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  1. #61
    New Spam Forum
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    Quetzalcoatl

    Quote Originally Posted by darkhero168
    over 600k for torque on midgard.
    Not if you buy the one I put up. :wink:

  2. #62
    Fake Numbers
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    I think it's reasonable for most SMN to get summon skill to around 300s. The hardcore ones could try to boost it to above 320s. The uber one can aim for 336.

    SE seems to have missed a body piece that adds summon skill?

  3. #63
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    The uber one can aim for 341.
    fixed

  4. #64
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    Quote Originally Posted by Larkwynn
    The uber one can aim for 341.
    fixed
    Thank you. I missed Merciful Cape.

  5. #65
    Hydra
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    Bismarck

    Quote Originally Posted by Rag
    3x PTS each one of them 5 drks with krakens and a brd
    Kirin would die in less than a min lol
    Delete your account here and throw your computer out the window.

  6. #66
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    Quetzalcoatl

    My SMN torque sold in about 3 minutes. Put up for 401k, sold for 500k. I only regret not getting one on every mule. Lol, I can rebuy when they find out it doesnt buff you that much and they steady out at 100k.

  7. #67
    Sea Torques
    Join Date
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    Nikko Toska
    FFXIV Server
    Tonberry
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    Titan

    - Effects on Blood Pact
    Blood Pact will receive different effects when the value added by equipment or merit points exceeds the skill cap for that level.

    A player whose summoning magic skill is lower than the skill cap will not experience any penalties, such as a decrease in accuracy or shortened effect durations.
    I've read this a few times, and I'm wondering if it's just a light switch type affect. i.e. If Summoning Magic Skill > Cap then Bonus, if Summoning Magic Skill <= Cap then No Bonus. i.e. if a Level 75 Summoner has 270 skill including equipment would get the same bonus as a summoner with 300+ skill.

    Or... Maybe the bonus only goes into effect when you reach the skill cap without any equipment, then you receive the bonus when you wear gear with some summoning skill +, which would be everyone from Evokers Ring at the very least.

    This seems like tricky wording, summoning skill might not do anything as an actual stat, just to activate the latent so to speak...

  8. #68
    Bagel
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    Quote Originally Posted by Julian
    Damnit, where's the bst party-buff type update? I could care less about this smn update -.-
    Fuck bst-party buff, fuck it right in the cunt!
    I want docile pet return...

  9. #69
    Bagel
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    Or... Maybe the bonus only goes into effect when you reach the skill cap without any equipment, then you receive the bonus when you wear gear with some summoning skill +, which would be everyone from Evokers Ring at the very least.
    skill cap is 269,
    for ever point over 269 you start getting bonuses.

    this means, imho, that a SMN with 262skill+Evoker is the same as one with 269skill+Austere legs : +3 bonus

  10. #70
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    SE is a little ambiguous on how the above capped summon skill (surplus skill) would work. It definitely acts like a trigger on the additional effect but they did not say much about whether or not the surplus amount would enhance a non-constant amount on the BPs.

    The logical thing would be to have the surplus summon skill to add up to the overall effect of the BPs subject to a cap on the effect. But then, SE seems to defy logic since Day 1 SMN is introduced.

    So, another marketing scam from SE that basically consist of things that they should have done 3 years ago?

  11. #71
    Sea Torques
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    Sylph

    =x i had a smn torque from way back when.. sitting in mog storage.. i wish i bought others for my mules =/

    prices were downt to 10k few days ago~

    i dont think i'll bother sitting in alzahbi any time soon though skilling up smn skill.. im sure it'll go up at a steady rate after this update and im not gonna killmyself from bordem just to cap before the update... i dont use smn as much anymore

    as for dual bloodpacts.. yes it will be a huge strain on our MP and i imagine most of us will run out of mp quick until we can figure out the most optimal way to use them

    what happened to buffing up catagory 2 merits? everytime i look at grandfall i cry a little

  12. #72
    Hydra
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    Bismarck

    They are saying that you need to have reached the skill cap for the BP you used in order to get a bonus to it. IE You'd have to have capped smn skill at level 47 if you wanted earthen ward to maybe last a little longer.

  13. #73
    Bagel
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    I said it before, I'll say it again... SMN buffs suck and theres no point doing them, and attack bloodpacts are too weak for the 1 minute restriction on them that you're ALWAYS going to take another DD, often BLM, over SMN with only wyrms and jailer as the exception. Who NEEDS the damage to be agroless when you're only doing a pathetic 500 damage/minute with Diabolos? I'm not going to be surprised if SMN aren't even used on wyrms soon.

  14. #74
    Sea Torques
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    Mio Hime
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    Excalibur

    meh months ago i bought every one i could for a week, only got 5 but i'd buy one and dbox it to myself then buy another one. i've had 4 smn torque in my dbox for several months.

  15. #75
    Hydra
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    Bismarck

    Quote Originally Posted by FFXIFlux
    I said it before, I'll say it again... SMN buffs suck and theres no point doing them, and attack bloodpacts are too weak for the 1 minute restriction on them that you're ALWAYS going to take another DD, often BLM, over SMN with only wyrms and jailer as the exception. Who NEEDS the damage to be agroless when you're only doing a pathetic 500 damage/minute with Diabolos? I'm not going to be surprised if SMN aren't even used on wyrms soon.
    You're about to be flamed for being a pragmatist. I called it beforehand.
    Although if we're going to be fair here it's more like every 40 seconds.

  16. #76
    I Am, Who I Am.
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    Trixi Sephyuyx
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    Ragnarok

    Quote Originally Posted by FFXIFlux
    I said it before, I'll say it again... SMN buffs suck and theres no point doing them.
    Who doesnt want that 10 second nerfed haste?

  17. #77
    Sea Torques
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    Mio Hime
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    Excalibur

    Quote Originally Posted by FFXIFlux
    I said it before, I'll say it again... SMN buffs suck and theres no point doing them, and attack bloodpacts are too weak for the 1 minute restriction on them that you're ALWAYS going to take another DD, often BLM, over SMN with only wyrms and jailer as the exception. Who NEEDS the damage to be agroless when you're only doing a pathetic 500 damage/minute with Diabolos? I'm not going to be surprised if SMN aren't even used on wyrms soon.
    shut up

  18. #78
    Hydra
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    Bismarck

    Quote Originally Posted by Matricide
    Quote Originally Posted by FFXIFlux
    I said it before, I'll say it again... SMN buffs suck and theres no point doing them, and attack bloodpacts are too weak for the 1 minute restriction on them that you're ALWAYS going to take another DD, often BLM, over SMN with only wyrms and jailer as the exception. Who NEEDS the damage to be agroless when you're only doing a pathetic 500 damage/minute with Diabolos? I'm not going to be surprised if SMN aren't even used on wyrms soon.
    shut up
    DING DING DING!

  19. #79
    Relic Weapons
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    Quote Originally Posted by Plow
    Quote Originally Posted by chiz
    Sure its nice, but throw 12 of any DD job that can actually dmg Kirin, ignore its SMNs, and you get the same (if not better) result. 504 damage every minute just isn't impressive, sorry. 20 min Kirins were cool 2 years ago, except people used 1/2 the SMNs and called em Rangers. Now people just throw MNKs and Ridill WARs at it and drop it in 8-10 mins.
    The kirin pic was an easily accessible example. Try just throwing mnks and ridill wars at tiamat.
    2x Minuets+Attack food and the natural cooldown of Aggressor/Berserk and Focus would make this np at all. What you're left with is hate issues, which was always the main benefit of SMN dmg on Wyrms (imo). Personally we use THFs and SAMs to off-set hate generated by melee, works well too.

    If all you do is throw SMNs at "hard" mobs, that's going to be the limit of your experiences. I probably would've agreed with you 2 months ago until I actually went on a melee job and realized how much of a joke Tiamat's evasion and defense are with the proper food/gear/buffs.

    Anyways....back to the original point. SMNs weren't anything special before this update, now they're useful in just about every situation.

  20. #80
    Bagel
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    Replace SMN with DRG or DRK and it's okay? LOL, seriously guys, SMN makes DRG look overpowered. DRG will outdamage SMN hands down and the wyvern can outheal a SMN too when it comes right down to it. Give me a break, if you can't see that SMN is underpowered you need to pull your head out of your ass.

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