell me more >.>
    Never knew Prudence was JoL!

  15. #255
    Daddy Warbucks
    Join Date
    Jul 2006
    Posts
    1,371
    BG Level
    6

    I remember hearing something abut 1k needles accuracy being really good if you macro r.acc+ gear into it. Just optical hat, crimson gauntlets, and imperial egg would add +119 r.acc.

  16. #256
    E. Body
    Join Date
    Oct 2004
    Posts
    2,252
    BG Level
    7
    FFXI Server
    Asura

    Quote Originally Posted by RKenshin
    I'm pretty sure it's something like every swing in a WS has a chance to DA with the trait (might work differently with dual wield?), just that you can't excede 8 swings. I've had a few 19/20/21 TP Guillotines (17 is normal) doing 1.5k with no buffs and 2.5k with Souleater, and same applies for Raging Rush (highest doing 2.4k with 2 DA), etc. In all those cases, the damage obviously supports the numbers, and there's no other way to justify it.

    For a while I was skeptical of it myself about it being able to happen, but after reading some extensive tests and doing my own I'm pretty sure the above is true.

    Back on topic though, True Strike is so damn broken.
    http://img292.imageshack.us/img292/1144/ffxi656cx8.jpg

    No buffs other than songs (no SV)... I've been messing around with it on high defense mobs where Rampage sucks, and it's crazy. I popped out a few last Dynamis-Xarcabard for 1-1.4k with the average around 700-800, versus Rampage averaging like 400 damage on the higher end mobs there.
    Whats up with True Strike anyways? Never heard about people doing insane numbers till a few weeks ago. What makes it so good?

  17. #257
    Kama
    Guest

    Quote Originally Posted by Falaras
    Quote Originally Posted by RKenshin
    I'm pretty sure it's something like every swing in a WS has a chance to DA with the trait (might work differently with dual wield?), just that you can't excede 8 swings. I've had a few 19/20/21 TP Guillotines (17 is normal) doing 1.5k with no buffs and 2.5k with Souleater, and same applies for Raging Rush (highest doing 2.4k with 2 DA), etc. In all those cases, the damage obviously supports the numbers, and there's no other way to justify it.

    For a while I was skeptical of it myself about it being able to happen, but after reading some extensive tests and doing my own I'm pretty sure the above is true.

    Back on topic though, True Strike is so damn broken.
    http://img292.imageshack.us/img292/1144/ffxi656cx8.jpg

    No buffs other than songs (no SV)... I've been messing around with it on high defense mobs where Rampage sucks, and it's crazy. I popped out a few last Dynamis-Xarcabard for 1-1.4k with the average around 700-800, versus Rampage averaging like 400 damage on the higher end mobs there.
    Whats up with True Strike anyways? Never heard about people doing insane numbers till a few weeks ago. What makes it so good?
    I think the problem lies more in the fact that there weren't very many good clubs that were easily accessible until ToAU. That's my only guess.

  18. #258
    Ruke
    Join Date
    Nov 2005
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    7

    No one bothered to try it I think before Horrent Mace was released... Generally, the WS is pretty weak for most jobs, as it sucks if you don't have a good amount of attack/STR to back it up.

    It's very consistant high damage though with the right gear on just about all mobs (or it would seem so), which is more than what can be said for a lot of multi-hit WS.

  19. #259
    E. Body
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    Oct 2004
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    Asura

    So would it be worth it for like a Samurai to level club for Kirin/Genbu 1st WS on? or only Warriors and such.

  20. #260
    Ruke
    Join Date
    Nov 2005
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    7

    I don't think so, Hagun alone does well in itself and I'm pretty sure that their club skill and attack would be too low.

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