I can't see the problem with making relics like ridill. There's 20x as many ridills as relics on almost every server.
I can't see the problem with making relics like ridill. There's 20x as many ridills as relics on almost every server.
Some easy ways to handle Ridill are to just be textually honest.
Idea#1
Ridill
(really) ocassionally attacks 2-3 times.
proc rates:
-single attack 50%
-double attack 25% (maybe 30%)
-triple attack 25% (maybe 20%)
(or something worse)
Idea#2
Warrior: give them C+ sword skill, or even C. That will surely nerf using both joyeuse and ridill at least somewhat, bringing warrior dot down a bit. It's not a complete fix, but maybe in conjunction with idea#1, it could work.
edit: actually i'm a much bigger fan of just making ridill attacks a 40/30/20 split with a 10% chance of getting a message that says:
Ridill looks bored.
and then it warps away after a few more rounds of combat. oh, and you have to get another Ridill.
There is no spoon, though plenty of spoony bards. However, the OP is believed to be "stuff being worked on"Originally Posted by BRP
Enough with the Ridilliculous derail, back to actual topic please.
you know how you "fix" Ridill?
up the DMG on Bahamut's Zaghnal to 60, up the DMG on Mercurial Pole to 55. put "Occasionally Attacks Twice" on Futsuno Mitama and Perseus Harpe, make a 60 DMG "Occasionally Attacks Twice" Spear out of 3 Hydra Fangs, make the HQ 65 DMG "Occasionally attacks 2 to 3 times". Ridill fixed.
Better bump the Soboro up to D55 then. Just to keep things "balanced" of course.
*Crosses fingers*
no, because Soboro is too easy to get. that's why i put Futsuno Mitama on there instead.Originally Posted by TsingTao
Just make all the Assault weapons occasionally attack twice instead of the lame WS damage thingy. >.>
While you're at it make sure and give whites a level 15 spell that makes the entire party 50 ft tall and able to breathe fire and piss lava.you know how you "fix" Ridill?
up the DMG on Bahamut's Zaghnal to 60, up the DMG on Mercurial Pole to 55. put "Occasionally Attacks Twice" on Futsuno Mitama and Perseus Harpe, make a 60 DMG "Occasionally Attacks Twice" Spear out of 3 Hydra Fangs, make the HQ 65 DMG "Occasionally attacks 2 to 3 times". Ridill fixed.![]()
Ridill is an amazing merit toy for War/nin on VTs. It's a neat merit toy for War/nin on ITs. For almost every other job that can equip it or event/monster you can use it on I can think of a more damaging weapon/merit/gear combo.
You people really puff this sword up to amazing levels of E-peen that it simply doesn't merit anymore. Ridill's peak ended with ToA.
Just keep in mind that this won't stop the fact that I want a Ridill... and most people that can make use out of it.Originally Posted by sweet
While we are making unrealistic jackass demands, here is one.
Make Ridill BRD equippable, give BRD 250 base sword skill, give BRD access to Vorpal Blade as main (BRD/WAR can already use it). Yeah that will do a lot for the game lawl.
Fix Ridill and you fix Dragon's Aery being the operative point. I'm all for making players more powerful the higher they climb on the NM difficulty ladder, but that's not happening. Which leads to the 'omfg ridill' problem in the first place.Originally Posted by sweet
Ryko, the thread in your sig is F*ckin hilarious.
if that Lv 15 spell is a 20% drop off of AV or a 5% drop off of Xolotl sure why the hell not.Originally Posted by sweet
none of the stuff in my list is common or easy to get. how many Futsuno Mitamas are on your server?
well equipped Ridill WAR/NINs is how you kill Kirin in 5 minutes and how you clear the crap out of Dynamis and Limbus.Originally Posted by sweet
the point in giving Ridill-like options for other melee jobs is so people would get the hell off the WAR/NIN bandwagon. people would level DRG again if there was a spear like that from Hydra, you would have mules camped out at it's spawn and people would warp out of Aery to fight it during Fafnir window.
people would flock to Jorm if the Mercurial Pole was more than just a skill up toy.
because ToA is so much of the game right now? because Cerberus and Hydra is immune to melee damage? what the hell are you talking about?Originally Posted by sweet
what is so jackass-ish about DRKs, SAMs, DRGs and THFs putting up Ridill WAR/NIN like damage with equally rare items?Originally Posted by Eternus
Because people can now exp on things harder than deco weapons.because ToA is so much of the game right now? because Cerberus and Hydra is immune to melee damage? what the hell are you talking about?
Unless Ridill is nerfed in someway, it'll be one of the best items in the game to have, period. Til the end of the game. >.>
Ulegerund Range isn't part of ToAU. again "what the hell are you talking about?"Originally Posted by sweet
Adding other ridill-like weapons are a good idea, just so long as none of them are better than ridill or allows another job to outparse a well-equipped WAR with a ridill. If that spear lets a DRG outparse a WAR, or if a multi-attacking Futsuno Mitama allows a SAM to outparse a WAR, then no thanks. But bringing them almost up to the level of a ridill WAR isn't a bad idea, and will help kill things faster.
if the weapons themselves are harder to get than Ridills why should they not parse higher (let's not get into the semantics of how much higher)?Originally Posted by Khamsin
killing Fafnir and getting extremely lucky is in no way difficult. a SAM in an LS that can kill AV outparsing a WAR in an LS that can kill Fafnir doesn't sound too ridiculous to me.
You must love camping Fafnir every fucking night of the year.Originally Posted by Khamsin
the cap raise on the merit category vanished from the OP
to anyone that can read JP what is the source of this article?