Holy derailment batman. This is an important topic with lots of new info coming in take your leaking vaginas elsewhere thanks.
Holy derailment batman. This is an important topic with lots of new info coming in take your leaking vaginas elsewhere thanks.
Some times you make some jobs too strong, like sometimes you make some jobs too weak. If it becomes impossible to create a variety of challenges because some jobs can simply blast through things, then there is an issue. Making other jobs capable of doing this does not help, for the system itself is broken. For example, if a pact of warriors can completely destroy something that isn't suppose to be killed that way, then no matter how strong you make DRG, the game is still not balanced. The alternative to this is usally put cockblock traits on monsters, but in the end usually weaken non-overpowered jobs more than they do overpowered jobs. While I don't think there is anything that needs a good nerfing atm in FFXI, maybe with the exception with some items to make way for new items, nerfing in general has its place. Sometimes you have to take off the scale to make it even, or the scale will collaspe from too much weight.Nerfs are stupid, they're band-aid remedies for poor design that just fuck people over
(comment on warrior crap from the last page [[edit: lol I type slow 2 PAGES ago]])
If they wanted to screw /nin they could just nerf /nin's left hand in some form or another. Won't happen d:
I do often wonder what'd happen if they messed with rampage, and I don't understand why they made the game so one hand can cause the same damage in an instant as 2 hands(in terms of ws). Then again I have no idea what the fuck is going on in that algebra I see in ws conversations so I will probably never know.
Meanwhile,
ninja can be and is ridiculous dd, however if you're having trouble holding hate it could be an enmity+ problem >.> I see ninjas wearing no enmity at all, and those ninjas don't tank...they just dd and voke while the 2-3 other /nins in the party use just as many shihei.
Summoner after this update,
NERFWORTHY :D How has smn still avoided becoming bandwagon after such kind treatment from SE? Just wait, you'll get 269 Axe skill and access to and Ifrit themed haubergeon set soon enough. Every time I think about leveling smn they make me afraid I'll be bandwagon with a nice update ; ;
You've obviously never leveled Summoner.Originally Posted by DeadLegend
Ask anyone who's played SMN longer then a year and they will tell you. FYI the 'Final' BP's aren't game breaking in any way shape or form.Originally Posted by DeadLegend
If you mean the ones added through Group 2 merits I didn't mean them >.> I heard they're ass. SMN looks fun but then again mine is only level 11 d: and pretty sure Pup is my next job once rdm is finished <.<
I hope SMNs without capped summoning skill suck worse than someone subbing /BLM. That alone would be a good thing to keep SMN in check. Then again, the fact their melee attacks are not based on TP, but their spells are confuse the hell out of me. I don't know why they made it that way.
Right, it's always fun when Sleepga "misses"
Maybe I was being too subtle.
SHUT THE FUCK UP IF YOURE NOT TALKING ABOUT THE INTERVIEW
Take your derail shit elsewhere this is an important thread.
rofl :DOriginally Posted by Jeryhn
I'm confused. Talking about what SMN will be like after the fix noted in this interview is off-topic? What are suppose to talk about, the font size of the interview?Originally Posted by Not Kuno
Um these 'derails' are pertaining to the subjects brought up in the interview.Originally Posted by Not Kuno
It WAS a nice font.Originally Posted by BRP
everything applies to this thread, stop with the bigass text
(and my smn skill is 266 and i summon stuff all the timeim looking forward to the "skillup while using BP" change ;DDDD
That's a bad idea. SMN skill is the devil to level even if using BP's does help raise it.Originally Posted by BRP
I really hate that huge smile emoticon, that's why I disable smilies, but yeah as I said my smn is 11 but I'm in the process of paying my shitty pet job dues with Pup. Drg is 38 but that's not a pet job.
Meanwhile I'm wondering if they're gonna throw some stupid curveball on the last day of gob drink ingredients and do some metal gear solid shit where we have to check the back of our Rise of Zilart expansion disc case for the last 2 pieces of the recipe <.<
edit:
only thing I hate more than the big smile is being first on a page
Not be DERAIL, but yeah, I'd expect BPs to raise skill too if they did it like that.Originally Posted by Sixtail
I wouldn't mind Spirits being made stronger. I always wanted to level SMN because spirits just interest the hell out of me.
It would take a major boost to spirits because as they are only useful in very limited means at very limited times, they take Relic pants, a shitload of capped and boosted Smn Skill and rare chances to take them from "lolspirits" to "Eh, it's better then a WHM/PUP."
Plus that MP drain, jesus christ.
It really doesn't make them any less interesting. If they were good, I don't think I would have said I wanted them to be improved.Originally Posted by Sixtail
Im complaining because when people want to find out info from the interview they have to go through 14 pages about smn sucking on everything but 70 BPs and retarded arguments about NIN DD.