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Thread: 3.89% T1 synthing     submit to reddit submit to twitter

  1. #21
    Yoshi P
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    Quote Originally Posted by ½pint
    I went 1/120 on some tier 1 cooking synths the other day, because I told myself "fuck it" and synthed on the day strong to the crystal. Bad idea.
    You got unlucky. I went 0/80 on a Tier 1 synth over the course of an entire month, always synthing on different days. Shit happens.

    Another time I had extreme success with a certain synth, going like over 40% on a batch of 12 T1 synths (same item 12 times in a row), then I did the exact same synth 20 times during the exact same time and moonphase the next time it came around, facing the same direction, and got 0 HQs. Again, shit happens. The sooner you learn to embrace the roll of the die the sooner you'll be able to start crafting worry free.

  2. #22
    Sea Torques
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    @OP....why the hell do u take out the HQs on cloth and threads? Theres a percentage a person will hq overall and you can go 4/12 on tier1 then go 0/48....its just odds catching up. Those HQs on the cloths / threads are the reason u dont hq as much other stuff. I just buy the materials cuz i cry when i HQ something like a rainbow cloth.

  3. #23
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    Quote Originally Posted by ½pint
    The people who say day doesn't matter are complete idiots.

    Day does matter.

    10% for tier 1 is not standard. I consider it to be the rate that it is possible to achieve in the ideal conditions.

    I'm having real difficulty expressing this... but basically, on the wrong day, you won't HQ at all. I went 1/120 on some tier 1 cooking synths the other day, because I told myself "fuck it" and synthed on the day strong to the crystal. Bad idea.

    If you single out, say, lightsday & darksday synths, from all this data you recorded, you will find for those specific days you have more like the suggested HQ rate. If you allow your averages to be weighed down by statistics for days when only a fool would craft, then of course you will get a less than ideal result. And this is why people time synths for the appropriate day and moon phase. So they aren't wasting their money.
    Just to clarify, you mean you never craft Earth synths on Earth day? Or never craft earth synths on Windsday (for example).

    I used to follow the "OMG THIS DAY" methodology but after a while i saw that it was luck i was seeing, and that even if i targeted "that perfect day", results were never consistant.

    Specifically, i targetted firesday one time, to determine the effects of that particular day on prism capes. I made sure to test each different moon phase and wrote down the time, moon phase, and direction for every synth over the course of a few months.

    As expected, the results lacked consistency. The day neither helped nor hendered my crafting. One day i would get amazing HQ, the next Firesday(with the same moon as the first test) i would get shitty results. People that have crafted for long periods of time are the ones that are saying "day means shit', because they have spent a couple years now targetting that perfect day/time only to see its all just random.

    The trick to this is how HQ is calculated, which i beleive i have figured out, by attemping to analyze my results and knowledge of coding mentality.

    Since it is a random code generator, its based on the system clock.

    From what ive seen, there are a specific number of Crafting animations and animation time, once you press the crafting button, a crafting animation is selected by examining the current system clock(i.e. "2 second delay, or 4 second delay"). This crafting animation and success/HQ/fail is then determined by what number the animation time lands on.

    For example:

    Player 1 presses crafting button at 789 clock time (made up number)
    The number 89 falls in the value of a 5 second craft time.
    The player goes into the crafting animation for 5 seconds, and at the end, a new time is selected: 967 (made up number), based on what the system clock is on at the exact end of the previously determined craft time.
    The new number is then compared versus the sytem equation:

    0-100 = Fail (with specific values equating losses_
    101-600 = HQ (with specific values equating HQ1, 2, 3)
    601-999 NQ

    The above numbers are made up, but give an idea of how the crafting code works, with each zone effected by gear, craft lvl, and omgday/moon/underwear.

    Its done like this, with an initial delay, so that someone couldnt send a message to the server saying "every craft finishes at 989 (hq)". This way, the number is subjective to server latency, making targetting the least significant digit impossible. Perhaps with decryption of the packets and some decent programmign someone could determine how to send the right delayed messages, but ill leave that to the Gilsellers.

    So, there we have it. A random number generator system with just enough complexity to boggle the minds of every crafter, and leave the honest crafters constantly getting inconsistant results.

    Thankyou SE, Thankyou.

  4. #24
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    1/6 on Panther Mask+1 tier0.

    97+2+3 doing them for skillup (using support since I'm not 98 trivial and can't breaksynth this level.)
    1m on Midgard, so its like the next 2 levels of Panther Mask losses are free.

    About damn time I HQ'd while skilling up where the result is worth a damn (best HQ while skilling prior to this was Panacea - just after a break so balanced out.)

    [tangent]
    This wasn't expected, but I do plan on finishing Goldsmithing by skilling up on tier0 cursed gears. Why burn to 100 in a craft, then go back and spam tier0's praying for an HQ. I'll just spam them for skill and do my praying then. [/tangent]

  5. #25
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    Quote Originally Posted by ½pint
    The people who say day doesn't matter are complete idiots.
    Believe in whatever voodoo you want, but my bajillions of gil and mostly self-funded relic weapon says "day doesn't matter."

  6. #26
    Ridill
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    Quote Originally Posted by Brennon
    Quote Originally Posted by ½pint
    The people who say day doesn't matter are complete idiots.
    Believe in whatever voodoo you want, but my bajillions of gil and mostly self-funded relic weapon says "day doesn't matter."
    /nod

  7. #27
    Sea Torques
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    I have seriously gone 1/200 on Prism Capes, only HQing the first one I tried, then failing dozens of my own, and two other people's tries. Even after desynth recycling.

    And that was all done on the days people tend to ascribe HQ rates to. I finally said screw Prisms, the price was hurting too much and I didn't care, I already had mine

    However, I recently started trying Blessed Mitts+1, synthing whenever I got materials, and went 1/6 (9 overall), which was awesome. Hope to get the same luck for Trousers.

    I think Tier 1 is an evil tier which must be avoided, or at least, don't pound through 100 synths in the same sitting. Failing to get a HQ in a run like that will make you hate life.

  8. #28
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    Quote Originally Posted by aurik
    Quote Originally Posted by Brennon
    Quote Originally Posted by ½pint
    The people who say day doesn't matter are complete idiots.
    Believe in whatever voodoo you want, but my bajillions of gil and mostly self-funded relic weapon says "day doesn't matter."
    /nod
    You believe whatever you want as well. I do more tier 1 synths in a week than you'll do in a lifetime.

  9. #29
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    [quote=½pint]
    Quote Originally Posted by aurik
    Quote Originally Posted by Brennon
    Quote Originally Posted by "½pint":a07d6
    The people who say day doesn't matter are complete idiots.
    Believe in whatever voodoo you want, but my bajillions of gil and mostly self-funded relic weapon says "day doesn't matter."
    /nod
    You believe whatever you want as well. I do more tier 1 synths in a week than you'll do in a lifetime.[/quote:a07d6]

    You know, if you posted what synth you were doing, what days, your actual result, and real numbers, we might give you more credit. But at the moment, i see 4-5 very experienced crafters showing real data and one 1/2 pint screaming they are all idiots.

    Your right to one extent, if there was good times/days, then averaged over time synth recordings wouldnt show much. But what you are ignoring is that i have, and i am sure others have as well, focused on these prime days and done extensive testing on those days. Our results: day means shit.

    I think you just inherently throw out the bad runs you get to "luck" and attribute the good runs to "omg the right day".

    Sounds more like a religion then a crafting methodology. Its like those people that think god answered their prayers when something goes right and "god works in mysterious ways" when something doesnt lol.

  10. #30
    Sea Torques
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    After going 0/113 on the 'best possible day and moon phase' synthing tier 11s a while ago, I too have come to the conclusion that days are bullshit. Crafting is down to the random number generator and luck.

  11. #31
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    Quote Originally Posted by mikesjustice
    Sooooo, if day does matter shouldn't someone be rolling around with 500 T1 synths under their belt sporting 20-50% HQ rate? Nah don't think so.
    Exactly.

    If anyone ever "cracked the code" they'd HQ at least 50% on every single synth they tried...but they haven't, so the whole thing fails.

    Need a lot of HQs? Craft a fuckton of NQs and it works out.

  12. #32
    Hydra
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    when everyone says "right day" i assumed it was a 1-3% increase in HQ, not "OMG I'M HQ'ING HALF MY T1 SYNTHS"

    "the right day" has always meant optimal, not perfect.

  13. #33
    Ridill
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    You'd need thousands of synths to establish that any given day was "right" if the bonus is that small.

  14. #34
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    Quote Originally Posted by aurik
    You'd need thousands of synths to establish that any given day was "right" if the bonus is that small.
    Don't forget moon phase, vana'diel date, RL date, letters in your name, and everything else that could possibly be used as a variable.

    Make sure to control ALL OF THAT and more in order to prove a hypothesis.

  15. #35
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    Quote Originally Posted by Raineer
    Quote Originally Posted by aurik
    You'd need thousands of synths to establish that any given day was "right" if the bonus is that small.
    Don't forget moon phase, vana'diel date, RL date, letters in your name, and everything else that could possibly be used as a variable.

    Make sure to control ALL OF THAT and more in order to prove a hypothesis.
    Direction, Moon phase, day, time, RL time, Letter in your name lol, which crystal, which synth your doing, elemental equipment, guild equipment, job lvl, race, zone crafting in, current title, current gil total, ffxi year and season, current ah figures, your social security number, your visa card number, your FFXI account name and password, your birthday, your first girl friends phone number (before she moved out of her parents house), your new wife/gf's cell phone number, and last but not least:

    The random variable generated when you send the message to craft.........

  16. #36
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    [quote=½pint]
    Quote Originally Posted by aurik
    Quote Originally Posted by Brennon
    Quote Originally Posted by "½pint":21f2b
    The people who say day doesn't matter are complete idiots.
    Believe in whatever voodoo you want, but my bajillions of gil and mostly self-funded relic weapon says "day doesn't matter."
    /nod
    You believe whatever you want as well. I do more tier 1 synths in a week than you'll do in a lifetime.[/quote:21f2b]

    lol OK there guy

  17. #37
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    [quote=Brennon]
    Quote Originally Posted by ½pint
    Quote Originally Posted by aurik
    Quote Originally Posted by Brennon
    Quote Originally Posted by "½pint":6ae23
    The people who say day doesn't matter are complete idiots.
    Believe in whatever voodoo you want, but my bajillions of gil and mostly self-funded relic weapon says "day doesn't matter."
    /nod
    You believe whatever you want as well. I do more tier 1 synths in a week than you'll do in a lifetime.
    lol OK there guy [/quote:6ae23]


    I LOL'd at that too, but another question came to mind:

    How do you have bajillions of gil AND relic? lol. I though there were two types of people:

    1. People that have tons of gil.
    2. People that spent tons of gil on best equipment.

  18. #38
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    [quote=Neosutra]
    Quote Originally Posted by Brennon
    Quote Originally Posted by ½pint
    Quote Originally Posted by aurik
    Quote Originally Posted by Brennon
    Quote Originally Posted by "½pint":7ae3d
    The people who say day doesn't matter are complete idiots.
    Believe in whatever voodoo you want, but my bajillions of gil and mostly self-funded relic weapon says "day doesn't matter."
    /nod
    You believe whatever you want as well. I do more tier 1 synths in a week than you'll do in a lifetime.
    lol OK there guy

    I LOL'd at that too, but another question came to mind:

    How do you have bajillions of gil AND relic? lol. I though there were two types of people:

    1. People that have tons of gil.
    2. People that spent tons of gil on best equipment.[/quote:7ae3d]

    3. people that have so much gil they can spend tons on the best equipment and still have more money.

  19. #39
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    [quote=aurik][quote=Neosutra]
    Quote Originally Posted by Brennon
    Quote Originally Posted by ½pint
    Quote Originally Posted by aurik
    Quote Originally Posted by "Brennon":5c79f
    Quote Originally Posted by "½pint":5c79f
    The people who say day doesn't matter are complete idiots.
    Believe in whatever voodoo you want, but my bajillions of gil and mostly self-funded relic weapon says "day doesn't matter."
    /nod
    You believe whatever you want as well. I do more tier 1 synths in a week than you'll do in a lifetime.
    lol OK there guy

    I LOL'd at that too, but another question came to mind:

    How do you have bajillions of gil AND relic? lol. I though there were two types of people:

    1. People that have tons of gil.
    2. People that spent tons of gil on best equipment.[/quote:5c79f]

    3. people that have so much gil they can spend tons on the best equipment and still have more money.[/quote:5c79f]

    I had nice equipment for my main job (monk) when i finished relic, which I never sold, though I *had* started selling gear for my second job (rdm)..

    Once I finished (back in april) i started rebuying gear for rdm, and started being able to afford some of the really nice gear for rdm, and for my 3rd job ninja...

  20. #40
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    Oh ok lol, i had a good amount of gil back when clothcraft was the OMG wow of crafts but gave a good deal of it away when i was deployed, come back now thinking i could make it all back fast and finish Aegis, just to find cloth is a dead art. /Sigh, still remember the days when gil frew on trees.

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