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Thread: Noob to Windower macros     submit to reddit submit to twitter

  1. #21
    Cerberus
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    after trying all the suggestions. Macro looks like:

    input /equip Legs "Conte cosciales";
    input /equip body "Barone Corazza";
    input /equip waist "Warwolf Belt";
    wait 1;
    input /ja "Jump" <t>;
    wait 2;
    input /equip legs "Drachen Brais +1";
    input /equip body "Homam Corazza";
    input /equip waist "Swift Belt";

    Worked up to jump with the wait. After that nothing. However again, if I hit the macro right after, it'll do the last 3 lines and go back to TP gear.

  2. #22
    With milk. With love
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    Quote Originally Posted by divisortheory
    Did they ever fix these? For a while they would spam shit into the say window like there's no tomorrow.
    No, it's still an annoying bug in 3.23, supposedly a fix is ready but won't come out till 3.24. My bet is after the Oct. update.

  3. #23

    Sweaty Dick Punching Enthusiast

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    Do a bigger /wait after Jump and see what happens.

  4. #24
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    Try doing pause x; instead of wait x;, I use pause not wait and it works fine =x

  5. #25
    RIDE ARMOR
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    Nitpicky but...

    Quote Originally Posted by Windower forums
    Windower 3.22 Formatting rules:
    ================================

    To make the 3.21 macros work for 3.22+, you must do this:

    -----------------
    3. Seperate EVERY command with a new line
    3.21 like this
    bind !1 command
    bind !2 command
    bind !3 command

    3.22 needs to be this
    bind !1 command

    bind !2 command

    bind !3 command
    The only lines that are safe to stack without spaces are alias assignments, all binds and inputs and waits should be double-spaced.

  6. #26
    Physicist
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    Quote Originally Posted by TsingTao
    Do a bigger /wait after Jump and see what happens.
    I agree with that, some JA's lock you out after a bit. Although on my WS macros I used 1.5 and it worked fine, however I did not have a leading wait, as you don't need this since windower is instant.

  7. #27
    I Am, Who I Am.
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    Quote Originally Posted by GiaCorleone
    Nitpicky but...

    Quote Originally Posted by Windower forums
    Windower 3.22 Formatting rules:
    ================================

    To make the 3.21 macros work for 3.22+, you must do this:

    -----------------
    3. Seperate EVERY command with a new line
    3.21 like this
    bind !1 command
    bind !2 command
    bind !3 command

    3.22 needs to be this
    bind !1 command

    bind !2 command

    bind !3 command
    The only lines that are safe to stack without spaces are alias assignments, all binds and inputs and waits should be double-spaced.
    Not totally true as it works fine without spacing on my version, but give it a shot.

  8. #28
    Sea Torques
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    Code:
    input /equip feet "Scout's Socks";
    input /equip head "Optical Hat";
    input /equip waist "Jungle Sash";
    input /equip ring1 "Sniper's ring +1";
    input /equip ring2 "Rajas Ring";
    input /equip legs "Pln. Seraweels";
    input /equip ammo "Darksteel bolt";
    input /ws "Slug Shot" <t>;
    pause 4;
    input /equip feet "Suzaku's Sune-Ate";
    input /equip head "Scout's Beret";
    input /equip waist "R.K. Belt +1";
    input /equip ring1 "Sapphire Ring";
    input /equip ring2 "Sapphire Ring";
    input /equip legs "Hunter's braccae";
    input /equip ammo "Holy bolt"
    --

    Code:
    input /equip Head "Sipahi Turban";
    input /equip Hands "Enkelados's Brc.";
    input /equip Feet "Rutter Sabatons";
    input /ws "Rampage" <t>;
    pause 4;
    input /equip Head "Valkyrie's Mask";
    input /equip Hands "Spiked Fng.Gnt.";
    input /equip Feet "Fighter's calligae"
    those work for me

  9. #29
    Cerberus
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    You have to take lag into account with windower macros. For example, I have a macro that boosts 12 times and then uses Chi Blast. To get it to work properly though, i have to put a "wait 16;" or sometimes 17 between the boosts, because lag introduces a second or two of delay that wouldn't be there with normal macros.

  10. #30
    I Am, Who I Am.
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    Quote Originally Posted by Foustian
    You have to take lag into account with windower macros. For example, I have a macro that boosts 12 times and then uses Chi Blast. To get it to work properly though, i have to put a "wait 16;" or sometimes 17 between the boosts, because lag introduces a second or two of delay that wouldn't be there with normal macros.
    That too, also, Cliff stated that windower waits arnt exactlly the same as FFXI waits.

    wait 1 in game will be slightly longer than a wait 1 in a windower macro.

  11. #31
    Cerberus
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    At the moment.. This:

    input /equip Legs "Conte cosciales";
    input /equip body "Barone Corazza";
    input /equip waist "Warwolf Belt";
    pause 1;
    input /ja "Jump" <t>;
    pause 3;
    input /equip legs "Drachen Brais +1";
    input /equip body "Homam Corazza";
    input /equip waist "Swift Belt";


    isn't working.

    I tried echos, those didn't come up.

  12. #32
    Ridill
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    What's up with the ;'s anyway? Some of my gear swap macros are even longer than these, none have ;'s, and I use the newest version of windower.

    Though I know some people have issues where their macro commands spill into /say or whatever their current chatmode is without the ;s, but I've never had that issue.

  13. #33
    Sea Torques
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    /console exec file.txt

    put file.txt in the scripts folder inside the windower folder..

    still not working? also take out the last semi-colon

  14. #34
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    The only thing I can think of now is it's because you're a drg. :D

    Code:
    input /equip Neck "Breeze Gorget";
    input /equip Feet "Rutter Sabatons";
    input /equip R.Ear "Coral Earring";
    input /equip L.Ear "Coral Earring";
    input /equip Body "Haubergeon";
    input /equip Legs "Ryl.Kgt. Breeches";
    input /equip Waist "Warwolf Belt";
    input /equip Head "Optical Hat";
    input /ja "Berserk" <me>;
    pause 2;
    input /ws "Blade: Jin" <t>;
    pause 3;
    input /equip Neck "Ryl.Grd. Collar";
    input /equip Feet "Fuma Sune-Ate";
    input /equip R.Ear "Diabolos's Earring";
    input /equip L.Ear "Suppanomimi";
    input /equip Body "Ninja Chainmail";
    input /equip Legs "Koga Hakama";
    input /equip Waist "Swift Belt";
    input /equip Head "Walahra Turban";
    Works for me every time =x

    ninja edit:

    Quote Originally Posted by Matricide
    /console exec file.txt

    put file.txt in the scripts folder inside the windower folder..

    still not working? also take out the last semi-colon
    If you're not doing this, try it, that's how I do it =x /console exec WS.txt in a macro slot.

  15. #35
    Relic Horn
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    I always keep my gear changes and abilities separate, seems to work better in laggy situations such as every ToAU xp spot during primetime.

  16. #36
    Ho Mamthra
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    From another DRG, this works just fine for me:

    Code:
    input /equip legs "Conte Cosciales"
    input /equip feet "Drachen Greaves"
    input /equip body "Barone Corazza"
    pause 1.5
    input /ja "Jump" <t>
    pause 3
    input /equip legs "Drachen Brais +1"
    input /equip feet "Homam Gambieras"
    input /equip body "Assault Jerkin"
    I don't have any of the semicolons, and it works just fine for me. That's in drg_jump.txt in my windower/scripts directory, and ctrl+1 reads /console exec drg_jump.txt. That's it. This doesn't work for you?

  17. #37
    Physicist
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    how the hell has this gotta 3 pages with no loldrg, i dont care how old it is

  18. #38
    Cerberus
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    The first set of equips work, and I do change pants/belt/etc. When it hits the wait it's hard to tell if it does wait, but it does jump no matter what. The problem lies in changing back gear to my ACC gear.

  19. #39
    An Efficient Consumption Bundle
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    Instead of binding the macro to a key, put this in one of the FFXI macro buttons.

    /console exec jump.txt

    Or whatever your macro is called.

    I always found that using the macro bind command was very finnicky and could cause conflicts with existing key binds integreal to FFXI (that cannot be changed). Other than using the FFXI macro to call the windower command I don't see any syntax errors that would be causing the macro to fail.

  20. #40
    Puppetmaster
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    Quote Originally Posted by Raineer
    how the hell has this gotta 3 pages with no loldrg, i dont care how old it is
    I didn't say loldrg, but I did put a drg joke in here so close enough amirite? :\

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