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Thread: Dmg reduc gear     submit to reddit submit to twitter

  1. #21
    Puppetmaster
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    Quote Originally Posted by Bagel
    Yeah, here is a KI post by someone who has done some of the most comprehensive dmg%- testing I've seen. I was slightly off though, it's not 256, 250 maybe?
    I've been looking for that link forever now. THANK YOU!

  2. #22
    Relic Weapons
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    Quote Originally Posted by Stellar
    Actually you're wrong =)
    meh, so were you, I was just an asshole about it.^^

  3. #23
    C A P S UNLEASH THE FURY
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    Pretty sure it was Qbert who had an amazing test about dmg reduction on KI RDM forums; he tanked RDM/WAR dynamis with dmg-% gear.

    Info I recall:

    DMG % is rounded, it's rarely the flat 5.00% or whatever.
    Umbra Cape = 12% - at night. Hot.

    Sooo yeah, you cans earch KI RDM forums for Qbert and dmg reduction if you wanna see.

  4. #24
    Ridill
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    I redid those tests in the paladin forum at one point.

  5. #25
    oiayieeio
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    yep, and they can be found here : http://ffxi.killvoid.com/forums.php?m=posts&q=111970 (scroll down a bit)

  6. #26
    Ridill
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    Quote Originally Posted by Xajii
    Pretty sure it was Qbert who had an amazing test about dmg reduction on KI RDM forums; he tanked RDM/WAR dynamis with dmg-% gear.

    Info I recall:

    DMG % is rounded, it's rarely the flat 5.00% or whatever.
    Umbra Cape = 12% - at night. Hot.

    Sooo yeah, you cans earch KI RDM forums for Qbert and dmg reduction if you wanna see.
    Umbra Cape is 6%, not 12%. Despite the name, why would it be different at night than during the day? There's no latent or anything on it.

  7. #27
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    Quote Originally Posted by Khamsin
    Quote Originally Posted by Xajii
    Pretty sure it was Qbert who had an amazing test about dmg reduction on KI RDM forums; he tanked RDM/WAR dynamis with dmg-% gear.

    Info I recall:

    DMG % is rounded, it's rarely the flat 5.00% or whatever.
    Umbra Cape = 12% - at night. Hot.

    Sooo yeah, you cans earch KI RDM forums for Qbert and dmg reduction if you wanna see.
    Umbra Cape is 6%, not 12%. Despite the name, why would it be different at night than during the day? There's no latent or anything on it.
    Its a hidden effect maybe. :D

  8. #28
    the whitest knight u' know
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    Quote Originally Posted by Khamsin
    Quote Originally Posted by Xajii
    Pretty sure it was Qbert who had an amazing test about dmg reduction on KI RDM forums; he tanked RDM/WAR dynamis with dmg-% gear.

    Info I recall:

    DMG % is rounded, it's rarely the flat 5.00% or whatever.
    Umbra Cape = 12% - at night. Hot.

    Sooo yeah, you cans earch KI RDM forums for Qbert and dmg reduction if you wanna see.
    Umbra Cape is 6%, not 12%. Despite the name, why would it be different at night than during the day? There's no latent or anything on it.
    It's sorta' related to the name.... Umbra

    But I have heard this "hidden effect" was official from a number of sources myself. I'm not going to argue against it.

    edit: it's 2am and apparently my reading comprehension skills took a dump sometime earlier. you acknowledged the name -_-

    P.S. Avatar weapons (i.e. garuda's dagger) are also affected by day and that crap ain't listed ;/

  9. #29
    C A P S UNLEASH THE FURY
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    Quote Originally Posted by Khamsin
    Quote Originally Posted by Xajii
    Pretty sure it was Qbert who had an amazing test about dmg reduction on KI RDM forums; he tanked RDM/WAR dynamis with dmg-% gear.

    Info I recall:

    DMG % is rounded, it's rarely the flat 5.00% or whatever.
    Umbra Cape = 12% - at night. Hot.

    Sooo yeah, you cans earch KI RDM forums for Qbert and dmg reduction if you wanna see.
    Umbra Cape is 6%, not 12%. Despite the name, why would it be different at night than during the day? There's no latent or anything on it.
    No no I'm right. Try it

  10. #30
    Bagel
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    I can confirm that it is indeed -12% at night.

  11. #31
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    Listen. Anyone who took one look at the actual link would have seen it.

  12. #32
    Sea Torques
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    Quote Originally Posted by Quicklet
    You could test, I think MNK can get something like -62% damage taken.
    It's actually exactly 50% just from equip for monk, but using sand mantle and petrify you could get up to 70% (hard to do tests involving petrify though). I didn't make a "monk limits" entry about -phys% yet because I wanted to craft and sign my own HQ arhat and I haven't been able to yet.

    So anyways for monk it's mostly a non-issue since you can't really pass the cap in normal situations.
    Other jobs are probably better to do cap tests on that.

    Also as people mentioned already all % are added first and then applied, just like most things in game (hp% for example), and the descriptions are are really fractions of 8 bit (e.g. black belt 5% is really 12 / 2^8 =~5%), added, and then rounded at the end. I guess it probably speeds up damage computations, but really of all things SE could worry about optimizing I don't think this would be the bottleneck. Then again they don't really care that much about making the items descriptions be very clear or precise anyways.

  13. #33
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    Quote Originally Posted by Shuvo
    I can confirm that it is indeed -12% at night.

  14. #34
    Hydra
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    Bit of necro post but I did some further testing on this.

    The percentages listed on the items are very much correct. But like bagel said, it's based on a 256 divisor, then rounded down.

    So:

    Earth Staff w/ 20% reduction is actually 256*.2 = 51.2 rounded down to 51 = 51/256 or 19.921875%

    Jelly Ring w/ 5% reduction is actually 256*.05 = 12.8 rounded down to 12 = 12/256 or 4.6875%

    etc etc

    For the Cheviot/Umbra Cape, the nighttime bonus is double the daytime bonus.

    Cheviot:
    Daytime = 12/256.
    Nighttime = 24/256

    Umbra:
    Daytime = 15/256
    Nighttime = 30/256

    You can use formula for every -damage taken item in the game as far as I can see.

    What I have not tested so far is if the actual cap is 128/256 or the total of the actual listed values equal to 50%.

    Can a BRD posssibly go out to altepa and see if you can overload on -damage taken and take 500 damage from 1000 needles?

    Edit: fixed.

  15. #35
    Relic Weapons
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    Quote Originally Posted by Kainen
    Earth Staff w/ 20% reduction is actually 256*.2 = 51.2 rounded down to 51 = 51/256 or 19.921875%

    Jelly Ring w/ 5% reduction is actually 256*.05 = 12.8 rounded down to 12 = 12/256 or 4.6875%

    etc..

    Cheviot:
    Daytime = 12/256 = 4.6875%.
    Nighttime = 24/256 = 9.375%.

    Umbra:
    Daytime = 15/256 = 5.859375%.
    Nighttime = 30/256 = 11.71875%.
    Fixed.

    Edit: Added more percentages.

  16. #36
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    Quote Originally Posted by Bagel
    Yeah, here is a KI post by someone who has done some of the most comprehensive dmg%- testing I've seen. I was slightly off though, it's not 256, 250 maybe?
    Ahh.. that's the post i was looking for. Good read. :D

  17. #37
    Masterofshade
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    Now here's a thinker. Is straight DMG reduction (like Defending ring) Calculated away from Phys dmg%-? Or is it considered 10% phys and 10% magic and 10% other (is there really an other? just threw that out there)?

    I'll ask the PLD in my LS, he also has NIN @ 75 and I'll get him some HQ gear n what not, and see what we can do about testing this. Worth a shot I guess.

  18. #38
    Bagel
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    Test = fight cactuars

    everytime it 1000 needles you, you can easily calculate how much the dmg reduction down is.

  19. #39
    Hydra
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    hmmm, Anyone know the cap on -% magic damage gear?

  20. #40
    Fake Numbers
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    Quote Originally Posted by yuriku
    hmmm, Anyone know the cap on -% magic damage gear?
    I'd be surprised if it also wasn't -50%.

    And there is also Magic Defense Bonus which probably caps at 50% as well.

    100 gil says they are multiplied together (magic damage % being the final consideration)

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