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Thread: Future Job Changes.     submit to reddit submit to twitter

  1. #141
    Bagel
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    Quote Originally Posted by Faranim
    (they're the only job with access to Piercing/Blunt/Slashing and Magic damage all at once).
    BLU, and if you count melee RDM then RDM. Formless Strikes I think would also, techincally anyway, put MNK in that category.

    *edit* Actually most jobs if you count magic weaponskills, and jobs like DRK and NIN can do slashing (sword) piercing (ranged) magic (spells).

  2. #142
    Cake Mix
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    I'm interested in seeing how they "improve" on the supportness of Samurai in subs/others. Shikikoyo is nice.. i mean, I haven't full-merited it or anything though so I really dunno how good it could be. I'm sure shaving it down to 10 mins would improve the rate of skillchains going off on bigger HNM though.

  3. #143
    Relic Shield
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    Piercing/Blunt/Slashing and Magic damage all at once
    out of curiosity what pact is piercing damage? Aside from poison nails ive never found one

    been curious for temperence

  4. #144
    Bagel
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    Quote Originally Posted by Faranim
    (they're the only job with access to Piercing/Blunt/Slashing and Magic damage all at once).
    SMN doesn't have a lv70bp that is Piercing (Spinning Dive is Slashing).
    Leviathan does have some BP that is piercing, forgot which of the 2 other Levi DD BP's, thought it was Barracuda Dive, so if you meant that one, ignore my comment, but who the fuck uses DD BP's that aren't lv65 or 70 on SMN? XD (not counting Carby with his lol55 move)

    edit:
    woops Slott made a comment about it too XD

  5. #145
    Ridill
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    Quote Originally Posted by Slott
    Piercing/Blunt/Slashing and Magic damage all at once
    out of curiosity what pact is piercing damage? Aside from poison nails ive never found one

    been curious for temperence
    Shiva's Axe Kick, I think? Or was it Leviathan's Barracuda Dive? One of those. But SMN definitely has a couple piercing BPs.

  6. #146
    Sea Torques
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    Quote Originally Posted by FFXIFlux
    I was really dissapointed when I found out the melee BP didn't use TP, but I'd rather they not use it and do good damage anyway. Having to build TP means you're restricted to keeping a specific avatar out which means you're losing access to other abilites. Garuda has a "good" buff and a heal and a good attack pact, but aside from her, theres not really one avatar you'll WANT to keep out.

    SMN melee damage on an XP mob is very weak, and is another reason I wouldn't want to HAVE to build TP. I think in the 50's to 60's keeping Fenrir out, doing howl + growl + an attack BP in a PLed party I was doing maybe 1/4-1/3 of a meleer's damage. With BRD + RDM etc. I could stay standing for quite a few fights but eventually I'd have to sit some out.
    What I was saying was that use what damage our BPs do today as "0TP" blood pacts. So we could keep doing what we do today, Summon BP and Release, or we could leave the avatar to melee and Summon BP(0TP 1000DMG) Melee BP(100TP 1500DMG). This wouldn't "Overpower" SMN because there was still MP consumed over the time the avatar was meleeing. That would be equivilant to a BLM using a Teir IV then AMII damage wise and MP wise too.

  7. #147
    Bagel
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    Quote Originally Posted by Aodh
    What I was saying was that use what damage our BPs do today as "0TP" blood pacts. So we could keep doing what we do today, Summon BP and Release, or we could leave the avatar to melee and Summon BP(0TP 1000DMG) Melee BP(100TP 1500DMG). This wouldn't "Overpower" SMN because there was still MP consumed over the time the avatar was meleeing. That would be equivilant to a BLM using a Teir IV then AMII damage wise and MP wise too.
    You know though they're going to see that, go... "hmm, melee on an add for 300 TP, sic on Tiamat, do a billion damage." I'm pretty much convinced SE at this point doesn't think perpetuation cost and not being able to get back MP from resting is a factor.

  8. #148
    Sea Torques
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    Quote Originally Posted by FFXIFlux
    You know though they're going to see that, go... "hmm, melee on an add for 300 TP, sic on Tiamat, do a billion damage." I'm pretty much convinced SE at this point doesn't think perpetuation cost and not being able to get back MP from resting is a factor.
    I think SE tests HNM with an 18man alliance, I would be surprised if they did a "TP on Adds" as part of their testing plans.

  9. #149
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    I'd be in favor of removing the BP timer completely. Honestly, it wouldn't make that much of a difference in game mechanics imo, because it's an MP based job. Sure, i'd be able to summon garuda, hastega the party, do predator claws, use whispering wind, and just spam blood pacts to high heaven. Oh... I never party without relic bards, Cors, and rdms all in the same pt, so mp wont be a problem.

    But really, we all know SE isn't going to do anything drastic. Personally, I think they just need to make Hastega more equivelent to regular haste. That is, make it cost ~40mpx4 (160mp plus the amount it takes to summon, move into position, BP and release), and make it last the exact same length. Not overpowering at all, and if I could get a constant steady haste from a SMN, I'd be inviting them to a lot more burn parties.

  10. #150
    Relic Shield
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    God damn, with 10 pages of bitching and crying and pissing contests; I bet Kuno is glad I made another thread.
    Try and find something posative out of this... mkay?

  11. #151
    Sea Torques
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    Quote Originally Posted by Khamsin
    Quote Originally Posted by Rai
    It's more like "I'm better than you!!!! Use everything at your disposal, and I'm still better than you!!!! But only on mobs that have too much HP to nuke down with your MP pool, and resist sleep a lot!!!!"
    But you're still adjusting the playground to you benefit.
    No more than a BLM adjusts the playgroud to their benefit when saying BLM > SMN.

    Low HP + easily sleepable mobs = BLM playground.
    High HP + difficult to sleep mobs = SMN playground.

    You're gonna have to adjust the playground to one or the other before you state which is better than the other, because to say BLM always > SMN is as much of a lie as SMN always > BLM. SMN > BLM on Hydra and Cerberus, for example. BLM > SMN on KB and Fafnir, for example. In timed fights or against multiple mobs, BLM is better. A SMN is not affected by mobs with nasty moves and magic or enfeeble resist rates. If time is not a factor, a SMN can solo just about anything safely. A BLM can solo some of that quicker, and other things they just simply can't touch while a SMN could wear it down after a while.

    They both have their merits, and have specific advantages in their respective playgrounds.
    blm are still really good on high hp mobs that arn't sleepable, as long as they're succeptable to gravity and bind. though even without that they can still solo stuff like ix'mnk and ulli but thats purely dependant on the kiteing area.

  12. #152
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    i had always thought that removing the BP timer during 2hour would make a summoner's 2hr more effecting in endgame~ just summon garuda, astral flow, predator claws while standing on the tanks until she died, resummon, continue cycle until you have no mp, then let another summoner do it. Its not -all that- drastic, but it does make it a little more fun :3 (come to think of it, subbing in whms with devotion would extend 2hr usage :3 pretty badass :3)

    but i never expected that to happen /dreammore

    i think Faranim said how i felt about summoner endgame as it stands now~ i dont think summoner will ever rise to the sick levels of old ff summons in ffxi endgame (you can see lower level summoners destroying comparable mobs with astral flow, but not in endgame /sadface)

  13. #153
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    Quote Originally Posted by Demetrius*
    Quote Originally Posted by Khamsin
    Quote Originally Posted by Rai
    It's more like "I'm better than you!!!! Use everything at your disposal, and I'm still better than you!!!! But only on mobs that have too much HP to nuke down with your MP pool, and resist sleep a lot!!!!"
    But you're still adjusting the playground to you benefit.
    No more than a BLM adjusts the playgroud to their benefit when saying BLM > SMN.

    Low HP + easily sleepable mobs = BLM playground.
    High HP + difficult to sleep mobs = SMN playground.

    You're gonna have to adjust the playground to one or the other before you state which is better than the other, because to say BLM always > SMN is as much of a lie as SMN always > BLM. SMN > BLM on Hydra and Cerberus, for example. BLM > SMN on KB and Fafnir, for example. In timed fights or against multiple mobs, BLM is better. A SMN is not affected by mobs with nasty moves and magic or enfeeble resist rates. If time is not a factor, a SMN can solo just about anything safely. A BLM can solo some of that quicker, and other things they just simply can't touch while a SMN could wear it down after a while.

    They both have their merits, and have specific advantages in their respective playgrounds.
    blm are still really good on high hp mobs that arn't sleepable, as long as they're succeptable to gravity and bind. though even without that they can still solo stuff like ix'mnk and ulli but thats purely dependant on the kiteing area.
    blm can solo ixMnk?

    how? can u sleep his friends?

  14. #154
    Relic Horn
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    Quote Originally Posted by takedown2
    blm can solo ixMnk?

    how? can u sleep his friends?
    There are no friends if you only use one organ to pop it, unless you count all the Aerns in the room around the ???.

  15. #155
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    Need a 2nd person for both Qn at least, but maybe with a ton of RR and herald gaiter, it would be doable.


    Pop it and run as far as you can, both Qn should engage with spell and they run slow, when you die, they should be far enough for you to rr and pull Ix'mnk solo

  16. #156
    Bagel
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    IMO they're an incredibly well-rounded job that can find their place in any situation with any sized group.
    well written. again, that was my point when i mentioned the EES thing.
    you dont bring a SMN to dynamis to absorb EES, but to do that AND heal AND buff AND damage etc...
    and really I do am fine with the undeniable truth that a SMN is worst than any other job at everything, because that's the obvious price of versatily.

    as for magic targets, I just checked it out again last night :
    if a mob starts casting on an Avatar and you release it, the mob will stay iddle (casting) until the spell just fizzles out. definitely not a ground breaking ability, but something that can save lifes.
    Citadel Buster is a stand alone ability, so it's different.

  17. #157
    Relic Shield
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    Quote Originally Posted by Demetrius*
    blm are still really good on high hp mobs that arn't sleepable, as long as they're succeptable to gravity and bind. though even without that they can still solo stuff like ix'mnk and ulli but thats purely dependant on the kiteing area.
    Has anyone tried this and won? I'd like to hear more details on this.

  18. #158
    Bagel
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    Ix'Drk is soloable because of the porters. I haven't heard of Ix'Mnk being soloed. It could be done with like 20 reraise gorgets I'd think...

  19. #159
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    Quote Originally Posted by FFXIFlux
    Ix'Drk is soloable because of the porters. I haven't heard of Ix'Mnk being soloed. It could be done with like 20 reraise gorgets I'd think...
    In theory, you could train the NM + adds (if you could make it) to the Panel room / tower room and die with RR, the adds will de spawn and the NM should start to wander back. RR up, SS or Blink up quick, dot it and run around the room, you'd need +movement via gaiters etc, time and patience, but it's possible.

  20. #160
    Bagel
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    Quote Originally Posted by Elondir
    In theory, you could train the NM + adds (if you could make it) to the Panel room / tower room and die with RR, the adds will de spawn and the NM should start to wander back. RR up, SS or Blink up quick, dot it and run around the room, you'd need +movement via gaiters etc, time and patience, but it's possible.
    Maybe in Japan. I dunno, even stuff I outrun because of crimson will often cut corners or something and clip me every so often. And knowing my luck, even if I killed it (it does have a ton of HP) the fucker would RR 20 or 30 times.

    I did notice last time we killed it that it doesn't seem to have permanent hundred fists anymore.

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