Well I know for one that Resist Charm locket works VERY VERY well.Originally Posted by Lithiani
Well I know for one that Resist Charm locket works VERY VERY well.Originally Posted by Lithiani
Hmmmm.
Are you mage? I'm 100% melee. I wonder if there's a stat component to resists (probably is). Given I have negatives in every mage stat, that could be an issue.
lol, i think that locket is the only one that works properly, on my dalmatica it's almost moot, but I managed to work it to make mindgazers "miss" hex eye about 90% of the time on me. Barpara + Barblizzard + Dalmatica + Shell4 , works fine. But in dynamis or something im in dalmatica a large portion of the time, and never evaded/missed paralyga, this is with shell4 up.
Resist traits need a huuuuuuuge overhaul, to the point where they're 100%. I dont care if it's "omg overpowered" when they're not. When does virus matter to a warrior? will slowga make all your bsts halt? etc. But it's pointless to have lvl4 traits that only work if you use shell4 + barstatus + barelement + staff .
There was a thread a while back on RDM forums, how well do they resist petrify, showed a bunch of rdms stocking up a ton on resist stuff, and it worked. BUT why do we have to stock up so much on that crap? It's silly.
The only place it does work fine imo is ballista, there's a high chance for you to resist or "Resist!" even. That's how it should be, high chance to be resisted, low chance to land. I managed to piss everyone off who tried silencing me by eating sweet rice cake + baraero + barsilence + shell4. I got more "Resist!" than "Lordwafik resists the spell".
I'm still wondering where you can get that Resist Charm earring that was added around the time of the Ouryu patch.
Sweet Rice Cakes make me noticebly resist Slience when I'm farming Sea.Originally Posted by Lithiani
Only seen "Resist!" paralyze once from koenig schuhs. The only time virus would be something for warriors to worry about is in the case of Plague which eliminates your tp.
I thought about that, but it's almost irrelivant because they got Resist Virus when the game started, was the intent for warriors to /mage or was healing hp via /rest a viable thing back in the day?Originally Posted by DeadLegend
I hate how lame our resist traits are for players, mob resist traits blow ours away ; ; especially when its an aern PLD.
RNG got me touching myself.
the most ground breaking sound of these changes is SMN.
SMN is going to be even more uber than before (was it possible?)
I just hope that line about summoning skill will mean Earthen Ward is strengthened to be comparable to Diamondhide.
I'll once again note that the people claiming decent results from Resist traits are mages, while the people claiming bad results are melee. Gut reaction goes for a stat basis in situations like that.
Rngs needs new gun also -/-
Lv55 cor gun is stronger dps than best rng gun lv70 (hellfire)
Virus removes my TP as War in limbus when I do Temenos West... I hate it.
SMN is the most pathetic lump of a job in the game by a long shot. The only thing they got going for them is naked chicks on demand, which don't get me wrong, counts for a lot, but isn't going to get you a party. Splitting the buff/attack timers would be helpful if SMN actually had buffs worth casting, or their attack timer was low enough to actually do some damage.Originally Posted by nekoshoonen
As for resists, shell does nothing. From what I've read magic is MND + bars, physical is I believe AGI + something, probably evasion.
I'm making sure my expectations on bst are sufficiently low to ensure that I'm not dissapointed by what actually happens.
Guess:
Rampage nerfed, war keeps on trucking with sword, bst is fucked.
New bst changes consist of a few unobtainable level 106 cooking jugs with HQ being the only capped near 75. One is a dhamel that occasionally can do healling wind and help your pt out in the 10minutes before he expires...
whats funny is your still going to be disapointed. >.>Originally Posted by epigram
Yeah they truly suck on HNMs don't they....Originally Posted by FFXIFlux
sadly i agree with flux about the changesOriginally Posted by FFXIFlux
it will change summoner somewhat in potential DD capacity, but are summoners in PTs really gonna do a buff BP, then attack, then... resume healing? Maybe some sort of gimp DD every minute, but it still doesnt give a reason to invite summoners to PT.
dont get me wrong, i dont agree that summoner is "the most pathetic lump of a job in the game", i love the job, and just last night i solo'ed the plague chigoe NM and felt really good about that x) then did a 1800~something predator claws to it again when i helped a PT of ppl get the kill. just now, im in beseiged (lolLv1) and i fight lamia out of range, and fenrir cant be charmed
the job sucks PT wise, and for things requiring fast, immediate dmg (endgame, 2hr like, 50 and below is crushing x))~ however, for consistent, TP-free dmg (not to mention little hate :3), summoner is <3
Only way they can really nerf Rampage is by making it less hits. It already has a 0.5 fTP for the first hit making the first hit basically 50% dmg of the rest of the hits in the ws. 30% STR isn't bad but it's nothing amazing either. If they made it 3 hits or something, then it'd be a bit weaker, though.Originally Posted by epigram
Easiest way to nerf it would be to change it to accuracy = tp, and yeah, people would jump to swords which wouldn't fix anything, just make it so there is no reason to bother capping axe, much like gaxe now.
They really are pressing that warriors should have all of their weapons capped and be using all of them depending on the situation, unfortunately they don't seem to realize the 20+ skill differences in all of these weapons means even with EX weaponskills, no one will use them.