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Thread: Future Job Changes.     submit to reddit submit to twitter

  1. #81
    Banned.

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    Even if they changed it to tp effecting acc Rampage would still be a strong WS. As war/nin it's 6 hits (technically 5.5 because of fTP of first hit) with a higher STR modification than normal hits. If axes hit for 100 rampage would do 7-800 without any criticals easily, which is still not that bad.

  2. #82
    Relic Shield
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    Bring back overkill exp bonus. ; ; More so if you kill with MB. :D

  3. #83
    Bagel
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    Overkill bonus would promote blm solo/manaburn lol

  4. #84
    Relic Shield
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    not if you had to overkill with MB >.>

  5. #85
    Relic Weapons
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    update of crap

    Quote Originally Posted by epigram
    I'm making sure my expectations on bst are sufficiently low to ensure that I'm not dissapointed by what actually happens.

    Guess:

    Rampage nerfed, war keeps on trucking with sword, bst is fucked.

    New bst changes consist of a few unobtainable level 106 cooking jugs with HQ being the only capped near 75. One is a dhamel that occasionally can do healling wind and help your pt out in the 10minutes before he expires...
    After the last few updates I have learned to never get my hopes up for anything in this game anymore. I have come to realize that no mater what they do with beastmaster in this game it will never be as good as any of the other jobs. All we really will be good at (according to square enix) is charming mobs and releasing them.

    I've actually thought up some ideas of how they can help fix beastmaster so it will be more useful.

    1) Share the job traits of the currently charmed pet. If you have a pet that is a warrior mob then you get attack boost, double attack, and all the other warrior trait stuff (depending on what level your pet is).

    2) Make all HQ versions of jug pets uncapped. Make them more accessible (lower cooking skill to make them or npc buyable). For HNM fights they can add in jug pets that you can't charm in zones. Pets like Goobbue, Ochu, giant rams, and others. They can also make new jug pets that aren't in the game that are specially designed only for beastmasters to summon.

    3) Let beastmasters use great axe or great sword. When I think of beastmaster I think of Conan the Barbarian using a giant axe or giant sword. I don't think of Conan using a tiny ass axe.

    4) Let the killer traits be more useful. Killer traits can give attack bonuses vs. mobs that you have killer traits for. Killer traits can also improve charm rate vs. mobs that you have killer trait for. (Beast Killer will give you a 5% attack + 5% charm success rate vs. beast mobs)

    5) Make it so when you use sic you can select what pet tp move you want your pet to use. Similar to the way summoners select what blood pact they want summons to do. It really sucks when you spend 250k on a cactuar jug and the stupid jug does needle shot 4 times before he despawns.

    6) Make it so you can share TP with your pet's TP. In other words you can use a job ability to suck up all of your pet's TP, which will be added on top of your TP to make a giant amount of TP for a weaponskill. (You have 300% TP and you use job ability 'RobYourTpNigga' which steals all of your pet's 300% TP. Now you have 600% TP to use for a massive weaponskill.)

    Those are just some of the ideas I thought of that can help make beastmaster more useful in this game. I have other ideas but when I discussed them with some friends they thought they were pretty stupid.
    Oh by the way, did you ever notice how there are no Bird or Amorpha jug pets that we can summon? Funny how we get a merited job ability called killer instinct and yet we can never give aquan killer or bird killer traits to our party.

  6. #86
    Bagel
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    Quote Originally Posted by nekoshoonen
    Yeah they truly suck on HNMs don't they....
    We only use them on Tiamat and one jailer. And Tiamat takes forever because of it. So, yes, you're correct, they do suck on HNM. The only place they suck more is for parties where they aren't even invited for anything that SMN offers, they're invited to play as a useless_job/WHM.

  7. #87
    Sea Torques
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    I'd rather have a SMN to most endgame events than a lolwar.

  8. #88
    Sea Torques
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    Quote Originally Posted by nekoshoonen
    I'd rather have a SMN to most endgame events than a lolwar.
    He speaks the truth....

  9. #89
    Relic Horn
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    Quote Originally Posted by Seditedi
    Quote Originally Posted by Heian
    Yeah I talked to him the other day, I knew that 2600 T IV was a stretch though, maybe it was double thunder day though. He played on PS2 for the longest time so no screens.
    Man, you got no idea what you're talking about.
    Oh really? I'm not professing to be a BLM expert just going off random numbers (some I have witnessed other I have not) over ventrilo. So please enlighten me.

  10. #90
    Hayleystrator
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    Quote Originally Posted by nekoshoonen
    I'd rather have a SMN to most endgame events than a lolwar.
    Wtf I keep thinking you're someone else because of your avatar..........

  11. #91
    Bagel
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    Quote Originally Posted by nekoshoonen
    I'd rather have a SMN to most endgame events than a lolwar.
    Kirin with SMN... 40 min. Kirin with WAR, 8 min. Cerberus with SMN... uh, anyone even do this? Cerberus with WAR 20 min. Dynamis Lord with SMN lolnothxkbye. Ultima with SMN... lmao. SMN fail. Badly.

  12. #92
    D. Ring
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by nekoshoonen
    I'd rather have a SMN to most endgame events than a lolwar.
    Kirin with SMN... 40 min. Kirin with WAR, 8 min. Cerberus with SMN... uh, anyone even do this? Cerberus with WAR 20 min. Dynamis Lord with SMN lolnothxkbye. SMN fail. Badly.
    SMN are hate free, tp free, timer and MP based physical damage. Much safer than normal melee damage. Plus they're free to toss extra cures while DDing.

  13. #93
    Bagel
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    Quote Originally Posted by Jooeetheplatypus
    SMN are hate free, tp free, timer and MP based physical damage. Much safer than normal melee damage. Plus they're free to toss extra cures while DDing.
    Of course they're hate free. Doing that little damage, if I was the mob, I wouldn't give a fuck about them either. Thanks, I'll go for the "unsafe" method that gets things killed 5x faster.

  14. #94
    >The Implying
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Jooeetheplatypus
    SMN are hate free, tp free, timer and MP based physical damage. Much safer than normal melee damage. Plus they're free to toss extra cures while DDing.
    Of course they're hate free. Doing that little damage, if I was the mob, I wouldn't give a fuck about them either. Thanks, I'll go for the "unsafe" method that gets things killed 5x faster.
    So you're telling us you send in a bunch of WARs to Ultima to face Armor Busters and Physical Screen? Not that I disagree about SMN being a good damage dealer on Ultima, but you go to that fight with a strategy, not a "lol throw more SMNs at it" mentality. Your analogy fails.

    When it comes to Omega personally, the combined damage of my avatars, as a solo summoner, have outparsed HQ BLMs and samurais, for the simple fact that although I'm restricted by my Bloodpact timer, I can choose to use either physical or magical Bloodpacts.

  15. #95
    Bagel
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    Quote Originally Posted by Jeryhn
    So you're telling us you send in a bunch of WARs to Ultima to face Armor Busters and Physical Screen? Not that I disagree about SMN being a good damage dealer on Ultima, but you go to that fight with a strategy, not a "lol throw more SMNs at it" mentality. Your analogy fails.
    Works for us, although a lot of our damage is BLM, we do bring a fair amount of melee damage too.

    Quote Originally Posted by Jeryhn
    When it comes to Omega personally, the combined damage of my avatars, as a solo summoner, have outparsed HQ BLMs and samurais, for the simple fact that although I'm restricted by my Bloodpact timer, I can choose to use either physical or magical Bloodpacts.
    Omega is a joke we've killed with 12 with no deaths. And no summoners. Summoners on Omega would be totally pointless.

  16. #96
    Mr. Bananagrabber
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    I like SMNs for Wyrm fights (obviously) and they are nice for Ultima, especially towards the end when hate can be bouncing all over the place, but for most other instances they're pretty limited in usefulness. Almost all of the SMNs in my LS have either BRD, RDM, or WHM leveled (one has WAR and DRK on an another toon, his SMN is an alt), and more or less the only time they bust out their SMNs is for Tiamat.

  17. #97
    Sea Torques
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    SMN on...

    Byakko (1 SMN) :
    http://img180.imageshack.us/img180/9819/parser1qg4.jpg

    Bahamut#1 (1 SMN) :
    http://img153.imageshack.us/img153/7199/parser2wl5.jpg

    Jailer of Justice (2 SMN) :
    http://img153.imageshack.us/img153/1176/parser3sy9.jpg

    Proto-Ultima#1 (3 SMN) :
    http://img176.imageshack.us/img176/8010/parser4ev3.jpg

    Proto-Ultima#2 (2 SMN) :
    http://img179.imageshack.us/img179/5264/parser5io9.jpg

    Each fight with BRD for melee party and SkillChain (except Bahamut)
    "X" can be BLM or even DRG.

    No SMN is not for Wyrm/Kirin only.
    Yes SMN is one of the best DD End Game.

  18. #98
    Ridill
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    Quote Originally Posted by Amara
    Easiest way to nerf it would be to change it to accuracy = tp, and yeah, people would jump to swords which wouldn't fix anything, just make it so there is no reason to bother capping axe, much like gaxe now.

    They really are pressing that warriors should have all of their weapons capped and be using all of them depending on the situation, unfortunately they don't seem to realize the 20+ skill differences in all of these weapons means even with EX weaponskills, no one will use them.
    Unless their proposed change is to give WAR A- in all weapon categories.

  19. #99
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    So is this saying that the way to weaken AV is to kill as many wynavs as you can before he accidentally locks 2 hours, and then you have to do skillchains of the day or opposing to the day to further lock abilities/regen?

  20. #100
    Bagel
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    Quote Originally Posted by Tachi
    SMN on...

    Byakko (1 SMN) :
    http://img180.imageshack.us/img180/9819/parser1qg4.jpg

    Bahamut#1 (1 SMN) :
    http://img153.imageshack.us/img153/7199/parser2wl5.jpg

    Jailer of Justice (2 SMN) :
    http://img153.imageshack.us/img153/1176/parser3sy9.jpg

    Proto-Ultima#1 (3 SMN) :
    http://img176.imageshack.us/img176/8010/parser4ev3.jpg

    Proto-Ultima#2 (2 SMN) :
    http://img179.imageshack.us/img179/5264/parser5io9.jpg

    Each fight with BRD for melee party and SkillChain (except Bahamut)
    "X" can be BLM or even DRG.

    No SMN is not for Wyrm/Kirin only.
    Yes SMN is one of the best DD End Game.
    The fact that Byakko lived long enough for a SMN to use that many pacts tells me something is seriously wrong to begin with.

    Similarly if you have BLM doing 3k damage in an Ultima fight either your parser is busted, or you should kick them out. Ultima though is a good fight for avatars to deal damage, but BLM damage is fine too, and they can stun dissipation.

    And no, SMN is not for Kirin. Our last round of Kirin pops we did 5 Kirins and our fight times were 8-12 minutes. Rampage > Avatar.

    Just as a humourus aside, if your Ultima fight approaches 60 minutes and you have a BLU keeping Dissevernment poison on, he'll do > 20k damage which according to your numbers is almost half of Ultima's HPs. When I go as RDM if I keep poison and bio on for 50 minutes, lets see... call that 15 damage/tick? that would be 15k damage I'm doing to Ultima as the RDM. Hmmm... god damn I'm even more fucking awesome than I thought I was (hard to believe.) Thats as much damage as 2 or your SMN AND 2 of your BLM COMBINED.

    1 BLM doing Bio II + elemental DOTS (20/tick) + 1 BLU doing Dissevernment (19/tick) would be able to do enough damage by themselves to kill Ultima if it has the HPs it looks like it does from that parse.

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