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Thread: COR Endgame usage     submit to reddit submit to twitter

  1. #21
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    full subtle blow gear /nin gets the cactaurs in kuftal to about 20-30% before they tp on mnk.

  2. #22
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    we actually used the sam roll on Hydra once, had a sam and a war and did fighter and sam roll. I rember the sam sent me a tell complaining about subbing thf, because he was getting too much tp to save for sa and ta (separated) and go before 200tp

  3. #23
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    Quote Originally Posted by XxSlusherxx
    we actually used the sam roll on Hydra once, had a sam and a war and did fighter and sam roll. I rember the sam sent me a tell complaining about subbing thf, because he was getting too much tp to save for sa and ta (separated) and go before 200tp
    I hate when that happens

    BTW suggestion: In those cases, use shinsoku.

  4. #24
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    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by XxSlusherxx
    we actually used the sam roll on Hydra once, had a sam and a war and did fighter and sam roll. I rember the sam sent me a tell complaining about subbing thf, because he was getting too much tp to save for sa and ta (separated) and go before 200tp
    I hate when that happens

    BTW suggestion: In those cases, use shinsoku.
    or just don't sub thf, but thats the ONE time we have ever used Cor in a mele party. Shinsoku is kinda a waste now.

  5. #25
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    Quote Originally Posted by XxSlusherxx
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by XxSlusherxx
    we actually used the sam roll on Hydra once, had a sam and a war and did fighter and sam roll. I rember the sam sent me a tell complaining about subbing thf, because he was getting too much tp to save for sa and ta (separated) and go before 200tp
    I hate when that happens

    BTW suggestion: In those cases, use shinsoku.
    or just don't sub thf, but thats the ONE time we have ever used Cor in a mele party. Shinsoku is kinda a waste now.
    But if it had that dramatic of an impact, why are you not doing it more... Shinsoku + SAM getting 300 tp in 60 seconds + THF sub = win.

  6. #26
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    Quote Originally Posted by levish
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by levish
    Quote Originally Posted by layoneil
    Quote Originally Posted by Lithiani
    I did wonder if the COR Subtle Blow roll would be effective enough to make melee viable on some things where the TP feed is otherwise too great due to the targets vicios TP moves.
    anything remotely like that can be fixed by adding more healers. Monk Roll isn't really the solution, imo.

    2 BRDs for melees is better than BRD + COR but you can have 2 BRDs + 1 COR for 3 melees and that would be pretty sweet. though to get that many support players in one spot is damn near impossible.
    o_O

    Adding more healers isn't going to make Ash Dragon (just a simple example of something that becomes nasty with too much tp) a pansy for a all melee party.

    Subtle blow is horribly sucky with the current equipment/traits in the game.
    It is because if you focus on one person getting subtle blow you still have a bunch of other melees whacking giving tp. When you have a COR giving ALL of the melees Subtle Blow its very significant.
    unless it's something freakish like 80-90% less tp given i'd say it's still insignificant towards making something that is blm / smn only into something melee's won't be shunned for.

    With 6x melee's even with 20% less TP fed you'll still have fed enough tp to use a tp move in 2 rounds roughly not couting double/triple/multiple hits.
    Subltle blow's cap confirmed to be 50%

  7. #27
    Bagel
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    On top of that the recast is obnoxiously long so you better not miss a cast or you're going to be without your MP buff for a good long time.
    true.
    30 sec really sound like a good long time.

  8. #28
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    Quote Originally Posted by Tomino
    On top of that the recast is obnoxiously long so you better not miss a cast or you're going to be without your MP buff for a good long time.
    true.
    30 sec really sound like a good long time.
    Um....

    If a mage misses refresh, its a minimum (w/ 5 roll merits) of 2:30 sec til the COR can roll smn roll on themselves again.

  9. #29
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    um...XI on a samurai roll with a sam in the party was bumping my ranged attacks from 14% to 18%.
    hardly something to ignore or say its shit.

  10. #30
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    I dont kno why many of you said subtle blow is useless. Which i wonder how many of you actually had the chance to try...

    Here's what you can do, grab a COR friend and a WAR. Do a MNK's roll (without a mnk) and fight Colibris.... and you'll see the difference. It is SO obvious that you can actually see it.

    If the results are still not obvious to you, try getting a WAR using a K.club and test fighting colibris with and without MNK's roll.

    * this is by experience from a 75COR not from a 75BRD speaking on behalf of a COR... The results is obvoius. MNK's roll help the party conserving MP by not allowing the mob to do MUCH less frequent AoE dmgs (if available).

    It's useful if your pt is owning the mobs but for some reason everyone's taking alot of dmg from AoE (nonblinkable) damages.

  11. #31
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    With Avatar on SMNs, I saw a group doing 1,000+ every other BP on Predator Claws on Tiamat. Hardly not-noticeable.

  12. #32
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    Quote Originally Posted by Wulf
    With Avatar on SMNs, I saw a group doing 1,000+ every other BP on Predator Claws on Tiamat. Hardly not-noticeable.
    It's called luck with critical hits.

    Avatar damage is random as hell, and there's no solid proof showing that even AF bonuses work.

    I've done Tiamat with COR rolls before, and I have all that's needed to "buff" my damage, and I still avarage 400-500 for BP, sometimes in the 600range, every so often a "miss" for 50-100dmg, and like 2-3 times a fight maybe a 1000dmg one, as does every other summoner no matter what his gear is.

    SMN+COR using pet rolls = bleh
    Evoker's + Healer's ftw. (Unless you're literally with full MP everytime, then you could probably toss healer's for one of those pet buffs)

  13. #33
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    Quote Originally Posted by Julian
    Quote Originally Posted by Wulf
    With Avatar on SMNs, I saw a group doing 1,000+ every other BP on Predator Claws on Tiamat. Hardly not-noticeable.
    It's called luck with critical hits.

    Avatar damage is random as hell, and there's no solid proof showing that even AF bonuses work.

    I've done Tiamat with COR rolls before, and I have all that's needed to "buff" my damage, and I still avarage 400-500 for BP, sometimes in the 600range, every so often a "miss" for 50-100dmg, and like 2-3 times a fight maybe a 1000dmg one, as does every other summoner no matter what his gear is.

    SMN+COR using pet rolls = bleh
    Evoker's + Healer's ftw. (Unless you're literally with full MP everytime, then you could probably toss healer's for one of those pet buffs)
    This is NOTHING like we've experenced but oh well. In my LS we've found pet rolls to be a godsend.

  14. #34
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    i've never had a COR buff my dmg/acc with rolls

    for anyone that has, can you make comparisons of them to sac. torque or af2 body? (both very wonderful items)

  15. #35
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    Quote Originally Posted by safer
    this isnt about corsair solo supporting the whole alliance in an endgame fight.. they're there to support along side redmages/bards and work together... not replace them
    And when an alliance holds an unlimited number of people your line of bullshit here would make sense. Until it does, no, COR aren't replacing your BRD or RDM any more than DRG are replacing your SAM.

    Quote Originally Posted by safer
    imo, corsair is best suited in a mage party for HNM... blm blm blm blm rdm cor is sexy.. what can a bard offer to blackmages other than mp refresh?
    When the BLM are running around like taru with their heads cut off, a BRD will get them balladed, a COR is shit out of luck and will get a few of them occasionally. Aside from that what will a BRD do? For asking the question you're a clueless fucking moron. Threnody alone is worth more than COR's MAB+MAC rolls combined, and thats before you consider Elegy and Finale, and I don't know how useful the new hate abilities are for BRD, but even at next to useless it's still better than what COR offers.

    Quote Originally Posted by safer
    i hit 269 damage on a cardshot easily with MAB roll up
    Thats nice for you. Now quadruple that and people might care.

  16. #36
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    Fun fact: If you miss a COR roll, you can get it on the double-up. And you can time the roll to hit people better due to 0 cast time.

  17. #37
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by safer
    this isnt about corsair solo supporting the whole alliance in an endgame fight.. they're there to support along side redmages/bards and work together... not replace them
    And when an alliance holds an unlimited number of people your line of bullshit here would make sense. Until it does, no, COR aren't replacing your BRD or RDM any more than DRG are replacing your SAM.
    Did you know that after you invite someone and they buff the party, they can go? Did you know that? You don't have to disband the party and everyone immediately has to auto-homepoint. Try it, you might be surprised.

    Quote Originally Posted by safer
    imo, corsair is best suited in a mage party for HNM... blm blm blm blm rdm cor is sexy.. what can a bard offer to blackmages other than mp refresh?
    When the BLM are running around like taru with their heads cut off, a BRD will get them balladed, a COR is shit out of luck and will get a few of them occasionally. Aside from that what will a BRD do? For asking the question you're a clueless fucking moron. Threnody alone is worth more than COR's MAB+MAC rolls combined, and thats before you consider Elegy and Finale, and I don't know how useful the new hate abilities are for BRD, but even at next to useless it's still better than what COR offers.
    Did you know that COR makes those debuffs better? He can't do that from the moghouse though.

    Quote Originally Posted by safer
    i hit 269 damage on a cardshot easily with MAB roll up
    Thats nice for you. Now quadruple that and people might care.
    Really? You seem to care a fuck of alot about BRD and they don't even do 269.

  18. #38
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    Quote Originally Posted by nsx
    Quote Originally Posted by Tomino
    On top of that the recast is obnoxiously long so you better not miss a cast or you're going to be without your MP buff for a good long time.
    true.
    30 sec really sound like a good long time.
    Um....

    If a mage misses refresh, its a minimum (w/ 5 roll merits) of 2:30 sec til the COR can roll smn roll on themselves again.
    No, it's not. Firstly, because:

    Quote Originally Posted by Jooeetheplatypus
    Fun fact: If you miss a COR roll, you can get it on the double-up.
    and there's a LONG window of opportunity for that to work.

    And secondly because as long as the COR doesn't go double-bust, they can apply a roll. If you must, you can apply a roll, and if it misses certain people, you can run off out of range of anyone, deliberately bust yourself, and then come back and make the same roll again. Bust effects don't block reapplication of the original roll.

    That's one of the reasons/uses for Bust duration reduction merits. -50 seconds at 5 merits.

    If you know your timings, you could even be willing to send yourself doublebust knowing that your bust will wear by the time your next roll is up.

    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by safer
    i hit 269 damage on a cardshot easily with MAB roll up
    Thats nice for you. Now quadruple that and people might care.
    I don't give a damn about cardshot damage. Enfeeble potency increase, on the other hand, I would like more info on.

  19. #39
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    Fun fact: If you miss a COR roll, you can get it on the double-up.
    When I was leveling WHM I had a static with a COR..I'm one of those mages people hate, the kind that moves..so I would sometimes miss his rolls, but get it on the double-up. But I'm 99% it would wear off right after getting on me.

    Unless they patched it..Or am I going crazy

  20. #40
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    Actually if someone misses the initial roll and only gets the double up, the effect will wear off them within 30 seconds or so whereas the receivers of the initial roll will have it for it's normal length. I'm 100% positive on this because when I party with Paladins and they move around as I'm trying to line them up for Evoker's they often end up missing it. It's funny though because most people don't realize this and after they miss it they come darting back at you to get the double up.

    I really think the usefulness of COR end game will be dependent on the situation. Quick Draw is vastly underrated and underused it seems. No, I'm not saying Quick Draw is good because "zomg I do leet damage". The purpose of Quick Draw is to strengthen debuffs, it's amazing how many people don't know that still. I partied with other Corsairs who used the shots to pull with. If they'd just shoot it instead and give the debuffer a chance to put dia on it then stack light shot on that, now you're in business.

    I don't have numebers but I read somewhere where Dia 3 and Light Shot severaly cripples a mobs defense. The downfall to that being noone gets Dia 3. However, on bigger HNMs like wyrms, and even bahamut fight, a stuck slow II or paralyze II followed by the corresponding shot can really cripple a mob just that much more and make it easier on your tanks.

    I don't see CORs getting too many opportunities end game until the usefulness of Quick Draw is realized. I agree it's probably better for a mage pt than a bard but not better than a bard for melee pt. It does suck that Gallan'ts Roll is horrible , but on certain mobs Magus's Roll isn't too bad of a choice to go with the Evoker's assuming it can do magical damage. Anyways, I can see COR becomeing a regular member to an end-game alliance as more data is found that shows how useful Quick Draw can be in making those tougher mobs just that much more bearable after debuffed.

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