y gaaaaaaaaawd y
y gaaaaaaaaawd y
Dragoons need company around the campfire?? But seriously Drks can easily Abs TP over 100 sometimes. Sam have meditate every 3min so why should darks get abs 75-100 TP every min?? With the additon of Hasso (Attack speed up) you should be able to make up for the loss of TP.y gaaaaaaaaawd y
I'm a DRG and a RNG too
/wrist
no seriously I'm just kidding
I really don't understand why Square is so intent on making DRK use Scythes. It especially doesn't make sense when you consider that the poster boy for DRK uses a Great Sword.
And the Absorb-TP nerf is stupid.
Meh SE cant grasp the notion that (competent) DRKs use one weapon for one situation (Scythe for exp) and the other for other situations (GS for HNMs). I guess they're just adamant about evening out the DRKs who use GS in exp with the DRKs who use scythes in HNM situations. Aside from aspid I'm still gonna rock an algol though so it doesnt matter much.
All the Scythes in this game (save Apoc) suck ass. WARs get stuff like Juggernaut (Attack +30 wtfbbq) and DRK gets lolScythe that is Base Damage + Delay onry. OK so maybe we get a pathetic stat like Acc+2 or Randomly Absorb 5 HP, whoopee.
GS has Algol and Martial, both of which are awesome. Martial Scythe fails because Cross Reaper + Spiral Hell suck for spammage, and are multi-hit so SATA Scythe isn't too hot either.
Maybe if SE Added a Scythe that didn't suck ass more DRKs would use them.
remember, end game to SE = merit partiesOriginally Posted by Ryko
Until the update we really can't know how much the TP will be affected, just like everyone is excited about the changes to Sam /sam with Hasso, etc. Hasso could be gay with increasing attack speed at 2% so we really don't know the full effect. Same thing when everyone cried BLM nerf, oh wait there wasn't one, instead SE gave you MORE powerful spells. People are to quick to jump to the conclusion. But this is SE we are talking about here. Who knows.
Tredecim for exp is the shit, all the bonuses of a crit + weapon without the shitty delay and damage of most 2 handed ones :/Originally Posted by Faranim
SE just didn't plan well if they expected more DRKs to use Scythe end-game. Don't need to look any further than the fact Spinning Slash can do more at 100% TP than any Scythe WS short of Spiral Hell at 300% TP on high def mobs.
Spinning Slash/Ground Strike is also one of few WS that hold the Fragmentation slot in a Light SC, whereas Scythe WS is outclassed by the competing SAM and WAR WS in the Distortion slot.
Guillotine is still great in EXP or against low def mobs but SE took a lot of its appeal away when they nerfed multi-hit WS TP return.
I really hope SE never "wisens up" and nerfs spinning slash, that thing is a monster.
If SE did that, Drks would be sitting in jueno LFP for months, not weeks now at that level.I really hope SE never "wisens up" and nerfs spinning slash, that thing is a monster.
I wonder if you think the whole "LFP" comment bugs me or something <_< I static partied 6.5/8 of my jobs. And I was talking about HNM applications, who LFP's for pickup HNM kills?
What is the resist rate on things like kirin for absorb-TP? I'm working on my 41 drk after I finish warGuess I need sam sub too... At least scythe is 240 from bst, that sucked ass to skill up...
DRKs will be after this huge nerf!Originally Posted by Ryko
I guess i'll wait till the updates out before I level RNG to see if it's any good.
Originally Posted by RKenshin
Anybody got a linkshell?
I'm not reading this entire thread but let me just say one thing:
If Abs-TP was broken you'd be using DRKs instead of WARs and MNKs.
Don't forget the loldrk part.
loldrk >_>Originally Posted by RKenshin