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  1. #181
    ٩๏̯͡๏)۶

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    Quote Originally Posted by Khamsin
    Quote Originally Posted by Lordwafik
    b) Why is there nothing different from lvl35>75?
    BST is actually pointless to lvl past 35. The only thing you gain are killer effects. We cant charm anything new, we cant do anything special, we get no new abilities, nothing. It's poop. We need as we progress, to unlock new mobs to charm. Example : @ 50 charm higher teir plantoids (Morbol/Goobs), @ 60 charm higher teir birds (Diatrymarama), @ 70 Charm beastmen (woo), @ 75 Charm undead. Hello, I just opened up 234809 new camps and actually made the job useful for places.
    While you may not get any new abilities or be able to charm any more kinds of mobs, there actually is a point to level BST past 35. The higher level you are, the higher level of monster you can charm. It also works while subbing, so if you level BST to 75, you can be RDM/BST and be the ultimate in crowd control in certain situations.

    Yes yes, I know, but the way it was phrased bothered me.
    Yeah I participated in a Tiamat all bst fight as RDM/BST, and actually performed better than the bsts when they all got creamed by Fiery Breath and I took 0 dmg. Does nothing but prove my point that there is nothing a 75 bst can do that a 75Job/75bst cant aside from calling a jugpet.

    I do not wanna see a nerf to /bst, it's a nice reward for those who lvl'd it to 75, but I do wanna see a reasoning for 37>75 aside from strengthening charm.

  2. #182
    D. Ring
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    Quote Originally Posted by Lordwafik
    lol @ arguing for drk to be superpowers in both XP and HNM. Nono let's ignore the fact drk are monsters for HNM and are completely broken with multihit weapons.
    lol @ not reading that I think DRK is fine as is and doesn't need it.

  3. #183
    Nidhogg
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    Well i just thought of a few things probably most have been said already in one form of another

    1) double the drop rates of virtues and torques and everyone will heart you

    2) give some sort of sellable items to sea nms like sky nms to encourage people to do it

    3) 2 hour repop on like all sky triggesr (especially U would be nice ;

    4)increased drop rate on 3 kings and maybe more viable similar items(hoping from that one update in ToAU)

    oh and a little derail: I thought Ix'drg was lotto pop how you pop him? > >

  4. #184
    Ridill
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    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Lordwafik
    lol @ arguing for drk to be superpowers in both XP and HNM. Nono let's ignore the fact drk are monsters for HNM and are completely broken with multihit weapons.
    lol @ not reading that I think DRK is fine as is and doesn't need it.
    Thing is, there's nothing "broken" about mnk weapons. 50/174 weapon (when fully meritted h2h, otherwise its 48/174), big deal. That is the job's strength.

    When mnk gets souleater, a stun spell, trick attack, meditate, accuracy bonus IV, double attack, berserk, DW4, or any of the other crazy abilities that other DDs get, then we'll talk about mnk weapon damage/delay being broken.

  5. #185
    CoP Dynamis
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    Quote Originally Posted by aurik
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Lordwafik
    lol @ arguing for drk to be superpowers in both XP and HNM. Nono let's ignore the fact drk are monsters for HNM and are completely broken with multihit weapons.
    lol @ not reading that I think DRK is fine as is and doesn't need it.
    Thing is, there's nothing "broken" about mnk weapons. 50/174 weapon (when fully meritted h2h, otherwise its 48/174), big deal. That is the job's strength.

    When mnk gets souleater, a stun spell, trick attack, meditate, accuracy bonus IV, double attack, berserk, DW4, or any of the other crazy abilities that other DDs get, then we'll talk about mnk weapon damage/delay being broken.
    qft

  6. #186
    Ridill
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    Quote Originally Posted by LinktheDeme
    Well i just thought of a few things probably most have been said already in one form of another

    1) double the drop rates of virtues and torques and everyone will heart you

    2) give some sort of sellable items to sea nms like sky nms to encourage people to do it

    3) 2 hour repop on like all sky triggesr (especially U would be nice ;

    4)increased drop rate on 3 kings and maybe more viable similar items(hoping from that one update in ToAU)

    oh and a little derail: I thought Ix'drg was lotto pop how you pop him? > >
    Seeing as temperance and faith are moving "tags", probably the same way: one of the Aerns is "special" and causes him to appear when it dies.

  7. #187
    D. Ring
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    Quote Originally Posted by aurik
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Lordwafik
    lol @ arguing for drk to be superpowers in both XP and HNM. Nono let's ignore the fact drk are monsters for HNM and are completely broken with multihit weapons.
    lol @ not reading that I think DRK is fine as is and doesn't need it.
    Thing is, there's nothing "broken" about mnk weapons. 50/174 weapon (when fully meritted h2h, otherwise its 48/174), big deal. That is the job's strength.

    When mnk gets souleater, a stun spell, trick attack, meditate, accuracy bonus IV, double attack, berserk, DW4, or any of the other crazy abilities that other DDs get, then we'll talk about mnk weapon damage/delay being broken.
    Urrite, they don't do more damage than everybody aside from ridill wars (and even sometimes them.) Listen, don't try to say that currently the jobs are balanced. We'll see if the SAM update changes things, but you and I know DRG deserves better than it gets.

    Also ironically the thing that makes MNK excel in melee damage holds PUP back. I say make it all level based, around .5*lvl+7.

  8. #188
    Old Merits
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    Monk hits things, And hits them well.
    DRK can absorb spells, stun, hell, they even have Sleep spells.
    DRG has a wyvern.


    In a game with 6 people each doing their specific role, Monk, with its specialization to hit things, Hits things better tha jobs that can do other things as well.


    Henry Ford's learned that specialization to do one thing excessivly well is more important than to have multiple people do multiple things decently. FFXI is no different. Monk tops parsers. DRK has Souleater. DRG gets a pet and more hate control. Thief is all about hate control.

    If all you're looking at is Parser results and who does the most damage, of course MNK is going to win, It's what they do.

    Edit: Yes. I know this is oversimplified, and in merit parties all people give a crap about is damage done. If damage done is all that matters, then get the specialist. If you need xxx in yyy situation, Get xxx. There's more in XI then Merits and Aery.

  9. #189
    23 years old
    Rating: total douchebag

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    Urrite, they don't do more damage than everybody aside from ridill wars (and even sometimes them.) Listen, don't try to say that currently the jobs are balanced.
    That's what theyre designed to do.

  10. #190
    Sea Torques
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    Quote Originally Posted by Ryko
    Urrite, they don't do more damage than everybody aside from ridill wars (and even sometimes them.) Listen, don't try to say that currently the jobs are balanced.
    That's what theyre designed to do.
    So WAR/NIN is designed to cockblock every other melee DD from getting merits?

  11. #191
    Ridill
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    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by aurik
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Lordwafik
    lol @ arguing for drk to be superpowers in both XP and HNM. Nono let's ignore the fact drk are monsters for HNM and are completely broken with multihit weapons.
    lol @ not reading that I think DRK is fine as is and doesn't need it.
    Thing is, there's nothing "broken" about mnk weapons. 50/174 weapon (when fully meritted h2h, otherwise its 48/174), big deal. That is the job's strength.

    When mnk gets souleater, a stun spell, trick attack, meditate, accuracy bonus IV, double attack, berserk, DW4, or any of the other crazy abilities that other DDs get, then we'll talk about mnk weapon damage/delay being broken.
    Urrite, they don't do more damage than everybody aside from ridill wars (and even sometimes them.) Listen, don't try to say that currently the jobs are balanced. We'll see if the SAM update changes things, but you and I know DRG deserves better than it gets.

    Also ironically the thing that makes MNK excel in melee damage holds PUP back. I say make it all level based, around .5*lvl+7.
    The current jobs aren't perfectly balanced, no, but what you're suggesting is that no job should be inherently better at any given task than any other job. Fucking whms can cure better than me, we should nerf them. Fucking ninjas and paladins tank better than me, we should nerf them. Fucking dark knights deal way better burst damage than me, we should nerf them.

    NO!

    The game rocks the way it is because the job selection allows for diversity. Some people SA Tiamat. Others SMN it. Still others burn it down with BLMs.
    I bet you could kite it a-la-vrtra if you put together the right team.

    Monk is the job the epitomises pure, raw melee damage. It would be a crying shame and defeat the purpose of the job if you took away their melee-damage superiority. Martial arts is a job trait unique to mnk (well, PUP get 1 or 2 as well) Read that again, what does it mean? The fast attack rate is a TRAIT that makes the job what it is.

    Seriously, you sound pussy-hurt that your precious drk can't and won't ever outdamage a similarly-equipped mnk in merits. That's like someone who picked a tarutaru bitching about how they will have as much vit as a galka while totally ignoring the int and mp superiorities they have...you picked a job that isn't as good as another at a particular task, and then you complain about being inferior, while wearing big fucking blinders to the situations where your job excels.

  12. #192
    LD
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    Quote Originally Posted by Jooeetheplatypus
    Also ironically the thing that makes MNK excel in melee damage holds PUP back. I say make it all level based, around .5*lvl+7.

    It's already level-based, you twat. Stop Trying to nerf our Job.

    Incidentally, fuck PUP melee ability. They should be boosting the Automaton, not the controller.

  13. #193
    Sandworm Swallows
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    Fuck WAR/NIN. Where are all the O.G WAR/MNK with Great Axes?!

  14. #194
    Sea Torques
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    Balance in a MMORPG with melee is lol.

    That's why FFXI is so much fun, no balance with melee


    How about some usefull JSE for RDM

  15. #195
    D. Ring
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    Quote Originally Posted by Ryko
    Urrite, they don't do more damage than everybody aside from ridill wars (and even sometimes them.) Listen, don't try to say that currently the jobs are balanced.
    That's what theyre designed to do.
    The problem is that's what people care about, not about other stuff.

    Anyways DRG with a melee sub was built for DD with hate shedding abilities. The irony is that to make up for that bonus they don't do a lot of damage. And thus don't need the hate shedding. Are you saying this makes sense?

    Anyways if they were designed to deal more damage, wheres the downside? Why do they have guarding, dodge, and counter?


    It's already level-based, you twat. Stop Trying to nerf our Job.

    Incidentally, fuck PUP melee ability. They should be boosting the Automaton, not the controller.
    You seem to misunderstand what I'm trying to say/do here.

    And PUP needs both with how it currently works.

  16. #196
    LD
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    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Ryko
    Urrite, they don't do more damage than everybody aside from ridill wars (and even sometimes them.) Listen, don't try to say that currently the jobs are balanced.
    That's what theyre designed to do.
    The problem is that's what people care about, not.

    Anyways DRG with a melee sub was built for DD with hate shedding abilities. The irony is that to make up for that bonus they don't do a lot of damage. And thus don't need the hate shedding. Are you saying this makes sense?

    Anyways if they were designed to deal more damage, wheres the downside? Why do they have guarding, dodge, and counter?
    All irony makes sense, otherwise you wouldn't be able to know it was ironic.
    Like ra~in...


    The downside is, those defensive abilities aren't reliable enough to constitute a strong defense, Chakra's Recast will never be short enough to spam with, and our HP doesn't mean crap when you get hit like a truck anyway.



    ..and oh, allow me to rephrase.
    Fuck PUP.
    Unlike DRG, which is salvageable, it will never work the way anyone really wants it to.
    Even if you get close, it'll still be bottom rung for a variety of reasons unless they improve the Maton somehow.

  17. #197
    RIDE ARMOR
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    Quote Originally Posted by Lithiani
    Quote Originally Posted by Ryko
    Urrite, they don't do more damage than everybody aside from ridill wars (and even sometimes them.) Listen, don't try to say that currently the jobs are balanced.
    That's what theyre designed to do.
    So WAR/NIN is designed to cockblock every other melee DD from getting merits?

    I hope that's sarcasm.

  18. #198
    Ridill
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    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Ryko
    Urrite, they don't do more damage than everybody aside from ridill wars (and even sometimes them.) Listen, don't try to say that currently the jobs are balanced.
    That's what theyre designed to do.
    The problem is that's what people care about, not.

    Anyways DRG with a melee sub was built for DD with hate shedding abilities. The irony is that to make up for that bonus they don't do a lot of damage. And thus don't need the hate shedding. Are you saying this makes sense?

    Anyways if they were designed to deal more damage, wheres the downside? Why do they have guarding, dodge, and counter?
    Uh, DRG/WAR does plenty of damage, especially with a wyvern. And they get damage bonus on the plentiful piercing-weak enemies that populate endgame merit spots.

    Mnk has guard which is a pathetic version of shield block, while other melee get parry. Advantage: other melee.

    Dodge is pretty weak given that unless a monk is completely kitted in evasion gear, the effect on anything relatively dangerous is going to be almost unnoticeable.

    Counter has a really significant drawback, hi I normally xp with 40 defense. Really skilled monks can MOSTLY mitigate that drawback (at the expense of a DD-oriented SJ) but I still got hit for 1500dmg the other day.

  19. #199
    D. Ring
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    Quote Originally Posted by LD
    The downside is, those defensive abilities aren't reliable enough to constitute a strong defense, Chakra's Recast will never be short enough to spam with, and our HP doesn't mean crap when you get hit like a truck anyway.
    You can stack a LOT of stuff to increase. Hell the best MNK item in the game has phys dam-5%. If you toss on the right gear MNK can take hits very well.

    Uh, DRG/WAR does plenty of damage, especially with a wyvern. And they get damage bonus on the plentiful piercing-weak enemies that populate endgame merit spots.
    lol. The funny thing is that nobody cares. Either fix the job or fix the community, and guess which is something that SE can do?

  20. #200
    E. Body
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    Quote Originally Posted by Lithiani
    So ignorant fools who think one job is better than every other without recognition of the player or gear are designed to cockblock every other melee DD from getting merits?
    fix'd

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