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  1. #121
    A. Body
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    one thing SE could have done to besieged was give people a reason to kill the mega bosses that come and when they die a ??? pops then people touch it for a key item that allows you to attack the beastmen stronghold kinda like an limbus area that has unique drops and bosses with some sort of timer like limbus so it wouldn't be abused. You would only be able to do 1 of them not all 3 you would get to choose if you had all 3 items.

  2. #122
    Melee Summoner
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    Quote Originally Posted by divisortheory
    I just thought of something that would be cool.

    Make KS99 drop abjurations (nothing new), kings more accessible so more people can fight them (nothing new). The previous two things combined make getting abjurations easier. Now, for the new part - Make kings in ToAU areas that drop new abjurations which can be used to transform existing Abjuration armor into something with similar stats, but more powerful. Like maybe remove all negative stats from the uncursed versions plus give them an additional bonus. Example:

    Hecatomb Harness
    Def: 50 HP+16 STR+12 Accuracy+10 Slow+13%

    Hecatomb Harness+1
    Def: 51 HP+18 STR+13 Accuracy+11 Slow+15%


    New Armor (Required: Hecatomb Harness, Abjuration v2)
    Def: 55 HP+20 STR+15 Accuracy+15 Haste+5%

    New Armor+1 (Required: Hecatomb Harness+1, Abjuration v2)
    Def: 57 HP+25 STR+16 Accuracy+17 Haste+7%
    Good idea.

  3. #123
    Dice and rum
    Not necessarily in that order

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    Quote Originally Posted by loial
    Kick out those level 40 players and let people actually defend Al Zahbi if they choose to.
    I wish people would stop saying that. I could kiss low level healers who attend and keep me on my feet. I'm more than happy to stand in one place and let some low level healer Cure 2 me back to full, better that than dying and waiting for a raise.

  4. #124
    Banned.

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    Quote Originally Posted by ThistleChaser
    Quote Originally Posted by loial
    Kick out those level 40 players and let people actually defend Al Zahbi if they choose to.
    I wish people would stop saying that. I could kiss low level healers who attend and keep me on my feet. I'm more than happy to stand in one place and let some low level healer Cure 2 me back to full, better that than dying and waiting for a raise.
    or kick the level 40 cure 2s out, get rid of lag, and have it so whms can acually target people, and get a cure V..

  5. #125
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    Quote Originally Posted by ThistleChaser
    Quote Originally Posted by loial
    Kick out those level 40 players and let people actually defend Al Zahbi if they choose to.
    I wish people would stop saying that. I could kiss low level healers who attend and keep me on my feet. I'm more than happy to stand in one place and let some low level healer Cure 2 me back to full, better that than dying and waiting for a raise.
    Then what about the other 15ish jobs that will deal 0 dmg or miss with every swing, and die in every aoe, asking for the raise a 75 should get?

  6. #126
    Banned.

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    Get rid of all pre-70's and Besieged would be a lot easier. Because you could more easily work as a group to do things. Put all monks on Skeletons, tanks each get a mob and keep it busy. The mobs aren't far from normal VT-IT mobs, just the lag makes them a lot harder to tank, as well as the excessive tp gain from having 30 people beating on one mob.

  7. #127
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    Bahamut

    Code:
    * Remora [10] - 9/13/06 to Undead Swarm (20:50 CDT)
              -> 1st Server to lose 10 times
    Data:  Less than 200 people defended.
    FIRST SERVER TO LOSE 10 TIMES GRATS REMORA 8-)

  8. #128
    Ridill
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    Quote Originally Posted by Confucion
    Quote Originally Posted by divisortheory
    I just thought of something that would be cool.

    Make KS99 drop abjurations (nothing new), kings more accessible so more people can fight them (nothing new). The previous two things combined make getting abjurations easier. Now, for the new part - Make kings in ToAU areas that drop new abjurations which can be used to transform existing Abjuration armor into something with similar stats, but more powerful. Like maybe remove all negative stats from the uncursed versions plus give them an additional bonus. Example:

    Hecatomb Harness
    Def: 50 HP+16 STR+12 Accuracy+10 Slow+13%

    Hecatomb Harness+1
    Def: 51 HP+18 STR+13 Accuracy+11 Slow+15%


    New Armor (Required: Hecatomb Harness, Abjuration v2)
    Def: 55 HP+20 STR+15 Accuracy+15 Haste+5%

    New Armor+1 (Required: Hecatomb Harness+1, Abjuration v2)
    Def: 57 HP+25 STR+16 Accuracy+17 Haste+7%
    Good idea.
    They'd never give an effective Haste+18% to something. If they did something like that, they might reduce or remove the negative effects, but would never give yet a further bonus on top of that.

  9. #129
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    Quote Originally Posted by Khamsin
    Quote Originally Posted by Confucion
    Quote Originally Posted by divisortheory
    I just thought of something that would be cool.

    Make KS99 drop abjurations (nothing new), kings more accessible so more people can fight them (nothing new). The previous two things combined make getting abjurations easier. Now, for the new part - Make kings in ToAU areas that drop new abjurations which can be used to transform existing Abjuration armor into something with similar stats, but more powerful. Like maybe remove all negative stats from the uncursed versions plus give them an additional bonus. Example:

    Hecatomb Harness
    Def: 50 HP+16 STR+12 Accuracy+10 Slow+13%

    Hecatomb Harness+1
    Def: 51 HP+18 STR+13 Accuracy+11 Slow+15%


    New Armor (Required: Hecatomb Harness, Abjuration v2)
    Def: 55 HP+20 STR+15 Accuracy+15 Haste+5%

    New Armor+1 (Required: Hecatomb Harness+1, Abjuration v2)
    Def: 57 HP+25 STR+16 Accuracy+17 Haste+7%
    Good idea.
    They'd never give an effective Haste+18% to something. If they did something like that, they might reduce or remove the negative effects, but would never give yet a further bonus on top of that.
    Also its a shitty idea. You don't get people to stop camping/farming something by making it a requirement for new armor.

  10. #130
    E. Body
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    Quote Originally Posted by Eaglestrike
    Get rid of all pre-70's and Besieged would be a lot easier. Because you could more easily work as a group to do things. Put all monks on Skeletons, tanks each get a mob and keep it busy. The mobs aren't far from normal VT-IT mobs, just the lag makes them a lot harder to tank, as well as the excessive tp gain from having 30 people beating on one mob.
    Only thing that makes them hard to tank are the idiots who pull hate and run off to find a weaker mob and drag a crowd of 30 with them.

  11. #131
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by Sonomaa
    Quote Originally Posted by takedown2

    wanna find those dino's!!!! i hurd they gots good gearz
    tyranosaurous forest, above the vedlt in the WOR, upper right section of the map, be warned, the t-rexes there are hard, usually need to be mid50s or higher to survive.
    that mob is the brontosaur, its much harder, can do a sneeze move, however they drop a ton of exp and economizers (all spells take 1 MP)
    You can beat them with the vanish/doom trick, however doing those tactics (vanish/doom/xzone) reduces your chance for a drop
    if you vanish/xzone to kill doom gaze (fly around in airship in WoR) he wont drop the bahamut esper

    edit: beaten... by several people
    looks like some ff6 nerds in here, wooo
    Can Vanish/XZone Doom Gaze and get the Esper. Vanish/Doom is the one that wouldn't make the Bahamut Esper not drop.

    And shit, does anyone remember the hax Psycho Cyan glitch? Can beat the shit outta anything with that as well.

  12. #132
    Ridill
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    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Khamsin
    Quote Originally Posted by Confucion
    Quote Originally Posted by divisortheory
    I just thought of something that would be cool.

    Make KS99 drop abjurations (nothing new), kings more accessible so more people can fight them (nothing new). The previous two things combined make getting abjurations easier. Now, for the new part - Make kings in ToAU areas that drop new abjurations which can be used to transform existing Abjuration armor into something with similar stats, but more powerful. Like maybe remove all negative stats from the uncursed versions plus give them an additional bonus. Example:

    Hecatomb Harness
    Def: 50 HP+16 STR+12 Accuracy+10 Slow+13%

    Hecatomb Harness+1
    Def: 51 HP+18 STR+13 Accuracy+11 Slow+15%


    New Armor (Required: Hecatomb Harness, Abjuration v2)
    Def: 55 HP+20 STR+15 Accuracy+15 Haste+5%

    New Armor+1 (Required: Hecatomb Harness+1, Abjuration v2)
    Def: 57 HP+25 STR+16 Accuracy+17 Haste+7%
    Good idea.
    They'd never give an effective Haste+18% to something. If they did something like that, they might reduce or remove the negative effects, but would never give yet a further bonus on top of that.
    Also its a shitty idea. You don't get people to stop camping/farming something by making it a requirement for new armor.
    I think the idea wasn't meant to get people out of aery, but rather offer a way to have gear progression and yet not have people abandon old content completely. One of SE's arguments about why they don't have gear progression is that they don't want to obsolete old content.

  13. #133
    D. Ring
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    Quote Originally Posted by Khamsin
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Khamsin
    Quote Originally Posted by Confucion
    Quote Originally Posted by divisortheory
    I just thought of something that would be cool.

    Make KS99 drop abjurations (nothing new), kings more accessible so more people can fight them (nothing new). The previous two things combined make getting abjurations easier. Now, for the new part - Make kings in ToAU areas that drop new abjurations which can be used to transform existing Abjuration armor into something with similar stats, but more powerful. Like maybe remove all negative stats from the uncursed versions plus give them an additional bonus. Example:

    Hecatomb Harness
    Def: 50 HP+16 STR+12 Accuracy+10 Slow+13%

    Hecatomb Harness+1
    Def: 51 HP+18 STR+13 Accuracy+11 Slow+15%


    New Armor (Required: Hecatomb Harness, Abjuration v2)
    Def: 55 HP+20 STR+15 Accuracy+15 Haste+5%

    New Armor+1 (Required: Hecatomb Harness+1, Abjuration v2)
    Def: 57 HP+25 STR+16 Accuracy+17 Haste+7%
    Good idea.
    They'd never give an effective Haste+18% to something. If they did something like that, they might reduce or remove the negative effects, but would never give yet a further bonus on top of that.
    Also its a shitty idea. You don't get people to stop camping/farming something by making it a requirement for new armor.
    I think the idea wasn't meant to get people out of aery, but rather offer a way to have gear progression and yet not have people abandon old content completely. One of SE's arguments about why they don't have gear progression is that they don't want to obsolete old content.
    They seem to want to not have old content obsolete AND have new content not require old content (aside from the basics like AF, Limit breaks, etc)

  14. #134
    E. Body
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    Quote Originally Posted by Mifaco
    Code:
    * Remora [10] - 9/13/06 to Undead Swarm (20:50 CDT)
              -> 1st Server to lose 10 times
    Data:  Less than 200 people defended.
    FIRST SERVER TO LOSE 10 TIMES GRATS REMORA 8-)
    Good thing SE isn't going to make it more difficult.



    Oh wait.


    And I know I am going to get bludgeoned over the head with a dull Tarutaru for this, but SE still needs to fix Sky. I'd keep my fingers crossed that they're going to do it in this update, but I think they'd cramp up during the wait (and I doubt they'll do jack anyway.)

  15. #135
    Ridill
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    [quote=Jooeetheplatypus]
    Quote Originally Posted by Khamsin
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Khamsin
    Quote Originally Posted by Confucion
    Quote Originally Posted by "divisortheory":2417e
    I just thought of something that would be cool.

    Make KS99 drop abjurations (nothing new), kings more accessible so more people can fight them (nothing new). The previous two things combined make getting abjurations easier. Now, for the new part - Make kings in ToAU areas that drop new abjurations which can be used to transform existing Abjuration armor into something with similar stats, but more powerful. Like maybe remove all negative stats from the uncursed versions plus give them an additional bonus. Example:

    Hecatomb Harness
    Def: 50 HP+16 STR+12 Accuracy+10 Slow+13%

    Hecatomb Harness+1
    Def: 51 HP+18 STR+13 Accuracy+11 Slow+15%


    New Armor (Required: Hecatomb Harness, Abjuration v2)
    Def: 55 HP+20 STR+15 Accuracy+15 Haste+5%

    New Armor+1 (Required: Hecatomb Harness+1, Abjuration v2)
    Def: 57 HP+25 STR+16 Accuracy+17 Haste+7%
    Good idea.
    They'd never give an effective Haste+18% to something. If they did something like that, they might reduce or remove the negative effects, but would never give yet a further bonus on top of that.
    Also its a shitty idea. You don't get people to stop camping/farming something by making it a requirement for new armor.
    I think the idea wasn't meant to get people out of aery, but rather offer a way to have gear progression and yet not have people abandon old content completely. One of SE's arguments about why they don't have gear progression is that they don't want to obsolete old content.
    They seem to want to not have old content obsolete AND have new content not require old content (aside from the basics like AF, Limit breaks, etc)[/quote:2417e]

    I don't recall them saying they didn't want older content to be a requirement.

    Personally, I want to see new gear that is at least as good as king/god gear but perhaps with some job focus so as not to obsolete the older gear (e.g. YY robe didn't obsolete Dalmatica, but for SMN it is better). However, rather than a simple drop that would dramatically change the effort and difficulty to obtain compared to what it is supposed to replace, it would be something obtained through enough time and effort that its value is not diminished.

    For example, pre-YY SMNs got Dalmatica and were proud of their gear, it was a status symbol, then Shikigami comes out and all of a sudden even noob SMNs were getting gear better than Dalmatica before they could even equip it. New gear that is as good or better than king/god gear for certain jobs should be just as much of a status symbol, and not disappoint those that put in the time to get the older gear.

    One way of doing this might be to have a craftable armor set that, on its own, is decent but nothing too special. Then have a black belt type quest to upgrade it a few levels. Perhaps the first upgrade can use the same egg, beard, tongue as BB. The second upgrade can use a drop from Tiamat, Jormungand, and Vrtra. The third upgrade can use a drop from Hydra, Cerberus, and (insert future ToAU HNM here). This way, you encompass all the expansions, encourage people to experience all of the content, even for HNMs that no one cared about before (Jorm, Hydra, NQ turtle).

    The end product, after the third upgrade, can be something on par with e.body, haidate, etc. with perhaps slight adjustments to make it better for particular jobs while leaving the old king/god gear to be best for others. e.g. Haste+5% Enmity+4 AGI+15 pants for NIN only. Or STR+10 DEX+10 Attack+15 Double Attack+3% for WAR only. They wouldn't be dramatically better than existing king/god gear, but they would be very decent alternatives that are obtainable through extensive time and effort without cheapening the accomplishment or pissing off people who already have e.bodies, haidate, etc.

  16. #136
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    these are all very good ideas, now someone needs to go post them on Zam so that the ffxi dev. team actually reads them.

    i specially like the idea of the multi tier abjurations. its a good way to keep old content needed but move people on to new content with a purpose.

  17. #137
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    Quote Originally Posted by ThistleChaser
    ...better that than dying and waiting for a raise.
    Because you lose XP in Beseiged right? HP and run back; its quicker then getting a raise, resting weakness off, and healing to full. It also saves healer MP because they can cure someone thats still alive.

  18. #138
    Yoshi P
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    Quote Originally Posted by Jooeetheplatypus
    You don't get people to stop camping/farming something by making it a requirement for new armor.
    It's fairly obvious they simply refuse to make any changes that will make Fafnir, Behemoth, and turtle obsolete. You should accept that, and hope for a middle ground that allows progression while working within the SE-imposed requirement that Aery, SorrowVall, and Behemoth's Dominion continue to be extremely sought after.

  19. #139
    Dice and rum
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    Quote Originally Posted by XaocRamuh
    Quote Originally Posted by ThistleChaser
    ...better that than dying and waiting for a raise.
    Because you lose XP in Beseiged right? HP and run back;
    Zoning means your reward resets. My HP is in Whitegate unfortunately.

  20. #140
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    That extra 200 XP/IS is really going to break the game.

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