
Originally Posted by
Eaglestrike
If they had made Jailers level 90-95, it'd just be another BLM ZERG fest because level effects blm's a lot less than melee's. The pDIF loss just because of level correlation is a BIG problem with melee's vs HNM's. So making mobs that are higher level is only going to make it so BLM is the only DD around...
If that's really an issue, then design the mob better. Again, this is in the realm of fiction, but ranging from a 50-75% magic immunity to some sort of more creative defense against magic so that it can't just be spammed the whole fight would go a long way. Obviously you can't just change Jailer Level from whatever it is now (85ish?) to 90-95 without adjusting some of their behavior/rewards, but it would've been nice to have sea be at least close to sky in risk/reward if not a step above it. Making sea overall a better region is actually a lot harder than a lot of the minor adjustments that should've been made already, but it's not too much to ask for a good endgame.