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Thread: Future Job Changes.     submit to reddit submit to twitter

  1. #21
    E. Body
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    Falaras wrote:
    Quote:
    One of the things that really anoyed me when I got BLM to 75, like 2 years ago, when you could actualy do "normal" PTs. Is that there were no (or very few) IT mobs, that you need to whack away at, get TP, SC, MB, dead, repeat -- becasue everything expable bacialy becomes VT at that level.
    By the time you get enough TP to do a SC the mob is so dead that you are MBing on the last like 2-3% of its HP... making the MB totaly pointless.

    What would be nice, (yes I know they added a few places like this) would be spots that you can melee, build TP, SC, and need a MB that will actualy take off a fat chunk of remaining HP to kill it. As this is going to take a bit of time to setup and organise (in comparison to TP brun) the mob should give very good exp, 300+.

    This would help BLMs out alot. So far any of the places that they did add, are not going to compete in the above way surgested with TP burn EXP.


    Qutrub

    the problem with those is they are still not comprable to the exp/hr of TP burn. And so getting any melee to perform said SC for your MB and kill is not gona happen.
    << Hi NIN, WAR, (insert other melee here), PT on Qutrub?
    >> Get fucked.
    The reason they say hell no is because any IT mob MB thingy is not as much exp as chaining T-VT. So adding more ITs wouldn't mean anything....

  2. #22
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    they arnt nerfing any jobs. just giving some jobs a better end of the deal than others. hi ninja Group2 merits.

  3. #23
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    Quote Originally Posted by Falaras
    Falaras wrote:
    Quote:
    One of the things that really anoyed me when I got BLM to 75, like 2 years ago, when you could actualy do "normal" PTs. Is that there were no (or very few) IT mobs, that you need to whack away at, get TP, SC, MB, dead, repeat -- becasue everything expable bacialy becomes VT at that level.
    By the time you get enough TP to do a SC the mob is so dead that you are MBing on the last like 2-3% of its HP... making the MB totaly pointless.

    What would be nice, (yes I know they added a few places like this) would be spots that you can melee, build TP, SC, and need a MB that will actualy take off a fat chunk of remaining HP to kill it. As this is going to take a bit of time to setup and organise (in comparison to TP brun) the mob should give very good exp, 300+.

    This would help BLMs out alot. So far any of the places that they did add, are not going to compete in the above way surgested with TP burn EXP.


    Qutrub

    the problem with those is they are still not comprable to the exp/hr of TP burn. And so getting any melee to perform said SC for your MB and kill is not gona happen.
    << Hi NIN, WAR, (insert other melee here), PT on Qutrub?
    >> Get fucked.
    The reason they say hell no is because any IT mob MB thingy is not as much exp as chaining T-VT. So adding more ITs wouldn't mean anything....
    I could chain all day long on rams in lufause if there was more than 3 of them and they didnt have super gay AoE max hp down. Even if your chain broke after 5/6 aslong as there is no {Let's rest for a little while.} crap. then i think you could eaisly get combarable exp to TP burn.

  4. #24
    BEES OH GOD BEES
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    Quote Originally Posted by Ddong
    i love how some people's reading skill is so pathetic, i think you should focus more on school instead of ffxi
    Feel free to explain to the Swede what it is that he misread, that made you cry.

  5. #25
    the whitest knight u' know
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    Are we all gonna' get all zam up in here, spitting out ideas of how we think things should be fixed but no one will ever see them? ok!

    All my ideas to make BRD more interesting (Store TP song, Meditate song, Parry song, Crit song, etc) were mostly stolen and put into their own job~ :( lol @ emnity songs :/ Also make Requiem not 100% resisted by every goddamn NM in the game. Perhaps more than just Elegy/Threnody for debuffs.

    PUP needs a new 2hr. Period. It should make the automaton go fucking apeshit and then self destruct/shutdown or something, like Chainspell+Manafont for Stormwaker, HundredFists+Mighty Strikes for Valoredge, etc or watered down effects of those. And a higher-level job trait that significantly boosts (doubles?) automaton's power/stats/skills when PUP is disengaged.

    How about a staff or staff weaponskill that gives MNK any reason whatsoever to use a staff. I always liked the idea of a monk using something like a bo staff but they made it entirely unrealistic in this game.

    JA for BLU that negates Monster Correlation of next spell?

    meh I just figured most jobs deserved some JAs besides the obligatory 2hr. A single JA can make playing a job a lot funner :/

  6. #26
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    Quote Originally Posted by miokomioko
    How about a staff or staff weaponskill that gives MNK any reason whatsoever to use a staff. I always liked the idea of a monk using something like a bo staff but they made it entirely unrealistic in this game.
    MNK/THF SATA Full Swing @300% is supposed to be nice on wyrms.

  7. #27
    the whitest knight u' know
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    Quote Originally Posted by spooky
    Quote Originally Posted by miokomioko
    How about a staff or staff weaponskill that gives MNK any reason whatsoever to use a staff. I always liked the idea of a monk using something like a bo staff but they made it entirely unrealistic in this game.
    MNK/THF SATA Full Swing @300% is supposed to be nice on wyrms.
    That came to mind after I made the post, but... I was hoping for something more along the lines of using it for melee in exp or something, perhaps like a triple attack trait while using staff would even it out? *shrug*

  8. #28
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    Quote Originally Posted by miokomioko
    It should make the automaton go fucking apeshit and then self destruct/shutdown
    That would be fucking epic. Soloing the other day as pup I 2hourd a total of 3 times and noticed almost no difference in my maton's behavior. It did seem to score more crits and voke more, but that's it. Would be nice if it went into terminator mode :wink:

    and yes 300% full swing can be fairly beastly. Looks cool too. For some reason the thought of a monk using a bo like donatello(the ninja turtle lol) never crossed my mind, but that would be cool. Then they'd just need round hats like Raiden >.>

  9. #29
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    Quote Originally Posted by miokomioko
    Quote Originally Posted by spooky
    Quote Originally Posted by miokomioko
    How about a staff or staff weaponskill that gives MNK any reason whatsoever to use a staff. I always liked the idea of a monk using something like a bo staff but they made it entirely unrealistic in this game.
    MNK/THF SATA Full Swing @300% is supposed to be nice on wyrms.
    That came to mind after I made the post, but... I was hoping for something more along the lines of using it for melee in exp or something, perhaps like a triple attack trait while using staff would even it out? *shrug*
    Get a Mercurial Pole from Jorm. :D hits 2-4 times, MNK can use it. go go go!

  10. #30
    BRP
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    How about letting PUP use their correct Jailer weapon?

  11. #31
    the whitest knight u' know
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    Quote Originally Posted by BRP
    How about letting PUP use their correct Jailer weapon?
    lol, no shit. they were probably snickering when they did that one.


    (............new page.)

  12. #32
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    But as PUP/WAR, I can potentially quadrastrike the mob!!!! 100 war skill up go go go!

    BTW PUPs can merit H2H, Club (?), and Dagger.

  13. #33
    Sho
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    BLU better get something, dammit.

  14. #34
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    why not give PUP kick attacks? It'd be a nice little boost, especially if they can wear Dune Boots. I'm a MNK, and I wouldn't feel like this was infringement in the least. I mean LOL at PUP ever coming near a MNK, but why not give them something a little fun?

  15. #35
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    Quote Originally Posted by Sho
    BLU better get something, dammit.
    Yeah, a nerf in Ballista PLZ.

  16. #36
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    i rape blus as whm/rdm w/kraken club and enspells

  17. #37
    Bagel
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    quick fucking with BST as a pt member......jesus h christ

  18. #38
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    Quote Originally Posted by Priran
    Quote Originally Posted by BRP
    If you improve SCs, you improve BLM.
    ding

    everyone is all "eww blm" because SC+MB is worse damage overall than spam WS spam WS spam WS.

    BLM should do subpar dot without a MB, like they do now. If MB Thundaga III did like 2000-3000 damage to an EXP mob (Adjusted for HNMs of course) then people would invite them.
    I PT'd with BLMs who do 2000~3000 dmg per MB. I don't know what shitty BLMs you have EXP'd with at 75. Also this was pre T2 AM spells, good ol'e Thundaga III.

  19. #39
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    Quote Originally Posted by Heian
    Quote Originally Posted by Priran
    Quote Originally Posted by BRP
    If you improve SCs, you improve BLM.
    ding

    everyone is all "eww blm" because SC+MB is worse damage overall than spam WS spam WS spam WS.

    BLM should do subpar dot without a MB, like they do now. If MB Thundaga III did like 2000-3000 damage to an EXP mob (Adjusted for HNMs of course) then people would invite them.
    I PT'd with BLMs who do 2000~3000 dmg per MB. I don't know what shitty BLMs you have EXP'd with at 75. Also this was pre T2 AM spells, good ol'e Thundaga III.
    On thundersday double thunder weather or mobs with bonus magic damage taken.

  20. #40
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    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Heian
    Quote Originally Posted by Priran
    Quote Originally Posted by BRP
    If you improve SCs, you improve BLM.
    ding

    everyone is all "eww blm" because SC+MB is worse damage overall than spam WS spam WS spam WS.

    BLM should do subpar dot without a MB, like they do now. If MB Thundaga III did like 2000-3000 damage to an EXP mob (Adjusted for HNMs of course) then people would invite them.
    I PT'd with BLMs who do 2000~3000 dmg per MB. I don't know what shitty BLMs you have EXP'd with at 75. Also this was pre T2 AM spells, good ol'e Thundaga III.
    On thundersday double thunder weather or mobs with bonus magic damage taken.
    Nope. Aura Statues in sky.

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