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  1. #41
    The God Damn Kuno
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    Kuno Sedai
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    Gilgamesh
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    Quote Originally Posted by Khamsin
    They said Cure IV, not Cure V (or Curaga).
    青魔法の追加はケアル2,、位のものを追加したい

    Looks like a five to me.

  2. #42
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Sho Ryuuken
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    Excalibur

    Quote Originally Posted by Khamsin
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Aodh
    It would be one of the highest damage swords BLU could equip, and then 2-3hits on top. It would be drastically unfair to BLU in general to let them equip it. BLUs main damage is our spells through TP, hence no multi-hits.

    The "Increase to 5 in group" part, Is that group 2? Are they going to have more than 6 possible upgrades as well or people who went 3/3 on abilities might have to pull 2 out if they want something at 5.
    Its already drastically unfair to jobs that can equip it...
    Unfair to jobs that can't equip it, maybe, but very fair to jobs that can equip it. At least, I wouldn't call being able to use Ridill on WAR "unfair" to myself.

    Quote Originally Posted by Sho
    Quote Originally Posted by Not Kuno
    Quote Originally Posted by GriefStrickenGrandma
    Pup jse hm? Any of you blus know which blu spells in the .dats would be the equivalant of cure II and V?
    I know I saw Wild Carrot in there. There might have been another one but I forget.
    Wild Carrot (Cure II) and White Wind (Cure V, used by Puks)

    I guess those two spells will officially make BLU/WHM > SMN/WHM, in terms of full healing. >.>
    They said Cure IV, not Cure V (or Curaga).

    Quote Originally Posted by Eltia
    - New BLU magic that are equivalent to Cure II and IV;
    She messed up, if you look at the JP text, it has a 2 and a 5

    青魔法の追加はケアル2,5、位のものを追加したい
    /shrug

    Edit: Bah Kuno beat me to it.

  3. #43
    That SpellCast Guy
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    My translation on the first page should be more or less finished now, a couple points I'm still unclear on, and some may be incorrect, so take it with a grain of salt until someone that's actually good at Japanese attacks it.

    As for it being a fan's wishlist and not actual info, the title of the post says "Furage Magazine Information", and then the title above the SE game related stuff says "Nomura Interview".

  4. #44
    Ridill
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    Asura

    Ah, nevermind then. Though White Wind does look more like a Curaga-type spell than a Cure V.

  5. #45
    Bagel
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    Quote Originally Posted by Gatsby
    I've asked my native speaker friend to do a translation. One problem has popped up though, the narrative appears to be a fan's wish and not what is to be expected ingame.
    This post snuck in. lol

  6. #46
    Fake Numbers
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    The source is from a blog column. It appears that they cited another source from 2ch but the source is no longer available. The ideal case is that these are superset of a subset of leaked information from QA team. But now that it has 2ch involved and the source couldn't be verified, I think it is safer to consider these as tentative/possible changes.

    UPDATE 1:
    A partial source can be traced to http://news19.2ch.net/test/read.cgi/...ws/1159332123/, post 73. It references another source (Post 970) which cannot be located at the moment. In case people wonder what the source is, it is an information digest on gaming news on 2ch.

  7. #47
    Ridill
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    5 merits in Invigorate is almost twice as retarded as 3 merits in Invigorate. Can't get enough merits in Penance, though. Gogo Yovra melee kill with just 8 WS.

  8. #48
    Nidhogg
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    Quote Originally Posted by further
    Quote Originally Posted by DeadLegend
    I'd still like them to give PLD shell4 at level 75.
    My PLD is level 1 but I have always thought this was stupid too. Why in the hell does PLD not have Shell 4? ESPECIALLY now that WHM has access to Shellra 5. GIVE THE DAMN PLDS SHELL 4
    Maybe because a PLD is meant to absorb physical attacks mostly and not so much magical attacks. It may help explain why Invincible is for physical attacks only.

  9. #49
    23 years old
    Rating: total douchebag

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    That's silly

  10. #50
    Bagel
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    Quote Originally Posted by Deimos
    Blue Mage
    • Ridill will not be equippable. It is not about Ridill, but [something about one-handed swords intended for BLU][/*:m:23f3e]
    Quote Originally Posted by The other thread about job changes
    ■Warrior
    【Job's Strength】
    Master of weapons and able to use a large variety of WS
    We will adjust weapon limitations imposed by subjobs and types of weapons limited to warrior.

    Is it unrealistic to think that the combination of these two statements represent the writing on the wall about a Ridill nerf?

    I think the reason that BLU cannot equip is due to the fact that they have A- sword skill... equipping Ridill would make them overpowered.

    Ridill now is limited to jobs with no higher than a B Sword skill... and Dual-Wielding it makes WAR very strong from a TP gain perspective.

    It seems to me they are saying "Ridill would be too powerful for BLU, plus we only intended it to be a single wield weapon."

    I wouldn't be surprised if "Cannot be Dual-Wielded" text pops up for Ridill in a future patch.

  11. #51
    Bagel
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    Quote Originally Posted by Norelco
    Quote Originally Posted by further
    Quote Originally Posted by DeadLegend
    I'd still like them to give PLD shell4 at level 75.
    My PLD is level 1 but I have always thought this was stupid too. Why in the hell does PLD not have Shell 4? ESPECIALLY now that WHM has access to Shellra 5. GIVE THE DAMN PLDS SHELL 4
    Maybe because a PLD is meant to absorb physical attacks mostly and not so much magical attacks. It may help explain why Invincible is for physical attacks only.
    Ever look at it like this?

    ->So what?<-

  12. #52
    23 years old
    Rating: total douchebag

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    Quote Originally Posted by Vedder
    I wouldn't be surprised if "Cannot be Dual-Wielded" text pops up for Ridill in a future patch.
    Fuck it then ridill and a shield.

  13. #53
    New Merits
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    Quote Originally Posted by Ryko
    Quote Originally Posted by Vedder
    I wouldn't be surprised if "Cannot be Dual-Wielded" text pops up for Ridill in a future patch.
    Fuck it then ridill and a shield.
    if they do that, they should let PLD equip ridill then lol

  14. #54
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by Khamsin
    Ah, nevermind then. Though White Wind does look more like a Curaga-type spell than a Cure V.
    White Wind was always a quirky spell in previous FFs. Was usually regarded as the best healing spell in every game, because of how it healed HP. It healed based on the casters current, or max HP stat. So for example if you had 677 HP, after you cast White Wind, everyone in the Party got healed for 677 HP automatically. If you had 22 HP left, White Wind would heal for 22 HP, etc, etc.

  15. #55
    Salvage Bans
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    too bad it seems like only tier2 stuff is getting a increase, i'd like to see a increase in category merits for combat even if they keep the current per skill cap

  16. #56
    Campaign
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    Odin

    Quote Originally Posted by DeadLegend
    I'd still like them to give PLD shell4 at level 75.
    Yea, I always predicted PLDs could merit Shell 4 when SE announced certain spells could be obtained through merit points. Still waiting :wink:

  17. #57
    That SpellCast Guy
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    Quote Originally Posted by levish
    too bad it seems like only tier2 stuff is getting a increase, i'd like to see a increase in category merits for combat even if they keep the current per skill cap
    I think they may be doing that, to me it definitely reads like the 3rd last point says "We aren't changing caps on particular upgrades, but we are removing the category maximum". I guess this is the downside of me using the "post first, edit repeatedly" way to do my translation, people that aren't just getting here don't go back to the first page to re-read it.

    Edit: actually, looking at the original again, I think it's saying that they're going to -raise- the category limit, not remove it. Edited original post to say that, since it's a lot less drastic.

  18. #58
    Relic Weapons
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    The easiest 'fix' for Ridill would be to make it so that all multi-hit weapons only give one extra TP for each 'extra attack' proc. Ala what they did to multi-hit weaponskills.

    Ridill, Joyuese and KC would still kick ass, just not as much ass.

    They'ld probably do it so that double attack would be nerfed too, hurting wars and everyone that goes /war in the process.

  19. #59
    Salvage Bans
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    Quote Originally Posted by Deimos
    Quote Originally Posted by levish
    too bad it seems like only tier2 stuff is getting a increase, i'd like to see a increase in category merits for combat even if they keep the current per skill cap
    I think they may be doing that, to me it definitely reads like the 3rd last point says "We aren't changing caps on particular upgrades, but we are removing the category maximum". I guess this is the downside of me using the "post first, edit repeatedly" way to do my translation, people that aren't just getting here don't go back to the first page to re-read it.

    Edit: actually, looking at the original again, I think it's saying that they're going to -raise- the category limit, not remove it. Edited original post to say that, since it's a lot less drastic.
    the only reason i wouldn't bank on that is pretty much everything else in that section refers to tier2 stuff (tomahawk, angon etc etc)

  20. #60
    Banned.

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    I wouldn't be surprised if "Cannot be Dual-Wielded" text pops up for Ridill in a future patch.
    Oh yes!

    To fix Ridill it'd have to be +1 TP per extra hit and D20.

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