Stop forgetting about SMN/SAM!
Stop forgetting about SMN/SAM!
<--, though I'd keep hachiman shoes on.Originally Posted by Dbill
This sounds like the perfect opportunity to stroke my ego, behold the briefcase of death!
With all the best haste gear, how much haste can you get on a drk or drg.
Map has a nice haste setup doesnt he? Maybe he can test for us!Originally Posted by Dbill
Counting actually useful stats over an extra 1% or so.
4 head (highest possible = 5)
3-4 hands
3 legs
3 feet
4-6 waist
I might have forgotten something though, that comes with a pretty hefty amount of accuracy too (16-19). Meat dishes on shit like fafnir even without a bard is gonna become rather viable especially with diabolic eye.
I was only saying 5% seems too low. For 2handed anyway. It doesn't make enough of an impact on a 500 or so weapon. I'm only talking about the Speed alone.Originally Posted by TsingTao
Most people were crapping their pants because of the W.Turban. But that's because it makes a large impact on D.W.
That is unless you have the money for a lot of the haste gear out there or are able to equip homam.
People wet their pants for the Turban because A; It was easily obtainable and B: Haste affects spell recast timers. The effect on melee swings is all the same.
Haste doesn't affect JAs, so it's not going to touch Seigan, but it does still affect 2 hander melee to the same degree (illusory benefits to dual wield aside)
Don't mean to jump in and Flux the whole excitement up but this feels like most of SE's previous updates already, where it looks great until the actual patch comes out. :/ I'm trying not to get too excited because they like to just let us down.
WRT DRG/SAM, yes it would affect jumps, Jump is just like a function of your regular swings. But I doubt it would do more for any of the jobs that would /SAM than Berserk and Double Attack would. DRG, DRK, they all actually do some insane damage in merit parties with DD subs, that's not the problem--it's the survivability. A wisely equipped DRG/WAR in Caedarva will probably outparse a lot of other jobs, like a MNK/WAR would, but at the cost of shadows and everything else, which just drains the mp pools faster and slows the party down overall.
If Seigan adds some survivability realistically, then that'd be nice and might complement Hesso. But you can't have both active at the same time, so does it defeat the purpose? And if Seigan reduces Third Eye's reuse timer to 30 seconds, will we be able to "blink" enough hits or wses or whatever in those 30 seconds before the ability wears off/fails to preserve itself to the next hit or the mob dies?
Wish Thief had two-handed weapons =(
You just got a huge boost in dagger damage, let us less liked jobs have some love.Wish Thief had two-handed weapons =(
Not sure what you were expecting >.> The delay difference between NQ and HQ 2-handed weapons is less than 5%, yet people pay out the ass for them. Sure you have the extra 1D as well, but to say 5% Haste is too low, idk.Originally Posted by Kael
Haste gear for the jobs in question isn't outrageously priced or that hard to obtain, its more a matter of benefit over other items you'd equip instead. Turban = free, Dusk Gloves = 3m, Swift Belt = free, Haidate = free, Fuma Sune-Ate = 1m, Dusk Ledelsens = 3m, Homam = free.
If you wanted Dusk+1, Ace's, or Speed/Ninurta's for that extra little boost, then ya, its a lot more difficult/costly.
I wouldnt mind having staff at least to 200. SA+TA+Full Swing pleeeeeeease.Originally Posted by Kuponut
This is another blatant attempt at making Ridill less desirable for WAR/DRK/SAM/BST!?!?!?!?
/sarcasm off
5% on 528 delay weapon is laughable, that's only 26.4 delay reduction.
10% is much more realistic.
so haste
10% hacco (praying it is)
22% from nice gear
15% from Haste magic
47% = 248.16 faster. Drk/drgoons will love this for endgame merit burns, and assuming what % the acc and str up is makes this a very vible subjob again for merit burns.
528-248=280 delay on a Death Scythe. Now that just seems to over powered to me. Also I would hate to actually see what a Dark could get during last resort with two hr/souleater up, and merited new JA's.
With Super Jump being lowered to a 3 min recast and adding Seigan ontop to cover for the JA timer, good DRG's shouldn't have any survivability issues. Unless they're trying to suicide.Originally Posted by Michaera
wtf?? GOOD DRG??? LAWL
Nin/sam would work on HNMs possibly?
Earth staff is a 2H weapon >_>
except the SJ does more hate holding for NINs than the main job does.Originally Posted by Cat
lmao.Originally Posted by Vedder
This thread pisses me off b/c the more ideas you people think of im here LFP for hours @ 67 SAM...![]()
lol, we people at work need something to do while here.This thread pisses me off b/c the more ideas you people think of im here LFP for hours @ 67 SAM...
and make your own party and you will never have to sit around LFP.