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Thread: Phalanx     submit to reddit submit to twitter

  1. #1
    Puppetmaster
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    Phalanx

    Ok so.
    For Phalanx i use the RDM enchancing Calculator to fighre how much damage is reduced.

    for Phalanx 2. do the same rules apply?
    If so when im casting Phalanx 2 on party member i should swap in as much enchancing stuff as i can. Torque af2 hands af1 legs.
    Wuold mind also help effect it?

  2. #2
    Relic Shield
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    'ZAM!

  3. #3
    Relic Horn
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    bluegartrd


    Any known formulas for Phalanx 2 by now?

  4. #4

  5. #5
    Ridill
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    That second post is funny.

    The PLD keeps hate using Provoke and Flash while boosting his damage but keeping sword/shield and only healing himself between battles, and the other 3 DDs don't need to use /NIN, but can sub something more useful to boost their damage.
    That's just precious.

    But anyway, Phalanx II is ok, it would be better if it were based off of Phalanx I's formula. (But it still wouldn't make shadow-tanking obsolete.)

  6. #6
    Relic Shield
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    I still haven't really heard anything about Blind II.... really need to get in those merit parties lawl

  7. #7
    Old Merits
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    That second post is funny.
    [quote:49585]The PLD keeps hate using Provoke and Flash while boosting his damage but keeping sword/shield and only healing himself between battles, and the other 3 DDs don't need to use /NIN, but can sub something more useful to boost their damage.

    That's just precious. [/quote:49585]

    yeah I like the one in my sig too, I found it in the Rajas V. Tamas debate Alla style:



    3. Store TP is a very rare 1/5(or close to) chance of 1 extra TP.
    From tests done by a friend and myself playing my best friends character.

  8. #8
    Relic Shield
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    From a posting on Faith Torque:

    i still dont know if its the best neck piece for mnk. 7h2h skill is nice. but that does not add up to very many att or acc. i still see PCC better.
    what the fuck

  9. #9
    D. Ring
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    Quote Originally Posted by Mifaco
    From a posting on Faith Torque:

    i still dont know if its the best neck piece for mnk. 7h2h skill is nice. but that does not add up to very many att or acc. i still see PCC better.
    what the fuck
    Was that aurik?

  10. #10
    Ridill
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    Quote Originally Posted by Septimus
    That second post is funny.

    The PLD keeps hate using Provoke and Flash while boosting his damage but keeping sword/shield and only healing himself between battles, and the other 3 DDs don't need to use /NIN, but can sub something more useful to boost their damage.
    That's just precious.
    This isn't zam, but there's a thread on KI that, while a little outdated, is still just as precious.

    http://killingifrit.com/forums.php?m=posts&q=321

    Hi guys,
    I don't kow how many taru red mages are out there, but my girlfriend is one of them. She's having problems leveling her staff skill. She's been fighting decent challenges and even matches with her staff for a new days now and her skill is not going up. She's a 34 taru rdm so this shouldn't be happening. Do any of you have the same problem? I appreciate all feedback.
    Followed by several posts of people suggesting his taru RDM girlfriend try levelling her staff skill on T-IT, or joining a skillup party. Then the OP coming back with:

    Hey guys,
    I guess I wasn't completely clear in the first post. Basically like I said she's a level 34 rdm so she goes to lvl in Garleige Citadel and Crawler's Nest. All those mobs to her there are basically IT and she's been fighting them with her staff for about 2 daysand the staff skill didnt go up a point. Now her skill is not maxed out because her staff skill is 0. In fact its because its at 0 that she started using the staff. Has anyone else had this problem?
    and the response?

    Oh god. If her staff skill is 0 she probably hasn't hit a monster yet. I'd delevel her down to a level 1 BLM and level that up some using the staff. Raising weapon skills are pretty level oriented, a level 0 staff skill isn't going to touch a level 40ish monster. I'd go home and start releveling that staff on a subjob.

  11. #11
    Sea Torques
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    Khamsin, look at the dates on that thread... necropost from jan 2004

  12. #12
    Relic Weapons
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    Somewhere on zam, there's a guy posting "Banished to BG" cards.

  13. #13
    Ridill
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    Quote Originally Posted by Lithiani
    Khamsin, look at the dates on that thread... necropost from jan 2004
    I know.

    This isn't zam, but there's a thread on KI that, while a little outdated, is still just as precious.
    But as far as I know, RDM had no staff skill back then, too, so nothing has changed in that regard. It's just as ridiculous back then as it would have been to see it posted now.

  14. #14
    Sea Torques
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    We were all noobs back then.

  15. #15
    RIDE ARMOR
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    Quote Originally Posted by Khamsin
    But as far as I know, RDM had no staff skill back then, too, so nothing has changed in that regard. It's just as ridiculous back then as it would have been to see it posted now.
    Yeah, except two years ago we were all clueless idiots, no?

  16. #16
    Ridill
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    Quote Originally Posted by Elanassa
    Quote Originally Posted by Khamsin
    But as far as I know, RDM had no staff skill back then, too, so nothing has changed in that regard. It's just as ridiculous back then as it would have been to see it posted now.
    Yeah, except two years ago we were all clueless idiots, no?
    I can think of a number of people who knew at least that much.

  17. #17
    Sea Torques
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    It probably wasn't general knowledge back then though, certainly not to new players, and it wouldn't be something available on stickies.

  18. #18
    Ridill
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    Quote Originally Posted by Lithiani
    It probably wasn't general knowledge back then though, certainly not to new players, and it wouldn't be something available on stickies.
    It was available in your status->combat skills menu.

    We know people are smart enough to make those inferences, afterall there are people who figured out all the modifiers and equations governing weaponskills when no one knew them. There are people who figured out which .dats are what. You may think that those particular people don't necessarily represent everyone, in which case you may be right. But the general ingenuity of the player base is the same now as it always was, and always will be. The only thing that has changed are people's familiarity and experience with the game itself.

    If I asked you to tell me how you think Enhancing Skill affects Phalanx, for example, I bet the first thing you'd do is find a cactuar, look at your enhancing skill, add or remove gear, cast phalanx, and write down some numbers from 1000 needles, etc. You weren't any less inquisitive or capable 2 years ago, you just knew less about the game. 2 years ago, before anyone did know enhancing skill affected Phalanx, you would have had the same thought process on how to test it. With the exception of possibly not having seen a cactuar yet, and not knowing that 1000 needles was a source of consistent damage, everything else would have remained the same.

    Its not as if 2 years ago you never would have thought to cast Phalanx at different Enhancing Magic skill levels and write the numbers down, and yet somehow you would think of it today. Its not as if 2 years ago you would never have thought to read update notes, official statements in interviews, manuals, etc. and yet today you would.

    The only thing that's changed in the past 2 years is your knowedge of the specifics of the game. You have the same intelligence, ingenuity, inquisitiveness (e.g. checking every menu or status screen for clues, reading update notes, manuals, interviews, etc.), and ability to read now as you did then.

  19. #19
    Bagel
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    Quote Originally Posted by Khamsin
    The only thing that's changed in the past 2 years is your knowedge of the specifics of the game. You have the same intelligence, ingenuity, inquisitiveness (e.g. checking every menu or status screen for clues, reading update notes, manuals, interviews, etc.), and ability to read now as you did then.
    I'm pretty sure that after 2 years of exposure to FFXI, I'm dumber than before.

  20. #20
    RIDE ARMOR
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    The only thing I've found extraordinarily useful about Phalanx II is for melee on Cerberus. It reduces his blaze spike damage to melee by 12-15 with only level one. Makes it easier to just regen and forget about them.

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