1500 would do, but add that it can be gained in limit points also, like with ENMs. I run around always on exp but with exp capped, anything that offers exp only bonuses disappoint me.Originally Posted by Everlasting
1500 would do, but add that it can be gained in limit points also, like with ENMs. I run around always on exp but with exp capped, anything that offers exp only bonuses disappoint me.Originally Posted by Everlasting
On that note allow things like ENM and EXP scrolls to give Limit or Exp depending on what's set.Originally Posted by Elondir
ENMS already do. Scrolls are a joke.
Heres a good one:
Let us ride our chocobos in most places you can mazurka (Attohwa, Xarca, Bcd Glacier, Uleguerand, Terrigan, Sorrow Valley etc) that is still outdoors but can't get a choco there. Most places should apply but it would make sense if they cant come in Dynamis or like sky.
I'd like more quirky fights too. Most fights seem to boil down to kiting or standing at its feet.
I'd love for there to be an NM pair that pops. Alliance claims both of them, the stronger NM attacks the person with the most hate, the weaker NM attacks the person with the least hate. Can't kill the weaker one til the stronger one is dead.
I'd love to see that just to see some tank provoke the weaker one and watch it go off and smack the AFK whm standing in the corner. And since he can't cure himself to get hate (since he has been afk the whole camping time), he will always have the lowest and it will never leave him. Make each consecutive hit from the NM do more dmg if it keeps smacking the same person to encourage people to bounce around who has the least hate.
Is it that bad to think of ways to make more challenging NM's other than to just make their tp moves stronger and have to rely that much more on stun and blink?
And I'd like to see a BC fight where everyone is permanently weakened the whole fight. Bad casting times and low hp/mp against a weaker than normal boss would at least be different.
I WANT NEW FOOD!!!!!
Right now we have meat, and we have sushi. What about +crit food? or 10% attack 10% acc food? How about some +magic attack and magic acc food? We have defense food too, why not magic defense food?
If anything is true about this game is that your food choice at least for melee is vastly more appreciable towards your effectiveness than any armor or weapon. Unfortunately we only have two real choices between the two and no middle ground.
It's been a while so I'm not completely positive, but I seem to remember that when I first started this game late 2003, that Killer effects would give you a 'haste' when engaged agaist the appropriate mob, and then it was changed.
They need to put that back.
If they make more challenging fights, they better add in some good rewards too. Unlike the CoP Wyrms >.>Originally Posted by Janice
Found what I was referring to: http://www.playonline.com/comnewsus/200312162201.html
Adjustments have been made to the "Killer" job traits and "Circle" abilities.
Previously, these abilities had a "Haste" or "Slow" effect. However, now when a monster is attacking a PC with the appropriate "Killer" job trait or a PC under the protection of a "Circle" ability, the creature is occasionally intimidated and unable to attack, similar to the "paralyzed" effect.
The message "(Monster) is intimidated by (Character's) presence" will appear in the log window when the effect takes place. "Killer" meal effects will also be treated in the same way as described above.
In relation to these changes, the "Circle" abilities will now last for one minute and will be available for use once every ten minutes.
Seems silly that they made a killer trait go from being totally useful, and 100% of the time, to being useful only when you have aggro, and only on a % of a proc.
I thought circles lasted 30 seconds?
EDIT:
SE should just kill the whole circle concept and just make it a passive trait added to everyone in the party. Circles aren't huge bonuses in the first place, it's pretty damn retarded to have them around for only a small portion of the time.
I think the next should be asked:
The Periqia Assault Tarutaru, why doesn't he have a box to look over the counter? Give him a box! Since those guys like pictures:
http://home.hetnet.nl/~albertdpc/poortaru.JPG
Yes, I was this bored
As a taru, that is kind of annoying. I can't talk to him in 1st person view, says out of range.
At last, a use for dragoons!I'd love to see that just to see some tank provoke the weaker one and watch it go off and smack the AFK whm standing in the corner. And since he can't cure himself to get hate (since he has been afk the whole camping time), he will always have the lowest and it will never leave him. Make each consecutive hit from the NM do more dmg if it keeps smacking the same person to encourage people to bounce around who has the least hate.
"Quick, get some DRG in this LS! We need a Super Jump rotation or we're gonna get RAPED!"
We play "stack the 4 way light onto ryu and see if he can live long enough to pull off the wheeling thrust finish".
Ya know sometimes I wonder about if some of the 'useless' food has hidden effects we just don't know about. Something like MAcc or crit+.Originally Posted by epigram
When you eat dirt does that constitute a win or loss if this amusing game?Originally Posted by Ryko
We have yet to flail it due to DRG antics, but if he dies he loses![]()
Been wanting STR Food since my 60's.Originally Posted by epigram
Like 10/20/30+ boost when you're already balls out on att.
They could add something to enhance the way the whole SC+MB system works, and put more emphasis on working together as a team to kill mobs rather than just throwing masses of BLMs, or WAR/NINs or SMNs or Kraken DRKs at things.
Like, for example, for meriting. It sucks to merit with 2h jobs, but you shouldn't really increase how much pure strength they actually have compared to dual wielders in EXP - that's not the point of their jobs. Well, what you could do is just make fighting IT++ mobs by doing SCs + MBs more worthwhile(level 3 chains and high level Elemental spells/ BPs / Blue Magic particularly...you don't want a TP burn Rampage <> Jin chain with a RDM stoneIII/aeroIII burst giving you the same effect).
Give it, say, a percentage EXP bonus on top of the total EXP you get, which would be larger on higher level mobs, since their base EXP is higher. Make new mobs just for this or, better yet, adjust some existing mobs to be better for this specific way of EXPing: meaning each mob is harder to kill and takes considerably longer than one in a normal TP burn, but you also get a ton more experience from it. Qutrubs and Trolls would be the perfect place to start with.
Make it harder to kill through straight loose nukes(manaburn) and regular DoT melee damage(TP burn) and give it a huge weakness to SC effects and magic burst damage. Then adjust all this to make sure that, in the end, a party good at doing this ends up with roughly the same amount of EXP / hour that a good TP burn party gets at Caedarva or Uleguerand.
You could add HNMs like this too - high HP, high defense, high magic defense, but extremely weak to SC effects and take a big reduction in magic resistance during MBs. Give a big bonus to consecutive chain effects (Like going Lv1 > Lv2 > Lv3 instead of just doing straight Lv3) Then add this on top of whatever attacks or abilities this said HNM uses that makes the fight more interesting (Wyrms flying, Hydra and its heads, Ultima and Citadel Buster...etc.) and you'd get some good new fights.