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  1. #121
    Relic Shield
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    Quote Originally Posted by Vedder
    I don't play MNK, so I'm unclear of how counterattacks work.
    Basically, Counter's a trait, if the enemy lands what would be a successful hit, there's a chance you will negate the hit and attack him back.

  2. #122
    Relic Weapons
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    Quote Originally Posted by Lithiani
    Quote Originally Posted by chiz
    One of the abilities not only cuts down Third Eye recast by half (30s), but also gives the chance to counter.
    Quote Originally Posted by Vedder
    So is there any specific combat skill that affects counterattacks? Since it says in the description that SAM can counterattack with Seigan & Third Eye active, I just wonder if there is going to be a combat skill adjustment or if there will be some set % chance of counterattack.
    Counter on Third Eye is a function of "Enhances Third Eye" on gear. Thus far, only the Saotome Haidate (SAM AF2 Legs) has this effect.

    I imagine that the bit about counter in the announcement was just to show that they have thought of the effects on the AF2 mods.
    I read it a bit differently, that Seigan actually gives the chance to counter or keep your third eye while active. I have Saotome Haidate and its a cool piece for sure, but having to keep it equipped is definitely a negative. The Counter on Third Eye with AF2 equipped is not 100%, so I figured Seigan's Counter would have its own proc rate which could stack with AF2. I guess that answers a bit of Vedder's question as well.

  3. #123
    Relic Shield
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    Quote Originally Posted by SephirothYuyX
    Quote Originally Posted by Dank
    Ya I think PLD/SAM would work, you will just have a longer recast on flash. We really need to wait until the update to be able to test the effect this has on magic/utsusemi to be able to definitively say whether a job combo will work.
    My guess is.. +25% recast time.
    Haste spell/gear is gona take that down some, don't forget.

  4. #124
    Bagel
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    So with Seigan the recast for third eye will be 30 seconds?

    It also says they're making its duration 30 seconds <.< and that as it absorbs attacks it has a chance to wear off. If you can (almost)always have third eye with Seigan, that is crazy bat shit insane.

  5. #125
    Melee Summoner
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    Yay!!!

  6. #126
    Bagel
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    Quote Originally Posted by Dank
    I'm gonna go ahead and say it now:

    I think the boost they talked about for Rangers in that other interview is gonna be really really good.
    Fafnir better watch out! I sense sub-3 minute kill times!

  7. #127
    New Spam Forum
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    Who wagers this update gets delayed "due to unforseen problems" to end of Oct.

  8. #128
    Bagel
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    I thought it was scheduled for the end of october >.>

  9. #129
    Bagel
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    Quote Originally Posted by Dbill
    Who wagers this update gets delayed "due to unforseen problems" to end of Oct.
    Flux, Jr. here... sheesh, lol.

  10. #130
    Sea Torques
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    Quote Originally Posted by chiz
    Quote Originally Posted by Lithiani
    Quote Originally Posted by chiz
    One of the abilities not only cuts down Third Eye recast by half (30s), but also gives the chance to counter.
    Quote Originally Posted by Vedder
    So is there any specific combat skill that affects counterattacks? Since it says in the description that SAM can counterattack with Seigan & Third Eye active, I just wonder if there is going to be a combat skill adjustment or if there will be some set % chance of counterattack.
    Counter on Third Eye is a function of "Enhances Third Eye" on gear. Thus far, only the Saotome Haidate (SAM AF2 Legs) has this effect.

    I imagine that the bit about counter in the announcement was just to show that they have thought of the effects on the AF2 mods.
    I read it a bit differently, that Seigan actually gives the chance to counter or keep your third eye while active. I have Saotome Haidate and its a cool piece for sure, but having to keep it equipped is definitely a negative. The Counter on Third Eye with AF2 equipped is not 100%, so I figured Seigan's Counter would have its own proc rate which could stack with AF2. I guess that answers a bit of Vedder's question as well.
    Hmmm

    Quote Originally Posted by PlayOnline.com
    Seigan and Third Eye
    While Seigan is in effect, the recast time for the Third Eye job ability will be decreased by half. In accordance, the duration for "Third Eye" will be adjusted.

    Also, with the next version update, the player may counterattack or keep the effect of Third Eye when the player evades an attack using the Third Eye job ability. The chance that the player will keep the Third Eye effect even after evading will gradually decrease from the time the ability is used.
    You're right actually, it does seem to imply that counterattacks can now happen as a function of Seigan enhanced Third Eye. Possibly (speculation here) Seigans counter effect is identical to the AF2 Haidate. In which case - do the two stack, and will AF2 Haidate alone give the multiple-anticipate function of Seigan after the update?

    Only time will tell.

    Also, side note: Does anyone know what Seigan and Hasso mean, translated from Japanese?

  11. #131
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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  12. #132
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    Quote Originally Posted by Lithiani
    Quote Originally Posted by DeadLegend
    Quote Originally Posted by dank
    I'm gonna go ahead and say it now:
    I think the boost they talked about for Rangers in that other interview is gonna be really really good.
    Considering their style for releasing better info as the update gets closer, and the insanity of this announcement, I'll have to agree.
    And if any of the RNG stuff transfers over to other ranged weapon users, COR and SAM will both be very very happy indeed.
    Yeah the sam/rng concept might get some nice buffs.

    I was planning on doing it anyway since I have soboro waiting for me. ^^

  13. #133
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    Quote Originally Posted by Kael
    Quote Originally Posted by Lithiani
    Quote Originally Posted by DeadLegend
    Quote Originally Posted by dank
    I'm gonna go ahead and say it now:
    I think the boost they talked about for Rangers in that other interview is gonna be really really good.
    Considering their style for releasing better info as the update gets closer, and the insanity of this announcement, I'll have to agree.
    And if any of the RNG stuff transfers over to other ranged weapon users, COR and SAM will both be very very happy indeed.
    Yeah the sam/rng concept might get some nice buffs.

    I was planning on doing it anyway since I have soboro waiting for me. ^^
    Jesus Christ if they re-boost ranged attack stuff, SAM/RNG with soboro will be the new ridill WAR.

  14. #134
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    I thought they said Mid-Oct. Oh well this update is already turning into something good. Let's just hope they don't make /bst a viable subjob.

  15. #135
    Black Belt
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    Also, side note: Does anyone know what Seigan and Hasso mean, translated from Japanese?
    Kanji for Seigan is Star Eye.

    Kanji for Hasso is Eight Pairs(?)

  16. #136
    Sea Torques
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    Quote Originally Posted by DeadLegend
    So with Seigan the recast for third eye will be 30 seconds?

    It also says they're making its duration 30 seconds <.< and that as it absorbs attacks it has a chance to wear off. If you can (almost)always have third eye with Seigan, that is crazy bat shit insane.
    Yup. And possibly recast down as low as 20 seconds (or 25 seconds, depending on how Third Eye merits work) with 5/5 merit power. And it's instant, toolless, doesn't shed hate, can't be interupted and one blink will absorb all the hits from a multi-hit WS. And it counters with AF2 pants (possibly even without).

    I may have to revise my opinion on Utsusemi being overpowered. If this works even half as well as it seems it might, then Utsusemi will have nothing on Third Eye.

  17. #137
    Bagel
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    Quote Originally Posted by Dbill
    Who wagers this update gets delayed "due to unforseen problems" to end of Oct.
    Timeline shows Sept-Nov as the next update window with the main announced addition being the chocobo circuit.

  18. #138

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Machazareel
    FUCK YES I THINK MY PANTS JUST EXPLODED WITH HOT STEAMY JOY
    Quoted because in 9 pages this still sums up my feelings the best. Holy hell, nice update.

    Quote Originally Posted by Aodh
    >.> <.< >.>
    Soboro Sukehiro with Hasso.
    Yeah, I got all happy thinking about that too. :D

    Screw everything else, time to focus on the 57 Samurai.

  19. #139
    Relic Weapons
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    Quote Originally Posted by Kael
    Quote Originally Posted by Lithiani
    Quote Originally Posted by DeadLegend
    Quote Originally Posted by dank
    I'm gonna go ahead and say it now:
    I think the boost they talked about for Rangers in that other interview is gonna be really really good.
    Considering their style for releasing better info as the update gets closer, and the insanity of this announcement, I'll have to agree.
    And if any of the RNG stuff transfers over to other ranged weapon users, COR and SAM will both be very very happy indeed.
    Yeah the sam/rng concept might get some nice buffs.

    I was planning on doing it anyway since I have soboro waiting for me. ^^
    Ya, I think SE really caught on, that players don't want to see jobs nerfed, but would rather see other jobs buffed. I think they've done a really good job of that (except DRG, which they update every 6 months or so) with new abilities/traits/merits. The only complaint I have is not making changes sooner and leaving RNG nerfed for so long.

    But from what I read in the Vanafest update, it looks like they're going to be rebuffing RNG significantly. Anyone who played RNG before the update would probably agree it was overpowered (their weak defense being they pay for their damage).

    The blurb about RNG indicates they're going to give it back some of its ranged/melee flexibility by decreasing the accuracy and damage penalty based on range. Mob level penalty would remain untouched, though you would still be able to see flashes of pre-nerf Ranger with Flashy Shot every 15-20 mins.

  20. #140
    Bagel
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    Quote Originally Posted by Lithiani
    I may have to revise my opinion on Utsusemi being overpowered. If this works even half as well as it seems it might, then Utsusemi will have nothing on Third Eye
    Shot through my mind too. Only question remaining is whether or not they'll gimp this for /sam. If not then war/sam might have more tanking power than war/nin >.>

    edited some redundancy. lol

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