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Thread: COR Endgame usage     submit to reddit submit to twitter

  1. #141
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    Quote Originally Posted by Lithiani
    Quote Originally Posted by Norelco
    Most people will ask you to perform rolls such as fighter's roll or something else when the job isn't in the party (major exception: Evoker's roll). I'm not averse to obliging their request, but I like to play around with the rolls and use a roll of a job that is in the party.

    I hear alot of people say things like "lolchaosroll" but most don't realize how sweet that roll is, especially when a DRK is in the party for the +att bonus, as well as a bard making their attacks even stronger.

    Monk's roll is another great example, or when a SAM is in the party I'll use their roll and help them out.

    The main point of COR, in my opinion, is to pick out a trait in the party of a particular job and make it shine.
    Actually, Samurai Roll isn't that useful to a Samurai. Store TP is a percentile effect over normal TP gain. Most (intelligent) Samurai go for a 6/100 TP build (that is, a gear and merit setup that takes 6 connecting weapon strikes to get to 100% TP). To go from a 6/100 build to a 5/100 build would require an additional 29 StoreTP, which I don't think is possible from Samurai Roll.

    Samurai Roll is actually more effective for lower delay users, where it's more likely that you are going to knock a number of hits off their #/100. I personally prefer Fighter's, Rogue's and Chaos Rolls.
    How much Store TP does it take to bump a ranged attack using Trump Gun (480) and standard bullets (240) from 14% TP to 18% TP return ?

  2. #142
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    I don't believe ranged TP gain is as easily calculated. And your TP gain won't be 14 or 18 exactly, it'll be 14.xx and 18.xx (the game works in either 2 s.f. or divisions of 256).

    If you can tell me the TP stages (i.e the TP after each and every swing) from a weapon with a single delay, under a certain rolls, and I'll tell you how much Store TP it is exactly (make sure no other StoreTP is present - i.e. no Rajas).

    It's roughly 25 StoreTP though (I would suspect from the other roll effects like chaos that it will be 25 for a roll of 11 with a SAM in the PT).

  3. #143
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    Quote Originally Posted by Lithiani
    Actually, Samurai Roll isn't that useful to a Samurai. Store TP is a percentile effect over normal TP gain. Most (intelligent) Samurai go for a 6/100 TP build (that is, a gear and merit setup that takes 6 connecting weapon strikes to get to 100% TP). To go from a 6/100 build to a 5/100 build would require an additional 29 StoreTP, which I don't think is possible from Samurai Roll.

    Samurai Roll is actually more effective for lower delay users, where it's more likely that you are going to knock a number of hits off their #/100. I personally prefer Fighter's, Rogue's and Chaos Rolls.
    True, but the point I am trying to make by having a <job> (ex: Samurai) in a party and therefore getting other jobs a trait/bonus they normally wouldn't have.

    So maybe in your example you're not helping out the Samurai all that much, but you're potentially giving a pretty good boost to other jobs in the party such as NIN or THF or WAR. Conversely, the Samurai will be getting the benefit of a Rogue's Roll or Warrior's Roll if one of those is present in the party.

    Edit: And really that is the beauty of a Corsair...you're giving traits to other jobs they normally don't have.

  4. #144
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    To go from a 6/100 build to a 5/100 build would require an additional 29 StoreTP, which I don't think is possible from Samurai Roll.
    The Store TP that you get from a SAM roll with a SAM in the party is enormous compared to what gear can give. Average of +3-4 tp per shot if you roll most high numbers or a 2 (the lucky number) - not sure exactly how much Store TP that comes out to but it's a lot.

  5. #145
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    Quote Originally Posted by Kylen
    To go from a 6/100 build to a 5/100 build would require an additional 29 StoreTP, which I don't think is possible from Samurai Roll.
    The Store TP that you get from a SAM roll with a SAM in the party is enormous compared to what gear can give. Average of +3-4 tp per shot if you roll most high numbers or a 2 (the lucky number) - not sure exactly how much Store TP that comes out to but it's a lot.
    It depends on Base TP gain. Store TP is percentile.

    As an illustration: If you have a Base TP gain of exactly 10 per hit, 20 Store TP would give you 12 TP per hit instead.

    As another illustration, the base TP gain with a 450 delay weapon (most Great Katanas) is 11.5. A SAM75 with a decent set of merits and gear will be getting 16.7 - that's 45 Store TP.

    As I said, the issue with giving a long-delay weapon wielder the SAM roll, is that unless extre StoreTP is going to push us over the threshold into 1 less strike to 100%, it might as well not be there. StoreTP is a lot more likely to achieve that threshold effect when used on a low delay weapon user.

    I'd rather have double attack up, because that will increase my speed to 100% TP, and the Samurai roll won't. Sad, but true.

  6. #146
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    Manaburn got a Corsair now 8)

    We'll let you know how COR works in our style of dynamis after a few runs.

  7. #147
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    just a few hints, answering to the OP:

    BLMx3 SMN RDM COR
    this is one of the best setups involving corsair. double refresh (even better than 6mp/tick), double MAB, Magical Atk bonus if needed, Quick Draw as the finishing touch.

    DDx2 WAR RDM BRD COR
    this has already been discussed a lot

    NIN BRD COR
    for tanking NMs. ninja would benefit both the Evasion bonus and the spell interruption% down (granted by Choral roll)

    WAR & COR
    let the corsair land a V or better a XI on Fighter's Roll. activate Mighty Strikes. have fun

  8. #148
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    I still prefer a THF and a WAR in my tp-burn parties...there's nothing like double attack + crit hits.

  9. #149
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    I keep seeing norelco on these boards, I'm going to kidnap you to meritpo one of these days...

  10. #150
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    Quote Originally Posted by draxyl
    I keep seeing norelco on these boards, I'm going to kidnap you to meritpo one of these days...
    At your service man.

  11. #151
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    5BLM + 1COR owns in manaburn pt (killing puddings)

    I actually COR/brd (yes /brd works now!) for the added ballad since the blms can take care of themselves. We will cycle through....

    1) rest mp (healers, evokers + 1 ballad)
    2) all 6 run out from camp and kill the 8 Puddings outside ending up chain#7 (wiz's roll, evokers + 1 ballad)
    * repeat

    The entire process (including rest back to full mp!) will be within 7.5~8 minutes. I rounded it to 8mins; in 8mins I got 2.1k exp our pt did an average 16k/hr.

    The averages are taken in a pt span of 6hours. Our xp/hr was just ABSOLUTELY amazing...



    P.S. Wiz's roll pay a slight noticable difference in the duration of the cycle; ie. the BLM will noticably consume more MP in a duration on a bad roll of Wiz's roll.

  12. #152
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    Quote Originally Posted by eeto
    5BLM + 1COR owns in manaburn pt (killing puddings)

    I actually COR/brd (yes /brd works now!) for the added ballad since the blms can take care of themselves. We will cycle through....

    1) rest mp (healers, evokers + 1 ballad)
    2) all 6 run out from camp and kill the 8 Puddings outside ending up chain#7 (wiz's roll, evokers + 1 ballad)
    * repeat

    The entire process (including rest back to full mp!) will be within 7.5~8 minutes. I rounded it to 8mins; in 8mins I got 2.1k exp our pt did an average 16k/hr.

    The averages are taken in a pt span of 6hours. Our xp/hr was just ABSOLUTELY amazing...



    P.S. Wiz's roll pay a slight noticable difference in the duration of the cycle; ie. the BLM will noticably consume more MP in a duration on a bad roll of Wiz's roll.
    Since when are you allowed to have more than 2 song/roll effects active at the same time?

  13. #153
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    Quote Originally Posted by Lithiani
    Quote Originally Posted by eeto
    5BLM + 1COR owns in manaburn pt (killing puddings)

    I actually COR/brd (yes /brd works now!) for the added ballad since the blms can take care of themselves. We will cycle through....

    1) rest mp (healers, evokers + 1 ballad)
    2) all 6 run out from camp and kill the 8 Puddings outside ending up chain#7 (wiz's roll, evokers + 1 ballad)
    * repeat

    The entire process (including rest back to full mp!) will be within 7.5~8 minutes. I rounded it to 8mins; in 8mins I got 2.1k exp our pt did an average 16k/hr.

    The averages are taken in a pt span of 6hours. Our xp/hr was just ABSOLUTELY amazing...



    P.S. Wiz's roll pay a slight noticable difference in the duration of the cycle; ie. the BLM will noticably consume more MP in a duration on a bad roll of Wiz's roll.
    Since when are you allowed to have more than 2 song/roll effects active at the same time?
    Since when was 1+1 more than 2...?

  14. #154
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    Quote Originally Posted by Mephisto
    Quote Originally Posted by Lithiani
    Quote Originally Posted by eeto
    5BLM + 1COR owns in manaburn pt (killing puddings)

    I actually COR/brd (yes /brd works now!) for the added ballad since the blms can take care of themselves. We will cycle through....

    1) rest mp (healers, evokers + 1 ballad)
    2) all 6 run out from camp and kill the 8 Puddings outside ending up chain#7 (wiz's roll, evokers + 1 ballad)
    * repeat

    The entire process (including rest back to full mp!) will be within 7.5~8 minutes. I rounded it to 8mins; in 8mins I got 2.1k exp our pt did an average 16k/hr.

    The averages are taken in a pt span of 6hours. Our xp/hr was just ABSOLUTELY amazing...



    P.S. Wiz's roll pay a slight noticable difference in the duration of the cycle; ie. the BLM will noticably consume more MP in a duration on a bad roll of Wiz's roll.
    Since when are you allowed to have more than 2 song/roll effects active at the same time?
    Since when was 1+1 more than 2...?
    Healers + Evokers + Ballad would be 3, no?

  15. #155
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    brd/cor can only have two -combined- effects up. 1 song 1 roll or 2 of one or the other.

  16. #156
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    Oh, my bad D:

    EDIT: NEVERMIND I WAS RIGHT.

  17. #157
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    Manaburn parties can keep COR's I don't find them worth inviting to meripo tbh.

  18. #158
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    To anyone above who didnt take the time to test themselves before making a comment. YES, they'd changed... when? i dont kno cause i know it doesnt work before, BUT here are some screenshots to shut your mouths up. I would at least test myself to see if COR/brd's limitation holds true ...

    http://www.unknown-insanity.com/uplo...s/124/pic1.jpg
    http://www.unknown-insanity.com/uplo...s/124/pic2.jpg
    http://www.unknown-insanity.com/uplo...s/124/pic3.jpg

    SEE! 2 ROLLS and 1 SONG. I screenshot 3 images so you can see I switch songs and rolls and the 2 rolls 1 song still stays.

    Ask a friend and test it yourself for another other possibility that it might not work. Cause I'm offended by few of you that didnt take the time to test things out before making comments to seem like i'm lying.

  19. #159
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    I don't have both BRD and COR unlocked on the same character, believe it or not.

    So... I repeat, when the hell did they change that? I'm pretty certain S-E said themselves that they wouldn't stack, and I don't recall any announcement to the contrary.

  20. #160
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    I dont kno when, but just now i see a bunch of idiots that would jump on me about 1+1 more than 2.... etc... etc.. before really test things out.

    The point of my post was obviously NOT about that COR/brd can have 2roll and 1 song, was about 5BLM + 1COR can yield 16k/hr.

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