
Originally Posted by
Dustybrown
This was my take on the update. At first I thought it was great they were splitting the bloodpacts up helping make SMN a little more diverse. They could heal/buff and they could throw out a DD BP too. However, the more I thought about it the more unimpressed I became.
Now, I'm no summoner so forgive me if I don't understand the job in full detail. I was under the impression that pre-70 most of the PTs a summoner got was on the basis they would be the main healer. If that's the case, then I can't see why a SMN would waste MP on sub-par damage dealing, which they may need to keep someone alive. The timers may be separate, but the MP usage isn't worth the damage. Also, I was under the impression 1-70 was the most difficult time to level as a SMN because there were better healers out there and better DD's. By splitting the timer I don't see how it particularly benefits what the job is bringing to a party which will increase invite rate. People will still rather have a BLM to DD and a WHM to heal. I can see the definite benefit 70+ when they get some good DDing BP's, making the MP usage worth it and I would guess this continues into meripo parties.
I also thought about endgame. If the DDing bps wouldn't be much used in pre70 parties, I hardly see the buffs being used at endgame. If the SMN are all in a party together with a bard I don't see them needing things like haste, stoneskin, or anything else - they shouldn't ever get hate. It may allow SMNs to be put in melee PTs or BLM PTs for things like Hastega and Dream Shroud, but even then a RDM hasting a melee is better than the weak haste from Hastega. I definitely see the benefit of being able to do something like Dream Shroud as well as not wasting that BP which can be used for damage. However, I don't see it as particularly groundbreaking. I really can't imagine SMNs suddenly being used in a more diverse set up like (god, I don't know...) tank parties for Stoneskin + DD BP or Melee PTs for Hastega + DD BP simply because the tank PT probably don't want to "waste" the slot and RDMs can haste the melee better than a SMN can.
As for the SMN magic skill boost, that should have been the way it worked from day 1. As the other magic skills affect other jobs (Blue magic, enfeebling, healing magic), so should summoning magic affect BP. Good move, but long long long overdue.
So that's how I see it. Apologies if I've grossly misunderstood the SMN job.