
Originally Posted by
Kenai

Originally Posted by
Jimmayus
I'm gonna say it right now, Sacrifice Torque > Summoning Torque, I almost guarantee it. For buffs maybe not but if you don't have the sacrifice torque already then you fail the summoner game, and since it will probably be better that's half of summoning torques' usefulness gone.
That being said, small increments of +smn magic skill will have to make a huge difference to seriously merit taking off AF2. For example, yeah there's Nashira Crackows but is it really likely that they'll be > AF2 boots? It seems really improbable. Likewise for Evoker's horn to be good it would have to be > -3 BP timer. However that is solved by buying a penance hat so no problem there I guess.
My point is, summoning magic is cool and all but aside from a few select places (earring, back), I really really doubt it will make such a significant difference that you would switch it out. Right now with capped skill I already have +20, and if it's seriously worth my time +3 more from penance hat and then there earring/back piece, which is already up to +31 skill. Other than those places (and I guess Bahamut's Staff) I highly doubt the minute increases in skill will seriously make a big enough difference to be excited over.
The 2 BP timer thing is nifty but I bet it's eventually going to feel almost the same. It's basically impractical for exp grind, and those BP combos you guys are drooling over are MP intensive, and I bet the MP spent on those would be better suited to just doing another offensive BP, which since you are logical and not retarded you BP'ed in a smart combination of BP timer down and offensive bonuses instead of the more than likely stupid max summoning magic skill setup. In the end, unless for instance this update turns Ifrit and Fenrir into Jesus, it's going to have only a relatively small effect, if any. Thanks for the eye candy, now give me Phoenix and a set of buffs seriously worth using.\
ninja edit: proofreading is fun
If Summoning skill started meaning as much to SMNs as Elemental skill did for BLMs, I daresay it would be that important. Besides, we would have more gear options now, and be able to wear one thing for usefulness if we couldn't get the other. And we still won't be able to burn MP as fast as a BLM can, it's maybe the eqivalent of one Teir 3 nuke followed by one teir 4 nuke back to back. If a BLM has the MP for that then a SMN sure does.
I doubt it will ever mean as much to SMN as elemental skill means to BLM.
For one, BLM need elemental skill to not get resisted. Beyond that, it doesn't boost their MAB. It's like accuracy, you only need enough to hit, any extra does nothing. But it is important especially on highly resistant HNMs, so a BLM will always have a need for +skill gear.
An underlevelled summoning skill will change nothing. Predator Claws and Spinning Dive will still hit the same as always, and SMN don't need it to do decent damage. However, unlike elemental skill or accuracy, having extra skill provides a bonus above and beyond the default damage or buff. It's not necessary, but having it will boost your avatar accuracy a little (according to the notes, though for all we know it could boost damage as well). Not having it won't cripple you, however, so it will not be required as elemental skill is with BLMs.