Item Search
     
BG-Wiki Search
Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast
Results 21 to 40 of 161

Thread: Red Mage Meritpo Builds     submit to reddit submit to twitter

  1. #21
    Bagel
    Join Date
    Oct 2005
    Posts
    1,302
    BG Level
    6

    Quote Originally Posted by Ruffles
    I'm currently 63 RDM and I'm wondering why everyone insits on Ice and Wind Acc ALWAYS. I understand why they say wind with Silence but I'm thinking about meriting Slow2(3/3) and Para2(3/3) along with Ice(5/5) and Stone(5/5). Do you think this is an OK idea or is Silence just too important not to merit wind?
    Why merit stone? If slow doesn't land, you recast it. If silence or gravity doesn't land, well, you're fucked, hope you had reraise.

    Quote Originally Posted by Fhqwghads
    Speaking as a tank, when I see support casting Slow II and Paralyze II, I sport wood.
    When a RDM does that in a spam party we do the linkshell equivalent of rolling our eyes. Why spend 6x the MP to get a relativly minor benefit over Slow/Para I? Spending 90ish MP per mob instead of 20ish just runs a RDM's MP into the ground if you're killing at a reasonable rate.

  2. #22
    Fake Numbers
    Join Date
    Nov 2005
    Posts
    93
    BG Level
    2

    For meriting on RDM (because that's basically all you will be allowed to merit with after you get it to 75, sorry) get Convert 5.

    Other than that I'd just save the points and figure out where you're usually situated or want to be situated for HNM/endgame activities. Phalanx II for example is useless if you're never in the tank party, for example, and having Slow II 5 isn't that great when 4 other RDMs have the same thing I would think.

    MND all the way if you like being a career RDM. Scary, scary things happen with heavy MND builds and skill/accuracy merits.

  3. #23
    Sea Torques
    Join Date
    Apr 2006
    Posts
    706
    BG Level
    5
    FFXI Server
    Cerberus

    Quote Originally Posted by Rocl
    Quote Originally Posted by Lyramion
    Anyone ever merit BIND 2? Might be good for solo since it runs on a different timer than BIND 1?
    fully meritted bind 2 lasts an hour if no one does any damage to it

    Does thou speakth the truth?

  4. #24
    D. Ring
    Join Date
    May 2006
    Posts
    4,655
    BG Level
    7

    Quote Originally Posted by Chupunpupun
    Quote Originally Posted by Rocl
    Quote Originally Posted by Lyramion
    Anyone ever merit BIND 2? Might be good for solo since it runs on a different timer than BIND 1?
    fully meritted bind 2 lasts an hour if no one does any damage to it

    Does thou speakth the truth?
    The pope is infallable.

  5. #25
    New Merits
    Join Date
    May 2006
    Posts
    249
    BG Level
    4

    your decision should laregely depend on your role within your LS. it would make sense to do something like max out Para2 along with Ice Mgc. Acc, and have have another RDM in your LS max out Slow2 along with Earth Mgc. Acc. whoever is typically in the tank party should grab phalanx2 merits.

    however, its generally a better idea to merit wind accuracy (assuming you're not going for convert recast) seeing as how the effect spells' recast are significantly longer than ice/earth based spells.

    maxxing out enfeebling skill obviously, should be a #1 priority. this will also allow you to wear things like mahatma legs ober nashira legs, or prism cape over altruistic cape, mistelelin/numinous shield+1 over staves etc.

    depending on how good your gear is, and if you can afford MND gear or not should dictate whether or not you're putting merits into INT and MND. as an elvaan with a ton of MND gear, and enough gil to never worry about not being able to buy INT, it makes more sense for me to merit INT. this allows me to potentially equip items like zenith mitts in place of af2 or yigit hands, or magic attack earrings.

  6. #26
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Quote Originally Posted by Fhqwghads
    Speaking as a tank, when I see support casting Slow II and Paralyze II, I sport wood.
    It's even better when you have a second RDM casting Blind II. If/when my RDM ever gets to 75, I'd probably do Dia III x1, Blind 2 x3, and Phalanx II x2, on the grounds that every other RDM in your shell probably has Slow and Paralyze covered.

  7. #27
    Puppetmaster
    Join Date
    Apr 2006
    Posts
    50
    BG Level
    2

    Quote Originally Posted by phirien
    your decision should laregely depend on your role within your LS. it would make sense to do something like max out Para2 along with Ice Mgc. Acc, and have have another RDM in your LS max out Slow2 along with Earth Mgc. Acc. whoever is typically in the tank party should grab phalanx2 merits.

    however, its generally a better idea to merit wind accuracy (assuming you're not going for convert recast) seeing as how the effect spells' recast are significantly longer than ice/earth based spells.

    maxxing out enfeebling skill obviously, should be a #1 priority. this will also allow you to wear things like mahatma legs ober nashira legs, or prism cape over altruistic cape, mistelelin/numinous shield+1 over staves etc.

    depending on how good your gear is, and if you can afford MND gear or not should dictate whether or not you're putting merits into INT and MND. as an elvaan with a ton of MND gear, and enough gil to never worry about not being able to buy INT, it makes more sense for me to merit INT. this allows me to potentially equip items like zenith mitts in place of af2 or yigit hands, or magic attack earrings.
    people actually do this?

    are mists actually that common on your server?

  8. #28
    They're coming to take me away. Ha Ha!
    Join Date
    Feb 2006
    Posts
    2,624
    BG Level
    7

    IMO Ice Acc > Wind Acc. Once you're LS starts to straight tank everything, then Gravity becomes next to useless for HNM, and you can't silence most HNMs anyway. Until that point though, Wind merits are wonderful. Ice however is not only Bind and Paralyze, but in those very rare cases where you actually need to nuke, BlizzardIII is already our most reliable spell do to the 10 skill on staff (and 5INT woot). It may just save the day.

    Aggree 100% with 5/5 Vert. For tierIIs, I'm at ParaIIX1, SlowIIX1, PhalanxIIX2 so far. I'm putting at least one more into SlowII for the M.Acc and a bit more Potency. The last point I'm going to cap either Phalanx or Slow. Not sure yet (we use PLDs for a lot of stuff).

    Other than those, the basics are pretty obvious. MP, Enfeebling Magic, Whatever the hell you want from the Other Category, and MND > all.

  9. #29
    Sea Torques
    Join Date
    Jul 2006
    Posts
    624
    BG Level
    5
    FFXI Server
    Shiva
    WoW Realm
    Kilrogg

    Quote Originally Posted by Taj
    Quote Originally Posted by Krandor
    INT merits on RDM? <.<

    I don't pretend to know anything about the job but at last check that's a dumb idea.
    I think he was taking the OP's BLM75 into consideration. If you're meriting Slow II and Paralyze II you should definitely merit MND instead, though.
    especcially since Tarutarus have such awful MND base.

  10. #30
    New Merits
    Join Date
    May 2006
    Posts
    249
    BG Level
    4

    Quote Originally Posted by Omalika
    Quote Originally Posted by phirien
    your decision should laregely depend on your role within your LS. it would make sense to do something like max out Para2 along with Ice Mgc. Acc, and have have another RDM in your LS max out Slow2 along with Earth Mgc. Acc. whoever is typically in the tank party should grab phalanx2 merits.

    however, its generally a better idea to merit wind accuracy (assuming you're not going for convert recast) seeing as how the effect spells' recast are significantly longer than ice/earth based spells.

    maxxing out enfeebling skill obviously, should be a #1 priority. this will also allow you to wear things like mahatma legs ober nashira legs, or prism cape over altruistic cape, mistelelin/numinous shield+1 over staves etc.

    depending on how good your gear is, and if you can afford MND gear or not should dictate whether or not you're putting merits into INT and MND. as an elvaan with a ton of MND gear, and enough gil to never worry about not being able to buy INT, it makes more sense for me to merit INT. this allows me to potentially equip items like zenith mitts in place of af2 or yigit hands, or magic attack earrings.
    people actually do this?

    are mists actually that common on your server?
    one was in battalia like 2 weeks ago for 5mil. i don't have one, though. but yeah, as long as you have enough enfeebling skill its smart to drop the staves in favor for some more MND. i know of a few people who do.

  11. #31
    With milk. With love
    Join Date
    Apr 2005
    Posts
    1,629
    BG Level
    6
    FFXI Server
    Siren
    WoW Realm
    Cenarion Circle

    I wouldn't say the mind difference is that bad. On rdm/whm, it's a mere 6 point difference @ 73.

  12. #32
    Fake Numbers
    Join Date
    Nov 2005
    Posts
    93
    BG Level
    2

    I hate it when people say that as a reason to or not to merit stats. Worse MND than an Elvaan doesn't mean you have to merit MND to make it up, because guess what, said Elvaan can merit MND too and you'll be in the same position. And 6 points is a lot when you can't ever get those 6 points. It basically means your Slow IIs will always be 2%ish worse than an Elvaans with identical merits and equip; there's zero reason to let that be 4%ish instead if you want to go all out, as any attempt to merit RDM to that level implies.

    (But then, 200ish extra natural MP is also nice, perhaps nice-er.)

    The decision should lie solely on whether or not it'll actually be useful for your character (or your LS by extention, whatever). An appropiately placed 5 points won't redefine your jobs obviously, but it'll definitely make them better.

  13. #33
    The Optimistic Asshole
    Sweaty Dick Punching Enthusiast

    Join Date
    Aug 2005
    Posts
    29,623
    BG Level
    10
    FFXIV Character
    Tyche Six
    FFXIV Server
    Tonberry

    This thread needs more wrish. He knows how to distribute RDM merits >.>

  14. #34
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    lol

  15. #35
    Fake Numbers
    Join Date
    Nov 2005
    Posts
    93
    BG Level
    2

    Quote Originally Posted by Tyche
    This thread needs more wrish. He knows how to distribute RDM merits >.>
    That's the guy who was like "RDM/NIN can out-DD MNK/WAR if the MNK is naked, unhasted, unbuffed, AFK, turned around, and dead" or something to that effect?

    (I would have added like "blinded and paralyzed" but the quip was getting a little long.)

  16. #36
    The Optimistic Asshole
    Sweaty Dick Punching Enthusiast

    Join Date
    Aug 2005
    Posts
    29,623
    BG Level
    10
    FFXIV Character
    Tyche Six
    FFXIV Server
    Tonberry

    More along the lines of

    "A RDM with capped enhancing merits, capped dagger skill, capped crit merits, a speed belt, a SH+1, kraken club, speed belt, suppo, hollow earring, sniper +1, dusk gloves, peacock, foragers mantle, etc etc can outdamage a naked MNK using destroyers if the party pulled mobs a minute apart to give the RDM time to debuff the mob and the MNK waited during that period." Which turned out to still not be true after i found a RDM with most of that and tested it.

    twas a long thread and makes the readers completely ignorant after they finish reading it.

  17. #37
    Puppetmaster
    Join Date
    Sep 2005
    Posts
    72
    BG Level
    2

    Everyone talks about merriting convert but idk... i havent converted in like a year. I think you can spend your merrits better in other places. The convert timer is fine (if you even need it)

  18. #38
    New Merits
    Join Date
    Dec 2005
    Posts
    220
    BG Level
    4

    I don't see the hype behind capped Ice merits, Paralyze & Bind are nothing but -chance- spells that you can't rely upon. I chose to cap wind and earth, and have capped Slow2, working on Blind2.
    Slow is the one spell you can always rely upon & work with once it's landed, as it's a static effect.

  19. #39
    Sea Torques
    Join Date
    Aug 2006
    Posts
    521
    BG Level
    5

    A setup that's worked for me is 5/5 wind with 3/5 slow with 2/5 ice along with 3/3 para2 and 3/3 slow2. I've pretty much don't get on rdm unless it's needed for HNMs, so I really decided to focus on being able to land enfeebs more then anything else.

    Seeing as how you're a taru rdm with almost 900 mp, you may want to consider investing some time in meriting your hp, so you'll actually be able to tap into all that mp when you convert.

    As far as mnd/int merits, I say go whatever. 5 int or mnd won't break you. However, since you are a blm, you may just want to merit int anyways.

  20. #40
    Bagel
    Join Date
    Aug 2005
    Posts
    1,406
    BG Level
    6

    Soloing many noteworthy mobs on RDM requires extensive use of Bind, and it isnt that random - especially once your accuracy is up. Like someone earlier in the thread said, if slow and blind dont land you just recast them. If gravity and bind dont land, hope you had reraise, because you're going to need it.

Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast

Similar Threads

  1. Red Mage Enfeebling Question
    By Kimiko in forum FFXI: Everything
    Replies: 24
    Last Post: 2008-04-12, 23:44
  2. Red Mage Help
    By Gaborn in forum FFXI: Everything
    Replies: 92
    Last Post: 2008-01-11, 13:13
  3. Frida the Red mage - 1 Year I KNOW WHAT TO WEAR
    By HAcoreRD in forum FFXI: Everything
    Replies: 65
    Last Post: 2007-12-23, 07:54
  4. Red Mage Merit Issue Please Help.
    By Soldier in forum FFXI: Everything
    Replies: 44
    Last Post: 2007-09-26, 10:09
  5. Red Mage: A few Questions
    By Posco in forum FFXI: Everything
    Replies: 43
    Last Post: 2007-07-30, 18:00
  6. Red Mage Tank
    By Demosthenes11 in forum FFXI: Everything
    Replies: 52
    Last Post: 2006-12-13, 12:02
  7. Red Mage vs Maat
    By Ribaud in forum FFXI: Everything
    Replies: 28
    Last Post: 2005-03-23, 14:13
  8. Red Mage AF3 Garliage Citadel
    By Ribaud in forum FFXI: Everything
    Replies: 11
    Last Post: 2005-03-01, 12:40