
Originally Posted by
Stellar
So basically, you can kill wyverns until his 2 hours shut down.. If he doesn't cast magic at that point, you have a pretty safe win. If he does cast magic you're pretty much fucked.
We had to let another AV despawn last night because of that. Two hours were locked out but the bitch still had access to spells and TP moves. Of course, nothing worked when we tried to get it to use 2hrs again.
I'd say you're basically fucked if AV has 2hrs locked out but still has access to magic and TP moves. Unless, of course, someone figures out how to unlock 2hrs (and wyverns) for a second shot.
I have no clue why some shells are having success at locking them all out, while others get the magic/TP spam crap.