full subtle blow gear /nin gets the cactaurs in kuftal to about 20-30% before they tp on mnk.
full subtle blow gear /nin gets the cactaurs in kuftal to about 20-30% before they tp on mnk.
we actually used the sam roll on Hydra once, had a sam and a war and did fighter and sam roll. I rember the sam sent me a tell complaining about subbing thf, because he was getting too much tp to save for sa and ta (separated) and go before 200tp
I hate when that happensOriginally Posted by XxSlusherxx
BTW suggestion: In those cases, use shinsoku.
or just don't sub thf, but thats the ONE time we have ever used Cor in a mele party. Shinsoku is kinda a waste now.Originally Posted by Jooeetheplatypus
But if it had that dramatic of an impact, why are you not doing it more... Shinsoku + SAM getting 300 tp in 60 seconds + THF sub = win.Originally Posted by XxSlusherxx
Subltle blow's cap confirmed to be 50%Originally Posted by levish
true.On top of that the recast is obnoxiously long so you better not miss a cast or you're going to be without your MP buff for a good long time.
30 sec really sound like a good long time.
Um....Originally Posted by Tomino
If a mage misses refresh, its a minimum (w/ 5 roll merits) of 2:30 sec til the COR can roll smn roll on themselves again.
um...XI on a samurai roll with a sam in the party was bumping my ranged attacks from 14% to 18%.
hardly something to ignore or say its shit.
I dont kno why many of you said subtle blow is useless. Which i wonder how many of you actually had the chance to try...
Here's what you can do, grab a COR friend and a WAR. Do a MNK's roll (without a mnk) and fight Colibris.... and you'll see the difference. It is SO obvious that you can actually see it.
If the results are still not obvious to you, try getting a WAR using a K.club and test fighting colibris with and without MNK's roll.
* this is by experience from a 75COR not from a 75BRD speaking on behalf of a COR... The results is obvoius. MNK's roll help the party conserving MP by not allowing the mob to do MUCH less frequent AoE dmgs (if available).
It's useful if your pt is owning the mobs but for some reason everyone's taking alot of dmg from AoE (nonblinkable) damages.
With Avatar on SMNs, I saw a group doing 1,000+ every other BP on Predator Claws on Tiamat. Hardly not-noticeable.
It's called luck with critical hits.Originally Posted by Wulf
Avatar damage is random as hell, and there's no solid proof showing that even AF bonuses work.
I've done Tiamat with COR rolls before, and I have all that's needed to "buff" my damage, and I still avarage 400-500 for BP, sometimes in the 600range, every so often a "miss" for 50-100dmg, and like 2-3 times a fight maybe a 1000dmg one, as does every other summoner no matter what his gear is.
SMN+COR using pet rolls = bleh
Evoker's + Healer's ftw. (Unless you're literally with full MP everytime, then you could probably toss healer's for one of those pet buffs)
This is NOTHING like we've experenced but oh well. In my LS we've found pet rolls to be a godsend.Originally Posted by Julian
i've never had a COR buff my dmg/acc with rolls
for anyone that has, can you make comparisons of them to sac. torque or af2 body? (both very wonderful items)
And when an alliance holds an unlimited number of people your line of bullshit here would make sense. Until it does, no, COR aren't replacing your BRD or RDM any more than DRG are replacing your SAM.Originally Posted by safer
When the BLM are running around like taru with their heads cut off, a BRD will get them balladed, a COR is shit out of luck and will get a few of them occasionally. Aside from that what will a BRD do? For asking the question you're a clueless fucking moron. Threnody alone is worth more than COR's MAB+MAC rolls combined, and thats before you consider Elegy and Finale, and I don't know how useful the new hate abilities are for BRD, but even at next to useless it's still better than what COR offers.Originally Posted by safer
Thats nice for you. Now quadruple that and people might care.Originally Posted by safer
Fun fact: If you miss a COR roll, you can get it on the double-up. And you can time the roll to hit people better due to 0 cast time.
Did you know that after you invite someone and they buff the party, they can go? Did you know that? You don't have to disband the party and everyone immediately has to auto-homepoint. Try it, you might be surprised.Originally Posted by FFXIFlux
Did you know that COR makes those debuffs better? He can't do that from the moghouse though.When the BLM are running around like taru with their heads cut off, a BRD will get them balladed, a COR is shit out of luck and will get a few of them occasionally. Aside from that what will a BRD do? For asking the question you're a clueless fucking moron. Threnody alone is worth more than COR's MAB+MAC rolls combined, and thats before you consider Elegy and Finale, and I don't know how useful the new hate abilities are for BRD, but even at next to useless it's still better than what COR offers.Originally Posted by safer
Really? You seem to care a fuck of alot about BRD and they don't even do 269.Thats nice for you. Now quadruple that and people might care.Originally Posted by safer
No, it's not. Firstly, because:Originally Posted by nsx
and there's a LONG window of opportunity for that to work.Originally Posted by Jooeetheplatypus
And secondly because as long as the COR doesn't go double-bust, they can apply a roll. If you must, you can apply a roll, and if it misses certain people, you can run off out of range of anyone, deliberately bust yourself, and then come back and make the same roll again. Bust effects don't block reapplication of the original roll.
That's one of the reasons/uses for Bust duration reduction merits. -50 seconds at 5 merits.
If you know your timings, you could even be willing to send yourself doublebust knowing that your bust will wear by the time your next roll is up.
I don't give a damn about cardshot damage. Enfeeble potency increase, on the other hand, I would like more info on.Originally Posted by FFXIFlux
When I was leveling WHM I had a static with a COR..I'm one of those mages people hate, the kind that moves..so I would sometimes miss his rolls, but get it on the double-up. But I'm 99% it would wear off right after getting on me.Fun fact: If you miss a COR roll, you can get it on the double-up.
Unless they patched it..Or am I going crazy![]()
Actually if someone misses the initial roll and only gets the double up, the effect will wear off them within 30 seconds or so whereas the receivers of the initial roll will have it for it's normal length. I'm 100% positive on this because when I party with Paladins and they move around as I'm trying to line them up for Evoker's they often end up missing it. It's funny though because most people don't realize this and after they miss it they come darting back at you to get the double up.
I really think the usefulness of COR end game will be dependent on the situation. Quick Draw is vastly underrated and underused it seems. No, I'm not saying Quick Draw is good because "zomg I do leet damage". The purpose of Quick Draw is to strengthen debuffs, it's amazing how many people don't know that still. I partied with other Corsairs who used the shots to pull with. If they'd just shoot it instead and give the debuffer a chance to put dia on it then stack light shot on that, now you're in business.
I don't have numebers but I read somewhere where Dia 3 and Light Shot severaly cripples a mobs defense. The downfall to that being noone gets Dia 3. However, on bigger HNMs like wyrms, and even bahamut fight, a stuck slow II or paralyze II followed by the corresponding shot can really cripple a mob just that much more and make it easier on your tanks.
I don't see CORs getting too many opportunities end game until the usefulness of Quick Draw is realized. I agree it's probably better for a mage pt than a bard but not better than a bard for melee pt. It does suck that Gallan'ts Roll is horrible , but on certain mobs Magus's Roll isn't too bad of a choice to go with the Evoker's assuming it can do magical damage. Anyways, I can see COR becomeing a regular member to an end-game alliance as more data is found that shows how useful Quick Draw can be in making those tougher mobs just that much more bearable after debuffed.