How are these tiers determined? Definitely something I want to read up on.Originally Posted by nivlakian
How are these tiers determined? Definitely something I want to read up on.Originally Posted by nivlakian
INT. I think its every 20 or 30 or something.Originally Posted by Kyreth
It's on ffxicyclopedia under Elemental DebuffOriginally Posted by Kyreth
1 - 39 INT = 1hp/tic (-5 stat)
40 - 69 INT = 2hp/tic (-7 stat)
70 - 99 INT = 3hp/tic (-9 stat)
100 - 149 INT = 4hp/tic (-11 stat)
150 - ??? INT = 5hp/tic (-13 stat)
Edit: The first range 50-99 might be incorrect.
Edit2: First range should be 70-99
Edit3: With some minor testing, I filled in what should be the missing range.
In my tests, in terms of which overwrites what,
SlowII > Haste > Hojo Ni > Slow = Hojo ichi > Refueling.
I'd meant a debuff (or buff) overwriting a DIFFERENT buff. Although a 99 or lower INT frost won't overwrite a 100+ INT frost, a 99 or lower burn WILL overwrite a 100+ frost. I can't think of any examples where the potency of a buff/debuff determines if a DIFFERENT buff/debuff will overwrite it, it seems to be set. Like hojo 2 will ALWAYS(*) overwrite Slow 1 no matter how much MND was used.Originally Posted by nivlakian
Buff/debuffs in FFXI seem to be a mess of special rules and exceptions, but it does seem to be a rule that potency doesn't determine if a spell is overwritten or not (by a different spell), just what the spells in question are. The elemental debuffs seem to be a special case where their overwriting pattern is a circle instead of a line.
(*)Not counting if a corsair earth shots it, then all bets are off.
Ah, I misinterpretted what you meant.Originally Posted by FFXIFlux
I don't see how the 150 int barrier can be breached even with extemly powerful gearOriginally Posted by nivlakian
I can get over 120 as a mithra rdm without trying too hard. A taru blm with a bard should have no problem breaking 150.Originally Posted by Kimiko
You're not thinking hard enough.Originally Posted by Kimiko
Taru 75BLM/RDM has base INT of 79.
Main: Kirin's Pole (+10)
Hat: Demon Helm +1 (+6)
Body: Errant Hpl. (+10)
Back: Prism Cape (+4)
Neck: Phil. Stole (+3)
Hands: Errant Cuffs (+5)
Waist: Penitent's Rope (+5)
L. Ear: Morion Earring (+1)
L. Ring: Snow Ring (+5)
Legs: Mahatma Slops (+8)
Ammo: Phtm. Tathlum (+2)
R.Ear: Abyssal Earring (+2)
R.Ring: Tamas Ring (+5)
Feet: Yigit Crackrows or Rostrum Pumps (+3)
= +69INT if math is correct bringing a Taru BLM/RDM to 148INT.
The above gear is not difficult to obtain. Then you just need food, merits, INT potions, HQ certain gear or a BRD to do the rest.
Edit: It's even easier if you /nin (bringing a taru to 77INT) and dual weild wands.
the overwrting, lol .
BRD/COR< (sometimes same) BLU < NIN </same RDM/BLM/WHM type of spell
tier 1< tier 2 < tier 3 etc
Dia< Bio (higher tiers overwrite lower tiers e.g. Bio< Dia II)
elemental debuffs working with the elemental chart earth<wind<ice etc.
Their is no stat calculator, who overwrites a weak casted spell with a stronger one with the exception of elemental debuffs. Because they got weaker over time SE allowed them to renew those.
The prob with merit spells is, that they are programmed worse: Seems SlowII (1 merit) is more a Slow 1.9 and with 3 merits a 2,1 and can overwrite Hojo:Ni. I would't wonder, when SE programmed 3 Slow II spells and they were activated 1 by one with a merit.
AND BRD is a job full of bugs especially with equipment (see the last mazurka crap, SE strikes again). It shouldn't exist any overwritten stuff ; only Threnody working like elemental debuffs and can be overwritten with same song.
And my merit suggestion: When you only want to play the mages jobs, delete all elemental merits. Even as Blm you should merit enfeebling. This is the weakest point and you need it: Sleep, Gravity, Bind in many situations. Boosting elemental only helps for HNMs resists, when you can reach 320 + skill with gear, you are good enough for HNMs resist rate and your int is good enough anyways. RDM has the prob of his "Jack of all trades", better max all enfeebling and use stat gear: mnd!!! as Taru , int just what the situation needs. From my point of view as Elvaan Rdm and BLM, my BLM spells resists not very often, instead my RDM enfeebling are resisted more, much more, because most mobs have implemented, resist slow, resist silence traits etc - the jobtraits, which a normal player character has got. Magic defense instead only afflicts the amount of damage, not the resist rate.
Status merits: you should boost mnd +5 for support job role (or whatever you like, when you want to be the an all around rdm)
Job Merits: difficult, instead of the common opinion, some points there , some here i say that is BS, you want wind acc (so +5 merits), you want earth ( +5), be consequent 1 merit is not much, its like a drop on a hot stone. + 5 merits are noticable , at +1 you will ask yourself: "Where is the difference". And for all chars out there with convert recast. Useless, 40 or more seconds faster , why ? I could hold the puk chain with my low mp as elvaan without this feature - Dynamis same. Convert recast is for long runs and (forced) wasting mp mages (or for solo freaks, who need evry bit of mp and 40 seconds are a matter of death)
2nd category is much more difficult, Phalanx 2 is maybe a good choice for support. Chainspell Phalanx II is awesome at some zerk fights. Slow vs. Slow II etc: there are much threads about it. Personally i think the tier 2 spells are a waste to cast for most fights. Dia III or Bio III instead could help "normal" xp partys, but burns are more common. I would merit the option, that you use more.
Rest of the merits, whatever you want.
Didn't understand a word of this...wtf@backwards '<'Originally Posted by Golandra
Ironically, his use of '<' is actually mathematically appropriate.Originally Posted by Demosthenes11
lol, are you serious?Originally Posted by Golandra
I'm glad I'm not the only one who didn't get that.Originally Posted by Demosthenes11
I thought I slipped into ultra-mega-ninja-thunderzord dyslexic mode and lost the ability to comprehend English.
Wafik overwrote my 10hp/tic invigorate regen with 5hp/tic regen1 last night![]()
Invigorate: Because you can't rely on dumbass mages to heal you when you're in the orange.
They don't get weaker over time. That is all.Originally Posted by Golandra
Funny, all those Rasps I get hit with from worms have a decreasing Dex penalty over time. The DoT doesn't change though.Originally Posted by DrObvious
.......Originally Posted by Kyreth
No, they don't get weaker over time.
Welcome to the smash hit TV game show "What the Fuck?", only on the BG channel!
Today's contestant is Golandra. Tell us about youself Golandra!
Nobody cares <call5>! Hahaha.Originally Posted by Golandra
Gets 'em every time. Anyway, on with the show!
What the fuck?Originally Posted by Golandra
There's only one Slow II entry in the spell .DAT file list. Perhaps it is feasible that SE got up off their lazy asses and actually programmed the merit levels put into these spells rather than took the shortcut route.
What the fuck?Originally Posted by Golandra
A BLM's job is to enfeeble? Well, holy shit, who knew? Its a good thing we don't have another job class with a higher enfeebling skill and access to more enfeebling gear so that BLMs can be relegated to Sleepga roles seeing as how elemental magic has been declared fundamentally useless!
What the fuck?Originally Posted by Golandra
A BLM's job is also to enfeeble HNMs?
What the fuck?Originally Posted by Golandra
Because RDMs cannot obviously enfeeble, at all, being a "jack of all trades".
I think I've OD'd on my daily dose of sarcasm folks. We'll be right back, after I puke my brains out, after this message!
Welcome back to the show folks.Originally Posted by Lordwafik
Before the break, our contestant Golandra was being an obvious idiot.
Let's continue.
What the fuck?Originally Posted by Golandra
Now, I can hold down my MP just fine on a 10-minute timer, just suggesting that emergencies don't happen where having Convert up as opposed to not having it up could lead to the party's survival is just plain... retarded.
What the fuck?Originally Posted by Golandra
People use Chainspell just to get Phalanx II up that much faster?
Oh my folks. This section deserves a double "What the fuck"?Originally Posted by Golandra
Of course, BLMs cast Thunder3 over Thunder4 because higher tier spells are a waste to cast for most fights! Not to mention Dia3 for 30 seconds in a "normal" EXP party where it takes 2 minutes to kill a mob is less of a waste than a burn party where mobs generally die within 40-50 seconds.
That's all for today folks.