Not if you buy the one I put up. :wink:Originally Posted by darkhero168
Not if you buy the one I put up. :wink:Originally Posted by darkhero168
I think it's reasonable for most SMN to get summon skill to around 300s. The hardcore ones could try to boost it to above 320s. The uber one can aim for 336.
SE seems to have missed a body piece that adds summon skill?
fixedThe uber one can aim for 341.
Thank you. I missed Merciful Cape.Originally Posted by Larkwynn
Delete your account here and throw your computer out the window.Originally Posted by Rag
My SMN torque sold in about 3 minutes. Put up for 401k, sold for 500k. I only regret not getting one on every mule. Lol, I can rebuy when they find out it doesnt buff you that much and they steady out at 100k.
I've read this a few times, and I'm wondering if it's just a light switch type affect. i.e. If Summoning Magic Skill > Cap then Bonus, if Summoning Magic Skill <= Cap then No Bonus. i.e. if a Level 75 Summoner has 270 skill including equipment would get the same bonus as a summoner with 300+ skill.- Effects on Blood Pact
Blood Pact will receive different effects when the value added by equipment or merit points exceeds the skill cap for that level.
A player whose summoning magic skill is lower than the skill cap will not experience any penalties, such as a decrease in accuracy or shortened effect durations.
Or... Maybe the bonus only goes into effect when you reach the skill cap without any equipment, then you receive the bonus when you wear gear with some summoning skill +, which would be everyone from Evokers Ring at the very least.
This seems like tricky wording, summoning skill might not do anything as an actual stat, just to activate the latent so to speak...
Fuck bst-party buff, fuck it right in the cunt!Originally Posted by Julian
I want docile pet return...
skill cap is 269,Or... Maybe the bonus only goes into effect when you reach the skill cap without any equipment, then you receive the bonus when you wear gear with some summoning skill +, which would be everyone from Evokers Ring at the very least.
for ever point over 269 you start getting bonuses.
this means, imho, that a SMN with 262skill+Evoker is the same as one with 269skill+Austere legs : +3 bonus
SE is a little ambiguous on how the above capped summon skill (surplus skill) would work. It definitely acts like a trigger on the additional effect but they did not say much about whether or not the surplus amount would enhance a non-constant amount on the BPs.
The logical thing would be to have the surplus summon skill to add up to the overall effect of the BPs subject to a cap on the effect. But then, SE seems to defy logic since Day 1 SMN is introduced.
So, another marketing scam from SE that basically consist of things that they should have done 3 years ago?
=x i had a smn torque from way back when.. sitting in mog storage.. i wish i bought others for my mules =/
prices were downt to 10k few days ago~
i dont think i'll bother sitting in alzahbi any time soon though skilling up smn skill.. im sure it'll go up at a steady rate after this update and im not gonna killmyself from bordem just to cap before the update... i dont use smn as much anymore
as for dual bloodpacts.. yes it will be a huge strain on our MP and i imagine most of us will run out of mp quick until we can figure out the most optimal way to use them
what happened to buffing up catagory 2 merits? everytime i look at grandfall i cry a little
They are saying that you need to have reached the skill cap for the BP you used in order to get a bonus to it. IE You'd have to have capped smn skill at level 47 if you wanted earthen ward to maybe last a little longer.
I said it before, I'll say it again... SMN buffs suck and theres no point doing them, and attack bloodpacts are too weak for the 1 minute restriction on them that you're ALWAYS going to take another DD, often BLM, over SMN with only wyrms and jailer as the exception. Who NEEDS the damage to be agroless when you're only doing a pathetic 500 damage/minute with Diabolos? I'm not going to be surprised if SMN aren't even used on wyrms soon.
meh months ago i bought every one i could for a week, only got 5 but i'd buy one and dbox it to myself then buy another one. i've had 4 smn torque in my dbox for several months.![]()
You're about to be flamed for being a pragmatist. I called it beforehand.Originally Posted by FFXIFlux
Although if we're going to be fair here it's more like every 40 seconds.
Who doesnt want that 10 second nerfed haste?Originally Posted by FFXIFlux
shut upOriginally Posted by FFXIFlux
DING DING DING!Originally Posted by Matricide
2x Minuets+Attack food and the natural cooldown of Aggressor/Berserk and Focus would make this np at all. What you're left with is hate issues, which was always the main benefit of SMN dmg on Wyrms (imo). Personally we use THFs and SAMs to off-set hate generated by melee, works well too.Originally Posted by Plow
If all you do is throw SMNs at "hard" mobs, that's going to be the limit of your experiences. I probably would've agreed with you 2 months ago until I actually went on a melee job and realized how much of a joke Tiamat's evasion and defense are with the proper food/gear/buffs.
Anyways....back to the original point. SMNs weren't anything special before this update, now they're useful in just about every situation.
Replace SMN with DRG or DRK and it's okay? LOL, seriously guys, SMN makes DRG look overpowered. DRG will outdamage SMN hands down and the wyvern can outheal a SMN too when it comes right down to it. Give me a break, if you can't see that SMN is underpowered you need to pull your head out of your ass.